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Post by rudybojangles on Apr 13, 2012 8:25:32 GMT -5
Has anyone done anything on what weapons have faster bullet velocities when equipped with the HBar? I need it, for research!!! The examples I heard were the m16 and m4. Other guns would do even better with it. I can't, for the life of me, find a
Also, has anyone used the bugged M26 under-barrel shotty, attached to the gun's rail, with an HBar? Things get out of hand very quickly. My brother was using it last night, I picked it up and went 19-1 ace on a really fast rush attack, and I felt dirty the entire round, for getting kills out to 40m, 50m, even 2 shots at around 60m. Hope they patch it before it's widespread. (I feel dirty even mentioning it, but I bet the Denizens will know what to do with it: leave it alone, until someone really pisses you off!).
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tiesieman
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Post by tiesieman on Apr 13, 2012 8:55:22 GMT -5
A91 - 560 G3A3 - 650 AKS-74u - 590 G36C - 600 M4A1 - 650 SCAR-H - 560 SG553 - 570 G53 - 600 QBZ-95B - 650
Seems like they're not really significant changes
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Post by rudybojangles on Apr 13, 2012 9:07:49 GMT -5
A91 - 560 G3A3 - 650 AKS-74u - 590 G36C - 600 M4A1 - 650 SCAR-H - 560 SG553 - 570 G53 - 600 QBZ-95B - 650 Seems like they're not really significant changes So that means: A91 - 420 --> 560 (+140) G3A3 - 500 --> 650 (+150) AKS-74u - 440-->590 (+150) G36C - 500-->600 (+100) M4A1 - 580-->650 (+70) SCAR-H - 420-->560 (+140) SG553 - 430-->570 (+140) G53 - 450-->600 (+150) QBZ-95B - 630-->650 (+20) Besides the M4 and the QBZ, I'd say all of those are very significant, even putting some of the more unusable weapons in terms of velocity into competition with others in their class. I probably like velocity more than I should, but I have gone on record of saying, when carbine bullets take 4-8 bullets to kill at range, you want to make sure that you don't have to lead your shots as much as possible. TY VM!
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Post by kirbyderby on Apr 13, 2012 9:10:49 GMT -5
What's this about M26 + HBAR combo? I presume it's getting a damage range boost when equipped with an underslung rail?
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Post by rudybojangles on Apr 13, 2012 9:15:32 GMT -5
What's this about M26 + HBAR combo? I presume it's getting a damage range boost when equipped with an underslung rail? There are a few posts around, some on symthic with tests. Basically, if you equip any AR with the rail+HBar and a flechette M26, pellets become bullets fired from the gun. I have to also assume that the pellets also take the characteristics of the bullets, but I could be wrong. That means that each pellet would do 34 damage close and 22 damage at range (3-5 pellets to kill at any range) which is a highly significant boost in usability. Plus, they assume penetrative characteristics of the weapon as well.
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mrite
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Post by mrite on Apr 13, 2012 11:17:31 GMT -5
now, all we need is for regular shotguns to get that amount of power, instead of being nerfed to what they are now
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tiesieman
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Post by tiesieman on Apr 13, 2012 11:40:48 GMT -5
What's this about M26 + HBAR combo? I presume it's getting a damage range boost when equipped with an underslung rail? There are a few posts around, some on symthic with tests. Basically, if you equip any AR with the rail+HBar and a flechette M26, pellets become bullets fired from the gun. I have to also assume that the pellets also take the characteristics of the bullets, but I could be wrong. That means that each pellet would do 34 damage close and 22 damage at range (3-5 pellets to kill at any range) which is a highly significant boost in usability. Plus, they assume penetrative characteristics of the weapon as well. Well, from testing with the MASS frags, the actual frag just became a 7,62 bullet (with the G3 of course) meaning it dealth 34 - 22 damage, and it didn't even explode (lol). Drop however was terrible so I'm pretty sure it was the same as standard frags So I guess that goes for buckshot and darts too. Same trajectory, completely different damage pattern That penetration thing is interesting though..We (shewolf and me) didnt test that obviously (we were alone). Trajectory/drop is the same, so maybe buckshot won't go through stuff like its intended to do. Not that it really matters anyway.. You should be abusing the MASS darts since they do the exact bugged damage as buckshot while having tighter spread on top, plus you're insured it's gonna penetrate through people Edit: now that you've listed the old velocity numbers..Looks like that's pretty big indeed I only looked at the QBZ and M4A1, to be honest
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Post by didjeridu on Apr 13, 2012 14:28:27 GMT -5
It's funny how even with the HBAR, the AKS-74u is still worse than naked ARs. Anyway, I'm liking those numbers. It really doesn't help me decide between the HK53 and G36 though. And even with the small increase, the M4 is so scarily close to the M16 at midrange and under. Then there's my baby G3, the SCAR. I can never pick a Carbine...
But yeah, M26 + HBAR is pretty crazy. I was trying it out the other day, and there was a guy on the other team doing the same thing. He was the kind of guy who cried about everyone and everything that killed him. Whenever I shot him, he said nothing. He knew that I knew, and I know that he knew. It was our little secret. Unfortunately, knowing DICE and how bad this playerbase is, the nerf cries are coming. And when they come, the M26 itself could get nerfed in the process. I really hope that doesn't happen.
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tiesieman
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Post by tiesieman on Apr 14, 2012 3:17:58 GMT -5
Nah, I doubt they will nerf the actual mass. What I can see happening is that they'll use this as an argument against buffing the effective range of shotguns a small bit
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Post by didjeridu on Apr 14, 2012 10:23:15 GMT -5
Nah, I doubt they will nerf the actual mass. What I can see happening is that they'll use this as an argument against buffing the effective range of shotguns a small bit If it means turning buckshot/flechette back to how they used to be, I'm all for it. The "buff" was pointless, unnecessary, and does more harm than good. The semi-auto fix was all they needed.
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Post by wantonRULE on Apr 16, 2012 10:35:12 GMT -5
A91 - 560 G3A3 - 650 AKS-74u - 590 G36C - 600 M4A1 - 650 SCAR-H - 560 SG553 - 570 G53 - 600 QBZ-95B - 650 Seems like they're not really significant changes So that means: A91 - 420 --> 560 (+140) G3A3 - 500 --> 650 (+150) AKS-74u - 440-->590 (+150) G36C - 500-->600 (+100) M4A1 - 580-->650 (+70) SCAR-H - 420-->560 (+140) SG553 - 430-->570 (+140) G53 - 450-->600 (+150) QBZ-95B - 630-->650 (+20) Besides the M4 and the QBZ, I'd say all of those are very significant, even putting some of the more unusable weapons in terms of velocity into competition with others in their class. I probably like velocity more than I should, but I have gone on record of saying, when carbine bullets take 4-8 bullets to kill at range, you want to make sure that you don't have to lead your shots as much as possible. TY VM! Very interesting. I heard that the grib+Hbar 'canel' each others effects. Is this true? if so, what would be a better combo for the scar+hbar for example? interesting about the m4a1, i'm going to start using grip+flash suppressor!!
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Post by didjeridu on Apr 16, 2012 16:07:18 GMT -5
They don't cancel each other, as much as the HBAR cancels the min spread gain of the foregrip. So if you're using that combo, the foregrip effectively has no penalty. For SCAR, that's probably the best attachment choice. Although if you don't fight at range too often, the foregrip + FS is good too.
If you're going to go FS for M4A1, you'd be better off with the M4. It has lower spread to begin with (so you aren't missing too much by not going HBAR), and higher vertical recoil, so the FS does more good.
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Post by wantonRULE on Apr 16, 2012 17:11:37 GMT -5
They don't cancel each other, as much as the HBAR cancels the min spread gain of the foregrip. So if you're using that combo, the foregrip effectively has no penalty. For SCAR, that's probably the best attachment choice. Although if you don't fight at range too often, the foregrip + FS is good too. If you're going to go FS for M4A1, you'd be better off with the M4. It has lower spread to begin with (so you aren't missing too much by not going HBAR), and higher vertical recoil, so the FS does more good. So to make sure I'm following you correctly: if I wanted to use heavy barrel, it wouldn't be necessary/wise to use a foregrip?
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Post by didjeridu on Apr 16, 2012 18:37:02 GMT -5
Err, no. The foregrip implements a small min spread increase (that's a bad thing). The HBAR offers a moderate min spread decrease (a good thing). The decrease offered by the HBAR is 50-75%, depending on the weapon. The increase from the foregrip is 20-50%, again depending on the weapon. So the HBAR always offsets the penalty of the foregrip, while in many cases still providing a spread benefit.
So if you're going to use the foregrip, the HBAR is a very smart choice. Likewise if you're using the HBAR, you can add the foregrip with no real penalty.
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Post by wantonRULE on Apr 16, 2012 18:57:01 GMT -5
lol, herp a derp! thanks for that explanation.
+1 for you
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Post by rudybojangles on Apr 16, 2012 19:00:08 GMT -5
Also remember that the modifiers are multiplicative. Foregrip extra spread is usually something like 50% extra spread. HBar is typically like 75% less spread. That means: 0.25*1.5=0.375, which is a 62.5% reduction compared to a naked gun, AND the gun has less horizontal kick and more vertical kick, which is typically desired in FPS's.
To recap, if you use that setup, against not using any attachments: POSITIVES: Less aimed spread Less horizontal recoil Extra damage at certain ranges Extra suppression sometimes Sometimes extra velocity of bullets
NEGATIVES: Wider hipfire from HBar Greater vertical recoil, which may make you shoot over the target's head at longer ranges on 2nd bullet
There you are.
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Post by wantonRULE on Apr 16, 2012 19:12:44 GMT -5
thanks for that!
i'm still trying to find my go to weapon for each class. i've been doing very well with the kh2002 with grip+hbar, i switched to bipod cause of that rumor and i'm going to switch back tonight.
i'm still looking for the go to smg as i find engineer crucial on vehicle heavy maps, s12 has been great but i'd still like to run with an smg. would a suppressor benefit a hrof gun like the m4a1 more over say the scar?
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Post by didjeridu on Apr 17, 2012 15:45:59 GMT -5
It all depends on the damage. For your example, the M4A1 does 25-14.3 (4-7 hit kill), and the SCAR does 30-20 (4-5 hit kill). Obviously the M4 shoots faster and with more accuracy, but it loses out more than the SCAR does when it comes to reaching its min damage sooner. You can go either way and they're still pretty balanced, just realize that the weaker a gun is at range, the more the silencer compounds the problem. Personally I wouldn't use the silencer on the SCAR, if only because the silencer is enormous on it. You may not realize it, but how long your gun is can mean all the difference between a good hiding spot and "oh hey, look at that gun sticking out of the corner/window/bushes."
For silenced weapons, I like to pick whatever gun sucks the most at range and/or straight up fights. In the Carbines' case, that would be the SG553 and AKS-74u. Still, they're a bit on the slow side and you can use whatever. The carbine besides SCAR I'd never put a silencer on is the A-91, since the only thing it's good for is hipfiring. Silencer just makes that worse, and the laser is an obvious choice.
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Post by wantonRULE on Apr 18, 2012 7:14:03 GMT -5
thanks for the reply didjeridu!
I was having a lot of success with the g36c silenced with grib and holo. i'm also now accepting the fact that you can never go full auto after 10 m with anygun...seems like even if your recticle is on the enemy bullets some how still won't register and you constantly have to tap fire.
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Post by didjeridu on Apr 18, 2012 15:09:31 GMT -5
G36 is good: balanced recoil, not too fast or slow, and quick reloads. Plus it looks nice. Just don't forget that if you can't finish off your target at range, you can always send an RPG his way.
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Post by wantonRULE on Apr 19, 2012 8:30:42 GMT -5
ye, i wish bf3 had the m1 or m14 as all kits also
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Post by rudybojangles on Apr 20, 2012 18:12:02 GMT -5
DMR's got squarely put in the Recon kit, fortunately or no. I like the weapon loadouts, make all kinds of sense.
WHAT DOESN"T MAKE SENSE IS THE TINY AMOUNT OF 4.6mm ROUNDS THAT YOU START WITH WITH THE MP7. Oh, sure, take 400 7.62x51mm bullets for your M60, but WHOA, hold on, you only get 200 4.6mm bullets for your MP7, we don't want you to get WEIGHED DOWN now would we??!?!
PSH
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Post by unforgivenxile on Apr 23, 2012 6:37:26 GMT -5
^ That is quite annoying, especially since the weapon fires at 950 RPM. When using the MP7 I get quite annoyed when my team mate running squad ammo leaves the game and I respawn without realizing...
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Post by rudybojangles on Apr 23, 2012 16:49:45 GMT -5
One of those things that I know will never ever ever ever ever ever get patched. If you have ammo woes, then I guess roll with a P90
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Post by rudybojangles on May 10, 2012 7:59:41 GMT -5
Has anyone compiled speeds on silenced "cold-loaded" projectiles?
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