If you haven't seen it yet, all of the stuff is on the official Battlefield channel (www.youtube.com/battlefield) but this video has all three videos plus the developer presentation.
Personally, comparing the MW3 vs. BF3 videos, I'm definitely much more excited for BF3. MW3 feels exactly the same as the other CoDs, rehashed with a few new gimmicks, innovations and improvements. BF3 looks to be absolutely groundbreaking (literally). The scale and destruction in the videos are stunning... when I was watching the MW3 video, I actually found myself missing the destructibility. From these pre-release trailers, BF3 looks like it could be the best FPS of all time.
Can't watch these on my phone at work sadly, but I read an article on the latest one in my nation's lefty newspaper, and yeah it's promising. Said medic is gone (the most lacklustre of the bc2 classes), and this new surpressing fire thing seems cool. Might be a nothing change in practice, but it could also set up a new dynamic for firefights. I've watched that one 10 min vid that's been around for a while, and the one thing that got me is when the rpg hits that van near the player, and he's knocked off his feet. Bfbc2 already has the vibrations and noise distortions for explosives. Adding the visual distortion and being knocked off your feet, plus cover that can be chipped away by bullets, and you have a lot more nuanced experience, a lot more immersion or integration in to a warzone rather than just the discrete 'being shot/not being shot' dynamic that's de rigeur. Could be a pretty big shift, but dice have been going that way for a while. The audio cues and environment (don't make me say soundscape) in bc2 are years ahead of anything else I've seen (well, heard) in terms of dynamism and integration. Also read that the guns kick a lot more than cod, which is good imo
Post by slobbergoat on Jun 8, 2011 19:58:54 GMT -5
Suppressive fire behavior sounds more annoying than anything - for suppressive fire to work at all realistically it needs to be the player, not their character, who experiences panic or exhilaration or fear.
I think it would be better if they made small arms weapons something you don't want to be hit by and make ADS return fire require a stable shooting position - SAW suppressive fire doesn't work in BC2 because it's not very difficult to just strafe out while ADS and bap a medic in the face, ignoring the bullet or two you might take in the process.
Post by slobbergoat on Jun 8, 2011 22:39:40 GMT -5
Not really; it just needs to be inefficient to return fire when pinned down due to movement mechanics, not some magic gameplay effect. Suppression works great in something like ArmA where you cannot pull off accurate fire when, for example, sprinting sideways from cover while ADS. It doesn't work very well in BC2 where your character has the dexterity and agility of a thousand cats when aiming down ironsights.