asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Feb 16, 2012 22:55:03 GMT -5
TmarTn had a new video out claiming C4 does the same damage as frag and semtex. Based on my in-game experience that does not seem right. The stats presented in this thread is way more trustworthy. Given that his videos are pretty popular, lots of players are going to be misinformed... Bump this thread so at least bros visiting this forum will know better. C4 deals less damage to the player who through it, and probably teammates.
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Post by josefrees on Feb 17, 2012 0:09:22 GMT -5
As someone who has consistently and constantly used frags since CoD4, this is the first time there has really ever been an alternative with C4. I love this stuff. You can use as a group killer CQC with a throw and quick double reload. Not to mention you can get it in spots there is no chance of hitting with any other (like the B flag on village from under the bridge). And the traps you can set are very fun. I still get bummed out when I realize I can't throw my C4 half a map away to possibly save a flag, but that is alright.
It's crazy how frags were sosososo powerful in CoD4 and are now soo weak.
And idk what is up with Semtex. I stopped using them the moment I threw one right next to some guy not playing and he didn't die. No blast shield.
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Post by bedlam36 on Feb 17, 2012 1:00:05 GMT -5
TmarTn had a new video out claiming C4 does the same damage as frag and semtex. Based on my in-game experience that does not seem right. The stats presented in this thread is way more trustworthy. Given that his videos are pretty popular, lots of players are going to be misinformed... Bump this thread so at least bros visiting this forum will know better. I like how his videos are almost always wrong, but there are tons of retards who will believe anything he says. It helps me out, as an informed player. I'd much rather have people attempting to throw frags at me than C4, or people trying to use Range on shotguns instead Damage.
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Doc H.
True Bro
PC - MW3
Posts: 337
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Post by Doc H. on Feb 17, 2012 10:23:59 GMT -5
A picture says more than a thousand words. Is there any chance you could do an image of this? Something like a person standing on a dart board, with different colours for the blast radius. I would give you the Nobel Price for this.
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Post by LeGitBeeSting on Feb 17, 2012 22:09:12 GMT -5
Nice work, that's some really good info. Javelin is awesome. I'm pretty sure the Javelin is unchanged from MW2
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Feb 22, 2012 11:25:14 GMT -5
I never used the Javelin in MW2 because it's weird. I never figured out how to lock on to land with it.
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Post by Megaqwerty on Feb 22, 2012 15:54:27 GMT -5
A picture says more than a thousand words. Is there any chance you could do an image of this? Something like a person standing on a dart board, with different colours for the blast radius. I would give you the Nobel Price for this. I have no idea how to do this in Excel so I did this instead: Where the red is the fatal radius and the blue is the minimum damage radius. The numbers correspond to: 1 - RPG7 2 - SMAW 3 - Javelin 4 - M320/Underbarrel grenade 5 - Semtex 6 - Frag 7 - C4 8 - DMH Because the Javelin throws off the chart so much, here's a graph without it: Here, the numbers correspond to: 1 - RPG7 2 - SMAW 3 - M320/Underbarrel grenade 4 - Semtex 5 - Frag 6 - C4 7 - DMH For reference, the range of the Scrambler is 12.5 meters, or just a little more than the half the fatal radius of a Javelin (holy doo-doo).
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Post by seanbateman on Feb 22, 2012 16:57:39 GMT -5
It's absolutely disgusting that grenades do way less damage than a fucking death streak. Why were grenades nerfed? In Black Ops they were perfect. They're not the same as noob tubes because you actually have to know how to throw them and they are good for killing campers sitting in one spot. I honestly think some of the developers at Infinity Ward... actually all of them should consider killing themselves.
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Post by Megaqwerty on Feb 22, 2012 17:13:02 GMT -5
My problem is that semtex outclasses frags entirely and has a larger overall radius than C4. In C4's defense though, it can still one shot a player with Blast Shield.
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Post by Marvel4 on Feb 22, 2012 17:13:24 GMT -5
I agree, the grenades (and grenade launchers) in Black Ops were perfect. Flak Jacket actually was a good perk, but why should I use Blast Shield in MW3?
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Post by 8bitasplode on Feb 24, 2012 0:59:54 GMT -5
My problem is that semtex outclasses frags entirely and has a larger overall radius than C4. In C4's defense though, it can still one shot a player with Blast Shield. They should just switch the range bewteen the frag and semtex. Semtex already gets shorter countdown, can't be thrown back, and can sticky kill. Only advantage the frag has is that it can be cooked. And C4's OHK range is still really good. I agree, the grenades (and grenade launchers) in Black Ops were perfect. Flak Jacket actually was a good perk, but why should I use Blast Shield in MW3? I think that you have to keep in mind that black ops had a lot more open area, which meant that you had to be more accurate with your explosives. In this game there are more small rooms and lots of cover that you could shoot to get someone that is next to said cover. Remember nuketown and all the random frags thrown in the air? It would be at least that bad on Lockdown, Dome, Mission, and Hardhat.
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Post by dshunter on Feb 24, 2012 5:58:52 GMT -5
I agree, the grenades (and grenade launchers) in Black Ops were perfect. Flak Jacket actually was a good perk, but why should I use Blast Shield in MW3? Disagreed. I'm more or less impartial on the hand grenades, but as for the grenade launcher (attachment), I think IW nailed it in MW3. You rarely get one-shotted any more, but I've still been insta-killed by it when wearing a Riot Shield quite a couple of times. A freaking attachment shouldn't grant 2 automatic kills that require little skill (Don't get me wrong, Black Ops was certainly a step up from MW2, but not quite enough in my opinion).
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Post by Marvel4 on Feb 24, 2012 6:04:46 GMT -5
But that's exactly the purpose of the grenade launcher. If it doesn't kill in one hit, it's useless.
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Post by mastermarth on Feb 24, 2012 8:30:25 GMT -5
I have no idea how to do this in Excel so I did this instead: Where the red is the fatal radius and the blue is the minimum damage radius. The numbers correspond to: 1 - RPG7 2 - SMAW 3 - Javelin 4 - M320/Underbarrel grenade 5 - Semtex 6 - Frag 7 - C4 8 - DMH Because the Javelin throws off the chart so much, here's a graph without it: Here, the numbers correspond to: 1 - RPG7 2 - SMAW 3 - M320/Underbarrel grenade 4 - Semtex 5 - Frag 6 - C4 7 - DMH For reference, the range of the Scrambler is 12.5 meters, or just a little less than the fatal radius of a Javelin (holy doo-doo). Is there any way you can add the XM25 to that as well? Curious to see how 'bad' it is.
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Post by Megaqwerty on Feb 24, 2012 11:14:57 GMT -5
The problem with that is that the XM25 is very weak per individual shot: the only way for a shot to be fatal is if it hits someone and also explodes (i.e. a DI before 3 meters will do nothing). Within 1 meters, it takes two shots to kill and within 4 meters it will take four shots.
EDIT: I just realized that I misread the Javelin stats: I misread the Blast Shield fatal radius as the normal fatal radius. I'll update the the chart soon.
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Post by 8bitasplode on Feb 24, 2012 13:37:10 GMT -5
But that's exactly the purpose of the grenade launcher. If it doesn't kill in one hit, it's useless. Recon gives grenade launcher more than enough purpose. Although I do think that the M320 GLM needs to start out with more grenades the under-barrel launcher is perfect as is.
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Post by dshunter on Feb 25, 2012 5:23:30 GMT -5
But that's exactly the purpose of the grenade launcher. If it doesn't kill in one hit, it's useless. Sorry, but I couldn't disagree more. Believe, I've gotten just as frustrated trying to do the GL attachment challenges for my ARs as the next guy. But an attachment that requires little to no effort or time to switch to, can be fired in an instant (unlike the secondary GL which you have to ADS with) and offers a practically guaranteed kill with little aiming skill required is just wrong in my book. Of course, other people may have different opinions. I feel they should keep the GL attachment as it is and give the M320 the same damage as the Thumper from MW2 (which requires you to switch to it, aim down the sights before you shoot, and takes up your secondary slot).
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Post by Marvel4 on Feb 25, 2012 7:42:48 GMT -5
People cry because Assassin is "overpowered". With good Grenade Launchers, more people will use Blast Shield. That's why it was balanced in Black Ops. You had the choice of being invisible, but then claymores and grenades will easily kill you.
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Post by Megaqwerty on Feb 25, 2012 15:06:15 GMT -5
The purpose of the GL in this game is to soften known opponents (ex. campers, objectives), determine where opponents are (like stuns/flashes), and to supplement Recon. That's about it. Ironically, it does take a fair amount of skill to actually kill with the thing now.
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Post by 8bitasplode on Feb 26, 2012 19:17:01 GMT -5
The purpose of the GL in this game is to soften known opponents (ex. campers, objectives), determine where opponents are (like stuns/flashes), and to supplement Recon. That's about it. Ironically, it does take a fair amount of skill to actually kill with the thing now. Which is all the more reason why the GLM needs to start out with two more nades. Damage buff would just piss people off, while more nades would make people have a reason to use it over the RPG or XM25 while still making it require skill and aim to kill someone with it. People cry because Assassin is "overpowered". With good Grenade Launchers, more people will use Blast Shield. That's why it was balanced in Black Ops. You had the choice of being invisible, but then claymores and grenades will easily kill you. Blast Shield's problem isn't that explosives are too weak, but that Blast Shield doesn't feel like it does anything. I'd use it a lot more if it protected me from explosive killstreaks decently. Flak jacket had a damage cap for explosives, so should blast shield.
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Post by Megaqwerty on Feb 26, 2012 19:27:16 GMT -5
Flak jacket had a damage cap for explosives Nope. FJ was just a straight multiplier. The value of the multiplier did change in HC (to 0.09x), but there was no cap.
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Post by 8bitasplode on Feb 26, 2012 19:55:01 GMT -5
Flak jacket had a damage cap for explosives Nope. FJ was just a straight multiplier. The value of the multiplier did change in HC (to 0.09x), but there was no cap. Well then at least a 35% protection from explosives (like flak jacket) and 5% reduction in special grenade effectiveness is needed.
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Evan950
True Bro
PSN: xXCrazyBarksXx
Posts: 869
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Post by Evan950 on Feb 27, 2012 4:47:41 GMT -5
TmarTn had a new video out claiming C4 does the same damage as frag and semtex. Based on my in-game experience that does not seem right. The stats presented in this thread is way more trustworthy. Given that his videos are pretty popular, lots of players are going to be misinformed... Bump this thread so at least bros visiting this forum will know better. tmart is always getting his videos wrong, dont trust everything he says im quite shocked by all the stats compared to eachother. like wtf is up with semtex vs. grenade and why does a smaw have a larger min radius than the rpg? explosives got nerfed all together becuase they didnt want people to just throw frags at an objective and get kills to get a kill, you have to land it close, and if you dont, its just helps you by given you 1/2 less bullets to kill.
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Post by Megaqwerty on Feb 27, 2012 12:55:18 GMT -5
tmart is always getting his videos wrong, dont trust anything he says Fixed.
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Post by reader on Feb 27, 2012 13:04:42 GMT -5
tmart is always getting his videos wrong, dont trust anything he says Fixed. Come on, his LoS and jump spot videos are really good, but I've not seen a youtuber is able to get more accurate information regarding weapons than this board.
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Post by Megaqwerty on Feb 27, 2012 15:41:06 GMT -5
Also, since I haven't seen this mentioned anywhere, but Blast Shield will allow you to survive a riot shield stick. I was very surprised to discover this.
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Post by reader on Feb 28, 2012 14:10:24 GMT -5
People cry because Assassin is "overpowered". With good Grenade Launchers, more people will use Blast Shield. That's why it was balanced in Black Ops. You had the choice of being invisible, but then claymores and grenades will easily kill you. That's just wrong on so many levels, assassin is nowhere near as bad as noobtube in MW2, also what if I want quickdraw? So I should keep dieing to noobtube like in MW2?
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Post by Marvel4 on Feb 28, 2012 14:16:44 GMT -5
MW2 was totally different because of Danger Close.
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Post by 8bitasplode on Feb 28, 2012 21:01:25 GMT -5
even without danger close the n00b tubes were a pain in the ass.
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Post by dshunter on Feb 29, 2012 7:26:38 GMT -5
even without danger close the n00b tubes were a pain in the ass. Seconded. I find the whole "buff GLs to discourage Assassin usage" rather dumb to be frank, because in the same vein you'd discourage the use of Quickdraw, Hardline, and Overkill (yeah, I laughed, too) even more.
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