|
Post by edgehead on Jan 28, 2011 19:55:57 GMT -5
A simple question, yet I expect the answer to be somewhat complex.
How many points do you receive for reviving a player (and being downed)? I'm sure it must vary, as in the later rounds, people seem to get thousands off of reviving me (Which I guess means I lose thousands). Is it a percentage? Does the amount of downs affect it?
|
|
kalar
True Bro
Attack! Attack! Attack!
Posts: 451
|
Post by kalar on Jan 29, 2011 5:34:10 GMT -5
Another interesting (related) question: How many points do your teammates lose for failing to revive you?
I can't tell you how many times I've ran to the pack-a-punch after seeing 3 downed teammates, only to drop below 5,000 before I can upgrade my weapon.
|
|
|
Post by edgehead on Jan 30, 2011 23:16:15 GMT -5
Nothing?
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Jan 31, 2011 2:32:32 GMT -5
I'd like to know as well
|
|
oTradeMark
True Bro
youtube.com/oTradeMark
Posts: 312
|
Post by oTradeMark on Jan 31, 2011 12:07:57 GMT -5
I think that it is a percentage of what the person who was downed was carrying...
The reason I think that is one round we tried to have one person keep getting killed by the last zombie and reviving them.
At first we were getting hundreds of points per revive... And by the time he was really low on points we were hardly getting anything...
Alternately it might be that everytime you revive someone you get less and less points per revive, like a cap similar to boarding up the windows...
This is all just from personal experience I don't have any specific data to back it up.
|
|
|
Post by whoknows10 on Feb 1, 2011 22:54:17 GMT -5
As far as I can tell:(based on experience) -When downed, the player loses about 10% of his current points -Downed players cannot earn points(like from firing your lol wimpy 1911), I'm fairly sure that points from powerups are an exception -Reviving players grant some points to the savior -The death of a player will cause all players to lose 10% of their own current score -If a dead player is brought back the next round, but his score <1500,he will start with 1500 points, I think might not work on lower rounds -Downed players can still collect powerups!! -If low on points, smart players run for the nearest wall SMG, the noobs will run to the mystery box, even if its on the other side of the map on round 20
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Feb 2, 2011 3:29:35 GMT -5
The amount lost is a percentage of the total, however those variables are in another file I don't have. It does seem that the amount lost by a player who dies and those who fail to revive him is a pretty low percentage, 10% most likely.
case "no_revive_penalty": percent = level.zombie_vars["penalty_no_revive"]; points = self.score * percent; break; case "died": percent = level.zombie_vars["penalty_died"]; points = self.score * percent; break;
case "downed": percent = level.zombie_vars["penalty_downed"];; self notify("I_am_down"); points = self.score * percent;
self.score_lost_when_downed = round_up_to_ten( int( points ) );
|
|