Post by novanleon on Jun 15, 2012 11:37:14 GMT -5
I know the PC release for GRFS is still a week away but I wanted to know if anyone else is playing the game? I bought the game on release and so far my experience has been pleasant, with a few gripes which may or may not become game breakers in the future, we will see. I can't compare GRFS with any of the earlier games since I don't have much experience with them, but here are my thoughts:
Pros:
Cons:
Pros:
- I've heard a lot of complaints about the singleplayer game, but I actually found it quite entertaining. Obviously light on plot but the gameplay was varied and the challenges interesting enough to keep me interested.
- Single player is chock-full of weapons, weapon customization and gadgets, especially if you complete all the challenges to unlock everything.
- This game is excellent for players who love playing co-op with friends, with the entire single-player campaign designed with cooperative play in mind and a dedicated cooperative "horde" mode called "Guerrilla Warfare" where you fend of waves of opponents after stealthy clearing a building.
- There's a good variety of multiplayer game modes, and I'm pretty sure there's something for everyone. Strangely enough, there is no Team Deathmatch style mode but I believe they said this would be added in the upcoming free expansion/map pack in late June.
- Multiplayer is very intense, relatively tactical and just overall refreshing after the trend that so many modern shooters are following with COD and BF3. It only takes a few hits to down an enemy and you have to learn to work with the cover mechanic and weapon handling to be effective. I particularly love Seige mode which is the "no respawn", CS/S&D style mode.
- All the multiplayer maps are excellent. I haven't found a single one that I dislike, and they each have a unique look and feel to them.
Cons:
- In contrast to single player, the weapon selection in multiplayer feels somewhat limited. There are three classes, two teams (Ghosts and Bodark), two weapon types per class, and 6 total weapons per class per team. It sounds like a lot, but this basically boils down to a selection of three weapons of a particular type per class at any one time. For example, as a Scout player who likes to use sniper rifles, I can choose a bolt action, semi-auto, or silenced novelty variation, that's it. If I switch teams these three are different guns, but the three different options are basically the same.
- Many of the Engineer class gadgets really dumb down the multiplayer and threaten the competitive future of the game. The UAV tags enemy players, showing the tagged player's outline in real time for all to see (basically a wallhack) until you shoot down the UAV, and future version of the UAV supposedly even have missiles (unconfirmed), and sensor grenades are basically a temporary zone based wall-hack for anyone who happens to be in proximity of the grenade. The only upside to these features is that the game alerts you whenever you've been spotted so you can run and hide or try to evade the detection area, but it's still very annoying and can disrupt the flow of the game if the enemy abuses them.
- The existence of grenade launchers, not only as attachments to the assault rifles but as an optional secondary is just mind-numbingly dumb, particularly with how overpowered they are. Luckily you have to beat the single player campaign on the hardest setting to unlock the grenade launchers, and are thus not that common, but as they become more common this has the chance to seriously ruin multiplayer altogether.
- There are no server options for restricting items or other settings for either public hosted game or private LAN games.