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Post by lee46 on Jan 12, 2012 22:25:52 GMT -5
Topic concept is: Oh hey, there's a gun in here that I really like but it disappoints in performance.
For me, I have several, mostly for engineer as that is the only class I play (since no one ever even TRIES to take out the vehicles).
Firstly is the first launcher unlock for engie, the Stingers and the russian equivalent. They do crap damage vs helis, taking upwards of four just to disable the vehicle. And then I just unlocked the Javelin, the thing knocks out a chopper in one missile.
Second is the SIG 553. Love the weapon model in its entirety, and for kicks I decided to try it out. Had one decent run with it, but now I can't even hit anyone with it whereas with the M4s i could burstfire and knock them out or at least get 95-point kill assists + 50-point suppression assists like crazy. I still love the SIG for the Auto/Burst/Single fire modes, but it's crazy inaccurate.
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Post by pankrazius on Jan 13, 2012 5:19:50 GMT -5
sig definately. this weapon is known for it's accuracy in real life, but not in bf3. disapointment guaranteed. i would also like to like the ump, i had so much fun on mw2hc with it...
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Post by rudybojangles on Jan 13, 2012 9:10:32 GMT -5
1.) PP-2000: 600 RPM is pretty bad. Why not 1000? I don't care what's realistic at that point. 2.) MP-412: BC2 was amazing because you could pop people in the face from the hip. BF3 is not nearly as forgiving. 3.) M93R: Doesn't make sense to me that it has much more kick than the G18, yet only has burst mode available. 4.) G3A3: It does just fine, but compared to how much it wrecked in BC2... it's a ghost of its former self.
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tiesieman
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Post by tiesieman on Jan 13, 2012 9:58:09 GMT -5
1.) All semi-auto shotguns. Their spread is way to large for the low damage output they have, and their fire rates are very inconsistent 2.) PP-19. A p90 with less damage, but a whopping 5 more rounds. The only real obselete weapon in my eyes 3.) 44. magnum. Sure, it's good up close but this thing is shit at anything behond 10 metres. Same goes for the REX 4.) G3A3, M240 and M60. I don't use them right now because their damage is going to be restored soon.
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slowriot
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Post by slowriot on Jan 13, 2012 10:12:13 GMT -5
i wish i had bf3..soon my precious....but the Sig in CSS was the most accurate gun in the game. super badass.
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Post by rubionubio on Jan 14, 2012 11:02:54 GMT -5
I second the SIG553. When I unlocked that thing through Co-OP I was so excited about using it, because it looked boss in the single player and I was stoked to kick some booty with it. But just getting 40 kills with it has been brutal. Maybe it's just cause I usually play Assault, but I feel constantly out-gunned and at a disadvantage in every gun fight. Another gun I want to like but do very poorly with is the AN94. I always do really poorly with the semi-auto/burst weapons because I get too excited and have terrible trigger control. I'm really not very good at this game
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mrite
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Post by mrite on Jan 14, 2012 11:43:12 GMT -5
The high damage semi Auto snipers, even though they should be amazing at close range, i can't ever manage to win a gunfight due to the insanely low fire rate cap, and at long range they dont do enough damage, in almost every situation i'm better off using the SKS
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Post by didjeridu on Jan 14, 2012 13:35:34 GMT -5
AK-74M: It's a freaking AK, and it freaking sucks. If they're going to neuter it, at least give it 30-17 so it has somewhat of an advantage.
AKS-74u: I love it the way it is now, and I think it's perfect. But DICE in all their wisdom are going to reverse their "fix." If it can't have 25-17 at least give it something like 30-14.3, or 30-12.5 if that's too close to SCAR territory.
PP-19: Because as funky as the magazine is, it's still half an AK. However, it's just a crappy P90. Got my service star finally, so good riddance.
G3: 30 damage isn't enough. When they reverse the nerf, I'll use my baby again. I'd prefer a high damage AK, but the G3 would be my second choice.
SCAR: 30-17 isn't good enough for the mag size, RoF, and recoil. I'm glad I got my kills for it before the nerf. A pity, since aesthetically, the SCAR is one of the few modern-ish rifles I like.
M60: Again, reverse the nerf, and all is well. Also, make it not terrible with a bipod. The M60 is the best choice for precision shooting with an LMG, yet its recoil is upped with a bipod. Makes no sense.
M1014: Aesthetically, my favorite shotgun. Functionally, it's pointless. I think it would do fine with spread in between that of the other semi-autos and the 870. Better yet give it 870 spread, remove the ability to use extended, and make it keep semi-auto slugs and frags. A glass cannon if there ever was one.
M40: The best looking sniper rifle we have now, and the worst at actually sniping. It's decent at closer ranges, and that's about it. While using an iron/Red/Holo bolt is good fun, the semi-autos are much better. I'd say leave it as is, but make the bolt time slightly faster. At least then it's somewhat unique.
UMP: I always do well with it, but it's still lackluster. I don't know if they implemented the .45 range buff yet, but that would do a lot to help. Like the AKs, I think a max damage of 30 would be a great, subtle buff: especially since the M1911 does 34 damage.
SVD: I have no idea. I always do terrible with it, it's the worst semi-auto at everything. I love the look, hate the Russian scopes, and can never do well with it.
And finally... Stinger/IGLA: They're terrible. Worthless. It requires at least 2 people to be almost effective. Problem is, those two people could be a SOFLAM + Javelin and be way better. They need to do the same damage they did to begin with. Pilots were crying because they didn't have flares. Now every pilot has flares, and knows how to dodge the rockets. Even if they were brought to their original glory, they'd still be bad in comparison to Javelin. At least give baby Engis somewhat of a chance when they don't have Javelins yet.
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mrite
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Post by mrite on Jan 14, 2012 14:19:58 GMT -5
really, it would be perfect if they returned the high damage PDWs to beta levels, as well as buckshot and flechette
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tiesieman
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Post by tiesieman on Jan 15, 2012 6:23:31 GMT -5
@ Didjeridu
I disagree with you on the SCAR-H. As a controller player, recoil is much more of an impact and even though the scar has a lot of vertical recoil, it seems very bouncy and good to control. I really do better with it at range than other weapons + it's nice to not care wether I'm hitting limbs at close range Maybe it's not good enough statistically, but for me, it's better than the sum of its parts
I guess that was DICE's idea on the AK-74 too. Less RoF means easier to control recoil, or something. For PC bros, it's probably just a shit
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Post by rudybojangles on Jan 15, 2012 11:38:36 GMT -5
really, it would be perfect if they returned the high damage PDWs to beta levels, as well as buckshot and flechette The Beta had a delicious bug in it - whenever people were running and got shot, the damage delt would be double. This made all high damage weapons have much magnified damage. In addition, PDWs are often used up close and when both you and the enemy are on the move, so PDWs greatly benefited from the bug. On release, the PDWs were pretty bad all around, with the one exception being the AS VAL. Then, the MP7 and P90 got buffed and still are very amazing. Those three are the best because they have the most reach. People still like the PDW-R, but for me, it just has way to much recoil and low damage/clip to make it viable.
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Post by didjeridu on Jan 15, 2012 14:34:32 GMT -5
Still not good enough for me. The recoil was never a problem, it's just that it has more recoil in exchange for nothing. 30 damage isn't any better than 25 unless you're shooting wounded targets, and even then the SCAR shoots slower. 17 is an improvement over the other carbines, but all the ARs, LMGs, and even the VAL do the same thing better. An Engi with a SCAR is sacrificing close range for long range, but they still aren't near the power of other classes at range. And that's ignoring the magazine size. It isn't bad exactly, it's just not worth using over other options. I liked it better before when it was a close range powerhouse. At least then its limitations made sense.
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tiesieman
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Post by tiesieman on Jan 15, 2012 15:25:24 GMT -5
I think the SCAR deserves more base accuracy + more accuracy on the move, but other than those it's fine IMO.
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mrite
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Post by mrite on Jan 20, 2012 7:35:18 GMT -5
well, if i am correct, the PDWs did 34 damage per shot in the beta, at least the pp2k and the ump, meaning that they were viable instead of the horrible mess they are in the full game
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Post by rudybojangles on Jan 20, 2012 9:14:10 GMT -5
well, if i am correct, the PDWs did 34 damage per shot in the beta, at least the pp2k and the ump, meaning that they were viable instead of the horrible mess they are in the full game I do remember mumblings about the high damage. I remember having great times with my 40rd. PP2k, but I never uncovered the actual numbers behind them!
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