TheLegendaryJ
True Bro
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Posts: 154
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Post by TheLegendaryJ on Mar 4, 2011 13:29:15 GMT -5
I have no skill what-so-ever with this thing and I want to get better, help PLOX! Whatever PLOX means.
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dog
True Bro
woof
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Post by dog on Mar 4, 2011 13:49:29 GMT -5
1. Stick some C4 onto heli 2. Enter heli 3. Fly to enemy base 4. Nose dive 5. Bail out 6. Detonate
:V
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TheLegendaryJ
True Bro
If your reading this you don't need glasses...
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Post by TheLegendaryJ on Mar 4, 2011 14:50:51 GMT -5
1. Stick some C4 onto heli 2. Enter heli 3. Fly to enemy base 4. Nose dive 5. Bail out 6. Detonate :V I mean useful for me and my teammates... "WTF! That guy just used our Helicopter to blow up some building! What a waste!"
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dog
True Bro
woof
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Post by dog on Mar 4, 2011 15:32:20 GMT -5
In that case, the only technique I know is flying around in circles while the gunner does the killing.
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TheLegendaryJ
True Bro
If your reading this you don't need glasses...
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Post by TheLegendaryJ on Mar 4, 2011 17:46:03 GMT -5
In that case, the only technique I know is flying around in circles while the gunner does the killing. I donʼt know how to fly, thatʼs the point.
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novem
True Bro
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Post by novem on Mar 4, 2011 19:04:09 GMT -5
Use only keyboard. Practice. Also:
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Post by 418Y on Mar 4, 2011 20:42:36 GMT -5
Find empty Heavy Metal server Fly every kind of helis Profit
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dog
True Bro
woof
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Post by dog on Mar 5, 2011 12:59:40 GMT -5
btw, are you playing on PC or console?
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Post by rubionubio on Mar 6, 2011 12:58:36 GMT -5
Find empty Heavy Metal server Fly every kind of helis Profit This. I spent hours flying around on my server at ungodly times of day when no one was online. Practice is basically the only way you're going to get it; because you have to refine your "feel" for it. Just telling you something isn't going to work man.
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TheLegendaryJ
True Bro
If your reading this you don't need glasses...
Posts: 154
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Post by TheLegendaryJ on Mar 7, 2011 14:45:57 GMT -5
Find empty Heavy Metal server Fly every kind of helis Profit This. I spent hours flying around on my server at ungodly times of day when no one was online. Practice is basically the only way you're going to get it; because you have to refine your "feel" for it. Just telling you something isn't going to work man. You'd be surprised actually, by the way I play console and I suck. Only at flying though.
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dog
True Bro
woof
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Post by dog on Mar 7, 2011 18:25:41 GMT -5
=/ if its on PC, I can share to you how I manage not to crash on take off.
But since I don't know the controls on consoles...
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Post by raxcoswell on Mar 9, 2011 6:06:12 GMT -5
Never learnt to fly one and it's done me no harm. I just follow these simple steps:
1: get in helicopter 2: if first person in helicopter, switch out of pilot seat 3: wait for someone to fly you up 4: complain that they aren't pointing you at the baddies/are too high/too low/moving too fast/getting you killed
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TheLegendaryJ
True Bro
If your reading this you don't need glasses...
Posts: 154
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Post by TheLegendaryJ on Mar 9, 2011 15:07:59 GMT -5
Never learnt to fly one and it's done me no harm. I just follow these simple steps: 1: get in helicopter 2: if first person in helicopter, switch out of pilot seat 3: wait for someone to fly you up 4: complain that they aren't pointing you at the baddies/are too high/too low/moving too fast/getting you killed What perk?
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Post by FRC Carnage on Mar 9, 2011 23:58:53 GMT -5
XiM3 makes flying Oh so nice.
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Post by raxcoswell on Mar 10, 2011 5:32:34 GMT -5
Warhead normally. Sometimes alt-w for the two-man loveboats
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Post by rubionubio on Mar 10, 2011 11:20:51 GMT -5
Never learnt to fly one and it's done me no harm. I just follow these simple steps: 1: get in helicopter 2: if first person in helicopter, switch out of pilot seat 3: wait for someone to fly you up 4: complain that they aren't pointing you at the baddies/are too high/too low/moving too fast/getting you killed You forgot: 5: Don't actually kill anything or be a useful passenger and jump out at the first sign of danger.
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TheLegendaryJ
True Bro
If your reading this you don't need glasses...
Posts: 154
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Post by TheLegendaryJ on Mar 10, 2011 14:57:40 GMT -5
Okay, instead of controls, how about helicopter strategies? Like using the UAV with V-Elec or the Blackhawk with V-Smoke?
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Post by raxcoswell on Mar 10, 2011 17:19:00 GMT -5
blackhawk is bizarrely super effective at taking down buildings.
and rubio I'm actually a complete bugger for jumping out of all vehicles and leaving the driver/pilot to deal with it as I am a huge coward engineer. of course I also demand that they come pick me up afterwards if they didn't die.
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Janus
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Post by Janus on Mar 10, 2011 20:00:45 GMT -5
so you want to be an attack helicopter pilot? first of all you must know the most important thing to control the helicopter the throttle does not need to be held down at max power 1. collective (up-down) the helicopter controls in bad company 2 are good for those without an adjustable throttle like on a flight joystick it may be even better than manual control of throttle because of it that means let go of W or the trigger or whatever your "go up" button is you do not need it to stay in the air and keeping on it will only reduce your maneuverability you only need to hold W to go up or to go very straight very fast once in the air the throttle will level to about 50 percent if you let go of W instead of going down to 0 the neutral speed is ideal for going and staying stationary also for quick cyclic maneuvering and most of all for having greater control 2. cyclic (lateral movement) helicopters are not flying tanks they are very frail and they are meant to be long range attackers the distance gives the helicopter time to avoid incoming attacks and perform simple evasive maneuvers when at 50 percent and stationary a simple pull to the left or right or really any direction is very swift more than fast enough to dodge an incoming rocket or dart or shell if the pilot spots it quick and is far away as he should be unlike a car or boat or plane where the kinetic energy is from "pushing" the helicopter rotors above are a pulling force that need to deal with balance and pulling a big hunk of metal below it it needs gentle touches to go in the right direction and then it will do the rest itself you should never need to come close to holding down the stick for more than a split second the cyclic and the torque can be combined to perform much faster turning in bc2 3. Torque (turning) a helicopter can not turn very fast if at all while moving laterally the helicopter can turn very fast and have much more control over the turning at a slow or stationary speed the helicopter can perform sharp and fast turns while on the move but the sharp turn needs to be a pirouette in the air use the cyclic to counter the kinetic energy going one way and then the torque to turn 4. combat again helicopters are not flying tanks and they are not flyby bombers they are meant to attack from a distance and use terrain for cover they are the snipers of the vehicle types an area barrage from a safe range is better than trading blows up close a slight tilt to circle a zone horizontally will let the gunner keep his aim on the enemy and maximize evasion if you are using alt-v for the guided missile it may be better to coordinate with a soldier on the ground with a tracer dart than to have a gunner using the alt-v dart let the gunner have a stable platform and use v-reload or v-warhead to do more damage 5. recap the only reason to keep holding W is to go up or fast forward level out the helicopter and let go of W and the helicopter will mostly stabalize on its own subtle tilts from a stationary position are enough to perform quick maneuvers just nudge it in the right direction and the helicopter will do the rest after a moment let go of W for greater control tilt into a turn to bank sharply and turn fast do not keep holding W distance is defense did i mention not to hold W? the same principles can be used for the transport but it does not have good sideways cyclic mobility which is a good thing since its guns are on the side for that helicopter it is best to let one door gunner have a good shot when you circle an objective than let neither gunner have a good shot by flying over it the best approach for a halo drop is to come in from the side and let the squad drop in at the outskirts of the area so they are not surrounded by the enemy at the same time the one door gunner will have a good view of the objective as you approach
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dog
True Bro
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Post by dog on Mar 11, 2011 0:34:29 GMT -5
Awesome sh*t bro, thx Yeah, I've tried the distant heli-sniping thingy before, although it maximizes survivability, the gunner complained about the difficulty to detect targets over that distance. Oh ya, having an engineer or 2 as passengers makes the heli somewhat immune to the stationary anti-aircraft guns.
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Post by raxcoswell on Mar 11, 2011 15:15:26 GMT -5
good post. literally never fly helos so I can't translate these guidelines to xbox pad movements but it's given me a decent grasp of the theory
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Post by rubionubio on Mar 12, 2011 13:32:26 GMT -5
Janus, thanks for that. I'm a pretty seasoned/capable pilot and there were some tips there that I hadn't thought of, like the not holding down W thing.
I don't have a science or "methods" of flying, I just sort of "figured it out" by using it a bunch, so I have a lot of bad habits lol.
For me, the most critical skill while using a chopper (aside from being able to fly lol) is being able to stay at a distance and remain effective. Straying too close often leads to a need to make frequent and dramatic evasive maneuvers, which often lead to flying out of control and hitting something.
I liken it to a ping-pong ball in a bowl basically. As long as your movements are small and controlled the ball will stay near the bottom of the bowl, meaning you'll have the most stable platform possible for your gunner and your rockets and only the slightest touch is necessary to evoke movement from the bird. When you start making large evasive movements the ball gravitates towards the outside of the bowl, requiring larger and larger forces to counter it's movement and bring it back to "center", and without allowing it to settle in between movements you run the risk of going too far and having that ball at the edge of the bowl, meaning you've lost all control of the chopper because you can't counter it's momentum with the force generated by the rotating blades. Basically you're trying to rotate the bowl that the ball sits in to force the ball to be in the "center" (allowing you to have momentary stability before embarking on another maneuver) and then moving the bowl back towards "rest" at the same rate as the ball.
Not sure if this makes sense to some of you, but it's analogous to the "contact patch" on tires... Braking, steering, and accelerating are all independent forces on the part of the tire in contact with the pavement, and when a whole bunch of one force is present it allows for very little of the other two forces while still staying "in traction", i.e. not "locking up", "Peeling out", or "understeering/oversteering".
Flying is about "feeling" where that ping pong ball is at all times.
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Post by natsuterran on Mar 31, 2011 8:37:47 GMT -5
Okay I'm basically having the same problem but on a grander scale. I don't want to start another thread with the exact same title right above this one, though.
I am an "ace" pilot on 360. I can circle strafe ill-equipped atacama bases like no other. But I just got the PC version of BC2 because I'm done with the scrubbery that goes on in consoles. I'm having the roughest time ever flying anything in BC2.
Okay, so I know I should use keyboard only now. I switched the ctrls a little bit. My W and S are still raise and lower. Arrow up is dip nose, arrow down iis raise nose. Left and right is turning, and A and D is rolling. Space to shoot, 0 for alt fire/smoke.
The problem I'm having going keyboard only is that it is way too sensitive. I hold the up key for a second and I'm nose diving into the ground. I hold the roll key and I'm upside down immediately. Rolling itself seems different on PC than console. If I hold "roll" on PC I will quickly end up on the ground sideways. On 360 you can hold roll indefinitely and it has no bearing on your height OR your forward movement. Roll on 360 is more of a "strafe sideways button."
I read your post Janus but I don't entirely agree with it. That may be because flying appears to be completely different things on each version. I know that if I am hanging back with a chopper and not holding throttle, the AA guns and tanks will lay into me. You can't take out AA guns from halfway across atacama, but they can sure destroy you from back there. My philosophy was always to skim as low as posssible along the edges of the map, surprise their AA, then circle the base til everthing's dead.
But let's get back to controls. One of my fave ways to fly on 360 was by pushing the right stick upper left and the left stick upper right while holding "W" the entire time. This made me speedstrafe at an absurdly fast speed forward at a 45 degree angle. I can't seem to replicate that speed on PC.
And for my sensitivity problem, should I alter the settings that show bars for pitch and yaw factor? It's right under mouse sensitivity. I've tried it out at 50, 30, and 80. Nothing seems to work. Do you just have to be touch typing the arrow keys and AD keys the whole time without holding them?
I'm also having a problem with tanks. If I turn my mouse laterally I need to almost drag it off the table to turn about an inch on my screen. My mouse sens is high on settings and it is high enough ingame to where one quick jerk can spin me over 180 degrees as infantry. But in the tank it is too much movement to track anything. I'm really loving BC2 so much more on PC but the vehicles seem almost unuseable with KB mouse. Many thanks for any help on these issues.
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Post by rubionubio on Mar 31, 2011 11:54:00 GMT -5
This is a pretty common issue with vehicles and mouse controls unfortunately. I don't believe it's an "issue" as much as it is a "design feature". I think that because we, on pc, have the ability to drastically alter our sensitivity from a hardware perspective (unlike console which can only really do software adjustments w/o 3rd party controllers) they slowed the speed down to a crawl.
The turrets on tanks actually have a movement cap, and oddly enough if you move your mouse *slower* you might actually move the turret the same distance while moving your mouse less, if that makes sense. At least that's the case for me when I have my mouse on it's fastest setting for controlling vehicles... I have to "wait" for the turret to catch up.
There are some tweaks you can do to your config files to alter things like mouse/vehicle/turret speeds and sensitivity, but I would highly caution you against them. It can take a VERY small change to completely stop you in your tracks. I would suggest picking up a DPI-switching mouse, setting everything up in game to work with your *lowest* DPI/Speed setting, and then switching to your *highest* setting when you jump in a vehicle. It's not optimal because you might get hosed trying to switch back when you jump out to repair.
This doesn't fix the chopper problem (I use a keyboard too) but I guess I'm just used to it. I actually like the high level of "twitch-iness" that they have because they help me stay alive lol. I know some people switch to a joystick/gamepad when flying, and I've tried that a few times with my PS3 controller and it's too... I dunno, sloppy.
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Post by natsuterran on Mar 31, 2011 15:15:43 GMT -5
How often are you hitting each type of key while flying an apache? Do you hold the roll key a lot? Do you rapidly tap the roll key as you see fit?
I just grabbed the first vid I saw of this technique. At 38 seconds
How do you pull that off on PC? On console you travel even faster doing that and it is basically how I fly at all times.
I'm not sure if I just need a ton of practice and to forget all that I learned about console flying or if there is a serious skill cap to flying with keyboard that can't be overcome.
I guess I should say that my main problem is that I feel way too "floaty" when I fly on PC. On console I could outrun RPG's before they could get to the other side of the map. On PC I feel like a guy on a quad bike will easily make it to point B before I could. I think the problem lies in the weird rolling and how it tends to drag my nose up if I hold roll down.
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Post by rubionubio on Mar 31, 2011 21:31:22 GMT -5
Hmm... You might have some irregularities in the config if you're saying that one "type" of movement is more sensitive than another? Dunno though.
What the guy's doing in that video can be done, but requires MUCH more skill than it does on console. Assuming you're using a keyboard at least. Console is much more forgiving in that the controls have a "range of motion" obviously, whereas keyboards are binary. It takes a LOT of tapping and stuff for me when I fly, but the reward is a more responsive bird.
I mean, on console, you said that you could basically hold the "roll" down the whole time and not have it crash right? Well that definitely won't be the case lol. I don't hold ANY key down. EVER. The closest I come is when I'm lifting off, and even then it's only for about two seconds before I have enough altitude to being maneuvering.
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Post by natsuterran on Mar 31, 2011 22:31:19 GMT -5
Hmm, well nevermind. I guess I just needed to take more time with the keyboard. I'm getting closer to my old pilot self already. I had to really alter my control scheme.
I went back to using both mouse and board. Keyboard only I find it impossible to aim your missiles and hellfire. I want to be perfect like I was on console so I need to be capable of landing all 6 missiles in the volley several times in a row. I jacked the turning sensitivity much higher and it is done by moving mouse left or right. My roll keys are still A and D. Pitch sens is set at .30. I have flight controls inverted so mouse up is nose up, mouse down is nose down. IDK, I guess I'm weird like that. I normally like inverted controls across the board. But PC choppers seems to violate taht for me.
I've gotten comfortable with circle strafing already. All you have to do under my settings is hold W the entire time while holding one of the roll keys and simultaneously driving the mouse down and to the left repeatedly. It ends up orbiting a single point while keeping my crosshair on it and moves me around really fast.
I really disagree though that you shouldn't hold W. I prefer speed over maneuverability. I always follow a set track and just rely on the speed of the circlestrafe to avoid fire.
One thing I hate though, is that with flight controls inverted, it inverts the UAV which is standard by default. So now my UAV is too difficult to use. Guess that has to be the case, because it doesn't look like you can alter that alone. On console I play with my infantry and chopper both inverted (which carries along the UAV). On PC, I need everything standard. I hate having them different based on different vehicles.
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Post by rubionubio on Apr 1, 2011 12:20:11 GMT -5
Holding W down doesn't give you any more speed than simply pressing it once you've begun to tip or do whatever other movement you're going to do. I guess it's hard to describe, but I press W probably times a second when maneuvering, and I try to let off it when executing a movement that doesn't involve the "collective", or when I don't need thrust in the axis of the rotor blades. It's hard to describe obviously, but essentially I don't "hold down W", but I do press it a ton, so it's basically the same effect. I started doing that because I didn't want to develop a muscle memory or habit where I just held down W all the time whenever I was in a chopper.
If you're not tilted, holding down W just increases altitude (for my control scheme at least) and makes it harder to roll because you're trying to change your thrust from up to L/R. Try it, you'll see what I mean. I find that letting off W for even a half second in order to initiate a roll makes it dive into that roll SO much faster, at which point you can proceed to increase throttle again now that you're oriented in the axis in which you want to apply thrust.
God, describing heli flying is so weird compared to fixed wing aircraft lol.
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Post by natsuterran on Apr 1, 2011 15:46:26 GMT -5
I'm still working things out. I'll probably give the "thoughtful throttle" another try. It's just too much on me now since I have to relearn all my muscle memory switching systems. How hard are jets to fly and aim in BF2 with mouse?
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Den
He's That Guy
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Post by Den on Apr 2, 2011 0:36:23 GMT -5
God, describing heli flying is so weird compared to fixed wing aircraft lol. Indeed, all you need to know with planes is "do a barrel roll".
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