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Post by xX MacMillan Xx on Mar 7, 2010 14:09:23 GMT -5
I was wondering how much the M95 is effected by bullet drop?I unlocked it last night and was missing targets left and right that I normally would have killed with the GOL.
You are my bro, bro.
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Post by stickgod on Mar 7, 2010 15:25:29 GMT -5
I was ready to ask the same thing because on the BFBC2 section Den says the following "HMG_bullet. Used by stationary and vehicle mounted machineguns. That AND the M95 sniper rifle." but he doesnt say whether or not the M95 is affected by the fake gravity.
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Den
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Post by Den on Mar 7, 2010 15:36:29 GMT -5
The M95 has a bullet drop different than both the bolt action and the automatics.
The T88, SVU and Vintorez use the ordinary "Bullet" projectile, which has no drop.
The bolt actions, M24, SV-98, and GOL (and Slug Shotguns) are all affected by the same amount of drop, using "Sniper_Bullet".
The M95 uses "HMG_Bullet".
Because I don't yet have the M95, because I've been unable to connect to ANY server for the past day and because the HMGs themselves don't give me the zoom to see where the projectile goes, I can't say.
It probably doesn't drop much if at all, though.
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Post by stickgod on Mar 7, 2010 16:21:04 GMT -5
I guess we'll have to wait for an accurate answer when you unlock it
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Post by stonewill on Mar 7, 2010 18:17:07 GMT -5
I know that in Battlefield 2 the M95 had less bullet drop than the other snipers, maybe the same goes for this game?
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Post by xX MacMillan Xx on Mar 7, 2010 19:12:30 GMT -5
I would think that if it uses the HMG bullets it would NOT drop as the stationary turrets have zero bullet drop.Just my theory though, I have tested the turrets having no bullet drop myself.
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Post by scotty on Mar 7, 2010 21:42:44 GMT -5
M95 definitely has bullet drop, and it's very similar to the GOL. I used the GOL for ~150 kills and now have used the M95 for ~500 kills so far. If anything, maybe the M95 has very slightly less drop, but it really is pretty close.
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Post by epicer on Mar 8, 2010 0:14:34 GMT -5
Thanks for telling me Semi Automatics have no drop. Was wondering why aiming a pixel higher always made me miss.
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Post by sovapid on Mar 8, 2010 1:18:29 GMT -5
The M95 has a bullet drop different than both the bolt action and the automatics. The T88, SVU and Vintorez use the ordinary "Bullet" projectile, which has no drop. The bolt actions, M24, SV-98, and GOL (and Slug Shotguns) are all affected by the same amount of drop, using "Sniper_Bullet". The M95 uses "HMG_Bullet". Does this mean all the rest of the player equipped guns have no bullet drop? They use an ordinary "Bullet" projectile?
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Post by imrlybord7 on Mar 8, 2010 1:30:08 GMT -5
Yes. Almost every gun in the game has no bullet drop at all. In fact, putting ACOG or Red Dot on a bolt action makes it have no bullet drop as well.
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Den
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Post by Den on Mar 8, 2010 1:31:53 GMT -5
Yes, with the exception of sniper rifles and shotguns, all weapons are unaffected by fake gravity.
HMG_Bullet does drop, but it isn't as severe as Sniper_Bullet.
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Post by Flubadoo on Mar 8, 2010 5:23:20 GMT -5
ACOG removes bullet drop? Really?
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Post by stickgod on Mar 8, 2010 10:01:23 GMT -5
How much drop does the RPG have?
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Den
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Post by Den on Mar 8, 2010 10:17:43 GMT -5
Probably at a rate similar to a Sniper_Bullet, but the RPG moves a lot slower (at only 30 compared to 600), so the effect is much more pronounced.
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Post by BigShay on Mar 8, 2010 17:01:24 GMT -5
Hi Den, hi all:
The M95 is still affected by bullet drop. I tested the M95 and I don't see much of a difference. I was shooting from A to C in Laguna Alta (Conquest) with a 12x scope and it pretty much felt the same between the M95 and the other bolts.
If anything, it was slightly less. Also, I play on PC.
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Post by explodingsock on Mar 8, 2010 20:30:18 GMT -5
"Probably at a rate similar to a Sniper_Bullet, but the RPG moves a lot slower (at only 30 compared to 600), so the effect is much more pronounced."
Ah, but that raises the question: how fast do shotgun slugs travel?
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Den
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Post by Den on Mar 9, 2010 3:43:12 GMT -5
Also at 600. Oh, the USAS and Saiga use ordinary Bullet for their slugs, so no drop.
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Post by explodingsock on Mar 9, 2010 18:59:56 GMT -5
Oooh. I see no reason to use a sniper rifle anymore, just hand me a SPAS-12 + slugs please.
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Post by xX MacMillan Xx on Mar 9, 2010 21:11:35 GMT -5
Thanks all...this info changes everything!
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Post by anguitarhero on Mar 9, 2010 22:39:23 GMT -5
I was trying out semiautomatic snipers today in the same role that I usually use the bolts for. Staying on top of hills or far away from action, 12x scope, pure sniping. Maybe it's just me but i honestly felt like I wasn't hitting anyone when I aimed directly on my target. It might just be because of the pathetic damage of the semiautomatics at that range but I could just not seem to get kills even against other snipers. Is it possible that regular bullets have some slight drop? Or is it definitely none at all?
On an unrelated note I was wondering if I'm the only one who likes the bullet drop on the bolts. I actually think I would do worse if they shot perfectly. It just seems like it's much easier for me to drop bullets behind enemy cover with the drop.
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Post by Flubadoo on Mar 13, 2010 1:55:48 GMT -5
in campaign, there is lots of bullet drop for the M95. I tested it in the mission "Heavy Metal". You can clearly see the tracer. However, I am unsure of the range as it is from where the UAV spawns all the way to the TOW launchers.
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Post by stickgod on Mar 13, 2010 2:09:11 GMT -5
Den, like anguitarhero said, are you sure that there is no bullet drop for semi automatics? Because if i remember right, when i tested the bullet drop of the VSS it had a slight bullet drop :\
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Den
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Post by Den on Mar 13, 2010 5:17:31 GMT -5
There is very very little drop.
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Post by Flubadoo on Mar 16, 2010 5:54:14 GMT -5
Just unlocked the M95 today and at a +40 marksman bonus range, there is barely any drop. i just put the crosshair at the top of that beret.
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Post by fatsix on Mar 16, 2010 8:17:09 GMT -5
I also prefer the bullet drop because you can arc the bullets over the tops of hills where the enemy's are hiding. I prefer the GOL . The m95 has very minimal bullet drop. I cant hit a damn thing with it because i automatically compensate for bullet drop, also i have a hard time following the trace because it doesn't arc. So unless the guy is standing next to a wall, the bullet keeps going. I also think the semi's have minimal bullet drop, because i picked up a short barreled svnipersaka or whatever and was able to get head shots with placing the ^ on top of the heads like a hat. This was on the beta map (forget the name) standing at the giant gas containers, shooting at B.
Also i noticed the 12x is a little weird when the enemy is closer, just outside 1 hk range. It shoots a little high. So many times i have put the crosshair on someones face and missed. So you have to aim for the neck. This is with the GOL.
a 12 round 45 would be nice too...
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Post by calstap on Mar 16, 2010 8:47:04 GMT -5
I also prefer the bullet drop because you can arc the bullets over the tops of hills where the enemy's are hiding. Not true. 1/1000000 shot would be like that. Watch this image I made fast. In upper case drop between enemys cover and his head is almost nothing. Lower one shows a case how it might be possible. Higest obstacle is in middle of you and the enemy. Oh and yes, bullets come from your head, not from your gun.
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Post by fatsix on Mar 16, 2010 10:11:32 GMT -5
I agree with you, IRL this doesnt really work. But in game it does. The bottom one ive done lots of times. Spot them, use the red arrow to compensate for a headshot, then lob it over the hill. You should get extra points other than marksman for those. I like when they try to hide behind fences or those steel panels. But the red arrow tells me exactly where your head is.
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Post by fatsix on Mar 16, 2010 13:45:39 GMT -5
Its more like this tho.
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Post by calstap on Mar 16, 2010 13:50:05 GMT -5
Oh cmon, drop cant be any useful in any situation (exept those 1 in a million shots). Think about it. Drop is SO SO little. You may follow the red arrow and shoot, but thats when he pops up and you dont see it thanks to ping / that you unzoom right after you take the shot.
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Post by fatsix on Mar 16, 2010 13:58:11 GMT -5
maybe, but it happens all the time on Arica. These are long long shots. 1/3-1/2 way down down from the center of the 12x cross hair on the Gol.
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