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Post by LeGitBeeSting on Feb 15, 2012 19:32:35 GMT -5
How do I check my own ping on PC BF3? When ever I check the scoreboard it shows everyone's ping except for my own. Under my ping it just shows "--". Any help?
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Post by didjeridu on Feb 15, 2012 21:05:50 GMT -5
That's the way it's supposed to be. The ping you see on everyone else is their ping in relation to you, not the server. Obviously, you'd have no ping to yourself. If you want to know your ping to the server, that's what the browser is for. Although given the ping from BC2, it's probably a lie.
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Post by LeGitBeeSting on Feb 15, 2012 22:24:42 GMT -5
That really helped, for the most part when I play BF3 I just hit Quickmatch so I'm clueless to my ping 99% of the time.
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Post by swyck on Feb 16, 2012 15:12:27 GMT -5
That's the way it's supposed to be. The ping you see on everyone else is their ping in relation to you, not the server. Obviously, you'd have no ping to yourself. If you want to know your ping to the server, that's what the browser is for. Although given the ping from BC2, it's probably a lie. That may be the way it is, but don't see that is the way it should be. Why do I care what a players ping is to me? I'd rather see everyone's ping to the server.
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Post by didjeridu on Feb 16, 2012 16:01:08 GMT -5
Same. I don't know if there's some reason they did that, but I much prefer ping to server. You should be picking low ping servers by default of course, but it's not like knowing a player has a high ping to me tells me much. Assuming I was on a random server, he could have better connection than I do for all I know. If it was P2P I could understand...
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Post by SheWolf on Feb 16, 2012 17:09:08 GMT -5
it makes sense since hit detection works in this strange consolized client side way. a guys ping to you is the deciding factor when he shoots at you, not his ping to the server. (wich leads to this hilarious instances when you get into cover and then get your shit fucked up a solid three seconds after you are behind the solid wall already)
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tiesieman
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Post by tiesieman on Feb 18, 2012 3:41:33 GMT -5
Which is why all servers should have some max 100+ ping installed, otherwise you're just gonna be an what what to everyone.
I remember some dude with 600 ping shooting me. I died literally 5 seconds after sprinting around a corner.
Btw, I don't think the idea in itself is really that bad...I mean, you get to shoot actual players instead of having to account to lag. There should just be some kind of ping-limit like 100-150+ where this client side stuff just stops and it turns over to server-side detection.
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Post by rudybojangles on Feb 20, 2012 22:36:07 GMT -5
That's the way it's supposed to be. The ping you see on everyone else is their ping in relation to you, not the server. Obviously, you'd have no ping to yourself. If you want to know your ping to the server, that's what the browser is for. Although given the ping from BC2, it's probably a lie. I think that this is wrong Me and my brother wired router, same connection, are about 40 ping. Also, if you look at the server's web page, you can see your ping many times.
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Post by SheWolf on Feb 21, 2012 6:32:50 GMT -5
also something with that can't be correct.
i play with a friend from america (me europe). he asks me what his ping is. it's 95. i ask what my ping is. it's 28.
on american servers this is mostly about reversed. so it can't be pure connection speed to the other player, it would be the same number for both, no?
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Post by rudybojangles on Feb 21, 2012 15:10:57 GMT -5
also something with that can't be correct. i play with a friend from america (me europe). he asks me what his ping is. it's 95. i ask what my ping is. it's 28. on american servers this is mostly about reversed. so it can't be pure connection speed to the other player, it would be the same number for both, no? I think it's a case of good ol' bug where you somehow can't see your ping to server in game (and sometimes on the browser). Nothing like playing an extended Beta, amirite?
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tiesieman
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Post by tiesieman on Feb 21, 2012 15:19:32 GMT -5
in other news, patching has probably been put on-hold for this long so it correlates with the release of the DLC.
The DLC that is only getting announced next month, after the announcement of the Medal of Modern Honour 2, cause announcing dlc before announcing a new flagship shootergame would surely mean a decrease in sales for that particular game and wouldn't frustrate the fanbase of the other big shooting franchise, right EA marketing?
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Post by rudybojangles on Feb 22, 2012 8:31:47 GMT -5
in other news, patching has probably been put on-hold for this long so it correlates with the release of the DLC. The DLC that is only getting announced next month, after the announcement of the Medal of Modern Honour 2, cause announcing dlc before announcing a new flagship shootergame would surely mean a decrease in sales for that particular game and wouldn't frustrate the fanbase of the other big shooting franchise, right EA marketing? The patching has been a bit weird compared to previous times. I think that there was a Kotaku article stating that developers had to pay a per-patch fee to XBL, (pretty small compared to what BF3 already raked in) which might put a detriment on patching. And given DICE/EA's recent choices, the considerations may be completely monetary. I have heard the rumors about MoH2, I don't think that MoH1 was such a terrible game, just too simplistic for me. It was like CoD dummed down a bit, with better visuals and slightly better gameplay.
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tiesieman
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Post by tiesieman on Feb 22, 2012 9:00:59 GMT -5
I think consoles are even screwed over more, since they still have the SCAR-H doing 34 damage, I think. They're that far behind. I read that you get a single patch for free, after that it's 40k per patch on XBL which is waaay overpriced. On PSN the amount you pay depends on the amount of bandwhich or something, which sounds much fairer. But that still doesn't redeem delaying the PC patch. oh, and you might like this P90 & MP7 Min damage 10 -> 11 -> 11.2 Drop-off end dist. 50 -> 40 -> 46 Drop-off start dist. 15 -> 15 -> 12 along with FirstSRecoilMul 2.5 -> 2 Min spread, HIP, not moving, standing 1 -> 1.2 -> 1 Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1 Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 -> 1.25 pdw party may now commence
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Post by raxcoswell on Feb 22, 2012 17:57:39 GMT -5
Yeah the 40k seems big but you have to realise the computer game industry is silly money, the amount of money churning through even tiny companies is obscene, 40,000 wouldn't be something to really balk at if you were a totally unspectacular 3-man garage company. It's just a case of DICE waiting for EA to want to do it, I guess, since they will be totally reliant on EA for any and all money relating to BF.
As for console patches, we're just the one big one behind I think. Our SCARs do 30 but our P90s do 16.7
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Post by vulgar on Feb 28, 2012 5:03:43 GMT -5
That's the way it's supposed to be. The ping you see on everyone else is their ping in relation to you, not the server. Obviously, you'd have no ping to yourself. If you want to know your ping to the server, that's what the browser is for. Although given the ping from BC2, it's probably a lie.I've always thought the same thing about the server browser in BF3 on console. It say 5 bars consistently, but there are obvious signs of high latency sporadically. I guess it's an improvement over not telling us anything in BC2. Frankly, it's always bothered me that console games use bars instead of telling us our ping. They must think that kind of technical information would intimidate us simple console gamers.
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Post by didjeridu on Feb 28, 2012 18:08:20 GMT -5
I've always thought the same thing about the server browser in BF3 on console. It say 5 bars consistently, but there are obvious signs of high latency sporadically. I guess it's an improvement over not telling us anything in BC2. Yeah. I remember going into servers with 20-30 ping through the browser, yet in game I'd always have 150+ ping. I don't know which ping was the lie, but I hate it either way. Although my connection was never really bad. I was more upset at the terribad hit detection. Shooting people in the head multiple times with perfect accuracy and blood spurts too: 0 damage. Shotguns? Hope you like aiming behind enemies. Frankly, it's always bothered me that console games use bars instead of telling us our ping. They must think that kind of technical information would intimidate us simple console gamers. Pretty much. Game companies think numbers are scary. Colors are much simpler. Green = good, red = bad! No wait, that's too complicated too. From now on, ping should just be a happy face or sad face. I bet if I worked at EA, that idea would net me employee of the month.
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