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Post by Ishbane on Dec 10, 2010 4:47:32 GMT -5
Those replays are distorted anyway.
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arcanine2009
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Post by arcanine2009 on Dec 10, 2010 17:19:36 GMT -5
I don't see any recoil. Do you? Try no-scoping (aka hip firing) with the gun.
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arcanine2009
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the definitely not obsessed with dragunov guy
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Post by arcanine2009 on Dec 10, 2010 17:21:10 GMT -5
There is CenterSpeed for both ADS and Hip states. All weapons have the same numbers for both states (and attachments change both) except for... the Dragunov, which is always 1000 at the hip and 500 ADS. You're talking with the acog/IR attachment in terms of hip firing? Well I've tested it on the Wii version with acog and ir attachments vs regular scope attachments, and I'm seeing no difference. /=
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Post by caboose on Dec 12, 2010 15:02:08 GMT -5
Why are the "Run" values higher than the "Sprint" values? Shouldn't it be the other way around? Or am I missing something? (noticed RPK sprint speed had 100%...)
Is it how much it adds?
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Post by Ishbane on Dec 12, 2010 15:47:09 GMT -5
Why are the "Run" values higher than the "Sprint" values? Shouldn't it be the other way around? Or am I missing something? (noticed RPK sprint speed had 100%...) Is it how much it adds? The percentage values are always considering the pistol movement speed as 100%. Concerning the sprint speed: I have no Foxtrotting idea. Ask Den.
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Den
He's That Guy
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Post by Den on Dec 12, 2010 16:26:52 GMT -5
Sprinting is always 1.5x of the run speed.
If you're looking at /SprintScale, that's a part of the viewmodel offset group... which is why it's down there instead of up with all the other movespeed variables.
It has nothing to do with movement.
Example of the SprintScale's model altering in use is most observable on the Stakeout. When at the ready, the Stakeout is just there being the best Stakeout it can possibly be.
When you sprint, you can see the Stakeout shrink, not as though you were just holding it away from your body, but actually shrinking.
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Post by Ishbane on Dec 12, 2010 16:32:17 GMT -5
Out with that shit then, thx Den.
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arcanine2009
True Bro
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Post by arcanine2009 on Dec 13, 2010 22:39:07 GMT -5
Is it absolutely confirmed that dual skorpions have increased range, on the console versions?
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n1gh7
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Post by n1gh7 on Dec 14, 2010 0:19:55 GMT -5
Every time you say sway in your chart I think you mean idle. It bothers me a bit.
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Post by Ishbane on Dec 14, 2010 6:32:26 GMT -5
Sway should be more obvious to those not used to the lingo.
Changed it, since there is an explanation now.
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n1gh7
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Post by n1gh7 on Dec 14, 2010 6:41:09 GMT -5
It's still like, wrong. It doesn't make sense to use sway in the definition/explanation of idle. How about saying, "Amount the sight moves when still in ADS." Well, that's kinda wordy. "Sight movement while in ADS" "ADS Sight Movement"
Also, did you take note of the idle speed? Or are they the same for all guns?
Then if idle speed matters an explanation/definition could be, "ADS Sight Movement Speed"
Also, you could check to see if the sway of all the guns is the same and add a column for that.
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Post by Ishbane on Dec 14, 2010 9:19:29 GMT -5
Sway speed is different for some guns, i simply had problems cramping it in. "Sight movement" also applies when shooting. You know, recoil.
I'll change it back to Sway and adjust the explanation.
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Post by unluckyforsome on Dec 14, 2010 17:35:11 GMT -5
You need to fix the sniper multipliers
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Post by Disgruntled Jigglypuff on Dec 14, 2010 18:30:01 GMT -5
You need to fix the sniper multipliers PC hasn't gotten the update yet, so he can't do much with the chart.
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dog
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woof
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Post by dog on Dec 15, 2010 21:09:36 GMT -5
Patch for PC just came out about an hour ago. Time to update the chart?
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Post by RageHulkSmash on Dec 16, 2010 1:17:44 GMT -5
I'm guessing higher sway speeds are a bad thing?
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aranshada
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Post by aranshada on Dec 16, 2010 1:49:46 GMT -5
I'm guessing higher sway speeds are a bad thing? Typically, but if the amount is extremely minute, it wouldn't matter much. Think of the difference between two weapons with the same idle amount, but different speeds. The one with the higher speed will be harder to zero in on someone's head at long range, even though they both idle by the same "amount." As for the patch, I saw someone post in another topic that the PC patch didn't change any gun stats - it was all "performance" and "optimization" tweaks. Console guys are the only one with better sniper rifles as of right now (I believe).
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n1gh7
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Post by n1gh7 on Dec 18, 2010 22:18:26 GMT -5
I'm pretty sure that after you penetrate bodies you do not have any damage reduction.
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Post by Ishbane on Dec 19, 2010 6:28:20 GMT -5
Fixed, misinterpreted some info somewhere.
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Post by Corax on Dec 20, 2010 0:05:59 GMT -5
I love you work man. Keep it up.
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loaded
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Post by loaded on Dec 20, 2010 12:29:09 GMT -5
I need some clarification regarding the "Sway Speed."
First up, let me make sure we are talking about the same thing. Both sway and idle occur when the gun is ADSed. If you stand still ADSed at a wall then certain gun ironsights, acogs, etc. will bob around a little bit; this is idle. Sway is when you are aiming left or right and the front and rear iron sights move relative to each other while even a front sight with no idle is pushed away from the center of the screen in the process. It returns to the center of the screen when left or right aiming movement is stopped. ^Do I understand that correctly?
So how does sway speed exactly fit into this mix?
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Post by Ishbane on Dec 20, 2010 13:51:16 GMT -5
Sway Speed is the speed an idling gun's sights move at (when ADS). I guess i should elaborate it's desciption in the chart by adding the word Idle somewhere.
Den, can you enlighten us on the variables determining the sight offset when moving the gun?
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loaded
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Post by loaded on Dec 20, 2010 14:54:39 GMT -5
Sway Speed is the speed an idling gun's sights move at (when ADS). I guess i should elaborate it's desciption in the chart by adding the word Idle somewhere. Or "idle speed" would work and be gosh darn golly gee whiz near self explanatory. Den, can you enlighten us on the variables determining the sight offset when moving the gun? Please do. I've noticed the famas/aug have considerable more ironsight sway when aiming left and right than the ak/commando do. It would be nice to put some numbers to the chaos.
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Post by Ishbane on Dec 20, 2010 15:52:37 GMT -5
Or "idle speed" would work and be gosh darn golly gee whiz near self explanatory. Only to those already used to our lingo. Think about it, idling implies not doing anything, how can it have any speed? The most accurate description would be: ADS Idle Sight Sway Speed. It's just hard to fit in the chart. Edit: Did just that.
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loaded
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Post by loaded on Dec 20, 2010 16:09:53 GMT -5
Then define "idle" in your legend. This is the perfect place to set people straight when it comes to sway vs. idle. Including "idle sway" in a term describing idle would not only make it hard for those not used to our lingo to learn what we're talking about, but also sounds like a complete oxymoron to those used to the lingo. ^That's my 2 cents. Its just food for thought, of course.
Thanks for all the work you've put into this. Its one hell of a good reference to have bookmarked.
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Post by Ishbane on Dec 20, 2010 16:18:48 GMT -5
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loaded
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Post by loaded on Dec 20, 2010 16:33:22 GMT -5
I agree that the general nomenclature of idle vs. sway isn't ideal. Unfortunately for me and you, neither of us are in the position to rename either.
But yeah. Peace, bro.
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Post by Ishbane on Dec 20, 2010 16:42:32 GMT -5
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loaded
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Post by loaded on Dec 20, 2010 19:56:16 GMT -5
Yeah nevermind about idle speed. +1 for clubber Foxtrot, heh.
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Post by muffintopx5 on Dec 21, 2010 13:59:55 GMT -5
On the raise drop, your chart says it's only for switching to pistols. Do all guns raise from sprinting at the same speed?
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