|
Post by beatsbytheround on Apr 9, 2012 10:22:18 GMT -5
After this new patch.
|
|
tiesieman
True Bro
mental lagger
Posts: 1,401
|
Post by tiesieman on Apr 9, 2012 10:28:07 GMT -5
Depends on what you want for them.
Assault: Usually still the M16A3, but the A4 version is more accurate now at the cost of being burst. The G3A3 is pretty nice too
Engineer: Still the M4A1, though competitive players also have picked the SG553. HK53 is pretty good, too. SCAR-H is great if you want something different.
Support: RPK with extended mags (has 200 rounds) can fill in any role (good on the move as well as being a bipod monster). If you don't wanna use bugs to your advantage, the M249 is still great as a bipod/moving lmg hybrid. Just use a bipod on all of these things
Recon: SKS is the best semi-auto now (2 hit kill up close, 3 hit kill far away if you avoid the feet). Best bolt action is between the L96 and the M98B
|
|
|
Post by rudybojangles on Apr 9, 2012 12:00:19 GMT -5
The patch really balanced out the weapons. I'll do a quick guide/how to on the Assault, because I am just about done with unlocking all the attachments on all of them.
There are tiers of weapons, as I see them.
First Tier: HIGH RPM
1.) FAMAS: Used to be extremely efficient close and even midrange, but now, with 25 round magazines, it can suffer when trying to hit targets 25-50m. Basically, a foregrip and flash suppressor is required to control the accuracy of the weapon. Rating: C+
2.) AEK-971. Still excellent. Got a slight ADS penalty over the last patch, but does not kick nearly as hard as it's faster RPM cousin. Works well, even out to long range, with the heavy barrel. Try the foregrip, and burst for long range engagements. Rating: A-
Second Tier: MIDRANGE
1.) M16A3/A4: Very solid all-around weapons. The burst variant has less horizontal recoil and more vertical recoil. Good damage output combined with excellent recoil characteristics. The flash suppressor and foregrip combo make it have next to no recoil. Heavy barrel gives it great range damage without a ridiculous amount of uncontrollability. Rating: A-
2.) F2000: Buffed last patch, but still tough recoil. I love this weapon due to it's super-fast ADS walk speed and it's excellent hipfire. Take it close and personal with a laser-foregrip combination. If you want to give it more range, try the HBar, but note that vertical recoil on first shot can be tough. Rating: B
3.) KH2002: Next-to-no vertical recoil mixed with high horizontal recoil makes this gun a candidate for a foregrip. Use it, and a HBar (multiplying the vertical recoil doesn't really affect recoil greatly, and adds range and accuracy to the weapon). Due to my preference of ABB (anything but burst), I take it down a notch. Rating: B
4.) M416: Average in every way. Less first shot recoil balanced with greater consecutive shot recoil. Use it like the M16. Rating: B+
Third Tier: PRECISION
1.) L85A2: Laser-accuracy, but a lot of side to side recoil. Try it with a foregrip and HBAR, or just an HBAR. It won't win any close-range engagements, but it holds it's own at mid range and is solid over longer ranges. Upstaged after the patch by the AK-74. Rating: C+
2.) AK-74M: Laser-accuracy, squared. More vertical recoil makes landing consecutive shots on standing targets nice and easy. Extremely predictable, with a much faster reload than the L85. Does work at mid-to-long range. Use this instead. Rating: B+
3.) AN-94: Unique ROF in burst mode, unique recoil values, and precision make this a wonderful marksman rifle. Only use burst mode. Use a HBar to make it into an even greater sniper rifle. You may find yourself wining engagements which were impossible without the weapon. It has received a lot of attention recently, but is just as deadly as it was pre-patch, plus the boost in HBar long range damage. Rating: A-
4.) G3A3: Low RPM countered with powerful 7.62x51mm rounds which kill in 3 shots point blank and 5 anywhere at the longest range. Use HBar, no questions asked here. It makes it sniper-accurate while extending the 4 bullets to kill range out very far. Wonderful, but you may get outsprayed in close quarter encounters. Rating: B+
There aren't too many losers anymore.
|
|
tiesieman
True Bro
mental lagger
Posts: 1,401
|
Post by tiesieman on Apr 9, 2012 12:02:59 GMT -5
Don't agree with L85A2.
It has carbine moving spread, fast speed while aiming down the sights and the recoil on the first shot doesn't differ that much. It's a close call, but I wouldnt write off the l85 like that
Use it like a moving AK-74
|
|
|
Post by didjeridu on Apr 9, 2012 15:21:11 GMT -5
Have I ever mentioned how this is the worst question ever? Anyway, use whatever. The weapons are all close enough now that it doesn't matter. RoF is no longer a clear winner. But if you want my opinion... Assault: M16 (either version) Engineer: M4 (either version) Support: RPK (current bugged version only), otherwise QBB Recon: SKS for semi, L96 for bolt PDW: VAL at range, PP-19 up close Shotgun: USAS for everything On the subject of the L85, I finally got my 100 kills for it this weekend. I hated every second of it. It just doesn't tickle my fancy. Although it was much better than the QBU and M98, which were agonizing. At least with the semi-auto fix, QBU's slightly better hipfire, and the trusty laser, I was able to use it as a shotgun. It worked decent at it too. I even got two separate people to cry about it, and in the end, that's all that matters.
|
|
|
Post by rudybojangles on Apr 11, 2012 10:17:27 GMT -5
Engineer Guns:
First Tier: Precision
1.) AKS-74U: Used to be excellent, as the bullet it used had assault rifle damage. Now, it has been brought in line with other engineer guns. Too bad, but it has also become more accurate, which is nice. High accuracy combined with a controllable first shot make it an excellent candidate for a heavy barrel. Try the grip too, but you may be better served without it. Still, having the lowest average TTK is tough, so don't get too close to your foe. Rating: B-
2.) QBZ-95B: Has a built-in foregrip, so there is more inaccuracy. Balanced side-to-side recoil and low vertical recoil is good, but the higher first-shot multiplier is bad. HBar is required for longer kills, because of how inaccurate it is. Being a bullpup, it has better hipfire and fast moving while ADS, which is nice, but that is offset by a terrible reload time, only eclipsed by the A-91. Use for more flavor, but my preference goes to the AKS-74U. Rating: C
3.) SCAR-H: This weapon uses big-boy 7.62mm ammo, which suppresses the enemy more, does more close and long-range damage, and is generally awesome. A low mag size is balanced by the good reload times and long-range stopping power. This weapon really shines among its peers. HBar and grip, again, is a great choice, as it adds massive range to your 4H kill potential. Flash suppressor+grip could also work, as the weapon has some nasty vertical recoil. Still, the first shot is similar to the next shots, so overall, pretty predictable. It is a beast, no questions asked. Rating: A
Second Tier: Midrange
1.) SG553: Where as this gun was once unusable, it is now a very precise rifle. It does tend to pull to the right, so a foregrip is great. The recoil is controllable, and the reload is consistent, but having less firepower than the G53 and the G36C is tough. However, it is a viable choice now, which is a step in the right direction. Rating: B
2.) G53/HK53: Solid choice, spoiled by competition and long reloads. Looks like an MP5 (same company), so that throwback look wins nostalgia points. 50RPM faster than the SG553, and has more balanced side-to-side recoil. The first shot kicks pretty good, but the gun is very controlable afterwards. Approaching great, but not quite there. Rating: B+
3.) G36C: Better in most respects compared to the G53. Completely balanced recoil makes it predictable, and controlability makes it an excellent candidate for the HBar. Super-fast reloads and low first-shot recoil are nice. This thing cooks people at longer range. Rating: A-
Third Tier: High RPM
1.) M4/M4A1: Solid choice. The tendency to pull right necessitates a foregrip, and the HBar or suppressor both work nice with this chainsaw. 800 RPM plus the fastest reloads in the tier are nothing to sneeze at. The go-to weapon for most, use a HBar if you want sustained (non-bursting) applicable damage at range. Rating: A-
2.) A-91: Good, but quirky. Compared to the M4, it kicks horizontally really hard, so foregrip is really necessary. Fast ADS movements are a plus, and the tight hipfire is good, but not the best (not on par with most PDWs). Try with a foregrip+laser sight for close-quarters dominance. If you want to extend the range, you most certainly have to go with an HBar or another recoil-reducing attachment. For me, rarely as effective as the M4. Rating: B
|
|
Will
True Bro
K/D below 1.0
Posts: 1,309
|
Post by Will on Apr 12, 2012 1:50:48 GMT -5
P90 on all classes.
Use it with a silencer, tactical light, and iron sights. Make sure to flip off the tactical light when outdoors so players with crap TVs don't have an easier time spotting you at a distance.
|
|
mrite
True Bro
Posts: 239
|
Post by mrite on Apr 12, 2012 5:50:53 GMT -5
for PDWs
AR proxies:
ASVAL: It had a fairly large change in the patch, making it have more overall recoil, but reducing the first shot multiplier to the lowest in the game, 0.5, making it excellent for bursting, but you'll be aiming at the sky after a few rounds. also it has minimal base spread, making it the best long range PDW. Suggested set up: PKA-S/Laser as it has atrocious moving spread, and the laser is needed. Emags can be used, but you need to make sure you will never be moving Rating: A
PDW-R: this weapon has all the characteristics of a carbine, but has to choose between the all mighty silencer and a normal magazine size. it had its minimum damage buffed to 14.3, making it a 7 hit kill at range. Suggested Set up: Kobra/Laser/Emags, silencer can be used, but you will suffer against groups heavily Rating: A-
Close-Mid range: PP-19: this weapon has the combination of a huge magazine, low recoil, and moderate minimum damage, while not at the same level as the P90 for close range, at anything else, it outclasses it completely. in addition, it as well as all the following PDWs have fast ADS move speed and no spread increase from movement. Suggested set up: Holo/Flash Suppressor/Laser rating: A
UMP: this weapon had a range buff in the patch, and a buff in terms of spread increased when crouched, making it similar to the SCAR-L from BC2, as crouching is beneficial in almost all circumstances. Suggested set up: Kobra/laser/suppressor, as it does not have enough vertical recoil to need the flash suppressor Rating: B
Hipfire monsters:
PP2K: this weapon got a minimum damage buff over the patch, and still keeps its amazing 40 round magazine when used extended, this combined with amazing hipfire, means it is the best PDW for taking on large groups from behind, but it suffers head to head, as it has a fairly slow ROF. Suggested Setup Irons/Laser/Emags Rating: B
MP7: this weapon got a minimum damage buff, and on console, a maximum damage buff too over the patch, also with a 40 round magazine and a perfectly silent suppressor, it can run two builds, one for taking out one target at a time, and one for heading into a building and clearing it, General: Irons/Laser/ emags Stealth: Kobra/laser/silencer Rating: B+
P90: this got the same buffs as the Mp7, but has half the first shot multiplier, making it better for bursting, making it slightly longer ranged. Suggested: Kobra/laser/Flash suppressor or silencer depending upon what range you expect to be using it at Rating A
|
|
|
Post by vicx on Apr 12, 2012 22:10:51 GMT -5
I use the Recon class only as assault, so I only use a PDW (was using the UMP45 but now using the AS-VAL), but I also used to use the M39 quite a bit, but not so much anymore. Can someone comment on the M39 and when they use it most? I use it for med-long range assault, but it's hard to use in CQC unless my aiming is quick.
Can someone also comment more on the Support LMGs? I used to use the MG36 and M27IAR, but after the patch just M27IAR and RPK, but I can't decide which I like more. Doesn't seem like the RPK is as stable as they say it is. I also didn't know the Flash Suppressor reduces recoil, I'll have to start using that more on the M27IAR and RPK as those have quite a lot of recoil. Anyone got any advice for those guns?
For Engi, I only used G36C but now giving M4A1 a go. The high RPM and accuracy is good, but it seems quite weak, so still unsure about this. Also trying SCAR again for med-long range maps like Caspian border. Will probably go back to the G36C.
For Assault, I was strictly on L85 which served me well pre-patch, but now trying the AK74m, doesn't seem that more accurate though.
Btw, I almost always ADS, even in CQC.
|
|
mrite
True Bro
Posts: 239
|
Post by mrite on Apr 13, 2012 3:22:08 GMT -5
About the M39, it got a rate of fire buff in the patch, as well as the buff to make it so that it will not jam, making it one of the better semi-autos, almost on the level of the SKS at close range, and it will kill in one headshot to 55 meters, and 2 hit kill to the chest to 63 meters, making it amazing at long range, just run a laser, and close range is fixed.
The M27 has very little over the RPK, as the RPK just got given a recoil reduction, and a 200 round mag, making it extremely powerful if you can get a bipod up, and its is still useful at most ranges. for the M27, the best setup is bipod/sight/flash suppressor, while the RPK wants extended mags.
Engie guns are incredibly well balanced, so you can use whatever you want, but now the M4 has a foregrip and heavy barrel built in essentially, as its spread in all cases is halved, so it a very good choice for a long range kit.
The L85 and AK74 are basically equal, but the L85 has faster ADS move speed, meaning it is better for someone who goes around ADS all the time
|
|
|
Post by wantonRULE on Apr 13, 2012 13:45:20 GMT -5
for PDWs AR proxies: ASVAL: It had a fairly large change in the patch, making it have more overall recoil, but reducing the first shot multiplier to the lowest in the game, 0.5, making it excellent for bursting, but you'll be aiming at the sky after a few rounds. also it has minimal base spread, making it the best long range PDW. Suggested set up: PKA-S/Laser as it has atrocious moving spread, and the laser is needed. Emags can be used, but you need to make sure you will never be moving Rating: A PDW-R: this weapon has all the characteristics of a carbine, but has to choose between the all mighty silencer and a normal magazine size. it had its minimum damage buffed to 14.3, making it a 7 hit kill at range. Suggested Set up: Kobra/Laser/Emags, silencer can be used, but you will suffer against groups heavily Rating: A- what do you mean 'ar proxies' ? is there any other particular difference between the smgs for the engineer kit and the 'pdws/smgs/carbine' for the all kit weapons aside from stats? just started to use the pdw-r and i think i'm liking it as all the engineer smgs are boring to me :/...just curious, thanks in advance. *editted 1 silly question
|
|
|
Post by didjeridu on Apr 13, 2012 14:12:53 GMT -5
what do you mean 'ar proxies' ? is there any other particular difference between the smgs for the engineer kit and the 'pdws/smgs/carbine' for the all kit weapons aside from stats? just started to use the pdw-r and i think i'm liking it as all the engineer smgs are boring to me :/...just curious, thanks in advance. *editted 1 silly question It's the damage. Carbines (Engi weapons) mostly do 14.3 damage at range, which along with other quirks make them weaker than ARs at pretty much everything. "AR proxies" are basically guns you can use that let you compete on more or less equal footing with ARs. Honestly though, the VAL is the only weapon that really fits that category. The PDW-R is equal to a Carbine, but with less capacity. If you want a high damage automatic for the Engi, your only real choices are SCAR and VAL. PDWs (general term for the all-class automatic weapons, which are all kinds of AR/SMG/Carbine/etc) are, with the exception of the VAL, weaker than Carbines. Their only real advantage is the slightly better hipfire spread, the ability to grant an automatic primary to Recons, and having the option of "exotic" attachment combos. For Assaults, Supports, and Engis, they're all better off with class weapons. Although if you're the kind of person who likes RoF over damage, you could choose the P90, MP7, or PP-19 for Engi and do pretty well. They have that special niche since the max RoF for Engi weapons is 800, and they offer more.
|
|
|
Post by wantonRULE on Apr 13, 2012 14:35:02 GMT -5
thanks for the reply, i was afraid you'd answer with that lol...i was hoping you said that the pwd-r has some sort of niche about it that would make me use.
i haven't unlocked the val yet or the p90. i've used all the smgs with different combos and i can't find something, a niche, that i like about them. i used the mp7 with extended mags but i have noticed that it's not as reliable as i'd hope. the scar is fun at times but i guess i'm still a nub and getting the feel for the weapons.
it sucks cause most maps would call for the use of engineer but when it comes to gun combat you can never out power an ar with the flimsy smgs, even if you chose your battles in cqc. i guess i'm just going to have to live that lol and just pick my battles.
|
|
|
Post by wantonRULE on Apr 13, 2012 14:43:19 GMT -5
also i run support+c4 a lot more and when i'm not using the saiga i'd use the mp7/pwd-r.
|
|
Will
True Bro
K/D below 1.0
Posts: 1,309
|
Post by Will on Apr 13, 2012 17:08:22 GMT -5
If I find myself NEVER hipfiring, I even ADS at super close range, am I better off using a tac light instead of a laser sight on my P90? Does the laser sight do anything other than improve hipfire?
|
|
mrite
True Bro
Posts: 239
|
Post by mrite on Apr 14, 2012 2:49:22 GMT -5
it does nothing but help hipfire, but it can blind if you aim directly at the head, also if you don't hipfire, you should be using the ASVAL or the PDW-R
|
|
tiesieman
True Bro
mental lagger
Posts: 1,401
|
Post by tiesieman on Apr 14, 2012 3:19:37 GMT -5
Correct me if I'm wrong, but I think the laser sight also improves ADS speed (not the animation, but the moment were you're fully accurate)
I guess that should help to aim faster right after sprinting (if this is true)
|
|
|
Post by Keralastic on Apr 14, 2012 4:18:30 GMT -5
Correct me if I'm wrong, but I think the laser sight also improves ADS speed (not the animation, but the moment were you're fully accurate) I guess that should help to aim faster right after sprinting (if this is true) That's probably just an illusion caused by the tighter hipfire spread, but it might be worth testing.
|
|
mrite
True Bro
Posts: 239
|
Post by mrite on Apr 14, 2012 4:43:49 GMT -5
i remember something about that, time to be fully accurate, assuming you are not firing is (Hip spread-ADS spread)/Spread recovery, if that makes any sense
|
|
|
Post by osqer on Apr 17, 2012 22:08:06 GMT -5
Interesting read. What about the PKP? It's three hit kill makes it the fastest killer of all automatics at 10m, a distance where TTK is most important due to high accuracy from players.
|
|
|
Post by didjeridu on Apr 18, 2012 15:22:54 GMT -5
Interesting read. What about the PKP? It's three hit kill makes it the fastest killer of all automatics at 10m, a distance where TTK is most important due to high accuracy from players. I'll see your PKP and raise you a M240. But yeah, if you can handle recoil and have quick reflexes, running and gunning with LMGs works pretty well. However the PKP and M240 have pretty high recoil, and with the new suppression it means you'll be very inaccurate to anything that's not in your face.
|
|
|
Post by rudybojangles on Apr 18, 2012 17:06:08 GMT -5
*editted 1 silly question It's the damage. Carbines (Engi weapons) mostly do 14.3 damage at range, which along with other quirks make them weaker than ARs at pretty much everything. "AR proxies" are basically guns you can use that let you compete on more or less equal footing with ARs. Honestly though, the VAL is the only weapon that really fits that category. The PDW-R is equal to a Carbine, but with less capacity. If you want a high damage automatic for the Engi, your only real choices are SCAR and VAL. PDWs (general term for the all-class automatic weapons, which are all kinds of AR/SMG/Carbine/etc) are, with the exception of the VAL, weaker than Carbines. Their only real advantage is the slightly better hipfire spread, the ability to grant an automatic primary to Recons, and having the option of "exotic" attachment combos. For Assaults, Supports, and Engis, they're all better off with class weapons. Although if you're the kind of person who likes RoF over damage, you could choose the P90, MP7, or PP-19 for Engi and do pretty well. They have that special niche since the max RoF for Engi weapons is 800, and they offer more.[/quote] Don't know if this has been answered farther down in the thread, but carbines have big advantages over PDWs in that they can (A) equip heavy barrels, and (B) as a class, extract the most value out of HBar, because they get buffed 5 and 6 hit to kill range, as well as increased suppression and increased muzzel velocity. HBar carbines are basically Assault Rifles, and not to be ignored. The SG553, G53 and G36c are all fantastic, the A-91 and the M4 do work as well.
|
|
|
Post by ParaGoombaSlayer on Dec 11, 2012 18:24:45 GMT -5
870 with Night vision scope, extended magazine, and slugs for all classes, not even kidding. If you're in a close quarters area, nothing can stop you if you play it smart (also helps to have a below 20 ping to the server, lol) because if you aim correctly and fire first, their non-instant assault rifle TTK's will be beaten out by your instant one if they even have their sights up.
All you have to do is hide that nice, neat, easy to use green circle somewhere on their bright, radiant, hard to miss green body and you'll win the engagement.
|
|
|
Post by didjeridu on Dec 11, 2012 20:18:36 GMT -5
I hereby declare Goomba to be the official forum Necro.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 15, 2012 19:22:39 GMT -5
M1014 = all your base
|
|
Brick2urface
True Bro
Putting the "laughter" back in "slaughter"
Posts: 1,606
|
Post by Brick2urface on Dec 21, 2012 1:14:34 GMT -5
Assault is still m416. Never use engineer would immagine it would be m4a1 lmg is pkp, or m27 with heavy barrel. sniper (for actual sniping not semi auto douche spam) m40, or 98B. Best shotgun is the spas with slugs. Best smg is still p90 And pistol is really determined by what you want. I like the mp443, Rex, and magnum.
|
|
mmacola
True Bro
the brazilian guy
Posts: 1,995
|
Post by mmacola on Dec 21, 2012 1:43:10 GMT -5
not semi auto douche spam But semi auto douche spam is the best spam!
|
|
tiesieman
True Bro
mental lagger
Posts: 1,401
|
Post by tiesieman on Dec 21, 2012 7:48:41 GMT -5
Best assault: probably the 417 since it's so decent at everything. But i dont think there's a bad assault rifle. Even the scar l. Best engineer: i like the acr. Best support: m60 without any doubt. Neglicable decrease in rof vs the pkp, but better recoil and added infinite style points. Best recon: i prefer semis over the bolts. Bolts are similiar; except dont use the M40 since it gets no extra chest damage (a bug). Best semi is probably the 417, but I like the mk11 more Best shotgun: dao kapow. Not even joking. For some reason i do so much better with it that other shotguns. Best pdw: mp5. It's a p90 that kills faster but has a bit more kick.
|
|
|
Post by didjeridu on Dec 21, 2012 14:41:49 GMT -5
Guess it's revision time, since so many patches and whatnot.
Assault: M16 up close, G3 for range Engineer: VAL Support: MG36 for mag, M60 for belt Recon: Hbar SKS or Silenced M417 for semi, M98 for bolt
PDW: MP5 up close, VAL for range Shotgun: SPAS for slug, 870 for buck, SAIGA for flechette, USAS for lolfrags
|
|
|
Post by bpmachete on Dec 30, 2012 2:58:29 GMT -5
The M40 has a chest multiplier bug? First time I hear of it. What is the bug, what damage does it do?
|
|