Post by alexwgreen on Jun 29, 2011 8:19:18 GMT -5
So, I've been thinking about this for a while. Did a search but couldn't turn anything up.
Assuming no pellets hitting the head and magnum is not used, the following is true.
ohk range
7 pellets - 0-8m
8 pellets - 8-11.1m
9 pellets - 11.1-13.4m
10 pellets - 13.4-14.3m
11 pellets - 14.3-15.2m
12 pellets - 15.2-16.0m
So beyond 16m more buckshot is required for a one hit kill than is administered by a single trigger pull on the pump actions.
What I'm unsure about is the degree of spread of buckshot at 16m relative to the size of the hit box.
Through searching, I understand all buckshot weapons use a "dispersion" figure to calculate spread. @den, do you know how this is used. For a given range, does this dispersion figure determine a circle of dispersion within which the 12 pellets are randomly scattered, or are they weighted to the centre?
It should, given all the required data, be possible to prepare a similar set of range data for the number of buckshot expected to land on the hit box at a given range. If this drops below 12 pellets before 16m then it stands to reason that the potential ohk range is actually less than 16m.
To do this, we would need to know the actual size of the hit boxes in the same units as range and the angular formula of "dispersion".
The matter is then further complicated by the possiblity of some pellets hitting the head and imparting 2.5x damage.
So lets imagine the enemy is simply a floating head.
4 pellets - 0-13.2m
5 pellets - 13.2-15.6m
6 pellets - 15.6-17.2m
7 pellets - 17.6m onwards
The same reasoning can be applied to these figures, only, one would expect the "head" hit box to be smaller than the torso hit box. So dispersion may mean that it is not possible to land 7 pellets on the head hit box at 17.6m, so the real headshot only ohk range may be reduced.
In reality, there is likely to be some overlap with some pellets striking the head and the majority the torso.
So it then comes down to what the actual dispersion is and the relative size of the head and torso hit boxes.
And finally, the question I'm hoping to answer;
...as the range to target approaches the limit of the shotguns range, where do you aim to maximise the chances of achieving a ohk. Do you
(a) Center the crosshair on the enemies ugly mug to try and get those crucial headshots
(b) Aim for center mass trying to maximise the number of pellets that hit
(c) Somewhere in between
(d) Draw pistol
(e) Run while screaming for mummy
I realise to some, this may be considered a little over the top. Only I want to be able to use the shotguns effectively.
PS: You are my bro, bro
Assuming no pellets hitting the head and magnum is not used, the following is true.
ohk range
7 pellets - 0-8m
8 pellets - 8-11.1m
9 pellets - 11.1-13.4m
10 pellets - 13.4-14.3m
11 pellets - 14.3-15.2m
12 pellets - 15.2-16.0m
So beyond 16m more buckshot is required for a one hit kill than is administered by a single trigger pull on the pump actions.
What I'm unsure about is the degree of spread of buckshot at 16m relative to the size of the hit box.
Through searching, I understand all buckshot weapons use a "dispersion" figure to calculate spread. @den, do you know how this is used. For a given range, does this dispersion figure determine a circle of dispersion within which the 12 pellets are randomly scattered, or are they weighted to the centre?
It should, given all the required data, be possible to prepare a similar set of range data for the number of buckshot expected to land on the hit box at a given range. If this drops below 12 pellets before 16m then it stands to reason that the potential ohk range is actually less than 16m.
To do this, we would need to know the actual size of the hit boxes in the same units as range and the angular formula of "dispersion".
The matter is then further complicated by the possiblity of some pellets hitting the head and imparting 2.5x damage.
So lets imagine the enemy is simply a floating head.
4 pellets - 0-13.2m
5 pellets - 13.2-15.6m
6 pellets - 15.6-17.2m
7 pellets - 17.6m onwards
The same reasoning can be applied to these figures, only, one would expect the "head" hit box to be smaller than the torso hit box. So dispersion may mean that it is not possible to land 7 pellets on the head hit box at 17.6m, so the real headshot only ohk range may be reduced.
In reality, there is likely to be some overlap with some pellets striking the head and the majority the torso.
So it then comes down to what the actual dispersion is and the relative size of the head and torso hit boxes.
And finally, the question I'm hoping to answer;
...as the range to target approaches the limit of the shotguns range, where do you aim to maximise the chances of achieving a ohk. Do you
(a) Center the crosshair on the enemies ugly mug to try and get those crucial headshots
(b) Aim for center mass trying to maximise the number of pellets that hit
(c) Somewhere in between
(d) Draw pistol
(e) Run while screaming for mummy
I realise to some, this may be considered a little over the top. Only I want to be able to use the shotguns effectively.
PS: You are my bro, bro