TheLegendaryJ
True Bro
If your reading this you don't need glasses...
Posts: 154
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Post by TheLegendaryJ on May 31, 2011 16:07:04 GMT -5
I've been playing Vanilla on BC2 for almost a year now, the reason I don't do hardcore is because, well, I suck.
Any tips bros?
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Post by 418Y on May 31, 2011 16:33:46 GMT -5
If you use a Bolt Action Sniper Rifle, use Magnum Ammo, and you'll 1 shot kill at any part of the body every non-Body Armor user.
If you don't use a Bolt Action Sniper Rifle, use Body Armor and you won't get 1 shot killed by Bolt Action Sniper Rifles.
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TheLegendaryJ
True Bro
If your reading this you don't need glasses...
Posts: 154
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Post by TheLegendaryJ on May 31, 2011 16:42:40 GMT -5
If you use a Bolt Action Sniper Rifle, use Magnum Ammo, and you'll 1 shot kill at any part of the body every non-Body Armor user. If you don't use a Bolt Action Sniper Rifle, use Body Armor and you won't get 1 shot killed by Bolt Action Sniper Rifles. In other words, I'm a Recon biotch?
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Post by slobbergoat on Jun 1, 2011 4:45:24 GMT -5
Hardcore mode:
Equip USAS-12, body armor
Fire from the hip like a blind ape while clinging to hard cover and relentlessly cheaping your way to victory
Realize the mode sucks and play the normal game instead
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Post by klokateer on Jun 1, 2011 9:04:05 GMT -5
Anyone that says H-core is "noob mode" doesn't realize how much skill is necessary to be good at it.
H-core is actually only different from Normal in a few areas. These differences truly separate H-core from Normal. In H-core: you must become good at FLANKING to overcome the lack of HP REGEN you must become aware of SOUND to overcome the lack of 3D SPOTTING you must become aware of MUZZLE FLASH and BULLET TRACERS to overcome the lack of KILLCAM.
To overcome the lack of HP REGEN, you need to become FAST and good at FLANKING. Abusing your enemy's FLANK is absolutely necessary - you cannot charge the middle in HC. Learn the maps like the back of your hand and find the routes you are most comfortable FLANKING with. Each team you fight is different but the FLANKING routes are generally the same. Most games will follow the same flow. Sometimes you will need to abandon one FLANKING route for another, so be sure you know the maps very well, 2-4 FLANKING routes per stage or CQ map is my recommendation.
not having 3D SPOTTING is trickier to overcome. Since you have no SPOT triangles to shoot at, you have to use your EARS instead of your EYES. When an enemy is near you, you will HEAR him. Enemies shout when: a teammate dies, he kills one of your teammates, when he is under fire, when he has taken damage, when he throws a grenade, when a grenade from your team passes nearby him, when he uses his knife, etc. Also, you can HEAR: footsteps, foliage being passed through, water being walked through, doors breaking as someone breaches a building you're in, C4 being planted, etc. When you are taking fire, there are a few things to LISTEN for. Sniper shots, the louder the "snap" sound the closer the bullet passed by you, MOVE! Ricochet sounds let you know you're under fire before you get hit. The POP a rocket launcher makes when fired and the WHINE of a 40mm 'nade being shot. GUN SOUNDS are a HUGE deal. When you hear a gun being fired, LOOK AT THE KILL MESSAGE. If you see that an enemy killed your teammate, you know to be on the lookout for that enemy. If you were paying attention to the sound of his gun, you have a general idea what direction he was from you. If the KILL MESSAGE shows your teammate killed an enemy LISTEN for shouts that will let you know there was more than one! Vehicle noises let you know when and what type of vehicle is near you.
Lastly, while you're busing FLANKING and USING YOUR EARS to find enemies to kill, USE YOUR EYES to spot muzzle flashes. A MUZZLE FLASH is a shining beacon to anyone with eyes for them and nearly as good as a SPOT triangle for a target. You will find snipers when you spot their MUZZLE FLASH. If you hear the "snap" of a sniper round fired at you, look for the BULLET TRACER, follow it, and take out the sniper. The same applies for any tactical loitering enemy, all shots (except silenced weapons) leave BULLET TRACERS which can be followed back to their source.
FLANK LISTEN MUZZLE FLASH and BULLET TRACERS
master these 3 things and you will see your skill/luck in H-core improve.
quick tips: always pick up Medic kits and drop heal kits on the ground, always check your sides and back while flanking, WALK don't RUN when you're in the enemy base use GRENADES like MOTION MINES, enemies give up their position when a grenade flies by them, bonus points when you kill someone!
If I think of more I'll add it. I hope this helps you.
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TheLegendaryJ
True Bro
If your reading this you don't need glasses...
Posts: 154
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Post by TheLegendaryJ on Jun 1, 2011 12:31:05 GMT -5
Anyone that says H-core is "noob mode" doesn't realize how much skill is necessary to be good at it. H-core is actually only different from Normal in a few areas. These differences truly separate H-core from Normal. In H-core: you must become good at FLANKING to overcome the lack of HP REGEN you must become aware of SOUND to overcome the lack of 3D SPOTTING you must become aware of MUZZLE FLASH and BULLET TRACERS to overcome the lack of KILLCAM. To overcome the lack of HP REGEN, you need to become FAST and good at FLANKING. Abusing your enemy's FLANK is absolutely necessary - you cannot charge the middle in HC. Learn the maps like the back of your hand and find the routes you are most comfortable FLANKING with. Each team you fight is different but the FLANKING routes are generally the same. Most games will follow the same flow. Sometimes you will need to abandon one FLANKING route for another, so be sure you know the maps very well, 2-4 FLANKING routes per stage or CQ map is my recommendation. not having 3D SPOTTING is trickier to overcome. Since you have no SPOT triangles to shoot at, you have to use your EARS instead of your EYES. When an enemy is near you, you will HEAR him. Enemies shout when: a teammate dies, he kills one of your teammates, when he is under fire, when he has taken damage, when he throws a grenade, when a grenade from your team passes nearby him, when he uses his knife, etc. Also, you can HEAR: footsteps, foliage being passed through, water being walked through, doors breaking as someone breaches a building you're in, C4 being planted, etc. When you are taking fire, there are a few things to LISTEN for. Sniper shots, the louder the "snap" sound the closer the bullet passed by you, MOVE! Ricochet sounds let you know you're under fire before you get hit. The POP a rocket launcher makes when fired and the WHINE of a 40mm 'nade being shot. GUN SOUNDS are a HUGE deal. When you hear a gun being fired, LOOK AT THE KILL MESSAGE. If you see that an enemy killed your teammate, you know to be on the lookout for that enemy. If you were paying attention to the sound of his gun, you have a general idea what direction he was from you. If the KILL MESSAGE shows your teammate killed an enemy LISTEN for shouts that will let you know there was more than one! Vehicle noises let you know when and what type of vehicle is near you. Lastly, while you're busing FLANKING and USING YOUR EARS to find enemies to kill, USE YOUR EYES to spot muzzle flashes. A MUZZLE FLASH is a shining beacon to anyone with eyes for them and nearly as good as a SPOT triangle for a target. You will find snipers when you spot their MUZZLE FLASH. If you hear the "snap" of a sniper round fired at you, look for the BULLET TRACER, follow it, and take out the sniper. The same applies for any tactical loitering enemy, all shots (except silenced weapons) leave BULLET TRACERS which can be followed back to their source. FLANK LISTEN MUZZLE FLASH and BULLET TRACERS master these 3 things and you will see your skill/luck in H-core improve. quick tips: always pick up Medic kits and drop heal kits on the ground, always check your sides and back while flanking, WALK don't RUN when you're in the enemy base use GRENADES like MOTION MINES, enemies give up their position when a grenade flies by them, bonus points when you kill someone! If I think of more I'll add it. I hope this helps you. You mean the strategy I've been using all this time in Vanilla works great here? I LOVE YOU MAN! ;D ... I guess my kits will start looking like this then; Assault; Primary-F2000 Secondary-Rex 40MM-Smoke or Shotgun Perk1-Lightweight Perk2-Body Armour or Accuracy Engineer; Primary-PP2000/M14/G3 Secondary-Rex Rocket-Carl Gustav Perk1-Lightweight Perk2-Magnum or ExMKII Recon; Primary-Anything Secondary-Anything Perk1-Lightweight/Extra Ammo Perk2-Anything (I'm not picky about Recon) Medic; Primary-MG36/M249 SAW Secondary-MP-443 Perk1-Lightweight/Extra Ammo/Health Perk Perk-Body Armour/Health Perk I think this seems okay, just gotta go try it.
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TheLegendaryJ
True Bro
If your reading this you don't need glasses...
Posts: 154
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Post by TheLegendaryJ on Jun 2, 2011 12:28:49 GMT -5
I HATE SNIPERS!
LSDAAJSBHV;OBNV;EORG.H;OIVCMA EXD8 MY;08;Q 384YCTIARH.ZNRG./DF
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAUUUUUUUUUUUUUUUUUUUUUGGGGGGGGGGGGGGHHHHHHHHHHHHH!!!!!!!!!!!!!!~!111112`1121`23`1312`12S111QA
Honestly, I need a good game in Cold War to brighten my spirits.
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Post by klokateer on Jun 2, 2011 13:35:37 GMT -5
remember your sounds. they are your anti-sniper.
most snipers in H-core are bad. you will be shot at and missed at LEAST once before they nick your leg for a kill.
when you hear that snap of a bolt action round, that means its aimed at or near you.
as quick as is possible, find the tracer and dive for cover in a place that tracer cannot go.
when you get really good at it, you'll be able to pick them off from cover after they lose interest in you (no longer an easy kill) because they'll be looking elsewhere and you will know exactly where they are.
in H-core, good snipers use SVU and VSS. No bullet tracer = doom
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TheLegendaryJ
True Bro
If your reading this you don't need glasses...
Posts: 154
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Post by TheLegendaryJ on Jun 6, 2011 12:33:48 GMT -5
remember your sounds. they are your anti-sniper. most snipers in H-core are bad. you will be shot at and missed at LEAST once before they nick your leg for a kill. when you hear that snap of a bolt action round, that means its aimed at or near you. as quick as is possible, find the tracer and dive for cover in a place that tracer cannot go. when you get really good at it, you'll be able to pick them off from cover after they lose interest in you (no longer an easy kill) because they'll be looking elsewhere and you will know exactly where they are. in H-core, good snipers use SVU and VSS. No bullet tracer = doom I'm still getting killed by, and killing good with Bolt-Action Snipers. I haven't tried much with the Silenced Rifles though. Laguna Presa still haunts me with my worst games.
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Post by SheWolf on Jun 22, 2011 17:02:43 GMT -5
body armor is your greatest friend.
other than that: get behind those recon whores and get ready for a dogtag orgy of epic proportions.
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Post by field on Jun 23, 2011 0:12:06 GMT -5
I havent played a single Touch Football game and i am level 50 with about 400 hours played total. Its kind of the same type of deal with people playing Touch Football in blops. Harder to detect people, easier to kill them , so it ends up emphasizing the 'detection' part a little bit too much.
I think its funner to play modes where people are more detectable and have higher health, and you just overpower them with good shooting skills, cause thats really what fps games are about, is the shooting.
First person .....flanker?
Though tbh i do kind of find 3D spotting to be a somewhat lame aspect of this game, and its sad to hear that it will be in future BF installments , so i might just play hardcore sometime for that aspect of it.
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Post by klokateer on Jun 23, 2011 8:44:43 GMT -5
try it out before you claim that you "overpower [your enemies] with good shooting skills" in core. Your statement implies that you don't have to be a good shot in H-core to be successful which is not the case. In fact, because you die faster, the guy who is the better, quicker shot will live on to the next firefight.
in H-core, you have to have the same amount of skill. The only difference in H-core and core "shooting skill" requirements is that H-core doesn't have red triangles telling you where to shoot and in core you have to sustain your fire for about 0.2 seconds longer. So, both of them require skill, just different kinds.
If you took out 3D spotting and hp regen, core and H-core would be nearly indistinguishable from one another. The TTK in core mode is only noticeably higher when you're using high ROF, low damage weapons. If you're using something like the M60, the M416, the UMP45, Shotguns, etc. etc. there is no noticeable difference, in my opinion.
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Post by field on Jun 23, 2011 15:03:58 GMT -5
Theres a reason someone scripted h-core to get changed to 'touch football.'
Regular football, there is the effort of having to tackle the ball carrier. In 'touch football' you just need to 'touch' them, less strength and effort required. Same speed, less effort.
The 3D spotting is lame but it goes both ways. When YOU are spotted, you have people shooting at you from all directions and you will get shot through bushes, smoke and soft cover.
I havent played hardcore because i always have thier odd sensation it will degrade my shooting and make me more of a lazy shot . Just my twisted opinion.
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Post by klokateer on Jun 24, 2011 14:05:25 GMT -5
I don't care who scripted H-core to read "touch football". It was his opinion of the mode that influenced him to do that.
The comparison of football to BC2 is invalid in every respect other than that they are both games.
If you care to look up my stats on klokateer| you'll see that I have about an average accuracy with all the weapons I use up to platinum stars. Compare them to someone with similar k/d, playtime, and weapon use who plays Normal mode and you will that they are little, if any, different.
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Post by kirbyderby on Jun 24, 2011 15:57:58 GMT -5
Actually, comparing Hcore to touch football kinda works. Obviously it's a loose comparison since they are completely different games, but nonetheless...
touch football isn't any easier than regular football. Since it's easier for both teams to 'eliminate' another player, more thought has to be put into avoiding enemy players, going around instead of through the enemy.
The objective is similar in both kinds of football. The difference is in the pacing, strategy, and tactics used by the teams to achieve their goal.
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Post by raxcoswell on Jun 24, 2011 18:39:14 GMT -5
i'd be interested in seeing attacker/defender win/loss on hardcore/core rush, but i guess it makes less of a difference for conquest.
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Post by kirbyderby on Jun 24, 2011 21:37:50 GMT -5
Edit: I think this info is wrong. I think conquest, for some reason, is included as being Attacking if you win and Defending if you lose for some reason... making the below completely false. my bad. I don't have many BC2 players on my friends list, but we all play core, and the difference in w/l for attacking vs defending was massive. I'm not going to assume it's the same for everyone... but if anyone has findings vastly different I'd like to know.
My overall w/l: 1.44 (includes conquest) Rush w/l: Attacking: 9.88 Defending: 0.22
Friend overall w/l: 1.10 (includes conquest) Rush w/l: Attacking: 10.50 Defending: 0.25
Some Lv 50 guy with 30 mil score or whatever (unknown if core or Hcore) w/l: 2.46 (includes conquest)
Rush w/l: Attacking: 318.86 Defending: 0.01
For reals. bfbcs.com/stats_360/AutomatedTrash
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Post by field on Jun 25, 2011 0:38:16 GMT -5
i'd be interested in seeing attacker/defender win/loss on Touch Football/core rush, but i guess it makes less of a difference for conquest. This reminded me i was going to mention something. I've noticed with changing the spawn times on servers, having a longer or shorter spawn time isnt going to change the overall outcome of a match with team X vs. team Y. It is only going to speed up or slow down how fast the match progresses. You want faster games? Shorten the spawn times.
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Post by raxcoswell on Jun 25, 2011 12:23:52 GMT -5
yeah conquest messes up attacker/defender w/l because of what you said. not sure exactly when it's determined but basically loser is defender.
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Post by klokateer on Jun 27, 2011 9:02:18 GMT -5
Conquest always awards wins as Attacker and loses as Defender. Only playing CQ will result in a very badly screwed up W/L because of this. Actually, comparing Hcore to touch football kinda works. Obviously it's a loose comparison since they are completely different games, but nonetheless... touch football isn't any easier than regular football. Since it's easier for both teams to 'eliminate' another player, more thought has to be put into avoiding enemy players, going around instead of through the enemy. The objective is similar in both kinds of football. The difference is in the pacing, strategy, and tactics used by the teams to achieve their goal. I won't argue with you, your comparison is fair. Anyway, I don't care what you compare it to, there is no less skill involved in playing one game mode over the other. Their is only the opinion that there is less skill in one or the other. Both modes require different skill sets, both require a good amount of skill in this skill sets to be an effective player.
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