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Post by alexwgreen on Dec 7, 2011 4:57:49 GMT -5
My question is, if you are using a single shot anyway, or if you are popping off two shots, why not use the AN-94? Very low first shot multi means faster settling, no? Simple, haven't unlocked it yet But yeah, I'll be interested to see how the AN-94 works out for me. It'll have to wait for the time being though as I want the L96 and I've committed to mastering helicopters.
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battleaxerx
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Post by battleaxerx on Dec 7, 2011 13:59:18 GMT -5
great, thanks! - any idea what TriggerPullWeight is? - i don't remember what the old bipod values were, but they're shown in red now, can you tell us what changed? Trigger pull weight is PROBABLY the distance you need to pull your fire trigger before the gun starts shooting. I first noticed this game had varying ammounts of trigger pull required to make the gun shoot when I tried the MP412 REX. What they went for with the REX is a "heavy" trigger pull effect. They probably did this by increasing the TriggerPullWeight. I shoot guns IRL btw. IRL triggle pull is measured in weight necessary to have the gun shoot. 2.5 pound trigger is considered quite light, and 5 and up is fairly heavy. Self defense handguns are usually very heavy. So yea, I'd say TriggerPullWeight simulates quite well...... After seeing the numbers for some TPW changes, I feel like there's a chance I'm wrong. But then again, there is a completely logical explanation for having two numbers. number 1 (the higher number) is for the break, lets pretend the gun shoots when u pull the trigger 70% of the way. and number 2 indicates how much you need to let off the trigger to shoot again, say oh, something like 65%. (I realized this when looking at the shotgun TPW changes) This is what makes battlefield fucking awesome, guys.
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Post by fatsix on Dec 7, 2011 14:44:04 GMT -5
great, thanks! - any idea what TriggerPullWeight is? - i don't remember what the old bipod values were, but they're shown in red now, can you tell us what changed? Trigger pull weight is PROBABLY the distance you need to pull your fire trigger before the gun starts shooting. I first noticed this game had varying ammounts of trigger pull required to make the gun shoot when I tried the MP412 REX. What they went for with the REX is a "heavy" trigger pull effect. They probably did this by increasing the TriggerPullWeight. I shoot guns IRL btw. IRL triggle pull is measured in weight necessary to have the gun shoot. 2.5 pound trigger is considered quite light, and 5 and up is fairly heavy. Self defense handguns are usually very heavy. So yea, I'd say TriggerPullWeight simulates quite well...... After seeing the numbers for some TPW changes, I feel like there's a chance I'm wrong. But then again, there is a completely logical explanation for having two numbers. number 1 (the higher number) is for the break, lets pretend the gun shoots when u pull the trigger 70% of the way. and number 2 indicates how much you need to let off the trigger to shoot again, say oh, something like 65%. (I realized this when looking at the shotgun TPW changes) This is what makes battlefield Foxtrotting awesome, guys. IRL I agree. But how does this relate to clicking a mouse? Which is why I thought a heavier trigger pull would cause you to pull the gun to one side, resulting is less accuracy, or delay from activating the fire button. Who knows.
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Post by sushicake on Dec 7, 2011 15:01:10 GMT -5
Or first shot speed after you depress the fire key/button. I can attest to it being slow on the pump shotty. Yep I think it's the time that it takes for the first shot to occur. I've noticed that some weapons start shooting a bit slower than others.
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Post by jabberwockxeno on Dec 7, 2011 15:29:04 GMT -5
At the end of the day, you can only go off real experience. The 416 is great. Agreed, I'd unlocked the M416 before the stats came out. After looking at the stats, I concluded that the AEK would be a significant improvement for me. However, after using it for a few games, I switched straight back to the M416. I guess it just suits my play style better. I generally use terrain and flanking manoeuvres to limit engagements to around 50m. At this range, I'm pretty confident that I can land two consecutive headshots in semi auto mode. With this style of play, the M416 is superior to all other weapons I've unlocked, bar perhaps the SCAR, even after the patch. Ammo conservation is a pleasant side effect of this style of play. But again, unless the FELT recoil scales upwards with the rpm (That is, the faster the gun fires, the more "kicks" of the recoil effect occur in the time the trigger is held down, and therfore you "feel" more recoil), then what I said would be true. I assume this is the case, as in retrospect, it has to be.
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Post by rudybojangles on Dec 7, 2011 15:30:11 GMT -5
I really wish trigger weight did not exist if it is indeed a delay before first shot.
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battleaxerx
True Bro
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Post by battleaxerx on Dec 7, 2011 16:00:23 GMT -5
Whoa, I didn't realise this was for PC... Maybe it is how I say on Xbox, and on PC you get a short delay before the gun starts firing. (I can't see how it should be any longer than a millisecond or whatever...)
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Post by SheWolf on Dec 7, 2011 16:12:28 GMT -5
i didn't notice any delay on any weapon..i think it's exclusively for consoles, how far you have to push that trigger in.
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Post by jackson on Dec 7, 2011 16:25:04 GMT -5
i didn't notice any delay on any weapon..i think it's exclusively for consoles, how far you have to push that trigger in. I saw it confirmed by Demize99 that this is indeed the case. It is how much you have to pull the trigger on consoles and while using gamepads on PC.
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Post by SheWolf on Dec 7, 2011 16:31:32 GMT -5
... and while using gamepads on PC. but why would someone commit such a travesty.
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Post by sushicake on Dec 7, 2011 16:43:41 GMT -5
I saw it confirmed by Demize99 that this is indeed the case. It is how much you have to pull the trigger on consoles and while using gamepads on PC. Ah ok that makes sense, explains why I felt it. I play on the PS3.
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phale
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Post by phale on Dec 8, 2011 1:20:10 GMT -5
Trigger pull weight is PROBABLY the distance you need to pull your fire trigger before the gun starts shooting. I first noticed this game had varying ammounts of trigger pull required to make the gun shoot when I tried the MP412 REX. What they went for with the REX is a "heavy" trigger pull effect. They probably did this by increasing the TriggerPullWeight. I shoot guns IRL btw. IRL triggle pull is measured in weight necessary to have the gun shoot. 2.5 pound trigger is considered quite light, and 5 and up is fairly heavy. Self defense handguns are usually very heavy. So yea, I'd say TriggerPullWeight simulates quite well...... After seeing the numbers for some TPW changes, I feel like there's a chance I'm wrong. But then again, there is a completely logical explanation for having two numbers. number 1 (the higher number) is for the break, lets pretend the gun shoots when u pull the trigger 70% of the way. and number 2 indicates how much you need to let off the trigger to shoot again, say oh, something like 65%. (I realized this when looking at the shotgun TPW changes) This is what makes battlefield Foxtrotting awesome, guys. Wow, I'm pretty impressed. This is the first time I've heard of trigger pull incorporated in a video game. I wonder if they can simulate the fire controls of the AUG, in which a light trigger pull produces semi-automatic fire and a heavy one produces full auto. That would be a very unique feature and intrinsically intuitive.
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battleaxerx
True Bro
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Post by battleaxerx on Dec 8, 2011 1:51:53 GMT -5
I would bet money that it could be done rather quickly. =P
Now BF3 is a true quality game.... It's great. It isn't perfect, but I love it.
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Post by symthic on Dec 9, 2011 3:29:35 GMT -5
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battleaxerx
True Bro
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Post by battleaxerx on Dec 14, 2011 21:13:37 GMT -5
Amazing effort and work, Mr. Symthic.
I wish this topic would get stickied =P
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Post by jaquio on Dec 16, 2011 6:40:51 GMT -5
One difference I noticed between the denkirson chart and this one is that the m60 is listed as having a 1.0 first shot multiplier on Den's chart, and a 2.0 multiplier here. Den also lists the QBZ as having .05 spread increase per shot instead of .1
The question is: which one is correct?
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Post by sushicake on Dec 16, 2011 17:31:29 GMT -5
Interesting. You should ask that on symthic's forum. He's more active over there. I hope the QBZ thing is true.
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Post by fuzzybunny on Dec 18, 2011 11:39:43 GMT -5
I talked to Den about a similar issue, Symthic's charts are up to date.
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Post by cthuzael on Dec 19, 2011 5:10:32 GMT -5
Honestly, did anyone find a single weapon in B2K that is better than the other weapons of that class in vanilla BF3 ?
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Post by SheWolf on Dec 19, 2011 8:03:32 GMT -5
well the MG's are worth a look, for their quick reloading times. i've been dicking arround with the mg36 for a bit, and i like it.
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Post by rudybojangles on Dec 19, 2011 9:24:47 GMT -5
Honestly, did anyone find a single weapon in B2K that is better than the other weapons of that class in vanilla BF3 ? FAMAS is a viable replacement for the F2000, seems to behave similarly, perhaps slightly worse CQB prowess with more raw firepower and more reach. Both snipers are very competitive. The G35 could be good, just don't have enough time with it. Not a bad pack.
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Post by sushicake on Dec 19, 2011 10:53:45 GMT -5
Honestly, did anyone find a single weapon in B2K that is better than the other weapons of that class in vanilla BF3 ? Yes, most of them are solid alternatives to or even better than vanilla BF3 weapons. The FAMAS is an AEK that trades some accuracy for an even higher ROF. The L85A2/QBZ-95B are the lowest recoil full auto guns in the game. The MG36 is very similar to the M27. It is a bit more controllable than the latter for short bursts and has extended mags. The L96 is the new best 10 round magazine bolt action.
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sleep
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Post by sleep on Dec 20, 2011 13:14:12 GMT -5
yeah as an M27 user i like the MG36 a lot, it feels very similar to shoot (due, obviously, to its very similar recoil and identical ROF). since it has a larger mag and longer reload time i tend to use it with a bipod instead of a grip, which pretty much makes it a laser when you find a good position to deploy the bipod.
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Post by sushicake on Dec 20, 2011 21:17:48 GMT -5
Yeah the MG36 is nice. I also forgot to mention the QBB-95, it's a really versatile LMG. It's just as accurate as the M27 but has a 75 round magazine. You can play mobile and aggressive with it or sit back and lay down suppressive fire.
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phale
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Post by phale on Dec 21, 2011 2:11:56 GMT -5
I love my QBB-95. Yes, it does have one of the slowest TTKs in the LMG category, but it also happens to be the most accurate of all the LMGs, with effective hipfire and accuracy while moving, making it an ideal run-and-gun LMG with a Grip and optionally a Laser Sight. It also has the fastest bullet velocity of any weapon (even faster than the M98B). It is a very unique weapon, with excellent handling characteristics that lead to a mobile role that can be effective at short or long range. In fact, with grip and laser sight you can use it pretty much like an assault rifle with a 75 round mag.
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Post by didjeridu on Dec 23, 2011 15:49:36 GMT -5
Is the ranged damage on the AKS-74u a bug/unintentional change? I think I remember someone saying it is, but they sure aren't in a hurry to fix it (like the M240/M60 situation, if it's not intentional either). I really hope not, because that seriously makes me consider it as a real option. I'll gladly trade 5 points of close range damage off the SCAR if it means I get 10 more rounds, better recoil, faster reloads, and a slightly better RoF.
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Post by sushicake on Dec 23, 2011 16:24:34 GMT -5
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battleaxerx
True Bro
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Post by battleaxerx on Dec 24, 2011 0:57:06 GMT -5
>>>all kits have access to the Slug shotguns >>>Recon is under represented in the game, especially in CQB game modes, giving the Recon player a place in CQB is important to us as developers.
does not compute
Something tells me I'm not going to be happy in the slightest when this patch comes out. Fuck! lol
>>>Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots. Spawn protection will no longer be canceled by the player looking around. Slightly increased the speed at which a player can shoot again after sprinting.
Interesting changes! I like that...
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Post by ZeroKelvin^ on Dec 24, 2011 3:09:11 GMT -5
"Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters." OHHHH YEEEESSSSS
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Post by didjeridu on Dec 24, 2011 12:47:09 GMT -5
That's too bad. Looks like the AKS-74u is going back to being worthless. At least I can start using the M240 and M60 again, but at this point I may be getting too attached to all the mag LMGs we have now.
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