For you Halo 1 or Halo 2 players, you'd remember the map as Wizard or Warlock. Not much to say about it other than it took me forever to get right. It supports all gametypes aside from Race and Invasion gametypes.
You should make a post about this over on the MLG forums, the guys there are playing a tonne of customs right now because there's not much to do until the MLG playlist is released, it would actually see some use then.
Post by mw0swedeking on Oct 3, 2010 22:13:31 GMT -5
Sorta hijacking this thread, maybe turn it into a forge/custom games help thread?
I'm trying to make a gametype which is basically like (skeet? or trap? get em confused) shooting. One player is on a guass (sp?) warthog, and all the other players spawn next to mongeese which are in front of man cannons. Those players are supposed to continually launch on the man cannons until the round is over. Then I want the teams to switch so someone else gets on the guass warthog. Ands so on. And then whoever got the most points in their round wins.
So I can't figure out how to get the teams to switch. Also can I make it respawn a new warthog before the old one explodes?
Let's see, you'd need to set it up as an Infection gametype, so it picks one person to be the shooter and puts the rest as targets.
And to get a new Warthog to spawn right after one blows up (I'm assuming the Warthog is going to be stationary), go to Advanced Settings and set it to Max 2 instead of 1, and have the respawn time be 1 second.
Post by mw0swedeking on Oct 4, 2010 2:48:21 GMT -5
I'll change to infection, but will it randomly pick who's the shooter, or can I set it to cycle? In regards to the mongeese, I've done what you said, I think the problem is that the Gauss turret doesn't destroy them in one shot. So the next one isn't spawning right away. Maybe I could try increasing damage. Not sure if that would affect the Gauss cannon though.