arcanine2009
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the definitely not obsessed with dragunov guy
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Post by arcanine2009 on Nov 10, 2011 22:10:44 GMT -5
The AS50, RSASS, and Drag all have "low sway" [Unsure on Drag] The Barrett, L118, and MSR have "high sway" The AS50 comes with level 1 zoom of the Variable Zoom scope Stance HEAVILY changes idle sway on all snipers. Massive reduction in prone, large reduction in crouch. Most share similar if not the same recoil patterns [RSASS, L118, AS50, Barrett] Firerate caps are currently insane and > 900RPM Finally, damage: [Damage, Head, Neck, Upper Torso, Upper Arm, , Lower Torso, Legs Barrett/MSR = 98, 1.5, 1.5, 1.1, 1.0, 1.1, 1.0 L118/AS50 = 98, 1.5, 1.5, 1.5, 1.1, 1.1, 1.0 Drag/RSASS = 98, 1.5, 1.5, 1.0, 1.0, 1.0, 1.0 Wait.. let me get this straight.. Both the Drag AND RSASS in this game only OSOKs in the head and neck?
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asasa
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Post by asasa on Nov 10, 2011 22:15:09 GMT -5
Yep.
Disappointing.
RSASS is livable at, effectively, a 2HK.. but the drag? Hell no.
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Post by reader on Nov 11, 2011 4:52:38 GMT -5
The AS50, RSASS, and Drag all have "low sway" [Unsure on Drag] The Barrett, L118, and MSR have "high sway" The AS50 comes with level 1 zoom of the Variable Zoom scope Stance HEAVILY changes idle sway on all snipers. Massive reduction in prone, large reduction in crouch. Most share similar if not the same recoil patterns [RSASS, L118, AS50, Barrett] Firerate caps are currently insane and > 900RPM Finally, damage: [Damage, Head, Neck, Upper Torso, Upper Arm, , Lower Torso, Legs Barrett/MSR = 98, 1.5, 1.5, 1.1, 1.0, 1.1, 1.0 L118/AS50 = 98, 1.5, 1.5, 1.5, 1.1, 1.1, 1.0 Drag/RSASS = 98, 1.5, 1.5, 1.0, 1.0, 1.0, 1.0 This is getting confusing, the chart on first page state only Barrett/MSR are 1 shot kill on anywhere other than leg, but this one shows L118 and AS50 to be better, so which one is the right one? Also how to access file if I have steam version? Thanks
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Post by novanleon on Nov 11, 2011 10:21:01 GMT -5
Sniper Rifle Hits-to-Kill (Unsilenced)Weapon - Head - Upper Body - Lower Body - Limbs Barrett - 1 - 1 - 1 - 2 L118A - 1 - 1 - 1 - 2 Dragunov - 1 - 2 - 2 - 2 AS50 - 1 - 1 - 1 - 2 RSASS - 1 - 2 - 2 - 2 MSR - 1 - 1 - 1 - 2 Sniper Rifle Hits-to-Kill (Silenced)Weapon - Head - Upper Body - Lower Body - Limbs Barrett - 1 - 2 - 2 - 2 L118A - 1 - 2 - 2 - 2 Dragunov - 2 - 2 - 2 - 2 AS50 - 1 - 2 - 2 - 2 RSASS - 2 - 2 - 2 - 2 MSR - 1 - 2 - 2 - 2 Sniper Rifle CommentsBarrett - The higher ROF, higher recoil version of the AS50 with 10 rounds. Better for spamming at close ranges and utilizing the crouch/prone recoil reduction. L118A - Virtually identical to the MSR in every way. Dragunov - High recoil (and chaotic, similar to COD4) with a high rate of fire, 10 rounds, and requiring two shots except to the head. Completely outclassed by the RSASS except in very specific situations, such as when crouched/prone or when spamming at very close ranges, and even then the difference in ROF barely makes up for it's weaknesses. AS50 - The lower ROF, lower recoil version of the Barret with 5 rounds. Better for long range engagements. RSASS - Slightly lower rate of fire, 20 rounds, with significantly more manageable recoil than the Dragunov, also requiring two shots except to the head. MSR - Virtually identical to the L118A in every way. Other Notes:- Reticule sway appears to be the same, or nearly the same, for all sniper rifles.
- Walking speed may be slightly higher for Dragunov and MSR, but the difference is barely noticeable if true.
- There is no neck multiplier, similar to MW2.
- There are basically only two types of damage values for sniper rifles: those that kill in a single shot anywhere except the limbs, and those that kill in a single shot only to the head.
- New to COD, crouching and going prone will GREATLY reduce recoil, giving you the ability to make full use of a weapons rate of fire.
- The Dragunov is completely outclassed by the RSASS. One way to balance the Dragunov may be to give it a OSK chest multiplier similar to the WA2000 in MW2 (which is absent in MW3 anyhow), or give it the ability to OSK to the head when silenced.
Overall the balance of the sniper rifles just seems lazy and uncreative. It works, but they could have done a much better job.
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ninja
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Post by ninja on Nov 11, 2011 10:32:18 GMT -5
I've been using the MSR though, and I swear I've gotten a OSK at less than medium range with a silencer equipped. Might be dodgy hitboxes, but I didn't think it was too bad earlier.
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asasa
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Post by asasa on Nov 11, 2011 10:48:15 GMT -5
L118 and AS50 kill to the upper arm, Barrett and MSR do not.
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arcanine2009
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the definitely not obsessed with dragunov guy
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Post by arcanine2009 on Nov 11, 2011 12:07:36 GMT -5
I'm so damn pissed off right now.. They made the Dragunov the worst gun ever!! They better at least give it a OSOK to the head w/ a silencer. >_>
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neverlast74
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Post by neverlast74 on Nov 11, 2011 12:39:06 GMT -5
looking at the chart - havent installed my PC mw3 yet - ump is no longer the fast running - high dmg 32 mag killer it was in mw2. I loved it for dominiation maps. Akimbo glock were better but I did not like the spray stile gaming...
So which close / medium prefer-able fast running speed gun do you guys suggest?
there seems to be no real benefit using a SMG over the AR as 5% running speed is not alot - nor faster drop/raise. Wasnt that higher in mw2?
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Post by kazei009 on Nov 11, 2011 12:48:54 GMT -5
L118 and AS50 kill to the upper arm, Barrett and MSR do not. False, tested in game in private match.
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arcanine2009
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the definitely not obsessed with dragunov guy
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Post by arcanine2009 on Nov 11, 2011 12:49:33 GMT -5
Smgs have rapid fire, tigheter hipspread, faster ADS times, and generally more ammo in general. Most smgs in this game (according to the chart) have a faster RoF/kill time than ARs as well.
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Post by crocs on Nov 11, 2011 12:51:01 GMT -5
It's official, the Dragunov is a show off weapon.
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asasa
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Post by asasa on Nov 11, 2011 12:52:52 GMT -5
L118 and AS50 kill to the upper arm, Barrett and MSR do not. False, tested in game in private match. Thats why I know they do. I tested it. You must be aiming off
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arcanine2009
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the definitely not obsessed with dragunov guy
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Post by arcanine2009 on Nov 11, 2011 13:00:16 GMT -5
It's official, the Dragunov is a show off weapon. It's quite ironic, because in the original multiplayer reveal trailer, it shows the Dragunov sniper killing the MG user through the Chest. @3:45 Do you think IW will ever patch it?
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Post by toysrme6v0 on Nov 11, 2011 13:16:20 GMT -5
L118 and AS50 kill to the upper arm, Barrett and MSR do not. False, tested in game in private match. didn't work in my test either when i ran it
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asasa
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Post by asasa on Nov 11, 2011 13:53:55 GMT -5
works in mine... or it did yesterday.. unless the new ptach nerfed them which is highly unlikely
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arcanine2009
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the definitely not obsessed with dragunov guy
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Post by arcanine2009 on Nov 11, 2011 14:26:19 GMT -5
Does anyone know how much bullets each gun has per mag, w/ extended mags?
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Post by novanleon on Nov 11, 2011 14:39:09 GMT -5
works in mine... or it did yesterday.. unless the new ptach nerfed them which is highly unlikely Are you sure you're not accidentally hitting the chest? I didn't see anything in my testing to make me believe they added a separate hitbox multiplier for the upper arm.
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Post by toysrme6v0 on Nov 11, 2011 15:06:21 GMT -5
or what version & platform u playing on? i specifically tested all the guns that would1hk in the upper chest in the bicept (as in rotate player until only a bicept shot was possible & then XIM it) and nothing had the multiplier. unlike ppatched block ops
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asasa
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Post by asasa on Nov 11, 2011 15:07:10 GMT -5
PS3 1.02
Ill test 1.03 later today.
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Post by banchi on Nov 11, 2011 15:27:56 GMT -5
I looked through the official strategy guide at best buy quick today and noted a few changes from the normal expected stats. Take them for what they are worth while everyone waits to see them from actual data...
UMP appears weak stat wise, but according to the guide has HIGH penetration like LMGS. All other SMGS have low penetration.
All SMGS have a 1.5 HS multiplier. All LMGS have a 1.4 HS multiplier. FAD has a 1.7 HS multipler SCAR has a 1.5 All other ARs had 1.4.
It noted all shotguns do not have a HS multiplier and the AS50 has a sharply limited fire rate....
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Post by volgon on Nov 11, 2011 15:28:33 GMT -5
Does anyone know how much bullets each gun has per mag, w/ extended mags? Just multiply the amount each gun has in its standard mag by 1.5. MP5 = 30 base x 1.5 = 45 ExMags, FAD/MP7 = 40 base x 1.5 = 60 ExMags, etc.
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arcanine2009
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the definitely not obsessed with dragunov guy
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Post by arcanine2009 on Nov 11, 2011 15:39:34 GMT -5
<i>Just multiply the amount each gun has in its standard mag by 1.5. MP5 = 30 base x 1.5 = 45 ExMags, FAD/MP7 = 40 base x 1.5 = 60 ExMags, etc.</i>
I thought so too. Though some youtube guy said one gun has almost double the mag size(PP90? ). Just wanted to verify.
and if that bestbuy guide is accurate about smgs having 1.5 X multiplier, than lol at MP7. That would give it a 2 shot kill w/ 35 normal base damage, if one hits the head at max kill range.
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Post by banchi on Nov 11, 2011 15:54:47 GMT -5
Actually wouldn't the MP7 and Pm-9 need three shots to kill even at max damage range? 1.5*35 = 52.5 or 53 + 35 = only 88. All other SMGs would kill in 2 with one HS at max damage range.. The guide also contained recenter speed amounts...The m14 looks to be beast with a 1 shot kill at max and 2 shot kill at min with one shot being a HS.
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arcanine2009
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the definitely not obsessed with dragunov guy
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Post by arcanine2009 on Nov 11, 2011 20:26:17 GMT -5
Actually wouldn't the MP7 and Pm-9 need three shots to kill even at max damage range? 1.5*35 = 52.5 or 53 + 35 = only 88. All other SMGs would kill in 2 with one HS at max damage range.. The guide also contained recenter speed amounts...The m14 looks to be beast with a 1 shot kill at max and 2 shot kill at min with one shot being a HS. True.. Though if both shots were headshots w/ that 1.5X multiplier, it would be a 2 hit kill. Can you please list the centerspeed values for all the guns? Also, does the guide say anything about how much the proficiencies affect the guns?
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Post by bmac39 on Nov 11, 2011 21:04:57 GMT -5
It's official, the Dragunov is a show off weapon. It's quite ironic, because in the original multiplayer reveal trailer, it shows the Dragunov sniper killing the MG user through the Chest. @3:45 Do you think IW will ever patch it? IW? Releasing a patch? Ha.
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Post by toysrme6v0 on Nov 11, 2011 21:15:38 GMT -5
PS3 1.02 Ill test 1.03 later today. hmmm. wonder what the game shipped as? xobx is at 1.1.459.4 and there was a patch online already the second they turned the MP servers on.
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Post by toysrme6v0 on Nov 11, 2011 21:29:46 GMT -5
opp! patch as we type.
1.1.460 on xobx
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arcanine2009
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the definitely not obsessed with dragunov guy
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Post by arcanine2009 on Nov 12, 2011 0:51:54 GMT -5
I've been hearing that the RSASS only OSOKs in the head (like the drag), anybody wanna test this--and edit that chart?
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brandon7s
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Post by brandon7s on Nov 12, 2011 2:50:42 GMT -5
It's true. Novan and I tested all the snipers. Drag and RASS both have same damage multipliers - 1hk to head only. Neither can kill with a silencer on to the head.
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
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Post by arcanine2009 on Nov 12, 2011 12:18:02 GMT -5
It's quite ironic, because in the original multiplayer reveal trailer, it shows the Dragunov sniper killing the MG user through the Chest. @3:45 Do you think IW will ever patch it? IW? Releasing a patch? Ha. They nerfed guns (like model 1887) and perks (OMA) in MW2. I don't see why not. ._.
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