fred
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Post by fred on Dec 13, 2011 4:02:56 GMT -5
I measured most MW3 explosives using my usual MO (PS3 private match, split screen using an XM25 to measure the distances) MANLY COREExplosives* Grenade Launchers have been nerfed hard. Their lethal distance is approx. 1.4 meters vs. 3.3 in COD4,5,7. * The Javelin continues to be a Foxtrotting monster at 18.5meter kill radius. * Semtex and Frag are pretty weak ... 3.3 meter kill radius. * C4 seems to have been buffed, it is killing out to 5 meters ... and is easier to deploy using right bumper (just console). * The Dead Man's Hand deathstreak is pretty much a mini-Javelin for non-Blast Shield opponents... killing at 9 meters. Foxtrotting cheap. * XM25 kills in 2-3 explosive shots but only has a 4 meter radius. Blast Shield is strong in core mode. Only a Javelin < 13.5 meters, C4 < 2.5meters or direct impacts will kill in one shot. Semtex, Frags, even Dead Man's Hand at 0 distance do not kill ... but they hurt bad. TOUCH FOOTBALLFor Touch Football almost all my conclusions are different. Since the minimum damage of almost all explosives (except GL) is above the 30 health of Touch Football they kill to maximum range as far as tested. What was weak, the grenade launchers, are now strong and kill to about 7.5 meters ... about 5x the blast radius and 25x the area. The SMAW kills to 10 meters, the RPG-7 to 7 meters and the Javelin 24.5meters. All I can say is watch out for team kills! Blast Shield is almost worthless in Touch FootballUnlike in BLOPS it is not scaled to reduce damage more for Touch Football and thus gives only a very limited advantage. For example against the otherwise weak grenade launchers it only reduces kill radius from about 7.5 meters to 7.0 meters. For other explosives it actually does nothing measurable to aid the user. Source DocHere is the spreadsheet (it was getting encoded wrong by the forum when I put it in a URL tag): docs.google.com/spreadsheet/pub?hl=en_US&hl=en_US&key=0Av5t-DE1i_xfdFQtQ3NmSjVueEZvSFJwYVREYU9hX1E&output=htmlPlease note that these stats were hard to measure and significant imprecision has resulted. YMMV.
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Post by reader on Dec 13, 2011 5:38:45 GMT -5
Nice work, that's some really good info. Javelin is awesome.
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Post by dshunter on Dec 13, 2011 8:03:35 GMT -5
* Grenade Launchers have been nerfed hard. Their lethal distance is approx. 1.4 meters vs. 3.3 in COD4,5,7. Nerfing the underbarrel launcher = good. Nerfing the secondary grenade launcher at the same time = ludicrous. Seems like a copy&pasted code from BO's China Lake - a hilarious pea shooter that fulfills one task, which is attracting the enemy's attention (and possibly check for hitmarkers around corners, but that's not something I'd waste my secondary slot for).
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Post by drakealdan on Dec 13, 2011 8:19:04 GMT -5
How is the RPG, bro?
I guess I'll try to use the Javelin more often.
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Post by iw5000 on Dec 13, 2011 9:10:13 GMT -5
Good job Fred. Well done.
As you said, it sounded hard to do. Measuring that precisely had to take some work.
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sh58
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Post by sh58 on Dec 13, 2011 9:25:03 GMT -5
yeah and the starter rocket launcher, can't remember the name. seems quite powerful in my limited experience
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Post by bedlam36 on Dec 13, 2011 9:31:55 GMT -5
Yeah, took me a while, but I found out that C4's are awesome in this game, and don't waste my time with frags and semtex's anymore. With semtex's and frag's, I was getting 1 kill around every 9 or 10 thrown, a sad ratio. After switching to C4's a few days ago, I've already gotten more double and triple kills, and i'm averaging 1 kill for every 3 C4's tossed. I wish they had Black Ops distance, but they're still way more effective than grenades.
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Evan950
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Post by Evan950 on Dec 13, 2011 11:01:58 GMT -5
all the explosisve in this game are pretty good, but dead man's hand. F" that its worse than final stand. GL weren't nerfed that badly. but there are better attachments, unless your using recon
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Post by theuberelite on Dec 13, 2011 11:08:41 GMT -5
Jesus christ, no wonder we've been getting so many javelin clips that destroy a helicopter and kill someone at amazingfilms247. (yes, I work there)
Dead Man's Hand shouldn't even exist, and even then it shouldn't have more blast radius than C4 (considering you drop with C4).
Tactical Nuke inbound, I guess.
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Post by dshunter on Dec 13, 2011 12:06:22 GMT -5
It's weird, I'm 1st prestige level 80 now, and personally, I've come across 3, maybe 4 Dead Man's Hand users total so far. And I've only died to it once if I remember correctly. Considering that it's a 6 death streak, whereas Final Stand kicks in after 4 consecutive deaths and lets you stand up again if you survive, I fail to see much point in using DMH. But from what I'm reading here, it sounds that the lethality of the C4 blast is quite over the top. I feel they should have made it exactly like the C4 equipment and switched DMH to be a 4 death streak.
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Post by randomguy987 on Dec 13, 2011 15:40:33 GMT -5
It's weird, I'm 1st prestige level 80 now, and personally, I've come across 3, maybe 4 Dead Man's Hand users total so far. And I've only died to it once if I remember correctly. Considering that it's a 6 death streak, whereas Final Stand kicks in after 4 consecutive deaths and lets you stand up again if you survive, I fail to see much point in using DMH. But from what I'm reading here, it sounds that the lethality of the C4 blast is quite over the top. I feel they should have made it exactly like the C4 equipment and switched DMH to be a 4 death streak. You'd think. However: People seem to be killing themselves on purpose in order to get DMH, then just sitting in corners shooting unsilenced pistols into the air to lure people in so as to use DMH. Don't ask me why. But I've seen it at least once a night for the past few days. The kids today and their fads.....
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fred
True Bro
I gotta a job but it ain't doin this.
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Post by fred on Dec 13, 2011 20:35:39 GMT -5
How is the RPG, bro? I guess I'll try to use the Javelin more often. The RPG-7 is somewhat weaker than the RPG-7 in COD4 or COD7. You also have to wait until level 80. The key thing to using the Javelin is knowing the maps and their flow in the game mode you are playing. Predict a general area the enemy will be in within the next 10 seconds and lock onto the ground or a surface nearby from a covered position. It's great for openings on certain maps like interchange or seatown ... but it is countered by Trophy system if you drop it on top of them.
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Post by joe8beast on Dec 13, 2011 21:42:40 GMT -5
i survived a stick with Blast Shield on, and i even have a clip on my vault, where i stuck a guy in the knee, and it didnt kill him, so im assuming Blast Shield protects against semtex sticks.
which is funny because juggernauts even die from a semtex stick
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Post by jon12156 on Dec 14, 2011 10:04:48 GMT -5
I know it is quite the request, but could you please post the same stats, but for hard core mode?
Does anyone here play hard core? Do explosives seem really overpowered to the rest of you?
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Post by jon12156 on Dec 14, 2011 10:06:49 GMT -5
lol I'm new here. funny how h.a.r.d.c.o.r.e (without periods) gets changed to "Touch Football." Why is that?
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Post by dshunter on Dec 14, 2011 13:21:58 GMT -5
Word filter. That game mode is considered a swear word on these forums. Just kidding . Don't know why exactly, but the filter mostly produces stuff like "Foxtrot gosh darn golly gee whiz".
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Dec 14, 2011 16:19:26 GMT -5
I have not used C4 at all in the past and would like to learn the effective ways to use it. Can C4 experts share some good tips?
I know the typical method of using it as a manually detonated mine (e.g.: put it near a capped flag and trigger it when the announcer warns the flag is being captured by the opposing team). I am more interested in more innovative ways like as a replacement for frag or semtex, as I was told that the C4 throwing range has been noticeably increased.
Thanks!
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Post by jonesyxxiv on Dec 14, 2011 17:22:14 GMT -5
C4 is way better than grenades in my opinion. They have a bigger blast radius and a short detonation time. What you do is throw it then use the short cut (double tap reload) to detonate it as soon as possible.
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Post by drakealdan on Dec 14, 2011 22:36:24 GMT -5
Deployment doesn't feel as fast as Semtex (to me, even with Quickdraw). You also can't throw it as far.
Also, sometimes double tapping reload doesn't detonate the C4. (Though it could be that my C4 got stunned or flashed.)
Buuuuuut, if you know where the enemies are, or if you know that they're grouped together, C4 has this huge blast radius that's very effective. I think the sheer damage is a nice tradeoff for the versatility of the Semtex.
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fred
True Bro
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Post by fred on Dec 15, 2011 2:13:33 GMT -5
I know it is quite the request, but could you please post the same stats, but for hard core mode? Does anyone here play hard core? Do explosives seem really overpowered to the rest of you? For hardcore almost all my conclusions are different. Since the minimum damage of almost all explosives (except GL) is above the 30 health of hardcore they kill to maximum range as far as tested. And Blast Shield has been almost worthless because unlike in BLOPS it is not scaled for hardcore and thus gives only a limited advantage. What was weak, the grenade launchers, are now strong and kill to about 7.5 meters ... about 5x the blast radius and 25x the area. Good luck with that. And the SMAW kills to 10 meters and the RPG-7 to 7 meters. Watch out for team kills! I modified my spreadsheet and republished it.
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Post by jon12156 on Dec 15, 2011 3:14:05 GMT -5
Thanks SOO much for adding hard core! so blast shield does literally nothing against anything other than undermounted tubes?
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Post by dshunter on Dec 15, 2011 10:14:50 GMT -5
What you do is throw it then use the short cut (double tap reload) to detonate it as soon as possible. Annoyingly, they still kept it on double 'E' (the 'use' key) on PC . This has aggravated me greatly back in MW2 (in Black Ops, I never used C4). Screws you over nicely if you want to detonate while standing somewhere near a weapon lying on the ground.
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Post by jon12156 on Dec 27, 2011 15:48:48 GMT -5
Does anyone know where i can find data on each explosive: max damage radius, min damage radius. max damage, and min damage?
also, Fred, if you know these stats, could you add them to the OP?
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Post by sinisterraven on Dec 31, 2011 6:16:07 GMT -5
So frags are nerfed extra this time around? That's a bummer. Before frags did more damage than semtex. Frags are much more difficult to get kills with already even with their pumped up damage. It's supposed to be:
Frags = slow detonation time, medium damage, high range Semtex = fast detonation time, low damage, medium range C4 = variable/medium detonation time, high damage, low range
Now the only real throwable options are semtex and C4. Semtex for range and speed while C4 gives you versatility and damage. I like to run Semtex on most classes because it is simpler to use and gives you good range. C4 is useful on classes where you expect to get close to enemies. It's riskier to deploy but if you can get it off and know the enemy is close it is a guaranteed kill
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Post by jar on Dec 31, 2011 15:05:29 GMT -5
Touch football ? Trolololo.
And I KNEW the radius for the noobtube got significantly reduced. I'm not gonna debate whether it's UP or not because I think it's perfect the way it is.
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fred
True Bro
I gotta a job but it ain't doin this.
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Post by fred on Jan 2, 2012 17:01:21 GMT -5
Now the only real throwable options are semtex and C4. Semtex for range and speed while C4 gives you versatility and damage. I like to run Semtex on most classes because it is simpler to use and gives you good range. C4 is useful on classes where you expect to get close to enemies. It's riskier to deploy but if you can get it off and know the enemy is close it is a guaranteed kill I disagree. Frags have unique capabilities and are better for certain game modes (S&D, Dom come to mind) and for set piece openings. For example, you can throw them over buildings, bounce around corners, cook them, and they have the greatest range b/c of the roll. If you don't know nade "spots" then you're going to like Semtex more. Frags benefit from skill the most ... they are magic balls of death in the right hands. The C4 is great because of the power, the quickest detonation if needed, the ability to pick it up, and the selective detonation ... "We're losing C ... not!". But the throwing distance is short. SemTex is better used more reactively, especially combined with stuns. It detonates faster, can stick jugs and other killstreaks, and it can be put away after "pulling the pin". BTW, Semtex was substantially more powerful than Frags in MW2.
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mmacola
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Post by mmacola on Jan 2, 2012 17:36:50 GMT -5
Frags also went further away on MW2... is it the same on MW3?
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Post by cashmoves on Jan 3, 2012 10:53:19 GMT -5
Frags also went further away on MW2... is it the same on MW3? the very first thing I noticed on mw3 (along with m16 suckiness) was that semtex can be thrown further. at least through the air, they are very comparable.
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wittyscorpion
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Post by wittyscorpion on Feb 16, 2012 19:38:43 GMT -5
TmarTn had a new video out claiming C4 does the same damage as frag and semtex. Based on my in-game experience that does not seem right. The stats presented in this thread is way more trustworthy.
Given that his videos are pretty popular, lots of players are going to be misinformed... Bump this thread so at least bros visiting this forum will know better.
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Post by honeybunch on Feb 16, 2012 20:43:34 GMT -5
You must not have watched it with annotations. He's got some up that correct that misinformation.
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