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Post by verccety on Nov 14, 2011 4:39:27 GMT -5
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Post by chyros on Nov 14, 2011 9:02:32 GMT -5
These look very legit, where did you get these from?
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Post by verccety on Nov 14, 2011 9:55:47 GMT -5
From here - store.steampowered.com/app/101005/
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Post by Ishbane on Nov 14, 2011 9:58:07 GMT -5
FAD max dmg 49 with a headshot multiplier of 1.7 ...
Looks like they really put some thought into stats this time around.
Edit: Fuckin saved. Those pages contain practically every bit of info we'd need. Now, those i can turn into a single stat table.
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Post by verccety on Nov 14, 2011 10:17:16 GMT -5
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neverlast74
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Post by neverlast74 on Nov 14, 2011 10:58:15 GMT -5
@ verccety GREAT thanks for posting !!
can someone explain to me the following? the SMG chart.... the raise time of fmg9 is 0.66 - can that be real? I mean, I see this animation where the thing is unfold.... to me - I did not measure it...it is far slower than half a second until my weapon is operational. But maybe it is just the raise - not the time until usable...
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sh58
True Bro
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Post by sh58 on Nov 14, 2011 11:08:54 GMT -5
awesome.
looking forward to damage graphs, that seems to be the biggest difference in the damage between alot of the weapons, like rather than black ops where the damage drop off was almost uniform between classes, in mw3 they are really different.
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aequinox
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Post by aequinox on Nov 14, 2011 11:22:57 GMT -5
@ verccety GREAT thanks for posting !! can someone explain to me the following? the SMG chart.... the raise time of fmg9 is 0.66 - can that be real? I mean, I see this animation where the thing is unfold.... to me - I did not measure it...it is far slower than half a second until my weapon is operational. But maybe it is just the raise - not the time until usable... The first raise time takes a little longer. Subsequent raise times will be .66 seconds.
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Post by selarmor on Nov 14, 2011 11:28:44 GMT -5
@ verccety GREAT thanks for posting !! can someone explain to me the following? the SMG chart.... the raise time of fmg9 is 0.66 - can that be real? I mean, I see this animation where the thing is unfold.... to me - I did not measure it...it is far slower than half a second until my weapon is operational. But maybe it is just the raise - not the time until usable... That animation is part of the first use penalty. The raise time is substantially longer the first time you switch to the FMG9, but for all subsequent swaps it will have a raise time of .66. The guide does have some typos elsewhere, however.
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Den
He's That Guy
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Post by Den on Nov 14, 2011 11:37:03 GMT -5
What few tests I could do alone seem to match up with what is in this guide. So with these pages to reference, this thing will probably get done... sometime. Even at 25% size, it's still long.
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sh58
True Bro
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Post by sh58 on Nov 14, 2011 11:40:00 GMT -5
btw do those recoil profiles take recenter speed into account? or is it just a graphical representation of the recoil numbers
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Post by rejectionrole on Nov 14, 2011 11:41:02 GMT -5
Wait, the UMP has high penetration? What a load of bull.
This is really nice, just hard to navigate since it's currently a bunch of images. Someone put this in a table!
@op: Thanks for posting.
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sh58
True Bro
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Post by sh58 on Nov 14, 2011 11:56:33 GMT -5
oh answering my own questions, i guess its a graphical representation, so would be nice for someone to make those plots including the recentre speed. might be quite important....
for instance, out of the assault rifles, the acr clearly has the least recoil, but has quite a low recentre speed, wheras the g36 has quite high recoil, but a really high reentre speed, so interesting to see how those would map
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sh58
True Bro
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Post by sh58 on Nov 14, 2011 12:30:19 GMT -5
also, studying the assault rifles, they seem fairly balanced, except the cm901 seems outclassed. i've never used it, so what redeeming features does it have. it does good damage, but has a slow ROF and the most recoil.
great irons?
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Post by raraavis on Nov 14, 2011 12:36:01 GMT -5
These are fantastic, many thanks for posting Verccety--they reveal many obscure and interesting details like the Barret and AS5 being the slowest of the snipers or the higher headshot modifiers on the SCAR and FAD.
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eLantern
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Post by eLantern on Nov 14, 2011 13:01:59 GMT -5
I noticed that in the second last image, the one about the Speed Proficiency, it made reference to two sniper rifles that have a different run speed then the rest of the sniper rifles, so I began to wonder if other weapons within their respected categories are also treated differently among their peers in run speed too as run speed is not noted anywhere within the gun stats provided. Hmmm... ?
Also, the stats do not make note of any differences in weapon ADS sway, so I guess those too are left to be discovered... likely with variations per a weapon's attachment. Heck all the attachments alone may require all the weapon stats to be re-verified... to ensure there isn't any statistical modifications like we've seen in the past.
In any case, thank you verccety for providing this information.
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Post by wantonRULE on Nov 14, 2011 14:05:55 GMT -5
very nice!
a ttk chart would be the icing.
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Post by jesterv01 on Nov 14, 2011 14:10:20 GMT -5
So what the hell is the AS50 for?? Seems worse than the Barrett in every regard. Which is odd as I do better with it. Any news on how the ACOGs affect things?
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Post by reader on Nov 14, 2011 15:52:55 GMT -5
So what the hell is the AS50 for?? Seems worse than the Barrett in every regard. Which is odd as I do better with it. Any news on how the ACOGs affect things? AS50 doesn't sway nearly as much.
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Post by Disgruntled Jigglypuff on Nov 14, 2011 16:19:47 GMT -5
So what the hell is the AS50 for?? Seems worse than the Barrett in every regard. Which is odd as I do better with it. Any news on how the ACOGs affect things? AS50 doesn't sway nearly as much. The chart lies, it kills to the stomach.
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asasa
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Post by asasa on Nov 14, 2011 17:26:05 GMT -5
For the UMP they have the USP pictured lol
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Post by wayside on Nov 14, 2011 17:41:26 GMT -5
I'm pretty confident those charts are wrong *unless* silencer works differently with sniper rifles this time around.
I've gotten a lot of non-headshot 1 hit kills with the silenced AS50.
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Post by gilyard1heisman on Nov 14, 2011 18:06:59 GMT -5
i dont believe the deagle has the same recoil and center speed of the magnum
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Post by wantonRULE on Nov 14, 2011 18:22:50 GMT -5
also why would anyone use the mp5? it has no special purpose or usefulness that i see from the chart.
compare it to the p90, it has more recoil, same damages, slower rate of fire, and only 50 extra for the range.
it seems like all the weapons have a give and take, in terms of ar's and smg's that i've looked at, except for the mp5. the mp5 might be the uzi of blops...at least not that bad.
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Post by Aphoristic on Nov 14, 2011 18:26:19 GMT -5
At least a lot of the information on Snipers is incorrect.
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Post by wayside on Nov 14, 2011 20:22:09 GMT -5
Just did some quick testing, confirmed the AS50 kills to the chest with a silencer, so it's definitely not a 1.5 only to head.
And I also tested the magnum, it's a 2 shot kill to everywhere but the extremeties ( lower arms and legs). So I'm guessing 1.1 multipliers?
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Post by Disgruntled Jigglypuff on Nov 14, 2011 22:27:34 GMT -5
Just did some quick testing, confirmed the AS50 kills to the chest with a silencer, so it's definitely not a 1.5 only to head. And I also tested the magnum, it's a 2 shot kill to everywhere but the extremeties ( lower arms and legs). So I'm guessing 1.1 multipliers? The MP412 is the only one I tested. it does 49 damage. Shoot a guy twice in the legs, then stun him twice. He will die.
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arcanine2009
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Post by arcanine2009 on Nov 14, 2011 22:40:54 GMT -5
IF the recoil charts are right.. And I'm interpreting them correctly from previous games
Analyzing some of the weapons in each class
the AR weapons -My god.. ACR 6.8 is like a laser. -looks like the AK47 has the same recoil from previous games (60 left/up/right, and 30 down), but -100 in centerspeed (from 1500 to 1400). -G36c's recoil is different from COD4. Can't tell if its better or worse, but looks like its gonna shoot more straight up. In COD4 it has 60 up, 50 left/right, and 30 down. According to the chart for this game, its 75 up, and 35 left/right/down for MW3. Has a +100 centerspeed compared to COD4 version (1500->1600) though. -M4 has same recoil from COD4, except 20 down, instead of 30. Also its centerspeed is lower (from 1500 to 1350). -M16A1, same exact recoil as COD4 version(which means higher recoil than BO version), but -25 in centerspeed. (1500->1475). -MK14's recoil from COD4/BO variants completely changed. Basically recoil wise, it seems to be comparable of that of the G3 from COD4 (60 up, 50 left/right), except down recoil of G3 is 30, when M14's down recoil is 20 apparently. -Type95's recoil is very similar to M16A1 in this game, except it has 10 less recoil for up value, but also less centerspeed than M16A1 too (1200 vs 1475).
Handguns The hell.. MP412, .44 maginum and Desert Eagle have the same exact max damage, RoF, recoil, recenterspeed values. Looks like they are clone guns. Though Desert eagle does 25 at min, while the other two does 17, AND it has a larger mag size than the other two (8 vs 6?).
LMGs -M60 seems to have the same recoil and recenterspeed values as it did in COD4/BO. Wonder why people were saying its recoil is higher than those games though.... Hmm? -PKP basically has the same recoil and recenterspeed values as the RPD from COD4.
Machine Pistols -Skorpion seems to have a very different recoil from previous games. No longer 30 up, 50left/right, and 20 down. Now it has 70 up/left/right recoil with no down recoil values whatsoever. Centerspeed has increased from 1700 to 2200. Sounds like a nerf to me though. -FMG9 and G18 have the same exact recoil pattern and recenter speed.
Shotguns -Up recoil seems a little higher, side recoil values from BO version are almost halved, though centerspeed decreased by 200.
Smgs -MP5 from COD4/BO was 70 up/left, 80 right, and 30 down w/ 1700 centerspeed. This version seems to have 70 up, 80 left/right, and 30 down. In other words more side recoil(both left/right match now). Also centerspeed is 1650 in this game. -MP7's recoil is very little. 45 up and 25 left. -P90's recoil from COD4 is the same as this game. Centerspeed is 1650 instead of 1700. -PM9 is exactly the same as the Uzis in recoil value and recenterspeeds from COD4 and BO(80 up, 75 left/right, and 50 down)... But a half second longer reload time maybe?? -PP90M1 has 60 up, 65 left/right and 45 down, with 1650 recenterspeed. Basically an Uzi 2.0. Much better recoil than Uzi, w/ slightly less raise+drop and reload times, and RoF. But those 3 are so negligible, its within a 1/10ths of a second and pretty much outclasses the uzi due to much lower recoil. -UMP45 has the same recoil pattern as MP5 but .5 less in all directions. Also it has1550 recenterspeed VS MP5's 1600 centerspeed.
Snipers -Barrett has same exact recoil values + recenterspeeds as COD4 version. -AS50 has the same recoil value as Barrett. AS50 kils in one hit at least to the neck and chest.. The chart says otherwise. I hope the recoil values are right though. -Drag is the same as COD4/BO in recoil+recenterspeed. -L118A and MSR seem to have the same recoil values -RSASS has 50 up and 40 right w/ 700 recenterspeed. Very similar to M21 from COD4's recoil, except it doesn't go to the left or down. Strategy guide chart says it kills in one shot at the chest and neck.. Can anybody confirm this? Thought it was only a headshot for OSOK. Hmm.
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Post by H8ters2 on Nov 15, 2011 17:22:10 GMT -5
did sniper tests and the RSASS And Drag are clones. OSOK headshot only.
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arcanine2009
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Post by arcanine2009 on Nov 15, 2011 21:06:49 GMT -5
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