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Post by Marvel4 on Apr 8, 2012 5:09:40 GMT -5
This is very useful, thank you very much! P.S.: You forgot You are my bro, bro.
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Robospy
True Bro
Look at that lovely cock
Posts: 723
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Post by Robospy on Apr 8, 2012 5:12:13 GMT -5
Nice job with that program. However there will always be a problem with recoil plot generation for MW3 in that many guns have that pesky GunKick that spoils the results, and since we can't ID to what extent that affects the recoil, problems are ensued.
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Post by Voice from the Basement on Apr 8, 2012 6:27:35 GMT -5
Слушай, thewhiteraven, не можешь рабочую область осей расширить? А то для PM-9 такая штука получается: Или я что-то не так делаю? Параметры оружия, вроде, правильные. А прога, конечно, классная.
Just asking to enlarge x- and y-axis.
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Post by Marvel4 on Apr 8, 2012 6:30:47 GMT -5
Haha, I just wanted to ask the same.
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Post by TheWhiteRaven on Apr 8, 2012 6:44:50 GMT -5
ok i will rebuild it little later, now i have to go
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Post by Voice from the Basement on Apr 8, 2012 7:05:06 GMT -5
Да, есть ещё две небольшие идеи: - Добавить кнопку "Kick" (по-нашенски "Отдача" — умение на оружие, которое уменьшает все значения вьюкика на 20%);
- Сделать так, чтобы первые — красные и оранжевые — выстрелы были видны над последующими — жёлтыми — выстрелам.
Кстати, ты хлеб у psijaka украл. Теперь любой может генерировать его тесты.
Now I'm asking for "Kick" button (simulating the Kick proficiency effect) and showing first 5 shots (red and orange) above others (yellow).
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Post by Marvel4 on Apr 8, 2012 9:56:36 GMT -5
I added all MW3, Black Ops and CoD4 weapons to guns.xml.
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Post by -3055- on Apr 8, 2012 10:32:28 GMT -5
This is awesome.... looks like we can save Psijaka some work when black ops 2 comes out
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asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Apr 8, 2012 10:45:44 GMT -5
Very nice! Can you add a grip button as well? .9x viewkick + 1.25x centerspeed are the assumed values
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Post by TheWhiteRaven on Apr 8, 2012 11:22:35 GMT -5
reuploaded. was: X -125 +125 Y -50 +200 became: X -150 +150 Y -50 +250 one line equals to 25i guess its quite enough except for very_high_recoil_guns such as uzi from BO and PM9. by the way i saw in your screenshot "Rounds" set to 32. do you shoot 32-rounds bursts in real game? i dont want make graphs greater, cuz window will be too large too. which i dont like Select weapon -> Right click -> Multiply all numbers by.. -> choose multiplyer, Click "Multiply". There are some default multiplyers. moreover u can enter your own one. For simulating "Kick" use 0.8, 1.25 to repair source numbers. Actually this is design issue, not just my laziness. If i add buttons like "Simulate kick" i make program bound to certain game(MW3), which is bad. done. Ну...он же не зарабатывал этим. Не знаю как он их создавал, для меня как программиста было очевидно что это должен делать софт, потому и написал прогу.
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Post by bmac39 on Apr 8, 2012 11:37:54 GMT -5
.exe? Gah, wanted to use on my Mac. Oh well.
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Post by Voice from the Basement on Apr 8, 2012 12:07:41 GMT -5
I added all MW3, Black Ops and CoD4 weapons to guns.xml. No MW2 guns? :( I'm searching for their ViewKick. i guess its quite enough except for very_high_recoil_guns such as uzi from BO and PM9. by the way i saw in your screenshot "Rounds" set to 32. do you shoot 32-rounds bursts in real game? i dont want make graphs greater, cuz window will be too large too. which i dont like :) Ну, во-первых, отдачу за магазин тоже неплохо бы знать, а во-вторых, так ганкик можно будет примерно понять. Тепловизором труднее замерить, потому что тот может сентерспид уменьшать, а так можно будет протестить отдачу в теории и на практике, а отсюда уже более точный ганкик взять. Понять бы, откуда подступиться… Ну, для Барретта вообще нужно делать где-то 900 по Y, просто чем больше рабочая область, тем лучше. А насчёт "increase all numbers" — не додумался даже райт-клик сделать, что с ламера-то возьмёшь?
Oh, well, it's not a russian forum… Thanks to the program: we can measure GunKick now. Somehow.
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Post by Marvel4 on Apr 8, 2012 12:21:35 GMT -5
No MW2 guns? I'm searching for their ViewKick. Most weapons in MW2 have recoil similar to another weapon in CoD4 and MW3. For example, the M240 has the same recoil as the M249.
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Post by Voice from the Basement on Apr 8, 2012 12:28:13 GMT -5
No MW2 guns? :( I'm searching for their ViewKick. Most weapons in MW2 have recoil similar to another weapon in CoD4 and MW3. For example, the M240 has the same recoil as the M249. Yeah, I know, but what about other weapons (ACR, F2000, TAR-21, etc.)?
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Post by Marvel4 on Apr 8, 2012 12:41:56 GMT -5
The ACR has similar recoil to the M4A1 (maybe all values minus 10) and the TAR-21 has similar recoil to the AK-47. I'm not sure about the F2000, but its recoil is extremely high.
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Post by TheWhiteRaven on Apr 8, 2012 12:53:30 GMT -5
will make some imrovements tomorrow. you bros are going to be satisfied Marvel4thank you for good job. May I place your guns.xml in my dropbox folder, and mention you in first post? clownзанимаешься написанием скриптов а-ля ноурекойл для мышей? clown по поводу осей. 1 пиксель в программе эквивалентен 1 единице измерения вьюкика. я вот наверное завтра сделаю чтобы можно было выставить 1 к 2 или 1 к 3, тогда все будет помещаться. кстати ты не знаешь что именно означают эти единицы измерения? это пиксель в игре, угол или что? или в идентификации этих единиц и есть вся проблема? )
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Post by Marvel4 on Apr 8, 2012 12:56:51 GMT -5
thank you for good job. May I place your guns.xml in my dropbox folder, and mention you in first post? Sure, no problem!
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Post by Voice from the Basement on Apr 8, 2012 14:19:28 GMT -5
will make some imrovements tomorrow. you bros are going to be satisfied Marvel4thank you for good job. May I place your guns.xml in my dropbox folder, and mention you in first post? clownзанимаешься написанием скриптов а-ля ноурекойл для мышей? clown по поводу осей. 1 пиксель в программе эквивалентен 1 единице измерения вьюкика. я вот наверное завтра сделаю чтобы можно было выставить 1 к 2 или 1 к 3, тогда все будет помещаться. кстати ты не знаешь что именно означают эти единицы измерения? это пиксель в игре, угол или что? или в идентификации этих единиц и есть вся проблема? ) Не, никаким скриптерствами не занимаюсь. У меня всё простенько, никаких понтов, всё честно. Эдакий среднестатистичес кий лох — материал для "батек". Насчёт вьюкика: Blah-blah-blah… The ACR has similar recoil to the M4A1 (maybe all values minus 10) and the TAR-21 has similar recoil to the AK-47. I'm not sure about the F2000, but its recoil is extremely high. ACR has "all minus 10", I suppose. TAR-21 and AK-47 can have the same ViewKick, but I think TAR-21's CenterSpeed is higher.
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Post by Marvel4 on Apr 8, 2012 15:02:58 GMT -5
I think all ARs have the same centerspeed (except the FAL), just like in CoD4.
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Post by quickbuck on Apr 13, 2012 10:05:44 GMT -5
This thing looks awesome, WhiteRaven, but I can't get it to work.
The guns stats just appear in a list on my computer, not in the Plot Generator.
Do you know what I'm doing wrong?
Or, could you or anyone post up the plots for the M60, please. Stock for comparrisson and then one with Grip, and one with Rapidfire. That was what I really wanted to see.
Thanks very much if you can help.
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asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Apr 13, 2012 12:03:46 GMT -5
Something doesnt seem right. I tried figuring out when increasing firerate would translate into less recoil [less time for the gun to recoil] but it was always increasing, up into the hundreds of thousands of RPMs. Is this based off of kick being a velocity, or just a movement in said direction?
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Post by psijaka on Apr 13, 2012 12:21:19 GMT -5
Your example plots look pretty good to me, WhiteRaven. Glad someone else is doing this as I just haven't the time to add to my Recoil Plots threads, and I must confess that I have completely lost interest in COD. Keep up the good work, True Bro
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Post by Voice from the Basement on Apr 13, 2012 16:44:26 GMT -5
Or, could you or anyone post up the plots for the M60, please. Stock for comparrisson and then one with Grip, and one with Rapidfire. That was what I really wanted to see.. We don't actually know the real effect of Grip and RF. We can just suppose that Grip increases Centerspeed from 1500 to 1700 and the RF's increase is about 20-21%.
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Post by Marvel4 on Apr 13, 2012 19:28:31 GMT -5
The guide says Grip reduces viewkick by 10% and increases centerspeed by 25%. Rapid fire probably reduces the time between shots by 20%, which is a 25% increase in rate of fire.
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Apr 14, 2012 21:51:38 GMT -5
I want to see WaW weapon recoil charts really badly..
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Apr 19, 2012 22:55:44 GMT -5
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Post by TheWhiteRaven on Apr 20, 2012 5:41:38 GMT -5
How come the MP7 has a negative value for its X-max value, and a positive value for its Y-min value? Yes, I double checked MW3 weapons google doc, which I'm guessing you got the same recoil value stats from. what do u mean? I have nothing to say... Btw, if mp7 had -25 10 and -20 45 its recoil would be more lower than original
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asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Apr 20, 2012 10:18:13 GMT -5
Something doesnt seem right. I tried figuring out when increasing firerate would translate into less recoil [less time for the gun to recoil] but it was always increasing, up into the hundreds of thousands of RPMs. Is this based off of kick being a velocity, or just a movement in said direction? Also, manual recoil compensation is flawed. It looks like its reducing the max or something. It should just be a constant pull in that direction, separate from the recoil.
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Post by Voice from the Basement on Apr 20, 2012 10:59:20 GMT -5
How come the MP7 has a negative value for its X-max value, and a positive value for its Y-min value? Yes, I double checked MW3 weapons google doc, which I'm guessing you got the same recoil value stats from. what do u mean? I have nothing to say... Btw, if mp7 had -25 10 and -20 45 its recoil would be more lower than original -20—45 (or so) for y-axis seems to be legit ( I've compared in-game and in-program tests, including Stability and Kick effects). And x-axis… Well, figures doesn't matter: MP7's combination of RoF and CenterSpeed annihilates such a low ViewKick (even if it's -25—25 - use the program). However, there seems to be no established direction for the ViewKick on ( or at?..) this axis, so its numbers should be -25—10, -10—25, etc. The only thing that effects its recoil is IdleSway, that causes its little side-to-side wobble. I know there's a GunKick, too. But it seems to be very low for the MP7. And IdleSway's effect was taken into account ( don't know how to say right). TheWhiteRaven, сгоняй в игру, возьми MP7 со Стабилити и с Киком да потести. Потом попробуй подставить 20—45 по y-оси в программку. Ты поймёшь, что ты ошибся. ( Обязательно "расстреливай" и там и там по магазину, лучше по увеличенному, а не какие-то левые очереди по 15 пуль.)
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Post by TheWhiteRaven on Apr 20, 2012 11:23:21 GMT -5
Also, manual recoil compensation is flawed. It looks like its reducing the max or something. It should just be a constant pull in that direction, separate from the recoil. You are wrong. Simple test: Left side(no comp.): 0,0; 0,50; 0,100; 0,150; 0,200; Right side(with compensation on): 0,0; 0,0; 0,0; 0,0; 0,0; Program does not have problems at this point. Info 100% Alghorithm is very simple. I must be retard if i made some mistakes. В чем я ошибся? В алгоритме? Данные то не мои, я их не выдергивал из файлов игры, и не тестил. Я всего лишь сделал тулзу чтобы легче было визуализировать эти числа. Алгоритм сделал по инфе от Денчика и Ко. Когда проверял сравнил графики с другими, все было похоже. Как говорится "мопед не мой, я просто разместил объяву"
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