Post by jprussell on Mar 16, 2010 21:51:52 GMT -5
Holy crap, this file is a monster. 1835KB of pure text. I wonder how many miles it would stretch if you strung all its lines together. ;D
I'm a little at a loss for how to determine damage modifiers between material types in this. I know that it assigns a GUID to every material type toward the beginning of the file. And I think I want to find the grouping that looks like this
instance
guid:
type:
SourceMaterial:
CollisionDamageMultiplier
CollisionDamageThreshold
DamageProtectionMultiplier
DamagePenetrationMultiplier
DamageProtectionThreshold
ExplosionCoverDamageModifier
NeverPenetrate:
InflictsDemolitionDamage:
which has the GUID's for the two materials I'm looking for, with the interacting material being next to "guid," and the material acted upon being "SourceMaterial." Although this is guesswork. There are lots of grouping types I've no clue of the purpose of, and apparently tons of GUID's that have nothing to do with material types and aren't assigned to anything in this particular .dbx.
If I'm right... how exactly do you go about actually finding what you want? As previously said, this file is gigantic. I scrolled through it for 10 minutes trying to find the helicopter's modifiers to HMG_Bullet (figured I'd start with this relationship) just to see how far I'd get, and the scroll bar hadn't even moved a centimeter.
Would be much appreciated if you could shed some light on how to navigate this file or even how to know what you're looking for in it, Den. Am I totally misunderstanding what to do here?
You are my bro, bro.
I'm a little at a loss for how to determine damage modifiers between material types in this. I know that it assigns a GUID to every material type toward the beginning of the file. And I think I want to find the grouping that looks like this
instance
guid:
type:
SourceMaterial:
CollisionDamageMultiplier
CollisionDamageThreshold
DamageProtectionMultiplier
DamagePenetrationMultiplier
DamageProtectionThreshold
ExplosionCoverDamageModifier
NeverPenetrate:
InflictsDemolitionDamage:
which has the GUID's for the two materials I'm looking for, with the interacting material being next to "guid," and the material acted upon being "SourceMaterial." Although this is guesswork. There are lots of grouping types I've no clue of the purpose of, and apparently tons of GUID's that have nothing to do with material types and aren't assigned to anything in this particular .dbx.
If I'm right... how exactly do you go about actually finding what you want? As previously said, this file is gigantic. I scrolled through it for 10 minutes trying to find the helicopter's modifiers to HMG_Bullet (figured I'd start with this relationship) just to see how far I'd get, and the scroll bar hadn't even moved a centimeter.
Would be much appreciated if you could shed some light on how to navigate this file or even how to know what you're looking for in it, Den. Am I totally misunderstanding what to do here?
You are my bro, bro.