### Post by iw5000 on Dec 8, 2011 15:57:19 GMT -5

Hope this helps. Enjoy and discuss.

MW3 and especially the game mode ‘Domination’, can truly be a game of inches when competing. The hard part though, for most players, is understanding just how to define 'inches' during the game-play. How far is that inch? What does it mean getting to the ‘B’ flag two seconds earlier? How fast do I move? How far are those distances on the gun charts? How much faster does an smg’er go versus an assault rifle player? MW3 leaves a lot of these questions kind of vague, leaving players with just hunches and feelings when playing the game.

In the ‘Domination’ game mode, speed and distance are crucial elements to game-play. Being the first player to a flag, at the beginning, knowing exactly where the enemy will be in relation to you, can be the difference maker. You capping that first flag, will create that 20 to 25pt swing that can determine who wins and who loses. In this article, we will actually break down all the above. Give players exact figures. Show players how far away those neutral ‘B’ flags are. Not only show which spawning side has the advantage, but show exactly how much of an advantage, and game strategies to deal with it. Nothing will be left to guesswork.

MW3 is vague on how to measure distance in the game. If one looks at the gun charts in the guides, setting aside many of the stats are wrong, they will see an arbitrary unit of measure (we'll call 'u') which ranges from 400u to 700u on shotguns, to 1,600u to 2,000u on Assault rifles. What is ‘u’? How far is 'u'? How many feet is 'u'? Who the f*ck knows!!!

To try and answer, it is mostly an IW in-game statistical measure, that has no real life equivalent. It means really nothing. So this brings the question we all want to know, just how does one convert this ‘u’ measurement to something meaningful we can relate to?

The solution. There is a way to convert this ‘u’ to something more tangible. MW3 offers up the XM25 Grenade Launcher. The XM25 has scoped measuring device on it that measures distance to the target, and does so in 'meters' (m). This something we are familiar with. So how do we convert ‘u’ to meters? This is a bit tricky, but we can get some close approximates using the XM25. Below is a picture showing the players view through the scope. One can see the target marked, and in the circled portion, the distance indicated, ’30 meters’.

So how do we convert the chart measurements measured by ‘u’, convert them to meters? This is tricky. One technique is to use bullet damage. How many bullets are needed to kill from the gun charts. In the picture below, we give the perspective of the shooter, looking out at the opponent using the MK14. Using our knowledge that the MK14 needs 3 bullets to kill over the range of 1,950u, and only two under 1,950....we can run repeated tests, use the XM, and find out just how many meters 1,950u is.

What we find is a measurement of 47 meters. At 46 meters, the MK kills with two bullets. Move the target back to 48 meters and two do not kill, we need three. So 47.5 meters ~ 1,950u. Below is a picture, from the players perspective, showing what it looks like to spot an enemy at 47.5m/1,950u.

Using the Type95, we repeated the above process and tried to find out just how far away 1,600u is. We know the T95 only needs one burst (3 bullets) to kill under/within the 1,600u range. Over 1,600u, one burst does not kill. So we tested things multiple times, used the XM25 to mark off distance, to find how many meters is 1,600u.

We found that distance to be around 37 meters. In the picture below, this is what 37 meters/1,600u looks like. At 36 meters, three bullets kill the enemy (one burst) At 38 meters, the Type95 does NOT kill with one burst (3 bullets). So 37 meters is the magic number. (

Conclusion? While some further testing could be done on this, it would appear that approximately 1 meter is equal to about 41u to 42u.

60.0 meters ~ 2,550u

47.5 meters ~ 1,950u

37.0 meters ~ 1,600u

24 meters ~ 1,000u

12 meters ~ 500u

So 1,000u on the gun charts, would be around 24 to 25 meters on the game field. 500u would be around 11 to 12 meters. Keep these numbers in mind as we move on the next sections.

With our above methodology, we can now determine just how fast a player travels when moving around a map. Using the same sight-lines from our test on the map ‘

Now we can simply test various classes moving across the above distance and time them. We double-check the in-game multiples and see if the relationships hold up. We test normal moving speeds, sprinting speeds, and then test with the conditioning perk too. We do this for the Assault Rifle Class, SMG class, and LMG class. What can we find? We can find out just how many meters the above classes travel each second. Find a ‘

Everything above is all well and good, but we still don't have enough perspective. We know which class is fastest, how much faster than others, but how does the speed and distance fit into actual game-play on the maps? To start, let's first answer this. Just how big is a typical Call of Duty, MW3 Map? We’ll look at the map '

Having good units of measurements helps us move on to the next part of our analysis, putting our info to good use in the Domination game-mode. Determining just who has the advantage on the starting spawns, and just how much of an advantage. In Domination, each map has a starting spawn location, close to a flag. There is one neutral flag, away from both teams, that is usually hotly contested at first. This is usually the ‘B’ flag. The team that controls a majority of the flags, usually ‘B’, wins the game.

So to break this down, just how far is it to a typical 'B' flag, using our newfound measuring tools. The distance varies per map, but on average, a typical 'B' flag will be anywhere from as short as 35 meters away (from the starting spawn) to the longest at 102 meters. Let's look at the Map of 'Resistance' again, this time mapping out the course teams take in getting to the 'B' flag, upon the start of the game. Below are the typical routes taken to B. The C side having to travel 72.99 meters. The A side, traveling 78.65 meters.

Statistical Analysis: Domination

"Speed vs Distance"Statistical Analysis: Domination

"Speed vs Distance"

**Introduction.**MW3 and especially the game mode ‘Domination’, can truly be a game of inches when competing. The hard part though, for most players, is understanding just how to define 'inches' during the game-play. How far is that inch? What does it mean getting to the ‘B’ flag two seconds earlier? How fast do I move? How far are those distances on the gun charts? How much faster does an smg’er go versus an assault rifle player? MW3 leaves a lot of these questions kind of vague, leaving players with just hunches and feelings when playing the game.

In the ‘Domination’ game mode, speed and distance are crucial elements to game-play. Being the first player to a flag, at the beginning, knowing exactly where the enemy will be in relation to you, can be the difference maker. You capping that first flag, will create that 20 to 25pt swing that can determine who wins and who loses. In this article, we will actually break down all the above. Give players exact figures. Show players how far away those neutral ‘B’ flags are. Not only show which spawning side has the advantage, but show exactly how much of an advantage, and game strategies to deal with it. Nothing will be left to guesswork.

**Part I. - Understanding MW3 Distance.**MW3 is vague on how to measure distance in the game. If one looks at the gun charts in the guides, setting aside many of the stats are wrong, they will see an arbitrary unit of measure (we'll call 'u') which ranges from 400u to 700u on shotguns, to 1,600u to 2,000u on Assault rifles. What is ‘u’? How far is 'u'? How many feet is 'u'? Who the f*ck knows!!!

To try and answer, it is mostly an IW in-game statistical measure, that has no real life equivalent. It means really nothing. So this brings the question we all want to know, just how does one convert this ‘u’ measurement to something meaningful we can relate to?

The solution. There is a way to convert this ‘u’ to something more tangible. MW3 offers up the XM25 Grenade Launcher. The XM25 has scoped measuring device on it that measures distance to the target, and does so in 'meters' (m). This something we are familiar with. So how do we convert ‘u’ to meters? This is a bit tricky, but we can get some close approximates using the XM25. Below is a picture showing the players view through the scope. One can see the target marked, and in the circled portion, the distance indicated, ’30 meters’.

So how do we convert the chart measurements measured by ‘u’, convert them to meters? This is tricky. One technique is to use bullet damage. How many bullets are needed to kill from the gun charts. In the picture below, we give the perspective of the shooter, looking out at the opponent using the MK14. Using our knowledge that the MK14 needs 3 bullets to kill over the range of 1,950u, and only two under 1,950....we can run repeated tests, use the XM, and find out just how many meters 1,950u is.

What we find is a measurement of 47 meters. At 46 meters, the MK kills with two bullets. Move the target back to 48 meters and two do not kill, we need three. So 47.5 meters ~ 1,950u. Below is a picture, from the players perspective, showing what it looks like to spot an enemy at 47.5m/1,950u.

Using the Type95, we repeated the above process and tried to find out just how far away 1,600u is. We know the T95 only needs one burst (3 bullets) to kill under/within the 1,600u range. Over 1,600u, one burst does not kill. So we tested things multiple times, used the XM25 to mark off distance, to find how many meters is 1,600u.

We found that distance to be around 37 meters. In the picture below, this is what 37 meters/1,600u looks like. At 36 meters, three bullets kill the enemy (one burst) At 38 meters, the Type95 does NOT kill with one burst (3 bullets). So 37 meters is the magic number. (

*For comparison’s sake, the wall behind the player, off in the distance, is exactly 60 meters away. The equivalent of about 2,550u on the gun charts.*)Conclusion? While some further testing could be done on this, it would appear that approximately 1 meter is equal to about 41u to 42u.

**1m = 41.5u**60.0 meters ~ 2,550u

47.5 meters ~ 1,950u

37.0 meters ~ 1,600u

24 meters ~ 1,000u

12 meters ~ 500u

So 1,000u on the gun charts, would be around 24 to 25 meters on the game field. 500u would be around 11 to 12 meters. Keep these numbers in mind as we move on the next sections.

**Part II. - Understanding MW3 speed and travel times.**With our above methodology, we can now determine just how fast a player travels when moving around a map. Using the same sight-lines from our test on the map ‘

*Mission’*, we can use the XM25 to map out an easy to travel distance. We created a 60 meter course to run, as seen below.Now we can simply test various classes moving across the above distance and time them. We double-check the in-game multiples and see if the relationships hold up. We test normal moving speeds, sprinting speeds, and then test with the conditioning perk too. We do this for the Assault Rifle Class, SMG class, and LMG class. What can we find? We can find out just how many meters the above classes travel each second. Find a ‘

*meters per second’*(m/s) speed measurement. Now we have a unit of comparison. We get the results seen in the chart below, and for good measure, added in world champion sprinter Usain Bolt, to help put things into even better perspective. Surprisingly, the speed times in the game are not half bad, in terms of realism. As far as multiples, the SMG class moves the fastest. The AR class, moves about 90% of the speed. LMG class, moves about 80% of the SMG. As can be seen, everything holds true.**Part III – Using Distance and Speed in Domination.**Everything above is all well and good, but we still don't have enough perspective. We know which class is fastest, how much faster than others, but how does the speed and distance fit into actual game-play on the maps? To start, let's first answer this. Just how big is a typical Call of Duty, MW3 Map? We’ll look at the map '

*Resistance'*. We are going to use our tools to approximate what type of size these maps have, in real world terms. We find that*Resistance*measures approximately 115.5m x 105m. That works out to 378’ x 344’, 130,032 square feet. In real world terms, Resistance’s playing area is about three plus acres in size.Having good units of measurements helps us move on to the next part of our analysis, putting our info to good use in the Domination game-mode. Determining just who has the advantage on the starting spawns, and just how much of an advantage. In Domination, each map has a starting spawn location, close to a flag. There is one neutral flag, away from both teams, that is usually hotly contested at first. This is usually the ‘B’ flag. The team that controls a majority of the flags, usually ‘B’, wins the game.

So to break this down, just how far is it to a typical 'B' flag, using our newfound measuring tools. The distance varies per map, but on average, a typical 'B' flag will be anywhere from as short as 35 meters away (from the starting spawn) to the longest at 102 meters. Let's look at the Map of 'Resistance' again, this time mapping out the course teams take in getting to the 'B' flag, upon the start of the game. Below are the typical routes taken to B. The C side having to travel 72.99 meters. The A side, traveling 78.65 meters.

*Please see the following post, for the rest of the article.*