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Post by SheWolf on Mar 12, 2010 13:06:43 GMT -5
i apologize in advance if this kind of toppic already exists in some form, i thought i would have seen something similar on the messageboard but was not able to find it anymore, despite half an hour of search.
so, here we go: unfortunately, there are none of this little bars ingame for the three antitank weapons (allthough since modern warfare we know this bars won't mean jack sometimes..). from experienced ingeneer-players i heared that the rpg7 is superior in anti-vehicle-damage to the carl gustav, and the ingame-description of the cg further makes that plausible.)
so, does anyone have any experience/oppinions to confirm or deny that? if so, what about the at4? one can direct it after firing, is it's damage lousy to balance for that? again, apologies if i just was to stupid to find the answeres to that questions, in case they have already been answered..
and of course, you are my bro, bro.
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Den
He's That Guy
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Post by Den on Mar 12, 2010 14:19:39 GMT -5
I haven't gotten the chart up yet, but the primary differences between the two are...
The RPG-7 delivers 450 damage and travels at a speed of "40". A blast radius of 6 meters where only 2 meters are lethal to a soldier at full health.
The Carl Gustav delivers 350 damage and travels at a speed of "75", 1.875x faster than the RPG. It has a larger blast radius of 8 meters and nearly 5 of those meters are lethal to infantry.
Both can take out any vehicle in one shot except for the armored vehicles, and the difference is one less shot needed to destroy a tank from full health in favor of the RPG-7.
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Post by SheWolf on Mar 12, 2010 14:21:41 GMT -5
thank's for the quick reply and the usefull information. what about the at4, is there anything known about that thing?
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Den
He's That Guy
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Post by Den on Mar 12, 2010 14:49:40 GMT -5
525 damage. Initial speed of "25", but from what I can tell, it can reach a max speed of 50 due to its nature as a guided missile. Smallest blast radius of only 3 meters.
Against tanks, that's one less rocket only if all shots hit the front.
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Post by SheWolf on Mar 12, 2010 14:54:39 GMT -5
allright, thanks a thousand times. so it is true what i got told: - rpg against tanks (will home in too with tracer, no need to keep my head sticking out of the cover and get blown into smithereens) - carl gustav against structures - at4 against helicopters (those things are sometimes hard to hit with the tracer, but great fun when it works..really annoying on some rush maps as defender without sufficient aa-emplacements..) - all of them can be used against tanks if necessary. thanks again very much
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Post by ariesgungetcha on Mar 12, 2010 17:27:22 GMT -5
The carl gustav is AMAZING. Its my anti everything. Anti personnel/vehicles/structures. Have gotten many a multi kill using that puppy. Extremely accurate, too. I can fire that thing from across the map and take out an MG emplacement and everyone near it without them knowing what hit them.
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Post by swordsman75 on Mar 12, 2010 20:33:21 GMT -5
Anyone have any tips on which to use for taking out helicopters the easiest? They seem to be the bane of my existence. Generally they won't fly close enough for a tracer dart, and hitting them with one of launchers seems to be difficult. So I thought perhaps I was missing something.
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Post by Flubadoo on Mar 12, 2010 23:22:37 GMT -5
The Carl gustav is good for anti-helicopters because it travels so fast.
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Post by SheWolf on Mar 13, 2010 5:35:01 GMT -5
common sense told me that the at4, because it's steerable, would be a good choice against helicopters..however, i tried it out yesterday night several times and had only very limited success. so i went back to sticking them with tracer darts and then fire&forget an rpg at them. i guess one could try to just shoot some carl gustavs at them, but i imagine it to be even more difficult then a tracer dart hit.
if all that does not work, get behind a mounted or vehiclemounted heavy machinegun, those things are capable but often overlooked antiairweapons. they will get the job done, but you most likely killed in the process, because every second player camps on the edge of the map with a scoped rifle and his uber-snip0r-skillzz instead of contributing to the objectives getting done.
but hey, what is one death against the statisfaction of shooting down a blackhawk with a ton of people in it^^
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Post by wafflecannon on Mar 13, 2010 11:30:06 GMT -5
Unless my math or the charts are wrong, AT4 + added explosive damage + Back or side hit to a tank at a 90 degree angle = One Hit kill. I think I may try this some time. There is no other good reason for using the AT4 as far as I can tell.
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Den
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Post by Den on Mar 13, 2010 12:10:05 GMT -5
Unless my math or the charts are wrong, AT4 + added explosive damage + Back or side hit to a tank at a 90 degree angle = One Hit kill. I think I may try this some time. There is no other good reason for using the AT4 as far as I can tell. Just like there are material multipliers for Tank shells against other armored vehicles, the three rocket launchers have some other multipliers. I haven't found the particular modifier for it yet but from testing: Though the RPG-7 reads 450 damage, it's Material multiplier against tanks cuts damage down to about 350. The Gustav would be 270-ish and the AT4 at 420 damage.
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Post by individual on Mar 13, 2010 13:09:26 GMT -5
allright, thanks a thousand times. so it is true what i got told: - rpg against tanks (will home in too with tracer, no need to keep my head sticking out of the cover and get blown into smithereens) - carl gustav against structures - at4 against helicopters (those things are sometimes hard to hit with the tracer, but great fun when it works..really annoying on some rush maps as defender without sufficient aa-emplacements..) - all of them can be used against tanks if necessary. thanks again very much Against infantry: Carl Gustav > RPG > AT4
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Post by SheWolf on Mar 13, 2010 15:01:28 GMT -5
Unless my math or the charts are wrong, AT4 + added explosive damage + Back or side hit to a tank at a 90 degree angle = One Hit kill. I think I may try this some time. There is no other good reason for using the AT4 as far as I can tell. Just like there are material multipliers for Tank shells against other armored vehicles, the three rocket launchers have some other multipliers. I haven't found the particular modifier for it yet but from testing: Though the RPG-7 reads 450 damage, it's Material multiplier against tanks cuts damage down to about 350. The Gustav would be 270-ish and the AT4 at 420 damage. that would explain why i failed to blow up apcs from the side with an at4 and the 1.25 explosive multiplier, even when shoting from a percect angle..
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Post by calstap on Mar 13, 2010 15:52:50 GMT -5
Does 1.25explosive multiplier perk also effect for tanks / uav / stationary ATs etc?
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Post by eek5 on Mar 14, 2010 7:13:52 GMT -5
525 damage. Initial speed of "25", but from what I can tell, it can reach a max speed of 50 due to its nature as a guided missile. Smallest blast radius of only 3 meters. Against tanks, that's one less rocket only if all shots hit the front. What is the lethal blast radius on AT4 against infantry?
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Den
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Post by Den on Mar 14, 2010 8:02:14 GMT -5
Nothing short of a direct hit, really. Half a meter.
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Post by Flubadoo on Mar 14, 2010 11:38:04 GMT -5
Wow. AT4 fails at anti-infantry.
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Post by calstap on Mar 14, 2010 12:33:33 GMT -5
Wow. AT4 fails at anti-infantry. Not really, I got triplekill with it. 3 snipers were hiding behind rock and I killed em all from 100 meters away with my sniper called AT4 But yeah, carl gustav is aloot better for infantry.
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Post by morgothme on Mar 14, 2010 19:26:02 GMT -5
I haven't found the particular modifier for it yet but from testing: Though the RPG-7 reads 450 damage, it's Material multiplier against tanks cuts damage down to about 350. The Gustav would be 270-ish and the AT4 at 420 damage. You lost me . How come the RPG and gustav can destroy a blackhawk in 1 shot. Your chart says it has 500 health... so how can both launchers kill it in one shot? Same for the other vehicles. You said in an earlier post "Both can take out any vehicle in one shot except for the armored vehicles". But a HMMWV also has 500 heath.. same question here. Also...is there any damage-wise reason to take the RPG instead of the Gustav when it comes to shooting down choppers? (perhaps I know the answer when you explain the first part of my post). Cheers and keep up the good work!
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Post by uclajediknight on Mar 14, 2010 21:57:09 GMT -5
I haven't found the particular modifier for it yet but from testing: Though the RPG-7 reads 450 damage, it's Material multiplier against tanks cuts damage down to about 350. The Gustav would be 270-ish and the AT4 at 420 damage. You lost me . How come the RPG and gustav can destroy a blackhawk in 1 shot. Your chart says it has 500 health... so how can both launchers kill it in one shot? Same for the other vehicles. You said in an earlier post "Both can take out any vehicle in one shot except for the armored vehicles". But a HMMWV also has 500 heath.. same question here. Also...is there any damage-wise reason to take the RPG instead of the Gustav when it comes to shooting down choppers? (perhaps I know the answer when you explain the first part of my post). Cheers and keep up the good work! i think they can because of damage modifiers based on the side of vehicle you hit. for example, if you hit the side or back of a tank the rocket does twice the damage.
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Den
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Post by Den on Mar 15, 2010 5:03:32 GMT -5
The helicopters are of a different Material (attack_helo) than the Tanks and APCs (vehicle_part_metal).
The "Materials" file has almost every single object-material paired up against one another with their own modifiers.
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Post by morgothme on Mar 18, 2010 12:01:36 GMT -5
Is there a way to destroy a chopper without giving the occupants the chance to bail out? Any of the rockets that guaranty this? Or does it explode outright when it exeeds its '0 health' by a certain amount?
It really sucks that while playing engineer, you miss out on so many points. Destroying a tank but missing out on the points because it shot you while your rockets was underway... shooting a blackhawk with 6 people in it... and only getting 100pts because they all bail out :S.
Bit strange... spending 5 mins on a blackhawk... shooting it down while it has 6 in it... and getting as many points as shooting a UAV :S.
^^ that was off topic... just had to tell someone ;P.
So...any spot to hit the chopper...or any rocket to hit it with..in order to blow it up?
cheers
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Den
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Post by Den on Mar 18, 2010 12:23:47 GMT -5
Doesn't look like it. Once the helicopter reaches zero health, the occupants have about three seconds to get out before it explodes.
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adree
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Post by adree on Mar 18, 2010 20:09:50 GMT -5
They can't outrun C4
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Post by SheWolf on Mar 19, 2010 3:39:22 GMT -5
i had it happen that a blackhawk exploded right away, with everybody in it..i THINK. not shure, could be wrong..
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Post by porkyownsu on Mar 19, 2010 21:05:46 GMT -5
to get the kill right away you need to kill the occupants in the helicopter with your shot. If it's hovering aim for the minigun, not the tail, underbelly, or what have you.
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Post by morgothme on Mar 20, 2010 4:02:47 GMT -5
Hey Den, great job on the explosive chart It just have 2 questions left regarding the rockets.. 1. What is considered to be a steep angle (when will the damage be x0.5 because of the angle... would be nice to know how far we need to flank a tank) 2. When you trace a tank, and fire a RPG more or less straight up... and it comes down on the tank... wich multiplier wil it get? always x1... or does it depend on wich side it hit most?... and does it get the 0.5 steep angle multiplier? In other words...is it useless to fire the rockets straight up from behind cover? (0.5 multiplier would result in 7 RPGs needed...thats what I call useless ;0 ) Thanx for all the info so far ... really helps in deciding with wich gear to role in what situations
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Den
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Post by Den on Mar 20, 2010 8:40:08 GMT -5
Damage appears to decrease from anything other than a straight on angle. At least a 45° will bring the hit to its lowest possible amount. The front of armored vehicles does not have any angle damage dampening - only the side and rear with their weaknesses.
No matter how high up you fire the rocket, it will probably come down at whatever side of the tank you're facing.
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