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Post by azrael1911 on Jan 30, 2012 18:08:49 GMT -5
I'm personally hoping for the M200 Cheytac intervention, arguable the most accurate anti-personnel extreme range rifle in the world...
the stats would look something like this
5-round mag +1 in chamber 720m/s bullet velocity 1.3 second refire rate 3.1 second reload 75-55 damage (exactly the same as m40/sv98/AWM)
a 24x scope would be nice too... but i think that's pushing it.
what about you guys? any weapons you'd want?
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mrite
True Bro
Posts: 239
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Post by mrite on Jan 30, 2012 18:44:24 GMT -5
FG42
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Jan 30, 2012 19:57:00 GMT -5
The ability to trade out the Hand Grenade with a Smoke Grenade (as if there wasn't enough smoke already) or a Flashbang (as if there aren't already enough things blinding you).
The ability to trade out the Sidearm for another Gadget (for example the Engineer can have both Landmines and the Rocket Launcher, but no pistol).
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Post by saddaminsane on Jan 30, 2012 20:24:50 GMT -5
when you spawn as a recon, you hold your equipment first just to remind wookies what they're really supposed to be doing, enhancing their team mates' abilities on the battlefield, not being a detriment. Would really like the mouse to not hover over the "cancel" button when joining a game while i'm multi-tasking pre-game some in-game glitch fixes (Helicoptor cursors glitching when switching between weapons) Vaulting either works 100% or it doesn't. It's awkward half vaulting into a rail over and over. Jet damage on helicoptors too high destructable light poles better visual smoke trails from grenade launchers, they seem too puffy and obscure the actual projectile. bigger squad size option? I play with 4 other friends and it ends up being 2 squads of 2 and 3 , not so effective... grenades sticking to health / ammo packs people's heads shouldn't bob uncontrollably when shot, this is the same reason no one goes for head shots in COD, being able to hit consecutive head shots in BC2 is what made me love it more than COD so much
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Post by azrael1911 on Jan 30, 2012 20:27:14 GMT -5
Jet damage on helicoptors too high are you talking about rush or conquest jets? because it's perfectly reasonable for rush jets to tear apart helis in a quarter seconds, those 35mm autocannons are made for destroying tanks.
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Post by didjeridu on Jan 30, 2012 20:44:46 GMT -5
Garand or M14 for all-class. Mmmmm
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Post by vulgar on Jan 31, 2012 3:42:41 GMT -5
when you spawn as a recon, you hold your equipment first just to remind wookies what they're really supposed to be doing, enhancing their team mates' abilities on the battlefield, not being a detriment. Would really like the mouse to not hover over the "cancel" button when joining a game while i'm multi-tasking pre-game some in-game glitch fixes (Helicoptor cursors glitching when switching between weapons) Vaulting either works 100% or it doesn't. It's awkward half vaulting into a rail over and over. Jet damage on helicoptors too high destructable light poles better visual smoke trails from grenade launchers, they seem too puffy and obscure the actual projectile. bigger squad size option? I play with 4 other friends and it ends up being 2 squads of 2 and 3 , not so effective... grenades sticking to health / ammo packs people's heads shouldn't bob uncontrollably when shot, this is the same reason no one goes for head shots in COD, being able to hit consecutive head shots in BC2 is what made me love it more than COD so much Agree with everything you said. -Lightpoles are OP. For example: On Damavand Peak they're everywhere, and bumping into one is instant-death. -Laser/Javelin nerf. Or at least a warning signal when a Javelin/Guided Shell is coming towards you. But they shouldn't OSK IMO. -Stinger Buff. As of right now, you either have a coordinated team using the Laser/Javelin combo, or your team has no counter for enemy air. It's too black and white.
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tiesieman
True Bro
mental lagger
Posts: 1,401
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Post by tiesieman on Jan 31, 2012 4:43:37 GMT -5
My post from the (derailed) favorite weapons thread: "If we're gonna do a throwback DLC kinda thing (and I think 2143 is most likely) do a Bad Company 1 thing. "Back for Gold"
BC1 maps were soooo much better than BC2's +they pretty much had the same weapons aside from the G3 and MK14
Weapons to include:
I want 1 weapon per kit: Steyr AUG NS-2000 MG3 UZI M24
Maybe the oversized SPAS-12 instead of the NS-2000 though.
And those vehicles + actual gold crates instead of mcoms.
We need Oasis, Par for the Course (it had freaking golfcarts!), End of the Line and Deconstruction. Those were the maps man"
That, or an AA-12 (USAS, eat your heart out) and I want to able to set equipement like the soflam up without going into soflam mode immediately
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Post by pankrazius on Jan 31, 2012 5:23:56 GMT -5
i'd like to see two options for spawn beacons: 1: a regular spawn beacon on which you always spawn directly 2: a HALO parachute spawn beacon. you plant it in the direction you want to spawn. your squad can spawn above it, falling in the direction you specified and have to open your parachute manualy or hit the ground.
it would be nice switch the defi panels for something, maybe the medkit.
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Post by rudybojangles on Jan 31, 2012 9:47:02 GMT -5
1.) TMP 2.) Micro UZI 3.) AEK-919K 4.) Kriss Super-V (Vector) 5.) FAL 6.) AK-47 7.) AK-9 8.) 9A-91 9.) Walther PPK (Bond, James Bond) 10.) USP (.45 variant) 11.) DEAGLE, .44 12.) SIG-Sauer P228 13.) Torkarev TT-33 14.) CZ-75 15.) SPP-1 16.) Five-seveN 17.) GOL 18.) PSG-1 19.) VSS 20.) PKM 21.) MG3 22.) All XM-8's If 5 of these eventually come to BF3, I will be highly satisfied
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Post by rubionubio on Jan 31, 2012 12:10:30 GMT -5
UNF. I want my MG3 back from BC2. GAWD I loved that gun! I want an LMG with a huge fire-rate like that, it just feels like a buzzsaw/bullet-hose. I love me some Pig, but it's a nice change to have a gun with a fire-rate of nearly double the M60!
Also, I would echo Rudy's sentiments exactly. Any of those guns would be an interesting change of pace or at least a "cool" change. And I've wondered since BF2 why the Vector isn't in the BF franchise. It's a cool, unique weapon, but maybe they don't use guns unless they're well established in the various militaries of the world? I mean, for the most part the guns they choose to incorporate are what the "actual soldiers" would/could be using in a conflict, with some notable exceptions (Pancor Jackhammer lulz).
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Post by didjeridu on Jan 31, 2012 12:29:48 GMT -5
Isn't the Vector .45? With the fire rate and unique recoil, it would crap all over the UMP. I touched a Vector once and I liked it.
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Post by ZeroKelvin^ on Jan 31, 2012 14:39:14 GMT -5
let me see my list what XP2 needs:
Priority 1: Quality maps
Priority 2: Quality maps
Prioritiy 3: Quality maps
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Post by fazzmania on Jan 31, 2012 19:26:35 GMT -5
I think maps are much more needed at this stage (Dem BC2 jungle maps, I miss them so) but I'd love to see the XM8 series return, I loved all of them.
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Post by turdferguson on Jan 31, 2012 20:14:03 GMT -5
I really did not like any of the XM8's for some reason. It is cool to have prototype weapons like that, but I've never liked the way they look.
I agree with didjeridu that this game needs some kind of rifle in the all-kit category. The SVU would be great to have. Give it 3-5 STK, 400-500 RPM fire cap, and a 10 round mag.
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Post by saddaminsane on Jan 31, 2012 23:40:18 GMT -5
Jet damage on helicoptors too high are you talking about rush or conquest jets? because it's perfectly reasonable for rush jets to tear apart helis in a quarter seconds, those 35mm autocannons are made for destroying tanks. i meant conquest, since it's usually 2 jets and only 1 heli per team, it would make more sense if you needed both jets to take a heli out in 1 strike (or atleast a good jet pilot vs a bad heli pilot to only take 1 strike) i miss snow maps... @ aa12, DICE would need some genius way to make it NOT OP, and making it have super spread would ruin the fun... i suggest giving it actually weaker pellets and only 8 of them per shot. I actually want to give it low spread, perhaps as accurate as the 870, but it's pellets becomes as weak as 5 damage at long range. It would be like the mark's man's shotgun, if L96 were to 870, m39 would be to aa 12, just for some variety in gun function also it would have 25-17 damage slugs and frag rounds do no impact damage....
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Post by rudybojangles on Feb 1, 2012 11:02:36 GMT -5
The ability to trade out the Hand Grenade with a Smoke Grenade (as if there wasn't enough smoke already) or a Flashbang (as if there aren't already enough things blinding you). The ability to trade out the Sidearm for another Gadget (for example the Engineer can have both Landmines and the Rocket Launcher, but no pistol). The engi can have mines and RPGs, just have to give up the repair tool/Wall-E. I see your point though, it would be nice to have mines and the repair tool at the same time while not having a side arm to compensate (just kill em with the repair tool if you are that close!)
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Post by baron on Feb 3, 2012 10:10:38 GMT -5
11.) DEAGLE, .44 19.) VSS If 5 of these eventually come to BF3, I will be highly satisfied Well, you've already got 2 of them. There's a .44 magnum in the game (unless you were referring to some desert eagle chambered in .44) and the VSS is virtually identical to the AS VAL. Also if they put the desert eagle in game I will actually cry because it is the silliest gun in the world.
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Post by didjeridu on Feb 3, 2012 13:42:19 GMT -5
Speaking of magnums and silly weapons, I want one of those super revolvers. You know, with a fixed stock, extended barrel/silencer, and a scope. Practically a rifle. Looks so ridiculous, it's mesmerizing.
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Post by rudybojangles on Feb 3, 2012 21:36:44 GMT -5
11.) DEAGLE, .44 19.) VSS If 5 of these eventually come to BF3, I will be highly satisfied Well, you've already got 2 of them. There's a .44 magnum in the game (unless you were referring to some desert eagle chambered in .44) and the VSS is virtually identical to the AS VAL. Also if they put the desert eagle in game I will actually cry because it is the silliest gun in the world. Desert Eagle chambered in .44. Sure, the 50 cal Action Express is the sexy one, but the Deagle .44 magnum would be the most useful in a military situation. DO WANT. VSS in real life has much to do with the AS VAL, yes, but the VSS was built ground-up to be effective at a range beyond the AS VAL's effective range. The AS VAL is more of an assault rifle replacement, the VSS is a marksman weapon. Plus, the two could use different varients (in game) of 9x39mm, maybe the VSS has better penetration at range (better long range damage). I could see it work.
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Post by fazzmania on Feb 5, 2012 20:15:26 GMT -5
If you think the VSS is identical to the VAL then you clearly never played BC2. The VSS was pure magic in BC2, the things you could do with that gun... effectively at all ranges
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Post by undoubledzim on Feb 5, 2012 21:55:02 GMT -5
aug, galil, uzi, suppressed m93r
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Post by Keralastic on Feb 6, 2012 17:15:00 GMT -5
I'd like to see some WW2 guns again, I loved the Thompson and the 1911 in BC2.
In fact, some kind of Bad Company expansion would be pretty sweet.
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Post by baron on Feb 7, 2012 0:30:21 GMT -5
If you think the VSS is identical to the VAL then you clearly never played BC2. The VSS was pure magic in BC2, the things you could do with that gun... effectively at all ranges I mean in reality the two weapons are highly similar. And while I understand the distinction between the two, I couldn't see DICE putting both in the game instead of more varied weapons.
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Post by fazzmania on Feb 7, 2012 18:17:15 GMT -5
If you think the VSS is identical to the VAL then you clearly never played BC2. The VSS was pure magic in BC2, the things you could do with that gun... effectively at all ranges I mean in reality the two weapons are highly similar. And while I understand the distinction between the two, I couldn't see DICE putting both in the game instead of more varied weapons. In reality yes, but in game they are quite different. One is ranged marksman weapon designed to be fired with a mid-high scope, the other is treated more like an assault rifle. I know what you mean, but they fit fairly different roles so it wouldn't be out of the question.
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Post by raxcoswell on Feb 7, 2012 21:40:41 GMT -5
Skorpion A sniper rifle that isn't liquid garbage HK417 or L129A1
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Post by saddaminsane on Feb 14, 2012 18:43:01 GMT -5
sniper rifles aren't THAT bad, it takes a while to learn to be patient with them. It's like taking an autistic side kick as a super hero- it's gosh darn golly gee whiz hard but once you learn to synchronize with them they are capable of amazing things. also bring a g18 / magnum
no offense with the autism analogy, it was the best one i could come up with
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Post by rudybojangles on Feb 14, 2012 20:25:24 GMT -5
L96 and M98B are both extremely efficient snipers.
M39/Mk.11 are very solid (in game) snipers, and the M39 is pretty sweet in real life.
SKS, definitely a marksman weapon, but a fun in game inclusion.
saddaminsane, I think there are some cool ones in game, snipers I don't worry about too much.
I do miss my .50 cal and GOL though.
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mrite
True Bro
Posts: 239
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Post by mrite on Feb 29, 2012 15:35:56 GMT -5
Also the Steyr ACR: en.wikipedia.org/wiki/Steyr_ACRit is both a bullpup and it fire flechettes, just for that extra awesome factor, and BF is not too averse to prototype weapons (XM8), so it isn't completely impossible
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Post by didjeridu on Feb 29, 2012 15:59:31 GMT -5
Why not? As long as it isn't the Bushmaster ACR.
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