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Post by blablabity on Apr 24, 2010 12:43:26 GMT -5
In my opinion everyone should choose their kits with usefulness in mind. This means:
Assault: Stay alive. Throw out ammo boxes constantly. Use smoke. Use the tracer gun.
Engineer: Use both of the explosive specializations. Blow stuff up. Repair constantly. Either use the AT4 with a pistol, or the RPG/CG with a tracer gun.
Medic: Use both of the medic box specializations. Revive people. Use the tracer gun.
Recon: Throw motion sensors. Use C4 for vehicles or traps. Use mortar strikes on vehicles, buildings, or objectives. Get out their and do stuff, whether it be with a bolt action and an acog or a semi-automatic sniper with a red dot.
Obviously these are just opinions. Criticize away please.
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Post by zuluzuluzulu on Apr 24, 2010 13:46:36 GMT -5
Tracers are highly overrated. I used them for 100 shots then never again: They fly the same speed as a Hot Carl (or they did pre-patch) so if I could hit with a tracer, I could deal damage instead.
Beyond that, everyone uses CG's over RPG's because they're so much better against infantry, so tracing a chopper is useless: pilots will have armor on if they're worth a damn. Tanks die to two AT4's, so tracing is useless.
AT4 is the best rocket in the game by a mile, M2CG is just an anti-infantry weapons and a Blawk annoyance. AT4 gets no benefit from tracers, but quick swapping to a pistol can save lives.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Apr 24, 2010 14:29:33 GMT -5
When I've got a rounded squad (as common as finding a mythical creature), I run Pointman with our dedicated Shotgun Recon. Leave behind ammo for the Engineer (Gustav for infantry maps, AT4 for ground vehicle maps, RPG-7 + my Dart for big/air maps like Atacama). Trace a tank and then pelt it with smoke so that both the rocketman and wookie can safely unleash explosive hell on vehicles. Our Medic is often a fourth wheel for our tricycle (unless it is an infantry focused map in which he will have a huge number of kills) but he's usually jumping around like a maniac while shooting and reviving people rather than having everyone stand around a campfire with a MedKit.
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Post by Protolisk on Apr 24, 2010 19:44:56 GMT -5
Nice Squad Den!
I like the use of shotgun with sensor, body Armour with lightweight.
Why AEK-971 and T88?
over say M416, XM8 or abakan and M249, MG36
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Apr 24, 2010 20:13:24 GMT -5
AEK has the highest pulchritude and the best balance of speed and accuracy.. The 416 is my choice for when I expect lots of close quarters fighting.
The Medic guys I play with fell for the T88 after breaking up with the M60 after the patch. I'd probably go with the XM8/MG36 myself.
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Post by Protolisk on Apr 24, 2010 22:39:36 GMT -5
ahh ok. I think T88's 200 mag is the main advantage over the PKM.
could the engineer be replaced with another class on more infantry heavy maps? maybe another medic? or sensor
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Post by ZeroKelvin^ on Apr 25, 2010 4:23:01 GMT -5
the T88 after patch is pretty munchy after the patch
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Post by ][nquisitor Mateo on Apr 25, 2010 12:30:14 GMT -5
"AEK has the highest pulchritude and the best balance of speed and accuracy.."
AN-94 is better, more power and accuracy, and less recoil.
And what is with the body armor on the assault? He needs Magnum so that he can kill people faster, if he dies the medic can revive him.
Also, the assault doesn't need a tracer gun, he needs a real weapon, and the engineer needs an AT-4, he IS for killing vehicles, isn't he?
After that, the sniper needs a real sniper rifle, or else your team will be slaughtered by other snipers. As well as a mortar and spotting scope (or magnum for killing snipers, and mortar or sensors).
I must say, your squad is terrible.
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Post by calstap on Apr 25, 2010 13:09:04 GMT -5
Tracer is best for assault or medic because they never, or rarely, run out of ammo.
Sniper with real sniper is like nothing if squad is going for objectives. There snipers job is to spam motion mines to objective or some other populated areas.
Body armor ofc. You dont have to kill people fast if your going for objective, not for KDR. For engineer and recon not, because explosive dmg is way better to destroy tanks marked with tracer faster. And bigger clip for slugs is a must.
I must say, youre terrible.
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Post by knoxthis on Apr 25, 2010 14:54:15 GMT -5
no need to tell people their squad choices are terrible. this is subjective for the most part after all.
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Post by ][nquisitor Mateo on Apr 25, 2010 15:00:47 GMT -5
^^ 1. Tracer is useless with the AT-4, which is better for vehicle killing than the RPG. (Also, why would the medic never run out of ammo? )
2. Magnum kills the enemy faster, if the assault dies, he can just be revived by the medic. Plus, it lets the assault kill from longer ranges.
3. As I said, the sniper is NOT for using a shotgun, he is for SNIPING.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Apr 25, 2010 15:49:30 GMT -5
Magnum is the difference of one bullet. Body Armor is the difference of one bullet. Sometimes two.A "real gun"? If the Assault needs to switch to a handgun, he's doing it wrong. Assault's potentially limitless ammo and relatively low reload times for his rifles allows him to make full use of the versatility of special weapons and let loose with his rifle. The Tracer Dart is his ultimate side arm in vehicle-heavy maps and Smoke to go with it makes his potential for mischief even greater. The AT-4 is redundant and slow. AT-4 plus Explosive damage doesn't do much for its killing power. The RPG-7 plus Explosive damage puts it equal to the AT-4 in power against vehicles. The RPG-7 plus Explosive damage plus a tracer dart sets it above all others. "Other snipers"? I've never been fortunate enough to meet a "sniper" who could kill me while I'm moving at any significant distance (significant meaning "I'm too far away to gun him down with my AR on the spot") especially when I've got Lightweight. Not only am I using smoke to shield myself and the squad from sharpshooters, but I'm sure a third of the other players on my team are made up of equal opportunity "snipers". If Bad Company 2 had a "Sniper" Class, that would be true. It doesn't. The Recon's C4 and Motion Mines are worthless when he is far away from any living thing, also making his bolt action rifle worthless when he can't hit a damn thing. Putting those motion mines to use, the Shotgunner and I can infiltrate any structure, aware of all risks. My squad gets shit done. Pic related: it's us. If I'm alone or the squad lacks in the anti-vehicle field, I go M9 G3 C4 Magnum.
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Post by ZeroKelvin^ on Apr 25, 2010 15:59:16 GMT -5
I use the RPG7 as well but with body armor, because it helps me both against infantry and armor. On maps with only one vehicle it may become the CG.
What about the VSS with red dot and body armor for the sniper?
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Post by jackson on Apr 25, 2010 16:36:43 GMT -5
Your squad strategy is full of win. Perfectly thought out. Everyone has multiple individual roles with some overlapping to share the load. I can't see how can counter a squad working like that.
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Post by ][nquisitor Mateo on Apr 25, 2010 21:15:58 GMT -5
Sniping them from the other side of the map and raining down artillery.
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Post by turdferguson on Apr 25, 2010 23:34:12 GMT -5
Sniping them from the other side of the map and raining down artillery. What works for Den does just that. It may not work for you, and you should realize that Den is not wrong for building a squad that does not work for you. I personally prefer an SVU on recon, a 9A-91 on engineer, an M416 on assault, and a G3 on the medic in my ideal squad, and there is nothing wrong with that either. But I can appreciate the construction of Den's or anyone else's squad, as we all should. And there is no reason to be so disrespectful of others' opinions.
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Post by blablabity on Apr 25, 2010 23:56:37 GMT -5
I use:
Assault: XM8 or F2000 Engineer: XM8 or PP2000 Medic: M14 or MG3 Recon: M14 or VSS Pistol: Grach or M93(for fun)
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Post by cptmacmillan on Apr 26, 2010 2:19:04 GMT -5
It's funny, because there's not a Sniper class in this game, only a class than CAN be kitted out to be a sniper.
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Post by FRC Carnage on Apr 26, 2010 4:32:06 GMT -5
mateo = or
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Post by FRC Carnage on Apr 26, 2010 4:48:48 GMT -5
Ultimate Squad: Assault: AN-94/Smoke Medics: Whatever they want Recon: Saiga/Capacity - C4
Recon to throw sensors and take out any tanks at close range with Assault supporting with smoke and resupplying. Assault and Medic to attack long to medium range targets.
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Post by cheshire on Apr 26, 2010 8:46:35 GMT -5
David Lettermans Top Ten Signs You're Terrible at Bad Company 2.... Number Three!
Now we just need him to post his KDR to prove us wrong, and we're pretty much done. Thanks for the lulz mateo.
Also...
Vindicated!
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Post by SheWolf on Apr 26, 2010 9:55:13 GMT -5
imho the rpg is far superior to the at4 in most ways. sure, you have a little more damage with the at4, and you can correct (what shouldn't be necessary in the first place, and wouldn't be, with a tracer guided missile) but what you can't do: stick a tracer to the tank, hide behind something massive (whole building, hill), lock on that thing and fire rpg rounds straight up..the tanker is completely helpless while you can finish it with 2-3 rockets and can't be touched. try that with an at4^^
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Post by raxcoswell on Apr 26, 2010 14:53:12 GMT -5
got to say, the only people on my team who ever die from being sniped are the snipers, who are just trying to kill the snipers on their team. It's like they're playing a whole different game over there.
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Post by ZeroKelvin^ on Apr 26, 2010 15:25:02 GMT -5
snipers who know the "Q" button can be very helpfull even without killing anything
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Post by jackson on Apr 26, 2010 15:37:58 GMT -5
snipers who know the "Q" button can be very helpfull even without killing anything Please show me this mythical beast! I have yet to see it online.
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Post by ][nquisitor Mateo on Apr 26, 2010 18:15:26 GMT -5
"Now we just need him to post his KDR to prove us wrong, and we're pretty much done. Thanks for the lulz mateo."
I don't use the 'recon', as I cannot snipe. But for shotguns, I see no reason why the recon would be better than an assault, are mortars and sensor that important? I don't see how it trumps unlimited ammo.
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Post by turdferguson on Apr 26, 2010 19:34:18 GMT -5
... are mortars and sensor that important? I don't see how it trumps unlimited ammo. Yeah with some practice, and/or in a good team, they are both really good.
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Post by ZeroKelvin^ on Apr 27, 2010 13:39:33 GMT -5
heh, are ingame wallhacks (aka motion mines) good?
good question =P
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Post by raxcoswell on Apr 29, 2010 19:47:20 GMT -5
played around with that solid slug saiga recon today, and it's the first time I've been able to sit through playing recon for more than a few minutes. and it's the motion sensors that make it, really. I only ever really play rush so maybe it's not a thing on the other modes, but throwing one of those little bucky balls in to a building before you enter is pretty much the biggest advantage you can give yourself. and i tend to like the assault guy in our squad to have a grenade or smoke launcher so putting the C4 onus on the recon works fine.
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Post by SheWolf on Apr 30, 2010 2:58:32 GMT -5
i hate how in hc you have to open the map (have it bound to caps for that exact reason^^) in order to check out the effect of your motion sensors...still pretty darn usefull. plus you get extrascore for every poor shmuck you pop when he was marked by a motion mine ^_^
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