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Post by Megaqwerty on Feb 29, 2012 13:14:52 GMT -5
Explosives in this game as a whole (save DMH) are fine. It's the only balance between them that needs to be fixed (lol semtex).
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Post by 8bitasplode on Feb 29, 2012 18:08:28 GMT -5
Explosives in this game as a whole (save DMH) are fine. It's the only balance between them that needs to be fixed (lol semtex). Agreed. If they simply upped the damage on the frags a little it would be enough, and I can guarantee anyone that martydom wouldn't become more annoying because the fuse is so long that you can easily dodge it or hot potato it.
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Post by bedlam36 on Feb 29, 2012 22:12:22 GMT -5
Noob tubes should not be in the game period. Put nades and semtex's at Black Ops levels, or even MW2 levels. If a guy is tactical loitering, get some nade skill and get him out. Not some bullshit that can explode instantly and shoot across the entire map. Or the most retarded feature in COD, having direct impact grenade launchers kill you if it hits you before it can explode. I seriously want to punch whoever thought of that idea.
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asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Feb 29, 2012 22:31:48 GMT -5
I think nades were too powerful in BO.. many a deaths to random nades. Well thrown nades dont bother me... but the start of round ones do.
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Post by 8bitasplode on Mar 1, 2012 9:52:00 GMT -5
Skill Cannons should not be in the game period. Put nades and semtex's at Black Ops levels, or even MW2 levels. If a guy is tactical loitering, get some nade skill and get him out. Not some bulldoo-doo that can explode instantly and shoot across the entire map. Or the most retarded feature in COD, having direct impact grenade launchers kill you if it hits you before it can explode. I seriously want to punch whoever thought of that idea. Frags I'd be okay with having minimum damage buffed so that they have slightly better OHK range than semtexes. The grenade launchers are perfect the way they are besides the M320. That thing just needs more ammo (1+3 reserve). And DI is only a problem with juggernauts.
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Post by dshunter on Mar 1, 2012 14:07:12 GMT -5
Or the most retarded feature in COD, having direct impact grenade launchers kill you if it hits you before it can explode. I seriously want to punch whoever thought of that idea. Funny, you don't think about that too often considering how rarely you get killed by one. But I wholeheartedly agree, those direct impacts should not one-hit-kill. It just feels like adding insult to trollery by the game devs.
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Evan950
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Post by Evan950 on Mar 12, 2012 0:35:22 GMT -5
Also, since I haven't seen this mentioned anywhere, but Blast Shield will allow you to survive a riot shield stick. I was very surprised to discover this. it does? thats awesome
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Post by piwanowi on Mar 12, 2012 9:04:47 GMT -5
I think nades were too powerful in BO.. many a deaths to random nades. Well thrown nades dont bother me... but the start of round ones do. the single best thing they did was nerf all exploding dmg in MW3. By making dmg largely determined by gun damage, skill is allowed to "shine through" so to speak. No more random mw2 noob tubes from across the map or some semtex that was 10m away from you but because of danger close killed you anyways.
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Post by kaptentrumm on Mar 12, 2012 12:50:35 GMT -5
Or the most retarded feature in COD, having direct impact grenade launchers kill you if it hits you before it can explode. I seriously want to punch whoever thought of that idea. Funny, you don't think about that too often considering how rarely you get killed by one. But I wholeheartedly agree, those direct impacts should not one-hit-kill. It just feels like adding insult to trollery by the game devs. Yes it's a shame - also the throwing knife should not be a one hit kill as it takes no skill at all. Knife lunge should maybe just cause the opponents pants to fall down and decrease his speed to 30%. Real guys only shoot bullets with guns that are perfectly evenly balanced. In the end everybody likes mw3 due to the variety of ways you can kill each other with and removing direct impact would make the already nerfed noobnades totally pointless.
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Post by Megaqwerty on Mar 12, 2012 16:44:06 GMT -5
I think nades were too powerful in BO.. many a deaths to random nades. Well thrown nades dont bother me... but the start of round ones do. the single best thing they did was nerf all exploding dmg in MW3. By making dmg largely determined by gun damage, skill is allowed to "shine through" so to speak. There was still an immense amount of skill in using grenades in Black Ops: it was far cry from CoD4 Fireworks Zeus grenades.
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Post by Marvel4 on Mar 12, 2012 17:19:10 GMT -5
The guys who like the explosive nerf probably played on Nuketown all the time.
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asasa
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Post by asasa on Mar 12, 2012 18:24:39 GMT -5
refused to play on Nuketown*
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Shakerag
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Unapologetic Tube User
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Post by Shakerag on Mar 13, 2012 17:28:22 GMT -5
the single best thing they did was nerf all exploding dmg in MW3. By making dmg largely determined by gun damage, skill is allowed to "shine through" so to speak. No more random mw2 Skill Cannons from across the map or some semtex that was 10m away from you but because of danger close killed you anyways. I am a sad little mad bomber that explosive damage was nerfed so badly in MW3. On the plus side, it really helped me improve my grenade launcher/RPG aim even more.
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Post by 8bitasplode on Mar 14, 2012 0:15:59 GMT -5
The guys who like the explosive nerf probably played on Nuketown all the time. Makes sense considering that most of the MW3 maps are the size of nuketown.
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Post by piwanowi on Mar 14, 2012 8:10:09 GMT -5
the single best thing they did was nerf all exploding dmg in MW3. By making dmg largely determined by gun damage, skill is allowed to "shine through" so to speak. No more random mw2 Skill Cannons from across the map or some semtex that was 10m away from you but because of danger close killed you anyways. I am a sad little mad bomber that explosive damage was nerfed so badly in MW3. On the plus side, it really helped me improve my grenade launcher/RPG aim even more. I would say the way to think about it is by making explosions have lower AoE they encourage better timing of shots and better aiming, two attributes that were lacking when using explosive weapons in MW2.
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b0xr
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[2.0+ KD, 2.0+ WL, ~350 SPM] Stats mean nothing. GLHF :)
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Post by b0xr on Mar 14, 2012 15:46:24 GMT -5
Throwing knives definitely takes some skill outside of point blank range. And thanks to the explosives nerf in mw3 so do protubes/nades/etc.
I have a 1.8kd overall with ALOT of time played. I've gotten a few moabs with different guns, one with the ak-47. The point is that when I focus on using a grenade launcher for a game or two, i will very likely finish with a negative kd. Because they have become something like exploding throwing knives and require skill and practice to be effective.
Slow projectile speed, arched trajectory, extremely small kill radius. (Hit them directly or they'll survive.) And there is no time to recover after missing once. You will get turned on if you're not dead already.
This makes me happy because it's no longer a trolls best friend. It's now one of my favorite ways to upset campers, and it is not easy to use. Which makes it more satisfying and surprising when you get a kill with it.
PS. DMH is awful. Questions come to mind like: who thought that was a good idea? why is it in the game? and WTF?
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Post by Marvel4 on Mar 14, 2012 16:10:51 GMT -5
I rather get killed by a grenade (launcher) than the stupid FMG9 Akimbo.
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Post by kaptentrumm on Mar 18, 2012 4:04:42 GMT -5
haven't been using frags for a month or so but after this discussion i wanted to check out how they feel in game and i totally agree that semtex makes more sense if you are just throwing them into doorways. As for some maps like hardhat i would definitely go with frags as its possible to spam the central area and vice versa only with frags and get even really good multi kills as people are not expecting nades to appear where they do
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