Post by ][nquisitor Mateo on Apr 12, 2010 21:57:17 GMT -5
Barret REC7 (Formerly known as HK M468, for Assault) Groza-9/40 (For assault) Browning .50 (For Medic, of course!) Barret .50 (For sniper) AKS-74U Silenced (For engineer) Kriss Super V (For Engineer) Kriss Super V chambered for .50 (All Class)
Assault: SIG 550 Statistically identical to the HK416, but no Grenade Launcher, instead issuing the Assault some C4.
Engineer: MP5SD Might as well - Engineer already has a wide spectrum of redundant weapons and the MP5 is popular. Another middle-ground weapon like the AKS74U or XM8C.
Medic: Remington 11-87 There is no weapon I can think of that could possibly not be absolutely unnecessary in the diverse LMG lineup. Instead, deliver to him a semi-auto shotgun with a 7 round capacity and Slugs by default.
Recon: Springfield 308 A single shot bolt action. Only one round capacity, so it eliminates the need to reload by... reloading after each shot. A "rate of fire" similar to the M95 but an overall faster potential rate of fire than any of the bolt actions due to the lack of a technical reload.
Pistol: Just put a silencer on the M9. Bam, instant usefulness.
Post by FRC Carnage on Apr 13, 2010 11:28:37 GMT -5
Assault: MASADA. I know. I know. It's the ACR but I freaking loved this thing when we were field testing them in Iraq. Throw on the 7.62x39mm conversion and you have yourself an extremely accurate and high RoF AK-47. Agree with Den on the no grenade launcher.
Engineer: Knight's Armament KAC. 6x35mm. Accurate at long range with decent firepower and RoF.
Medic: Ultimax 2000. High RoF with low damage. Good accuracy at long range and a quick reload time.
Recon: Denel NTW-20. EXTREMELY long reload and low maneuverability. Cannot be shot unless scoped in because you cant have the weapon shouldered while moving. OHK at any range to the body or head.
All Kit Weapons: Silenced Micro TAVOR or Silenced Kriss Super V. That way every class can have a silent weapon if they choose. High RoF quick damage drop off. Inaccurate at far range but high TtK at close. Allow the addition of Extended Magazine or sights to other AKW.
Pistol: Add silencer to M9 and boost damage of M9SF so they are useful.
Equipment: Flashbangs for Assault and Engineer. Larger radius then frag. 2 to 3 second blind time depending on distance and where it flashed to your POV. Recon and Medic get smoke grenades so they can escape or cover themselves when healing friendlies.