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Post by grimnebulin on Apr 21, 2010 9:57:41 GMT -5
Vague and numerous, this patch is difficult to summarize so best to read it yourself... blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/04/21/ch-ch-ch-changes.aspxOf most interest / concern to me (as a loving, shotgun user) are these two: (1) Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance. (2) Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Touch Football. So, shotguns (sans slugs) had limited range already and this just got worse? The compromise being that the buckshot spread is now more powerful? No mention of hit detection fixes so I'm a bit concerned about shotgun/buckshot use in anything but tight, CQC maps. Figured Pump + Slug + Magnum would get a tweak; interpret the above as same OHK damage but with less range (larger drop?). I see a lot of my other favorite weapons got adjusted (e.g., - PP-2000, - M16A2-, + AN-94, - M2CG, and + MP-443); curious about any thoughts about the shotgun tweaks or on this "balance" in general?
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Post by dragoneye on Apr 21, 2010 10:17:38 GMT -5
As it was last patch, it felt like assault sniping was pretty well balanced with the assault kits in terms of effectiveness.
So, I'm a little worried that R10 may be putting an end to my days with the m24 and ACOG. ):
On the upside though- I am very interested by the damage/range increase on the WW2 rifle, as it sounds like it's now a better version of the m14, (better in the sense of more damage, and I can actually SEE anything through the ironsight).
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Post by cheshire on Apr 22, 2010 12:27:20 GMT -5
Full notes
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Post by cheshire on Apr 22, 2010 12:38:46 GMT -5
Amazing changes for the most part:
Balanced AR's, Pistols, and LMGs. Nerfed 40mm 'nade spamming. Buffed Tracer Dart Buffed repair speed for engineers. Gave incentive to Recon players to get their ass to the frontline Nerfed Mortar Strike. Nerfed Apache. Better AA.
Some of it is confusing though. Buffed MedicHeal+? Nerfing the least powerful aspect of the M1911, and buffing the only powerful aspect of the Rambo?
And why no nerfs for the M3A3?
Also, Dragoneye, I don't see mention of the M1 Garand, surely the WW2 rifle?
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Post by turdferguson on Apr 22, 2010 20:27:41 GMT -5
I don't know if the M60 will be weakened enough for console (whenever we get it). Anyone agree?
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Post by Danthemanpr on Apr 22, 2010 21:09:41 GMT -5
The changes to the M-95 seem bizarre. It should do more damage than other sniper rifles, if only to make up for it's long cycle time between shots. In it's present state, it seems inferior to the other sniper rifles in every way.
And holy cow, why did they buff the AN-94?
Other than that, these changes look great. Seems like a lot of the major balance issues have been addressed.
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Post by fatsix on Apr 22, 2010 21:21:06 GMT -5
never knew the xm8 lmg was op. Was my favorite.
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Post by w4gasm on Apr 23, 2010 2:22:30 GMT -5
And holy cow, why did they buff the AN-94? . Yikes! that thing is already pretty deadly as it is! im a little disappointed that they nerfed the G3 rifle... it was powerful but challenging to master...
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