i8
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Post by i8 on Jun 29, 2009 13:01:32 GMT -5
I hate overpowered guns and i think the M16A4 MP40 and STG 44 are overpowered at least on consoles
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Post by crazylad10 on Jun 29, 2009 13:12:12 GMT -5
i think the m16 is easily overpowered, but also i think the ak47 is slightly as it has a very low kick and with no attachment 40-30 damage think
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i8
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Post by i8 on Jun 29, 2009 13:23:30 GMT -5
i see what u mean but it has a slow rof 700 RPM
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qupie
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Post by qupie on Jun 29, 2009 14:40:58 GMT -5
I think the PTRS is pretty overpowered to, because there is almost no reason for taking another sniper. But when comparing with rifles and sub machine guns it really is not overpowered IMO
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mdnl
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Post by mdnl on Jun 29, 2009 15:41:46 GMT -5
I think the PTRS is pretty overpowered to, because there is almost no reason for taking another sniper. But when comparing with rifles and sub machine guns it really is not overpowered IMO It has the same power as the other snipers, it carries less ammo than the M1 Garand. If anything the other snipers should have MORE power and the PTRS staying on 70. MP40 on console is way overpowered but the STG is no where near over powered. How about we talk about what is under powered? Bolt actions without scopes are VERY underpowered, why should it get 20 extra damage just because it has a scope? Without stopping power it's 2 shots to the chest, pretty unrealistic considering that bullet would rip your chest to shreds. Even with the scope 70 is a bit weak I feel, it should be a 1 shot kill to the chest even against juggernaut. Maybe with the exception of the PTRS as it has a better RoF so you can maybe get that second shot on target, but the proper bolt actions need to have more power because you are at such a disadvantage with it.
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i8
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Post by i8 on Jun 29, 2009 20:26:33 GMT -5
thanks whoever just went through and picked everything, jerk
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Post by imrlybord7 on Jun 30, 2009 4:47:54 GMT -5
I voted M16, MP40, P90, and RPD, and I would have also voted for the Browning M1919 if it was on there. STG44 is underpowered (low DPS) but easy to use (low recoil). It joins the ranks of Martyrdom as one of the noobiest things in CoD multiplayer. PTRS destroys the bolt action snipers due to the lower idle amount. I find that makes the hit detection much better and the shot is steadied faster when holding your breath. PTRS isn't overpowered, the bolt actions are just underpowered.
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Post by ssog on Jun 30, 2009 5:08:49 GMT -5
How about we talk about what is under powered? Bolt actions without scopes are VERY underpowered, why should it get 20 extra damage just because it has a scope? Without stopping power it's 2 shots to the chest, pretty unrealistic considering that bullet would rip your chest to shreds. Two things. First off, it should get the extra 20 damage with the scope because the scope is a major disadvantage- it takes forever to scope in and out, you have no peripheral vision, you lose your view of the minimap, it wrecks any hip-fire accuracy the gun might have had, and it adds a huge degree of sway compared to the irons (which are rock steady). Second off, you know what's unrealistic about Call of Duty: World at War? It's not that it takes two shots to kill someone with an unscoped bolt action, it's that 5 seconds after you kill them they're going to magically reappear somewhere on the map with a fresh gun and a new set of 'nades. I've never heard of any war where dead soldiers magically reappeared with fresh munitions every time they were killed. Count me among those who are GLAD that WaW isn't realistic, because realistic would be no fun at all to play. I'm far more concerned with balanced than realistic.
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dog
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Post by dog on Jun 30, 2009 7:55:29 GMT -5
thanks whoever just went through and picked everything, jerk Jerk? Me thinkz Den voted for all of them. For all the weapons are as overpowered as each other.
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mdnl
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Post by mdnl on Jun 30, 2009 9:51:23 GMT -5
How about we talk about what is under powered? Bolt actions without scopes are VERY underpowered, why should it get 20 extra damage just because it has a scope? Without stopping power it's 2 shots to the chest, pretty unrealistic considering that bullet would rip your chest to shreds. First off, it should get the extra 20 damage with the scope because the scope is a major disadvantage- it takes forever to scope in and out, you have no peripheral vision, you lose your view of the minimap, it wrecks any hip-fire accuracy the gun might have had, and it adds a huge degree of sway compared to the irons (which are rock steady). A scope also has its advantages though. I was getting more the point that a bolt action should not need stopping power to 1 shot to the chest, so it should be 70 damage and if you want to use those disadvantages to get the scopes extra power, bump them to 80 so they 1 shot juggernoobs.
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Post by robesh on Jun 30, 2009 11:41:59 GMT -5
The only advantage a scope should have is that it makes it so you can see longer ranges and aim easier.
Scopes should not increase damage.
Unscoped bolt action rifles should do 70 damage with a 1.5 multiplier to the chest, just like it's scoped counterpart.
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i8
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Post by i8 on Jun 30, 2009 18:25:45 GMT -5
right the damage and multipliers for scoped and unscoped bolt-actionsshould be the same
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Post by imrlybord7 on Jul 1, 2009 2:44:34 GMT -5
Me thinkz Den voted for all of them. For all the weapons are as overpowered as each other. lolk
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n1gh7
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Post by n1gh7 on Jul 1, 2009 16:57:26 GMT -5
Me thinkz Den voted for all of them. For all the weapons are as overpowered as each other. I argee
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Post by slashdolo on Jul 1, 2009 21:36:38 GMT -5
Count me among those who are GLAD that WaW isn't realistic, because realistic would be no fun at all to play. I'm far more concerned with balanced than realistic. If you're concerned with balance then why are you playing WaW? It's pathetically unbalanced, the developers didn't even try. They can't even balance how fast each tank reloads a shell. At least in COD4, every gun is balanced on paper, but unfortunately not in the game.
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Post by ssog on Jul 8, 2009 22:12:15 GMT -5
First off, it should get the extra 20 damage with the scope because the scope is a major disadvantage- it takes forever to scope in and out, you have no peripheral vision, you lose your view of the minimap, it wrecks any hip-fire accuracy the gun might have had, and it adds a huge degree of sway compared to the irons (which are rock steady). A scope also has its advantages though. Exactly. Like 20 extra damage. The only advantage a scope should have is that it makes it so you can see longer ranges and aim easier. Scopes should not increase damage. Unscoped bolt action rifles should do 70 damage with a 1.5 multiplier to the chest, just like it's scoped counterpart. Scopes shouldn't decrease hip-fire accuracy, either. They shouldn't increase idle, either. But they do, and therefore they get the damage boost to offset the disadvantages. If you're concerned with balance then why are you playing WaW? It's pathetically unbalanced, the developers didn't even try. They can't even balance how fast each tank reloads a shell. At least in COD4, every gun is balanced on paper, but unfortunately not in the game. Funny you ask- actually, I don't play WaW multiplayer. I play WaW for Zombies and CoD4 for multiplayer.
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mdnl
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Post by mdnl on Jul 10, 2009 1:05:50 GMT -5
A scope also has its advantages though. Exactly. Like 20 extra damage. Scopes shouldn't decrease hip-fire accuracy, either. They shouldn't increase idle, either. But they do, and therefore they get the damage boost to offset the disadvantages. If you're concerned with balance then why are you playing WaW? It's pathetically unbalanced, the developers didn't even try. They can't even balance how fast each tank reloads a shell. At least in COD4, every gun is balanced on paper, but unfortunately not in the game. Funny you ask- actually, I don't play WaW multiplayer. I play WaW for Zombies and CoD4 for multiplayer. My whole point is that all of the bolt action rifles are underpowered, the scopeless should be 70 min and if you want you use your theory on scopes, then they should be 90 min. I don't see why all bolt actions aren't 100 damage though, it's not likely you will get more than 1 shot off against a sprayer in close combat so why shouldn't that shot ALWAYS be a kill? In the time it takes to pop off a round and rebolt, the machine gun can shoot enough bullets to kill you 3 maybe 4 times over..
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i8
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Post by i8 on Jul 10, 2009 14:50:29 GMT -5
bolt-actions should be 1 shot to head neck chest 2 shots every where else with sp stomach is 1 shot problem solved
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mdnl
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Post by mdnl on Jul 10, 2009 16:59:35 GMT -5
bolt-actions should be 1 shot to head neck chest 2 shots every where else with sp stomach is 1 shot problem solved Without SP, it should be 1 shot to head, neck and chest, it is not.
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Post by ssog on Jul 11, 2009 0:14:58 GMT -5
My whole point is that all of the bolt action rifles are underpowered, the scopeless should be 70 min and if you want you use your theory on scopes, then they should be 90 min. I don't see why all bolt actions aren't 100 damage though, it's not likely you will get more than 1 shot off against a sprayer in close combat so why shouldn't that shot ALWAYS be a kill? In the time it takes to pop off a round and rebolt, the machine gun can shoot enough bullets to kill you 3 maybe 4 times over.. I can agree that bolts are underpowered, but the point of a bolt shouldn't be beating an SMG in CQC, it should be beating an SMG at medium to long range (which it currently doesn't). More than increasing the bolt's killing capabilities at close range, I think a better course of action would be reducing an SMG's killing capabilities at long range.
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mdnl
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Post by mdnl on Jul 11, 2009 7:01:29 GMT -5
My whole point is that all of the bolt action rifles are underpowered, the scopeless should be 70 min and if you want you use your theory on scopes, then they should be 90 min. I don't see why all bolt actions aren't 100 damage though, it's not likely you will get more than 1 shot off against a sprayer in close combat so why shouldn't that shot ALWAYS be a kill? In the time it takes to pop off a round and rebolt, the machine gun can shoot enough bullets to kill you 3 maybe 4 times over.. I can agree that bolts are underpowered, but the point of a bolt shouldn't be beating an SMG in CQC, it should be beating an SMG at medium to long range (which it currently doesn't). More than increasing the bolt's killing capabilities at close range, I think a better course of action would be reducing an SMG's killing capabilities at long range. That's also quite valid, an MP40 user with jugg can take the hit, turn and blast you from a good distance before you have even rebolted. I would still like to see all the bolt actions made strong enough without SP that with SP they can take a jugg down in one shot. With the exception of maybe the PTRS, you should get your second off in time with that.
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j1000
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Post by j1000 on Jul 14, 2009 13:03:38 GMT -5
For CoD4 my opinion is that no guns are overpowered, but there are guns that are underpowered, like the Uzi and the Skorpion. I guess you could look at usage stats to determine what's overpowered. I'm guessing that would be the AK47. Seems like the most popular gun to me, at least (although I prefer SMGs myself).
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Post by ssog on Jul 14, 2009 14:19:41 GMT -5
For CoD4 my opinion is that no guns are overpowered, but there are guns that are underpowered, like the Uzi and the Skorpion. I guess you could look at usage stats to determine what's overpowered. I'm guessing that would be the AK47. Seems like the most popular gun to me, at least (although I prefer SMGs myself). It depends on the system. On consoles, the most popular guns by far are the M16, MP5, M4, and P90. On the PC, I hear they're the AK47, AK74u, and M4. Also, the Skorp isn't underpowered, it's just misused. You have to think of the Skorpion is a niche gun, like a Sniper Rifle- you wouldn't play a Sniper Rifle like you would an M16 (even though they deal comparable damage per trigger pull), and you shouldn't play a Skorpion like you play a P90. The Skorpion is the second best CQ gun in the game (behind the M1014). The Skorp is also the best SMG at long ranges, because it essentially has no recoil (I've gone full-auto across the entire length of overgrown and hit 80% of my shots). It's especially beastly in HC, where you can kill with two shots, tops. In SC, I tend to consider the Skorpion just a glorified Shotgun with an optional silencer and the ability to attack at a range without switching to the DEagle. In HC, I play it a lot like I play the silenced G3- camp areas with long sight lines and use it as a silenced sniper rifle. It's always the first SMG I unlock all the attachments for when I prestige just because it's always been the easiest SMG for me to get kills with early on.
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Post by imrlybord7 on Jul 14, 2009 21:01:01 GMT -5
The Skorpion is still underpowered. I totally agree with you on it being a niche gun and very powerful in the right hands, but even so it should still have higher range or damage, a faster reload, and maybe a bigger mag.
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j1000
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Post by j1000 on Jul 15, 2009 1:55:35 GMT -5
The Skorpion is the second best CQ gun in the game (behind the M1014). I seriously disagree. The mag size alone leaves you hanging so many times when there are more than 2 people in a room (believe me, I've used it plenty). Not to mention the fact that most rooms are bigger than a closet, and the Skorpion ends up being a BB gun. It's fine for CQ in 30 Health Mode but not much else. No argument there, but we're talking about SMGs. Sniping is a secondary priority. You could convince me that it compares OK to a G3 or something for sniping, but it doesn't compare to other SMGs for CQ. Agreed. It's basically made for 30 Health Mode.
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Post by ssog on Jul 16, 2009 1:50:27 GMT -5
I seriously disagree. The mag size alone leaves you hanging so many times when there are more than 2 people in a room (believe me, I've used it plenty). Not to mention the fact that most rooms are bigger than a closet, and the Skorpion ends up being a BB gun. It's fine for CQ in 30 Health Mode but not much else. To use that Skorp to M1014 comparison that I already brought up... the Skorp's range is actually very comparable to a Shotgun's (provided you aren't using a silencer). The Skorp deals full damage to 200 inches, while the Shotty deals full damage to 300. By 400 inches, both start encountering serious speed bumps in their killing speed. Basically, the Skorp's ideal range is 200-300 inches (or about the length of a tank in WaW, +/- 50 inches), while the Shotty's is 200-400 (W1200) or 200-500 (M1014). The Shotty has a bit of extra CQ superiority on the back end, as well as that devastating 1-shot kill with minimal accuracy requirements when you're really up close and personal, which is why they wind up being better CQ weapons than the Skorp... but the Skorp seriously outclasses the Shotty against a pair of foes. In fact, 80% of the rooms in CoD4 are probably <300 inches, which means that the Skorp will outclass all other SMGs, and that if you're burning through your entire clip you're a TERRIBLE shot (since you'd really need to have 5 enemies in a room to have to worry about your clip, and no way 5 enemies would be in a single room that size). There are exceptions- places like the office in Vacant or a couple of the long rooms in Broadcast, but each of those maps has a more ideal place for a Skorp user to lurk. Oh, and NEVER silence the Skorp unless you're in HC, because you can't afford to lop 100 inches off your range unless you're a 2 shot kill at max range. Edit: Again, the Skorp is a niche gun. You can't take it anywhere you want and expect to win... but there are certain areas on almost every map where the Skorp will just overpower pretty much any gun other than a Shotgun, so the key is restricting your use to those areas. If you stay in places where the sight lines rarely exceed 300 inches, you'll quickly learn all of the Skorp's strong points. And yes, I'm aware that many people call this "tactical loitering" and will ridicule you for doing it. Personally, I'm okay with that.
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j1000
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Post by j1000 on Jul 16, 2009 9:15:14 GMT -5
In fact, 80% of the rooms in CoD4 are probably <300 inches, which means that the Skorp will outclass all other SMGs, and that if you're burning through your entire clip you're a TERRIBLE shot (since you'd really need to have 5 enemies in a room to have to worry about your clip, and no way 5 enemies would be in a single room that size). There are exceptions- places like the office in Vacant or a couple of the long rooms in Broadcast, but each of those maps has a more ideal place for a Skorp user to lurk. Hah! Nearly every room is an exception! Because you don't only fight within rooms, you fight through doors to adjoining rooms, or you fight down corridors. The idea that you should never run out of bullets is only practical in these theoretical discussions. Compare to the MP5: While the Skorpion's damage has tapered off to 20 (or near it) the MP5+SP is still killing in two shots. Even with the bigger magazine, after you clear a room you're often out of bullets. With a Skorp you end up pulling out the knife and pistol a lot more. That pretty much says it all. You'd have to be a camper to get the best use out of a Skorpion. Where the Skorpion dominates is in sound. I love the sound of a silenced Skorpion
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Post by ssog on Jul 16, 2009 22:23:40 GMT -5
Hah! Nearly every room is an exception! Because you don't only fight within rooms, you fight through doors to adjoining rooms, or you fight down corridors. Ah, but you control where you move, which means you control which sight lines you expose yourself over. If you're always rounding corners and popping in and out of sight then you shouldn't be getting into any firefights down long corridors. Like I said, it's just a matter of knowing the maps well and controlling where your conflicts take place. Take, for instance, Broadcast- there are tons of medium-to-long sight lines on this map, lots of places for a Skorpion-user to get himself in trouble. There are still plenty of safe havens for the Skorpion, though- hanging out underneath the stairs in the green room, the filing room above the green room, and the bathroom, to be more specific. In Vacant you can control the bathroom or the area immediately around the office, although you have to be sure to flash past corridors so you don't stay exposed along the length of them. Heck, if you park yourself in the middle of the office (kneeling amidst the cubicles), you can even control a room as large as the office. Some maps are really terribly suited for the Skorpion (Overgrown, Pipeline, Bloc, all of Creek except for the cave), but the same could be said for any niche gun (you wouldn't see someone take a scoped sniper rifle into Showdown or Shipment, for example). Actually, the idea that you should never run out of bullets is practical in real-world scenarios... based on all of the real-world scenarios where I've used the Skorpion without running out of bullets. To keep going back to the shotgun comparison... the Skorpion's 20 shots certainly last as long as the M1014's 4 shots, and the Skorp reloads 20 faster than the M1014 reloads 4. And? As I said, it's a niche gun. As long as a gun is arguably the most powerful gun within its own specific niche and not completely outclassed in every way by some other gun, then it's not underpowered. You don't camp, so you think the Skorpion sucks. I do camp, so I think there's nothing wrong with it.
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i8
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Post by i8 on Jul 17, 2009 4:22:08 GMT -5
i play core 360 skorpion is a good gun and the mini uzi is an amazing gun its the fastest gun in the game and allows me to destroy P90 users and M16A4 is so overpowered its broken just like the MP40
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Post by imrlybord7 on Jul 18, 2009 0:49:49 GMT -5
i8, please use some punctuation. Oh, and the P90 eats the Mini-Uzi. Moderate horizontal recoil>>>>>tons of vertical recoil, magazine has 18 more shots, and the ROF difference is negligible.
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