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Post by muffintopx5 on Oct 1, 2010 15:27:09 GMT -5
I am just wondering if anyone else runs this particular setup on the assault class. I'm always trying to use shotguns in every FPS I play. Dunno what it is but I love blowing foolz away with it. I recently stumbled on what I feel is a pretty powerful setup for shotties.
Assault: AEK M9 40mm SHG Extra grenades Magnum
The 4mm SHG does a flat 20.8 dmg per pellet with magnum ammo. Since I play on Touch Football only 3 pellets need to connect to bring down a target. Only ONE QUARTER accuracy is necessary!
With extra grenades you get 4 shells, which is the same as a pump action shotgun. Now granted the RPM is a tad lower, at 24 RPM vs 85 but you have the upside of being able to swap to the AEK instantly to finish someone off (unlikely) or engage multiple targets. Also, chances are you won't need to unload more buckshot into your first target to kill him so you can hide real quick to reload before you engage another enemy.
What I find to be another large benefit of running the 40mm SHG is that your "secondary" weapon is your AEK and that thing has bombdiggity iron sights and a high ROF. This gives you better offensive ability at long rage vs a pistol. Not to mention I'd much rather pull out my AEK in a firefight then my M9 post shotgun. Oh ya, that's right! Even when you exhaust your AEK you can STILL goto your M9, your tertiary weapon.
One last extra synergy is that you also get an extra hand grenade. While not all that super awesome, can't complain! Not many people think to dodge 2 grenades. I'm debating about changing the grenade spec to potentially light pack since the grenades are not necessary and RDS/Scope is not needed on the AEK. You could go AN94 with Scope though if you wanted some more long range ability.
So I'm curious, any other shotgun fanatics out there? Try this out, I think you'll like it! Your results may vary on normal, since you'll need more pellets for a kill but I think it's still much better then running a true shotgun.
(Now if you're a C4 junky then just ignore this ;D )
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xeros612
True Bro
Play to win, keep it legit.
Posts: 255
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Post by xeros612 on Oct 1, 2010 17:11:45 GMT -5
I've only really found it necessary/useful as compensation for the AN-94's lacking CQC abilities. 40mm GL blows it out of the water in terms of usefulness, being able to blast away cover and all.
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Post by grimnebulin on Oct 1, 2010 17:43:57 GMT -5
It's like I wrote muffintopx5's post myself. Couldn't be happier seeing a fellow shotgun enthusiast and recognize your kit ideas as one I run already.
Over on the EA US Forums, user 'QuantumPoole' (credit where it is due) has this great thread about the F2000... (http://forum.ea.com/eaforum/posts/list/1601856.page)
The following are his ideas / words but I couldn't be happier with these two setups (and I often swap the 40MM GL for Shotgun in #2)...
CQC Dominance Gun: F2000 Backup: Grach Gadget: 40MM Shotgun Spec 1: Lightweight Combat Equipment Spec 2: Magnum Ammo
This class can dominate CQC. Start with a shotgun blast, then spray with the F2000, then pull out the Grach and spam away - all of which are boosted by Magnum Ammo. This class is weaker at range without MMN AR, so Lightweight Combat Equipment helps you get through open areas quickly.
Grunt Gun: F2000 Backup: M93R Gadget: 40MM Grenade Launcher Spec 1: Grenade Vest Spec 2: Body Armor
Here, you have two weapons: a grenade launcher and an F2000 with 50 bullets. Use the grenade launcher to blow up enemies hiding in cover or make a path to your enemy. The M93R and the F2000 both have high ROFs, working well with Body Armor.
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When I'm not spraying the F2000, I have kit #1 with the 870MCS (ideally, though working on NS2000 Plat) and C4 instead of the 40MM Shotgun.
Personally, I would go with kit #1 (lightweight) more often as I've already got the platinum star for grenades and I don't have an issue dropping an ammo box after the initial 2 40MM shotgun blasts.
Finding a pause / break to resupply the 40MM is not the issue, it's resupplying the 40MMs, F2000, and Grach (after emptying them all in a rapid sequence) that can take a while... a LONG while.
Since I shelve them immediately after, it'll be a sad panda day when I get the platinum stars for both the F2000 and 40MM Shotgun.
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Post by pankrazius on Oct 4, 2010 2:46:27 GMT -5
i run the following setup: main: m416 sidearm: grach gadget: 40mm shotgun spec1: rds spec2: magnum essentially, spec1 is my personal preference and not necessarily needed. magnum helps a lot with the grach and the 40mm. this is pretty much the perfect anti-infantry kit, giving you the power the tear through a whole squad without reloading. you've got all ranges covered, with usually one hit kills at short range. the m416 is very reliable at all ranges, with a very fast tap fire ability at long ranges, going tap-tap-tap as fast as you can say it (approximately if you see a tank just hide and let someone else take care of it, since you have no way of attacking it other than blasting away some engineer and using his kit for the tank btw i play regular.
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xeros612
True Bro
Play to win, keep it legit.
Posts: 255
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Post by xeros612 on Oct 9, 2010 0:42:50 GMT -5
if you see a tank just hide and let someone else take care of it Problem with this logic, though, is that when one person uses it, often every one else on the team will use it assuming someone else will do it. Then you have an enemy team steamrolling with tanks and a whole bunch of nobody doing anything about it. This is the same logic that makes killstreaks in MW2 do so much damage much of the time.
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Post by onikage on Oct 18, 2010 0:25:29 GMT -5
Problem with this logic, though, is that when one person uses it, often every one else on the team will use it assuming someone else will do it. Then you have an enemy team steamrolling with tanks and a whole bunch of nobody doing anything about it. This is the same logic that makes killstreaks in MW2 do so much damage much of the time. I get so tired of this. Not just this specific scenario, but so many others like it. People don't think about what the team needs, they just pick the setup that they feel like running and assume the rest of the team will pick up the slack. Get a full team that thinks that way and you have a guaranteed loss.
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Post by pankrazius on Oct 18, 2010 6:08:43 GMT -5
if you see a tank just hide and let someone else take care of it Problem with this logic, though, is that when one person uses it, often every one else on the team will use it assuming someone else will do it. Then you have an enemy team steamrolling with tanks and a whole bunch of nobody doing anything about it. This is the same logic that makes killstreaks in MW2 do so much damage much of the time. i see your point there, but i didn't mean to say 'if you get killed by a tank don't dare to change kits and get rid of it'. usually i'm the one changing kit. i think you got me wrong on this one, what i meant to type was: with this setup you have almost no chance against tanks.
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Post by rabbit on Oct 22, 2010 6:04:01 GMT -5
Smoke wins at everything. Its a epic shotgun, It makes cover (epic for Rush), and also you can screw with tankers heads by firing right at them and hope that some crazy man C4s it (handy for all those 870snipers and norm snipers) Its also good against snipers because its quite predictable, so you can just counter snipe or if you miss well they cant see so epic win wins. But you need good aim I guess that’s why not many people do it.
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Post by ven on Nov 4, 2010 5:43:18 GMT -5
I tend to change equipment a lot (and classes too). 40mm shotty can be useful, especially with AEK (I don't use AN94 and stopped using M16 after getting plat on it). The rest of weapons can do pretty fine. Shotty is especially good if 2 guys are tactical loitering next to each other. 40mm nade may be superior, but I don't like using it... usually someone else destroys the cover with it or just abuses it. 40mm smoke is my fav - I pick it when only it may be needed (always except for situations when I need C4 or there's just no point in using it); 40mm smoke kills are awesome too - you kill 1 guy and buy yourself quite a lot of time
Pistols - M412 for fast-firing weapons, M93R for shotty, 1911/M9 for HC, 443 for the rest extras - usually 4x scope and magnum
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Post by ][nquisitor Mateo on Nov 7, 2010 17:25:19 GMT -5
G3 and C4 all the way.
I can't stand needing to shoot someone 5 times for them to die.
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