Post by Marvel4 on Mar 29, 2012 10:05:07 GMT -5
The player has 100 health. The nanosuit has 200 energy.
When using armor mode you get ~47 more health (200 / 4.2).
Multipliers
Head: 1.68
Torso: 1.15
Limbs: 0.96
Weapons
Higher mass means your mobility will be lower when holding that weapon.
The Alien Mount has a overheat and cooldown time instead of a reload.
The SOCOM has a two-round burst fire mode with a fire rate of 160 RPM and 800 RPM per burst. Damage is increased to 16 when using both a silencer and burst fire mode.
The Shotgun is the only weapon that loses damage at range.
After 10 meters, damage starts to drop by 1 damage per meter until it reaches 5 damage.
It fires 7 pellets and has a spread of 1.3 or 5.0, depending on the fire mode.
Attack: Higher values = Faster increase.
Decay: Higher values = Slower decrease.
Spread: Increases when shooting or moving. When aiming down sights, minimum spread is reduced to 0, except with the Shotgun. When using the Laser, movement has a much smaller effect on spread.
When using armor mode you get ~47 more health (200 / 4.2).
Multipliers
Head: 1.68
Torso: 1.15
Limbs: 0.96
Weapons
Mass | Starting Ammo | Maximum Ammo | Bullet Speed | Rate of Fire | Damage (Silencer) | Reload Time | Maximum Recoil | Attack | Decay | Max X | Max Y | Randomness | Spread (Laser) | Attack | Decay | |
Alien Mount | 40 | ∞ | ∞ | 180 m/s | 800 RPM | 22 | 4.00 | 5 | 2.00 | 0.30 | 3.00 | 1.35 | 0.50 | 0.035-2.300 (0.025-1.725) | 0.75 | 0.5 |
AY69 | 15 | 40+80 | 41+41+160 | 725 m/s | 900 RPM | 9 (8) | 1.00 | 8 | 3.00 | 0.30 | 5.00 | 3.00 | 0.10 | 1.000-3.200 (0.750-2.750) | 1.00 | 0.7 |
DSG1 | 35 | 10+20 | 11+40 | 1200 m/s | 38 RPM | 88 | 1.80 | 12 | 10.00 | 0.30 | 8.00 | 3.00 | 2.00 | 3.000-6.000 (2.250-4.500) | 3.00 | 1.0 |
FY71 | 20 | 30+60 | 31+120 | 710 m/s | 570 RPM | 22 (21) | 1.45 | 8 | 2.00 | 0.50 | 7.00 | 2.00 | 0.10 | 1.000-1.750 (0.850-1.650) | 1.15 | 0.5 |
Gauss Rifle | 35 | 5+10 | 6+20 | 10000 m/s | 25 RPM | 130 | 2.05 | 12 | 10.00 | 0.30 | 16.00 | 3.00 | 2.00 | 3.000-6.000 (2.250-4.500) | 3.50 | 1.0 |
Hurricane | 50 | 500+500 | 500+1000 | 1000 m/s | 1000 RPM | 21 | 3.20 | 10 | 1.25 | 0.70 | 25.00 | 1.35 | 0.25 | 1.350-2.350 (1.000-1.750) | 0.75 | 0.5 |
SCAR | 20 | 40+80 | 41+120 | 1100 m/s | 700 RPM | 21 (20) | 1.50 | 7 | 1.75 | 0.40 | 5.00 | 1.50 | 0.10 | 1.250-3.000 (0.750-1.650) | 1.00 | 0.5 |
Shotgun | 25 | 8+32 | 8+64 | 460 m/s | 240 RPM | 10 | 4.00 | 12 | 5.00 | 0.75 | 22.00 | 3.50 | 4.00 | 3.000-6.000 (2.250-4.500) | 3.15 | 1.0 |
SMG | 15 | 50+100 | 51+160 | 725 m/s | 950 RPM | 15 (13) | 1.35 | 8 | 3.00 | 0.30 | 4.50 | 2.50 | 0.10 | 1.000-3.200 (0.750-2.750) | 1.00 | 0.7 |
SOCOM | 10 | 20+40 | 21+21+160 | 360 m/s | 450 RPM | 18 (15) | 0.85 | 12 | 4.00 | 0.30 | 12.00 | 0.95 | 0.50 | 1.000-3.500 (0.750-2.650) | 1.75 | 0.5 |
Higher mass means your mobility will be lower when holding that weapon.
The Alien Mount has a overheat and cooldown time instead of a reload.
The SOCOM has a two-round burst fire mode with a fire rate of 160 RPM and 800 RPM per burst. Damage is increased to 16 when using both a silencer and burst fire mode.
The Shotgun is the only weapon that loses damage at range.
After 10 meters, damage starts to drop by 1 damage per meter until it reaches 5 damage.
It fires 7 pellets and has a spread of 1.3 or 5.0, depending on the fire mode.
Attack: Higher values = Faster increase.
Decay: Higher values = Slower decrease.
Spread: Increases when shooting or moving. When aiming down sights, minimum spread is reduced to 0, except with the Shotgun. When using the Laser, movement has a much smaller effect on spread.