Post by azrael1911 on Dec 15, 2011 22:44:51 GMT -5
Just some ramblings of a jet pilot.
First of all, the max turn speed of a jet is normally achieved at 290m/s without gravity assist (any turn that uses gravity to turn faster) and the closer you get to this perfect speed the more dogfights you'll win, due to how jet fighting works.
if two pilots are in a death-spin with each other, the one that turns 1% faster per second will eventually catch up in a minute and kill the other guy, therefore, ignoring shenanigans, the jet pilot who can turn slightly better will win a dis-proportionally greater amount of fights.
I often hear about the so called "joystick advantage," something often greatly blown out of proportions. a joystick allows you to "turn faster" according to these myths, but that is not strictly true. the "constantly maxed angle" achieved by the joystick can simply be matched by binding the spacebar for example, to "up tilt" so as to achieve max spin angle. I have a good logitech joystick, but I prefer my mouse/keyboard for jet flying still, due to the fact that the precision of a mouse is infinitely more useful for attacking land vehicles and infantry, something that seems to me, at least, to be nigh impossible with a joystick.
There is however, one advantage that the joystick provides jet pilots. The Z-thrust axis. People do not realize that in battlefield three there are more than 3 grades of acceleration (ignoring afterburners) which is accelerate, constant speed, and deceleration. Represented by W, neither, and S. The acceleration can actually be bound to the axis of a controller or a special acceleration stick located on joysticks. Using this axis, you can get various gradients of acceleration, not just black and white. With this, it's easy to maintain a good 290m/s for a perfect turn, simply by turning the dial to the right location on a joystick's acceleration axis.
That is the real advantage that a joystick provides, not turn angle, but rather, acceleration gradients for "just the right amount of speed," so as to achieve a good turn. Good pilots who use mouse/keyboard can bypass this partially by acceleration for momentum, decelerating for angle turn until momentum runs out, and then repeating. But it still doesn't quite compare to always perfect speed turns.
So with all of that said, is it possible to access the acceleration axis directly via some script, a la "hold G to make jet fly at 290m/s" that can be done?
First of all, the max turn speed of a jet is normally achieved at 290m/s without gravity assist (any turn that uses gravity to turn faster) and the closer you get to this perfect speed the more dogfights you'll win, due to how jet fighting works.
if two pilots are in a death-spin with each other, the one that turns 1% faster per second will eventually catch up in a minute and kill the other guy, therefore, ignoring shenanigans, the jet pilot who can turn slightly better will win a dis-proportionally greater amount of fights.
I often hear about the so called "joystick advantage," something often greatly blown out of proportions. a joystick allows you to "turn faster" according to these myths, but that is not strictly true. the "constantly maxed angle" achieved by the joystick can simply be matched by binding the spacebar for example, to "up tilt" so as to achieve max spin angle. I have a good logitech joystick, but I prefer my mouse/keyboard for jet flying still, due to the fact that the precision of a mouse is infinitely more useful for attacking land vehicles and infantry, something that seems to me, at least, to be nigh impossible with a joystick.
There is however, one advantage that the joystick provides jet pilots. The Z-thrust axis. People do not realize that in battlefield three there are more than 3 grades of acceleration (ignoring afterburners) which is accelerate, constant speed, and deceleration. Represented by W, neither, and S. The acceleration can actually be bound to the axis of a controller or a special acceleration stick located on joysticks. Using this axis, you can get various gradients of acceleration, not just black and white. With this, it's easy to maintain a good 290m/s for a perfect turn, simply by turning the dial to the right location on a joystick's acceleration axis.
That is the real advantage that a joystick provides, not turn angle, but rather, acceleration gradients for "just the right amount of speed," so as to achieve a good turn. Good pilots who use mouse/keyboard can bypass this partially by acceleration for momentum, decelerating for angle turn until momentum runs out, and then repeating. But it still doesn't quite compare to always perfect speed turns.
So with all of that said, is it possible to access the acceleration axis directly via some script, a la "hold G to make jet fly at 290m/s" that can be done?