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Post by Mossy on Apr 28, 2010 16:25:25 GMT -5
Now that class loadouts save between sessions, how do you run your classes?
Here are mine:
Assault Primary: M416 Secondary: M1911 Gadget: 40mm grenade launcher Spec 1: Red dot sight Spec 2: Magnum ammo Spec 3: Alternate vehicle weapon
Engineer Primary: PP2000 Secondary: Tracer dart pistol Gadget: Carl Gustav Spec 1: Extra explosives Spec 2: Extra explosive damage Spec 3: Alternate vehicle weapon
Medic Primary: T88 Secondary: M1911 Gadget: Defibrilator Spec 1: Health pack speed Spec 2: Health pack range Spec 3: Alternate vehicle weapon
Recon Primary: GOL/T88/SVU/VSS Secondary: M1911 Gadget: C4 Spec 1: Red dot sight Spec 2: Magnum ammo Spec 3: Alternate vehicle weapon
I tailor my loadouts given the situation (e.g. I run M1911/AT4 instead of tracer/CG on vehicle heavy maps), but these are my "default" loadouts.
Any criticism of mine? What do yours look like?
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Post by tplazarno on Apr 30, 2010 16:45:30 GMT -5
Assault: Main: XM8 for kills, AUG for stars. I don't have past the aug unlocked. Secondary: Usually the 443, but M9 for stars Gadget: Grenade Launcher Spec 1: RDS/ACOG Spec 2: Magnum/ Armor. usually magnum. Spec 3: Alternate vehicle weapon
Engineer: Main: Uzi, probably PP2k when I unlock it Secondary: Same as above Gadget: AT4 Spec 1: Extra explosives or ACOG. usually ACOG. Spec 2: magnum, armor, or explosive Spec 3: alt. wep.
Medic Main: M249 Secondary: Same as above Gadget: Defib Spec 1: RDS Spec 2: HP range or magnum/armor Spec 3: alt. wep
Recon: Main: SVU/SV98 Secondary: Same as above Gadget: C4 for close, mortar if using a bolt Spec 1: x4, ammo, or x12 Spec 2: magnum if using a semi, explosives or armor for a bolt Spec 3: alt. wep.
I hate the 1911. The clip is so small. Which is why I don't use it
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