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Post by deadlyfungi on Apr 27, 2010 15:25:01 GMT -5
So the pump action shotguns do not receive the 25% boost on consoles like the bolt action sniper rifles? I swear I noticed the increase on one of the earlier charts?
You are my bro, bro.
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Post by Aphoristic on Apr 27, 2010 17:49:01 GMT -5
The shotguns are using the numbers with the Slugs specialization. They have always been the way they are.
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Post by kingnick365 on May 7, 2010 15:19:48 GMT -5
Thanks dude!
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Post by morgothme on May 8, 2010 4:15:00 GMT -5
Het aphoristic! Great charter,very usefull . I hoor you will redo the chart after the patch including the few extra changes, and importantly...with the revival of the 25% damage boost.(post match pc damage = console damage). Keep up the great work !
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Post by Aphoristic on May 9, 2010 10:45:24 GMT -5
Making new chart...
Only problem is guessing some new damages.
UZI at range either went up to 11.2 like the AKS-74u and XM8-C, making it kill fastest at range.
Bringing the Type 88 LMG back to it's former glory means 14.3 and 12.5 which puts it as the slowest to kill LMG again. Seems wrong.
MG3 I'm assuming goes to 11.2 and 10? Best LMG at range now.
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Post by Aphoristic on May 9, 2010 11:04:05 GMT -5
Head (see below): Body (see below): Okay, changes that I do not have specifics on are... UZI, I put it's damage at range at 11.2, making it the fastest TTK for an SMG at range. MG3, I put it's damage up to 11.2 up close and 10 at range, making it the fastest TTK for an LMG at range. I'm assuming also that the "former glory" they refered to would be how the guns are as of now on console. And lastly, this chart would be correct for both PC and Console now.
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Post by arseson on May 9, 2010 13:08:13 GMT -5
Thanks for the update. Huge help.
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Post by Aphoristic on May 11, 2010 21:09:51 GMT -5
Edited first post, removed old charts.
Waiting for patch on PC to confirm or deny my assumptions as to the new changes.
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Post by hulk2k10 on May 26, 2010 16:21:38 GMT -5
Do bullets travel infinitely in this game?
I did some calculations on range vs shots to kill and found the results to be interesting:
M416
6 STK up to 18 meters, 7 STK afterwards
M416 + Mag Ammo
5 STK up to 31 meters, 6 STK afterwards
Abakan + Mag Ammo
4 STK up to 18 meters, 5 STK up to 50 meters, 6 STK afterwards
UMP 45 + Mag Ammo
4 STK up to 18 meters, 5 STK up to 30 meters, 6 STK up to 39 meters, 7 STK afterwards
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Post by Aphoristic on May 27, 2010 18:45:41 GMT -5
I don't know if they travel infinitely, not that that is a problem as bullets drop and will hit the ground eventually.
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Post by kingnick365 on Jun 6, 2010 21:18:37 GMT -5
Thanks so much for these tables they help out a bunch! do you make these for other games?
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Jun 6, 2010 23:16:02 GMT -5
Bullets exist for two seconds, so 1200m not including gravity.
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Post by Aphoristic on Jul 2, 2010 21:08:07 GMT -5
Uploaded with ImageShack.usChanged the layout a bit to include Touch Football, damage is shown for Headshots, but no stk/ttk for them as it's knida pointless. Updated to the exact numbers of Den's chart.
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Post by Aphoristic on Jul 5, 2010 13:47:32 GMT -5
I'm considering a new layout for this chart. This new layout is not final, but I do want to include colors to separate the weapons instead of repeating the header, and for the snipers/shotguns I do want the shots to kill displayed instead as a number for each shot. This I feel is more helpful than the specific time to kills for them, Feedback would be helpful. CLICK HERE to see it.
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