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Post by rubionubio on Oct 1, 2011 22:33:21 GMT -5
It's not overpowered because it's 2 hits, it's overpowered because it can instantly kill moving players even if it's not a head shot. Basically a close range bolt action with the speed of a semi auto sniper I've also noticed that DICE MAY have nerfed it- it takes 3 hits at very long ranges Also, i've been using the magnum extensively and have not yet unlocked an attachment for it- in fact, i don't believe secondaries get attachments- they are simply built in...unless there's a second version with a scope? There's a second version with a scope, just like the "Tactical" versions of the other guns that you unlocked earlier. There are no attachments, just the Tactical versions which already have the attachments equipped. And the 1-hit kill thing is obviously a bug, it's confirmed, so I'm not counting that because it will get fixed somewhere between now and release. I'm talking about the fact that it's brutally powerful considering it's a sidearm ;D
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Post by raxcoswell on Oct 1, 2011 22:53:59 GMT -5
bipod times: yeah, if you just pull the left trigger on console, if you're prone you always get the bipod, if you're against cover it's pretty sketchy, but if you do the slow pull then you get the bipod if it's at all possible.
as for the .44 mag being overpowered, I guess that hinges almost entirely on its fire rate. if it's significantly slower than the long semi autos then I guess it's mostly fine. I mean, it's not like the other pistols are slouches. in fact, almost all my double/triple kills so far have been with the M9. Although, the damage drop-off on those pistols does seem pretty huge. 2 shot kills at giant rages is a bit nuts, especially with a scope.
plus as a personal thing, i hate guys running around in these hyper realistic super modern 2011 hetero warfare fps games with bloody revolvers. or even the 'fan favourite' (not this fan!!!!!!!!11) desert eagle. carry your little black pistol and pull the trigger as fast as you can like a real 2011 boy.
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Post by didjeridu on Oct 1, 2011 23:33:35 GMT -5
For the most part, I'd rather have a fast firing pistol as a sidearm. You know, a sidearm, as in a backup weapon for those close range, oh crap moments. However if I'm using a shotgun, I want a sidearm that will at least kill enemies at medium range with gusto. Revolver/DE fit that bill most of the time, and I do love me some shotguns. Although I will agree that I hate pretty much everything about the DE.
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Post by saddaminsane on Oct 2, 2011 0:08:27 GMT -5
Battlefield as a series doesn't really divulge in the Deagle does it? The marksman's revolver is where it's at. Even after they fix the moving-person kill glitch, i'm still going to use the magnum for it's 1 head shot KO capabilities. didjeridu, do u hate the way the DE is depicted in video games or just the real thing? or both? i think it's a pretty cool gun. Pointlessly overpowered round + style points is why i like it. Hell they should throw in the Deagle for BF3 too, just make it the same as the magnum but more recoil, slower recoil recovery, has suppression affects on yourself, but you can rapid fire it just for the lulz.
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Post by skittls on Oct 2, 2011 0:17:23 GMT -5
DICE has already said that they will be fixing how sometimes more damage will be done to moving enemies for the final release.
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Post by rubionubio on Oct 2, 2011 1:39:45 GMT -5
For the most part, I'd rather have a fast firing pistol as a sidearm. You know, a sidearm, as in a backup weapon for those close range, oh crap moments. However if I'm using a shotgun, I want a sidearm that will at least kill enemies at medium range with gusto. Revolver/DE fit that bill most of the time, and I do love me some shotguns. Although I will agree that I hate pretty much everything about the DE. You definitely have a point there sir. I guess I'm coming from the BC2 perspective where, say, as an engineer you were going to have a weapon that was boss at hipfire but crap at range, so you needed a good long range sidearm (or Gustavlol) for those times where you needed to take somebody out. I will definitely admit that my experience with the BF3 engineer class is very near zero, since there are no vehicles I just didn't see the point and wanted to get familiar with the assault and support classes. If there doesn't exist a strong hipfire presence in that class than it's basically only going to be a good sidearm for a shotgun user who wants a good mid-range engagement weapon.
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Post by xpictoc on Oct 2, 2011 2:01:16 GMT -5
870 MCS: the master of flank- don't use it until you're in the metro. Plant a good spot with beacon, and wreak havoc. Try to actually aim down the sights, and pump them until you're sure they're down. EDIT: use flachet rounds- they're not as forgiving at close range, but the range boost is AMAZING- I've recently unlocked frag rounds, which seem to explode when hitting solid objects but don't OHKO people, nor explode :/ Looks like slugs are back too, and they are amazing. Pretty much like the BC2 slugs, so if you miss quick scoping, slap on an acog and have fun! Well, I decided to play my preferred style from BC2, which is a pump shotgun (870MCS) with regular buckshot and a mid-range pistol. I can say it is both awesome and unfair at times, because you can take down an entire squad up close and then 2 minutes later you need 4 shots to down someone only a few m away. Here's some footage (right after I finished recording for this I unlocked slugs, will try them later):
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Post by volgon on Oct 2, 2011 2:17:12 GMT -5
Try Flechette ammo instead of buckshot. It maintains pretty much the same killing power up close and gives you crazy range. It's like turning your shotgun into pre-patch akimbo 1887s.
Slugs are nice too but I think they've been nerfed from their BC2 days. They give you more range and precision than Flechette rounds but you sacrifice that quick up close kill if you have to aim or if you miss a shot.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Oct 2, 2011 2:42:45 GMT -5
Slugs are nice too but I think they've been nerfed from their BC2 days. They give you more range and precision than Flechette rounds but you sacrifice that quick up close kill if you have to aim or if you miss a shot. Slugs are a far more reliable (practically guaranteed) one shot kill at close and even medium range than any of the other shot are at any range. Buck, Fletch and Frag are made almost completely obsolete on the 870MCS once you unlock slugs. The same might not be said for some of the automatic shotguns, but the 870 rechambers so damn fast it is kind of pointless using a weaker "faster" shotgun.
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Post by dranozir on Oct 2, 2011 3:15:58 GMT -5
The PDR have 21 amo clip ? In the battlelog its write 30 amo clip.
And the stop power is lower than the UMP 45
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Post by danielzy on Oct 2, 2011 4:41:21 GMT -5
Hey Den, Any progress with the decompiling the information ?
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Post by asgaro on Oct 2, 2011 8:26:37 GMT -5
Den, I need tha numberz!
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Post by didjeridu on Oct 2, 2011 10:48:14 GMT -5
didjeridu, do u hate the way the DE is depicted in video games or just the real thing? or both? i think it's a pretty cool gun. Pointlessly overpowered round + style points is why i like it. Hell they should throw in the Deagle for BF3 too, just make it the same as the magnum but more recoil, slower recoil recovery, has suppression affects on yourself, but you can rapid fire it just for the lulz. Eh, I pretty much just hate the way it looks and feels. I've held a real one, and it's just ridiculous. I can't imagine anyone using it seriously. It's just a video game though, right? I'm mostly just tired of seeing it in so many games, and I have a strong love for revolvers. Some games skip revolvers altogether and use the DE as their power pistol, so it upsets me a bit. I will admit though that I used the crap out of the DE in CoD4. It was too good not to use.
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Post by raxcoswell on Oct 2, 2011 10:54:45 GMT -5
I hated the DE in cod4. was like the other pistols only it was had dumb recoil and tiny capacity
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Post by saddaminsane on Oct 2, 2011 11:09:17 GMT -5
i loved the DE in mw2 because of how stupid it was killing someone with it was about as satisfying as killing someone with a shotgun in COD4
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Post by Dertie Bertie on Oct 3, 2011 4:32:40 GMT -5
Here's me running around with the 870MCS, with Slugs for most of the video.I found it to be the best out of all the ammo types, I was literally 'sniping' people from quite a distance and getting one shot kills to the head. All this footage was from just 3 games, awesome fun! I highly recommend it Bros! Enjoy!
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Post by sljusto on Oct 3, 2011 5:28:59 GMT -5
Hey Den, have you seen the AS VAL? Is this me or this weapon is completely useless as it is, with high recoil, low magazine and low damage?
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Post by undoubledzim on Oct 4, 2011 1:15:02 GMT -5
the pdw-r has a hidden attachment on the bottom that gives it + 10 bullets the scoped .44 unlocked but I cant find it to equip it mp7/mp412/m93r also never unlocked and the assault kit stops unlocks after you get the m16/ak74 for the oppisite side
just some random stuff figured id throw out there max rank now on 360 = )
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sleep
True Bro
Posts: 10,189
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Post by sleep on Oct 4, 2011 9:57:37 GMT -5
i don't really understand heavy barrel.
"A heavy barrel gives greater accuracy for aimed fire but increases the total vertical muzzle climb due to the use of heavy match ammunition. Match rounds do not increase the overall damage of the weapon."
what's the meaning of greater accuracy if recoil is increased? is the first shot not always perfectly accurate in this game or something?
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Post by SheWolf on Oct 4, 2011 10:17:45 GMT -5
i guess that's it. recoil / climb increases, but the cone stays smaller. my thoughts at least..
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mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
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Post by mannon on Oct 4, 2011 11:34:51 GMT -5
Or more vertical but less horizontal recoil, which can be exploited to great effect.
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Post by asgaro on Oct 4, 2011 12:53:42 GMT -5
Would using any scope over the standard iron sights have a disadvantage? Perhaps slightly more recoil, spread, or something like that?
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sleep
True Bro
Posts: 10,189
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Post by sleep on Oct 4, 2011 14:30:00 GMT -5
Would using any scope over the standard iron sights have a disadvantage? Perhaps slightly more recoil, spread, or something like that? my gut says no "artificial" disadvantage added with the scopes except maybe ADS time, but i don't know. i would also be curious to see exactly how much the suppressor and flash hider change damage (or damage-range?) and accuracy respectively. unrelated: anyone have any details on the perks or whatever? ammo is obvious, and i assume sprint makes you run faster, but what about sprint-SQD? is this like the "pro" version?
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Post by didjeridu on Oct 4, 2011 14:49:25 GMT -5
Would using any scope over the standard iron sights have a disadvantage? Perhaps slightly more recoil, spread, or something like that? I can't say for certain if there are any stat changes, but even if all sights/scopes were equal in stats, higher zoom would give the appearance of higher recoil. I know the in game descriptions do mention ADS speed though, so there's that I guess. I have no trouble with quick, aimed shots with ACOG, so it must not be major.
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Post by SheWolf on Oct 4, 2011 16:39:58 GMT -5
unrelated: anyone have any details on the perks or whatever? ammo is obvious, and i assume sprint makes you run faster, but what about sprint-SQD? is this like the "pro" version? it's simply a squad-version of the perk, giving this particular bonus to you and your squad buddies alike. so always chose the squad version if avaiable.
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Post by Dertie Bertie on Oct 4, 2011 18:46:21 GMT -5
unrelated: anyone have any details on the perks or whatever? ammo is obvious, and i assume sprint makes you run faster, but what about sprint-SQD? is this like the "pro" version? it's simply a squad-version of the perk, giving this particular bonus to you and your squad buddies alike. so always chose the squad version if avaiable. I doubt it, but do you know whether or not these sack up to add more effect? For example, if you and I were in the same squad and we both used Sprint SQD, would we be running faster than if only one of us had it on? Hope that makes sense... Also, your username seems familiar, are you playing the beta on PC? I feel like I've killed you a couple of times ;D
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Post by SheWolf on Oct 4, 2011 18:59:49 GMT -5
i do play beta, but different username i don't think they stack, otherwise you could carry what, 5 grenades with you?^^ however, different perks stack. you can become a fast sprinting supersoldier with 2 nades, supersupression and flak jacket.
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Post by Dertie Bertie on Oct 4, 2011 19:09:02 GMT -5
I just applied to be part of the "official unofficial" platoon on battlelog and saw your username was different. I guess it was someone elses butt i was kicking ^-^
Yeah I thought as much but I thought I'd ask to see if there was a glitch/bug with it... Could have been fun!
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Post by rubionubio on Oct 4, 2011 21:12:39 GMT -5
The heavy barrel increases shot accuracy (no, not all bullets go where the crosshair points, especially when firing subsequent shots. There's bullet drop and there may be a small amount of "resting inaccuracy" like the F2k had in BC2 for a while), and when combined with the foregrip makes almost all recoil vertical. It's pretty dang heavy vertical recoil though lol.
In my experience the heavy barrel also increases muzzle velocity, so that there's less bullet drop and it travels faster. But it's a limited sample size, and not in a clinical setting at all, just seat-of-pants measurement.
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Post by bel on Oct 5, 2011 1:10:38 GMT -5
How noticeable is the spread on most guns?
I only played about 20 minutes of the beta and decided I shouldn't ruin the new-game experience by playing a buggy version, but I loved the fact that accuracy seemed to be mostly recoil based rather than cone of fire based. like BC2.
I remember in BC2, nothing frustrated me more than using a gun like the VSS, that felt like an air rifle and shot like a blind, epileptic chimpanzee was guiding my bullets. Obviously you get used to it, and the VSS is one of my favourite guns, but I always thought it was a retarded mechanic.
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