n1gh7
True Bro
Black Market Dealer
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Post by n1gh7 on Sept 8, 2009 23:32:01 GMT -5
Hey Den, what properties does adsGunKickReducedKickBullets have?
also what is the difference between the viewkick and gunkick?
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Den
He's That Guy
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Post by Den on Sept 9, 2009 0:05:40 GMT -5
"ReducedKickBullets" is the number of shots, uninterrupted, before the weapon will kick at maximum force. It goes along with ReducedKickPercent, which is the decreased amount before the number of necessary shots. Since every weapon in COD4 and WaW has ReducedKickBullets at 0, neither of the two have an effect. Even if they were in use, the ADSGunKick of all of the weapons are very small.
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Post by imrlybord7 on Sept 9, 2009 0:50:14 GMT -5
LOL, that's silly.
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toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Sept 12, 2009 2:28:59 GMT -5
i wouldn't 100% swear to it but it may be used in console versions and not PC.
ever since i started playing with a mouse instead of the controllers you can tell that many guns in both games tend to not have much recoil over the first bit of firing; then they explode into full recoil and trail off into nearly no recoil as they shoot. (or they start off with massive recoil and then have nearly none afterwards)
M14 is a good example. with the right recoil compensation programmed in you can autofire it and have those first 3 bullets nearly touch each other from one end of backlot to another almost every time you do it regardless of which way it wants to kick. but after that it's a wash. OR you can have any bullets after around 4 & 5 all going through the same hole because the recoil is just done.
but never quite both...
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Post by robesh on Sept 13, 2009 3:47:37 GMT -5
Wait, toysrme, can you play with a mouse and keyboard on XBOX 360? The bane of console gaming has always been the joysticks and how inaccurate they are. And imagine what mouse+keyboard+aim assist is like.
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toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
Posts: 1,339
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Post by toysrme on Oct 2, 2009 2:23:27 GMT -5
mouse + aim assist is iffy.
it helps you on afew kills by showing you where a player is you wouldn't see.
AFA hitting a target... its a tossup. when it helps you you'd likely have hit the target regardless. when multiple targets go throguh that assist circle planted around your view hell breaks loose.
you have to fight HARD to track the original target. you have to lead the original target a HUGE amount. what youll find is for whatever reason when it locks onto the crossing target it stays locked onto it/tries to move you to that target regardless of what you're trying to do.
imagine playing on the ultra fast 10 sensitivity and fighting hard to get back on the first target. you <skill and experiance wise> shoot FAR infront of the first target. to get auto-aim onto THAT target. there's still a good chance you wont kill the original target.
that might happen once every hour or two. not a big deal, but its hyper annoying!
only time auto-aim is fucking rediculous with a mouse is acogM40. sweep a target at a medium speed. as soon as the sight slows down (auto-aim grabs it) FIRE = dead. if you hesitate one bit EVEN WITH YOUR SIGHT DIRECTLY CENTER MASS ON A NON MOVING TARGET. youll miss.
you shoot when the auto-aim grabs it, NOT WHEN THE SIGHT IS ACTUALLY ON THE TARGET.
just one of those bullcrap auto-aim / anti-lag they put in for the crapsticks. :\ you can nail that bitch with 5-10 bullets legit - but auto-aim will say you missed every single GD time. You quit doing what you're suppose to do and just watch for the fag-aim grab youll hit the target EVERY FUCKING TIME EVEN IF YOU SIGHT IS 2 ENTIRE BODY WIDTHS FROM A NON MOVING TARGET.
hard to explain how gay the console auto-aim is until you play with a mouse and its still cut on. acogM40 is the extreme example. G3 can be pretty nasty too. that bitch locks on way to far away from the center of your screen and follows targets too much. you naturally fight it because you want to SHOOT THE TARGET so you miss until you get a feel for what it wants to you to do.
if you're not an ACOG fan (you wont be, acog fucking blows with a mouse. its auto-aim is hyper inaccurate if you try to HIT THE TARGET) it's amazing. COD works probably 99% PC like. What you give up in direct perfect translation you gain in the ability to setup your movement curve to your liking.
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toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
Posts: 1,339
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Post by toysrme on Oct 2, 2009 2:29:52 GMT -5
assuming you're talking red-dot iron sight AR/SMG having auto-aim off with a mouse will probably cost you 4-5% accuracy until you re-learn how to shoot with the small amount of auto-aim still in the game + whatever the anti-lag is saying. once you learn that it's about the same for most players. its not an every-single-kill thing, but it comes up enough to annoy alot of people & (ive said it 3,000 times) you just have no idea how much of your final joystick aim is determined by auto-aim until you use a mouse (with autoaim still enabled) and your accuracy goes DOWN because you can't shoot directly at a cross target at range - you have to figure out that little bit of difference auto-aim is asking for. you notice it bigtime Mouse + ACOG because you can't hit alot of standing still /slow targets at range directly and you notice it bigtime in bullshit killcams when you're popping hitboxes like mad then fall over dead. you watch your aquired target's killcam and his POS sight wasn't on your body AT ANY GIVEN POINT IN THE FIGHT! lmao auto-aim ftw acog M40 makes it worth it tho
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