Use Aek/40mm GL as an assault or 9a-91/CG as engi- very good weapons. As engi i use almost always stronger explosives perk (so that means no mgnm or vest), and i must say 9a91 is good even without magnum/armor perk. You just need to get used to it. And try playing with your team- give ammo/health packs, destroy/repair wehicles etc- you get points for every action. The more points you get the faster you promote. And dont worry- i see a lot 50lvl guys with best perks that suck anyway These perks are useful but are not game-breaking, you can rule without them.
This is the truth. In most cases one squad of 3-4 people communicating is all that is needed to win most matches. I play on 360 with a bunch of people from Reddit and have never been happier playing an FPS. I suggest building a friends list of people that play a lot of BC2.
Is this on console or on PC man? And that's the server with the lowest ping? I mean, it's probably different here in the states, but I'm in Seattle and even playing on a server in Chicago or New York and I'll only get a ~150 ping, maybe 200 absolute max... And I never really see a ping lower than 100 or so.
And I would definitely love to chat with you or critique your gameplay! I think that kind of stuff is immensely helpful.
First of all, I must complement your teamwork tactics - you are doing an absolutely fantastic job of healing and reviving. That is a great start. It looks like you need to try to stick with teammates better. Just follow them everywhere if you can, especially if they look like good players. Also, stay away from those lone wookies - they aren't going to help you much. And, if you aren't with a group, at least try to stick to cover stay out of long sight lines. Don't walk around with the Defibrillator if you can help it. The zigzag tactic you were using near the end was great, walk unpredictably when you think you are under fire. Don't be afraid to spray a bit with your LMG even if you're not sure an enemy is there. If you see your teammate start firing, follow his gaze and lay down some fire - you might get a kill. Also, it looks like you are having some trouble acquiring targets. The red dot sight probably will be useful once you unlock it, but even better would be to find a gun whose iron sights you are comfortable with. It will take some time to unlock the specializations. Pay attention to what the good players do - watch how they look, shoot, and navigate. This is easy if you just follow them and keep up the healing and reviving. Don't get frustrated if you don't do well at first. Hell, I still get games that bad every now and then. Overall, you have the basic tactics and teamwork down. Some day you'll catch a stroke of luck, or unlock that gun you're comfortable with, or figure out the maps, or something.
First Video: (I'm going to apologize now for the length, but I really do want to help so I'm sorry if I'm long-winded)
When you shoot the LMGs, stand still and crouch, unless you're just looking to suppress. You won't hit anything even 10m away if you're going full-auto and moving.
Don't get in the habit of throwing out your medpac constantly, it will get you killed. Save it for when you're going to pause for a moment to cap a flag or help a teammate, etc. Make sure you're in cover and completely safe when you bring it out, and the same goes for reloads on those LMGs. When you trigger the reload, pick a safe spot, throw out a kit if you're wounded, and reload. Don't move around and especially don't move FORWARD while doing it, it will lead to death pretty frequently.
Also, when playing the medic try to remember that it's not built for being the first into combat/firefights. Ideally you'd be supporting an Assault or two in your squad and staying back 10-15m from the "front line" so that you can use the long range accuracy of your LMG to it's full extent. If you and an Assault square off, the Assault guy is going to win 9/10 times unless he's an idiot; Their guns are just more lethal. So remember that and it will serve you well. I typically do not initiate confrontation with an Assault/skilled player as a medic unless I know that A; I am safe from any close/current threats (you're LMG is going to attract a lot of attention, they're LOUD), and B; I can get off at least a few shots before he sees me and targets me. Those first few shots are critical because they bring you equal in terms of "TTK", so that when the guy opens fire you're at full health and he's at <75 hopefully. Good Assault players will be the bane of your existence.
For a medic, I actually prefer to use Body Armor to Magnum. I'm not trying to whore my KDR, and am always supporting someone else... Frequently I am a mobile spawn point and healing station as much as anything and being able to survive one more bullet is a big deal in my experience. Note however that 90% of the time I am just using both lunchbox specs when playing a medic, as that's what I'm there for and they make a big difference.
Don't run out from cover when you're wounded, the enemy knows where you are, and you're teammates are down. There's a spot at the beginning when you run across the water back towards B and you're at ~20% health. Stay out of those open sight lines! Heal your ass up, and try to stay alive more than anything else, because your squad needs to spawn on you to push back. All BC2 is is a competition to see who's better at maintaining their front line, because running back from base = lose. The first death you take is a good example of this. When you're in a "firefight" like that over a control point, assume that everyone knows where you are and has you spotted. If you think like this you will stay alive longer.
So someone already said it, but as a medic, stay away from the random wookies. If you're squad has 2 wookies in it + you, leave it and join some Assault + Engineers. You're intended to be at the point of conflict, where you can provide heals and rezzes, both of which you can't do out there with "Aw3sum 5n1per_69" out in the woods lol. Example, right as you came in after your first death, you spawned on the recon in your group, and followed him around for a while. This is great behavior, if he's Assault or is playing aggressive Recon (VSS and pushing, Saiga, etc.). At this point I probably would have moved up towards one of the contested points to assist, even if my squad wasn't there because that's where you're needed most.
Oh, CHANGE YOUR AUDIO SETTINGS TO "LOCALIZED" lol. Unless you speak Russian.
All this being said, don't be afraid to post up and use your LMG to take people out. There are several points were a teammate goes down, and you move to revive immediately. Here, I would look to eliminate the person who just took him out first, as he's likely reloading or at least spotted (if your 'mate isn't worthless) and will be easy pickings for some burst fire. THEN move to revive. If all you do is run over and revive then you're probably just back at square one, whereas if you kill the easy mark (probably wounded and spotted at this point) and then revive, you just totally undid what the enemy accomplished, AND you eliminated a threat! Waiting until after the revive increases the chances that the target has taken cover, spot has worn off, has reloaded, teammates have spawned on him, etc. etc.
I would say that your primary "weaknesses" at this point are target recognition, knowing the maps and which weapons/loadouts to take and where enemies will likely come from, and "playing to the kit". We'll call it "Situational Awareness".
Example: If playing a medic, don't run around frantically. You're playing like I did when I first came over from CoD, sprinting around like I was going to get backstabbed constantly. Just pick an LMG that you like (The XM8 is a good one to start with as it has good irons, a quick reload, and does good damage... I like the PKM and 249 a lot more but they practically require a Red Dot for me), find a squad mate that's competent, and stay reasonably close to him, but NOT on his hip. You want to be able to cover him, and you can't do that if you're both going to be exposed when one of you is under fire. If your mate is being shot at, you want to be able to recognize who and return fire while your bro is looking for cover. That way if your bro goes down, you're going to kill the other guy and then be able to revive your bro, IF the coast is clear. If you see more enemies coming (if you're outnumbered as a medic just GTFO) then move to cover and wait for backup. Spot some people but don't try to drop them. If you're 10-20m away from your squad mate then all this is easily possible, but if you're in his pocket then there's no chance.
#2: Don't play aggressive right now. I can't stress this enough. Until you know the maps and can NAIL target recognition, you are going to get smoked. Even on attack you want to play tactically defensive, meaning advance from cover to cover, wait for your whole squad to respawn (preferably, you might not have this option if they're not helpful), then support them as they advance, following them once the coast is clear. Then repeat. This is how the SAW man does it in the military, it's how you should do it in the game.
Thought #3: You might honestly be best served playing Assault for a while if you're going to play like "a CoD SMG-user", if that makes sense. They typically do a lot better firing on the move, but still benefit a lot from burst firing.
Critique: In the second video you start out with the Thompson and a Tracer gun on the medic class in Rush mode on White Pass (I think). There's only one vehicle on that map, and a tracer gun isn't needed. You might be able to get away with one if you're using an LMG, but with the Thompson you've got to have a real secondary to switch to for when you need to land a few final shots. This is just personal preference, but I never use anything but LMGs on the medic class. IMO there's no reason to, since you don't unlock C4 or anything by using the other options, and it greatly weakens your ability to put sustained fire on target. Just my 2 cents.
Suggestion: When playing Rush and on defense, and your team is getting rolled (as in the second video), switch to Assault, take an "alternate" weapon so you get C4, take extra explosives (if you have it), and Explosive spec (if you have it). Head AWAY from the front, and destroy all useful buildings/cover in the NEXT battle stage. Save the buildings for last, as typically they can't be destroyed until the stage actually is "active", but take out trees, bushes, sandbags, etc. where the next "front line" is going to be. You'll know where this likely is after playing the map a few times, and seeing where the flanking routes are. Start by clearing the obvious flanks of trees and bushes (on this map they would be on the "left" side of the last stage if you're playing defense, there's a bajillion trees over there) and then move to the center. Typically 3 C4 with explosive spec will be enough to destroy almost any but the largest building, if placed correctly. You need to remove about 70% of the FIRST FLOOR walls. Also, generally only buildings WITHOUT flat roofs can be demolished, but there are exceptions. Place the C4 by starting inside, on the "backside" of the building (side facing your spawn) so that if you fail to collapse at least your team will have open firing lines into the building, one per corner. Put it as high on the wall as you can manage so that it takes out both first and second floor walls. Experiment, but generally 3 will do the job if placed correctly. Don't be afraid to run slightly out of bounds to place the charges in bushes/clumps of trees, but don't suicide (unless you're out of c4 and want to respawn instead of waiting for a reload that takes ~36 seconds). Do you know how to "throw" C4? If not, I'm sure there's a video on Youtube that can show you better than I can.
Doing this on defense is IMMENSELY helpful in pub matches (even if it's not reflected in your score, you will save the defense), as generally the offensive team is too retarded to use smoke grenades, and will get mowed down crossing the open ground. Even if they do use smoke, you're still forcing them to adapt to YOUR actions. Typically this is why most defenses suck, they're just... Playing defense lol. Flank and start harassing the hell out of their snipers, blow up their vehicles, etc. etc.
Last bit for now, I already am sounding like a know-it-all which wasn't my intention.
This is probably the most important tip of all when it comes to Bad Company 2: BURST FIRE. SERIOUSLY. NONE of the guns are good on full auto, except for point blank range (and I mean POINT BLANK). Once you figure out the good rhythms for each gun, you will skyrocket up in KDR, seriously. A quick tap-tap-tap when using the PKM and your target is >20m is EXTREMELY lethal. Think of it this way, even a quick tap is going to shoot two, maybe three bullets, with most guns requiring between five and seven hits to kill. Even if you go full auto only the first one or two bullets are actually going to be on target, so let the recoil settle before taking the next shot, using the time between to re-center your aim on target. You already know how to calculate, so use that time as a guide on how fast to fire that weapon.
I'm sure this isn't news to you, but it's easy to say and hard to do. Concentrate on it and you'll do great with almost any gun! The AEK example in the other thread is a great choice, once you get the rhythm down it's lethal as hell and has amazing irons to boot. PKM is the same way, and the VSS is probably the best example of this. Fired with the proper rhythm it's... Overpowered. Go full-auto with it or shoot too fast however, and it's absolutely AWFUL. I thought this gun sucked until I discovered the ~.25ish rhythm, and now it's just fiendishly lethal at range, and the best shotgun in the game at anything inside 10m.
Edit: I completely forgot to tell you that you're doing an absolutely fantastic job[/b] of staying with your squadmates. I think most of the frustration you're feeling might stem from your playstyle conflicting with your knowledge of the maps/routes/enemy locations. You've got to play more defensively so that you'll spot enemies moving into your field of fire instead of the other way around.
Last Edit: Feb 9, 2011 13:59:10 GMT -5 by rubionubio
Just wanna ask, is this kind of score even plausible for someone who'd joined the game late?
I joined the server when it was quite vacant (4v4). Played halfway through (as more and more players fill up the slots) and all of a sudden I noticed someone surpassed me in the scoreboard (60ish kills & 8 deaths at that time)
I thought he was good, things started getting fishy as his kills doubled before we could even blow up the 2 Mcom stations.
All of my opponents (and the server admin) seems pretty convinced that he's a cheater.
Have you guys seen anyone's score skyrocket at that pace before?
EDIT: Also, his ping was consistently well above the 400 mark.
MOAR EDITS: Just checked his stats. From 3 ace pins to 5 within half an hour...