eLantern
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"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
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Post by eLantern on Jul 24, 2012 12:58:24 GMT -5
It's been a while. In fact I haven't played since prior to the release of the big patch that introduced the big time suppression feature, so learning that they curbed the suppression feature and made several other tweaks per an even newer patch was a welcomed surprise. However, like I said I hadn't played since prior to that other big patch, so all my class setups were/are not ideal for the way the game plays now.
I guess what I'm looking for help on is for people to list their top 5 weapon loadouts for each class. This would provide me a good idea of how the new changes have modified the direction of class loadouts. I'm still rocking Foregrip, Silencer, and IRNV on most of my classes. I know that the IRNV was modified (and seriously needed to be), so I'm not surprised that I'll have to change the sights on most of my weapons to the Kobra RDS, and I've heard that the Heavy Barrel plus Bi-Pod makes for a good weapon setup on most mid-range/long-range weapons, where as the Foregrip plus Laser Sight are a better combo for hip-firing with close range weapons. Well, any help would be appreciated, especially for pointing out some of those rare setups that provide unique benefits.
To note: I tend to do a lot of ADS firing at medium distances and since I tend to be a highly mobile player I will find myself firing while strafing pretty often and running into several closer ranged battles.
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Post by didjeridu on Jul 24, 2012 16:20:04 GMT -5
Things haven't changed that much. The only major things regarding loadouts are that the heavy barrel is amazing, and the foregrip isn't a no brainer attachment. The foregrip + heavy barrel combo is solid though, and it really kills the foregrip penalty. Still, you're better off only using the foregrip on weapons that have moderate horizontal recoil. Overall you should go heavy barrel on anything that fights primarily at medium range. Since it now increases damage range, it turns Carbines into ARs for a good distance. Magazine LMGs can now use the heavy barrel (requires a lot of kills however), so it gives them yet another niche versus the belt LMGs.
Silencer is still very useful, but the foregrip + silencer combo is slightly less effective. Note that it now decreases damage range. Keep in mind the min damage and optimal range of your weapon when you want to go silent.
Flash suppressor is an iffy attachment. It has a slight decrease to vertical recoil, and a slight increase to hip spread. That's pretty decent, but you have to give up the heavy barrel or silencer to use it. It's usually not worth it, but it's a good fallback if you're indecisive about your barrel attachment.
I can't remember if the laser sight got a slight buff or not, but either way it doesn't matter. It's an attachment that's almost always useful, since the only penalty is revealing yourself through ADS if you forget to turn it off. Someone else can confirm, but I believe it also gives a decrease to the time it takes to achieve ADS accuracy/spread from the hip. I'd prefer the laser over the FS in any situation I'm not using the heavy barrel.
Foregrip is less useful than before, since it increases ADS spread by one shot. Going naked or bipod is always the safe bet, but certain weapons have enough horizontal recoil to warrant it. As mentioned before, the heavy barrel will lessen the penalty by a healthy amount, so don't be too afraid to use it.
Bipod was buffed for no real reason. Being able to bind the deploy button was all it needed, but still it's a buff, so can't complain too much. Obviously it favors a less aggressive playstyle, but keep in mind that it has no penalty. If you don't want to use the foregrip, there's no reason not to equip the bipod (aside from M320/M26 of course).
Flashlight received a slight nerf. Nothing else to say about it. The only time I'd use it is on a pistol/shotgun/PDW to slighty increase your lifespan in tight situations, but I'd still rather go laser instead.
Sights are all preference. Just know that there are 3 main categories of ADS speed, and they're iron/red/kobra/holos, 3.4x/4x/6x/7x/IRNV, and ballistic. Irons are technically faster to de-ADS, but it doesn't really matter. .44 scoped is the slowest, but who uses that? IRNV received a heavy range nerf. There's no reason to use it, and I strongly suggest you don't. The vast majority of players use red/kobra. I use a mix of irons, kobra, holo, and 3.4x. The differences in speed aren't that great, so use whatever sights tickle your fancy. Remember that 6x and greater has scope glare.
Hopefully that helps. Personally I like to have a heavy barrel, silencer, and laser setup for each class. That way I have something for any situation. The only other thing to know is that through overall weapon tweaks, they're all a lot more balanced now. RoF is no longer king, and you can be effective with any weapon. Weapons like the AK-74, AKS-74, RPK, etc are still "underpowered," but they make up for it in being very accurate. Combine that with the heavy barrel, and bursting becomes less important for the accurate, slow weapons.
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eLantern
True Bro
"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
Posts: 10,761
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Post by eLantern on Jul 24, 2012 16:33:42 GMT -5
Thank you for that explanation didjeridu.
Also, I was wondering if I could bother you to share your top 3 loadouts for each class... that is if you can recall them off the top of your head.
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These are some of the loadouts I'm considering...
Assault:
M16A4 Kobra Sight (preferred), Holo Sight (2nd option), PKA-S (3rd option), and Reflex (4th option) Bi-Pod Heavy Barrel
AN-94 Kobra Sight (preferred), Holo Sight (2nd option), PKA-S (3rd option), and Reflex (4th option) Bi-Pod Silencer or Heavy Barrel
M16A3 Kobra Sight (preferred), Holo Sight (2nd option), and Reflex (4th option) Pi-Pod Heavy Barrel
HK2002 Kobra Sight (preferred), Holo Sight (2nd option), and Reflex (3rd option) Foregrip Heavy Barrel
AEK-971 Kobra Sight (preferred), Holo Sight (2nd option), and Reflex (3rd option) Bi-Pod Heavy Barrel
AK-74M Kobra Sight (preferred), Holo Sight (2nd option), and Reflex (3rd option) Bi-Pod Heavy Barrel
M416 Kobra Sight (preferred), Holo Sight (2nd option), and Reflex (3rd option) Bi-Pod Heavy Barrel
L85A2 Kobra Sight (preferred), Holo Sight (2nd option), and Reflex (3rd option) Bi-Pod Heavy Barrel
Engineer:
M4A1 Kobra Sight (preferred) and Reflex (2nd option) Bi-Pod Heavy Barrel
M4 Kobra Sight (preferred) and Reflex (2nd option) Bi-Pod Heavy Barrel
AKS-74u Iron Sight (preferred) and Kobra Sight (2nd option) Bi-Pod Heavy Barrel
G36c Kobra Sight (preferred) and Reflex (2nd option) Bi-Pod Heavy Barrel
A-91 Kobra Sight (preferred) and Reflex (2nd option) Foregrip Heavy Barrel
Support:
M27 IAR Kobra Sight (preferred), Holo Sight (2nd option), and Reflex (3rd option) Bi-Pod Heavy Barrel
QBB-95 Kobra Sight (preferred), Holo Sight (2nd option), and Reflex (3rd option) Bi-Pod Heavy Barrel
RPK-74M Kobra Sight (preferred), Holo Sight (2nd option), and Reflex (3rd option) Bi-Pod Heavy Barrel
PKP, M240B, M60E4, or M249 (really unsure) Kobra Sight (preferred), Holo Sight (2nd option), PKA-S (3rd option), and Reflex (4th option) Bi-Pod Extended Mag, Silencer, Flash Suppressor, and now possibly Heavy Barrel?
Recon:
M98B Ballistic Scope Straight Pull Bolt Laser Sight
M39 EMR ACOG Scope Bi-Pod Laser Sight or Silencer or Flash Suppressor or Heavy Barrel?
L96 Ballistic Scope Straight Pull Bolt Laser Sight
SKS ACOG Scope Bi-Pod Laser Sight or Silencer or Flash Suppressor or Heavy Barrel?
MK11 Mod 0 ACOG Scope Bi-Pod Laser Sight or Silencer or Flash Suppressor or Heavy Barrel?
General:
P90 Kobra Sight (preferred) and Reflex Sight (2nd Option) Nothing Laser Sight
MP7 Kobra Sight (preferred) and Reflex Sight (2nd Option) (Extended Mag?) or Nothing (Extended Mag?) or Laser Sight
AS VAL Kobra Sight (preferred) and Reflex Sight (2nd Option) (Extended Mag?) or Nothing (Extended Mag?) or Laser Sight or Silencer or Flash Suppressor?
870MCS Iron Sight (preferred), Kobra Sight (2nd Option, and Reflex Sight (3rd Option) (Extended Mag?) or Nothing (Extended Mag?) or Laser Sight or Flashlight
USAS-12 Iron Sight (preferred), Kobra Sight (2nd option) and Reflex Sight (3rd Option) (Extended Mag?) or Nothing (Extended Mag?) or Laser Sight or Flashlight
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Post by didjeridu on Jul 25, 2012 18:31:57 GMT -5
Thank you for that explanation didjeridu. Also, I was wondering if I could bother you to share your top 3 loadouts for each class... that is if you can recall them off the top of your head. Fine, fine... Just know that I use some weapons for flavor rather than effectiveness. AssaultAEK - irons, Foregrip, Laser M416 - Holo, M320 Smoke, Silencer G3 - 3.4x, M26 MASS, Heavy Barrel EngineerG36c - irons, Foregrip, Laser ACW-R - Holo, Bipod, Silencer SCAR - 3.4x, Bipod, Heavy Barrel SupportM27 - irons, Foregrip, Silencer L86 - Holo, Foregrip, Heavy Barrel (when I finally unlock the barrel that is) M60 - 3.4x, Bipod, Extended Recon (planned kits, finally done grinding this class and I don't want to touch it for a good while) SPAS - irons, Laser, Slugs SKS - Kobra, Foregrip, Silencer M39 - 3.4x, Foregrip, Laser --------------------------------- Assault:
M16A4 Kobra Sight (preferred), Holo Sight (2nd option), PKA-S (3rd option), and Reflex (4th option) Bi-Pod Heavy BarrelGood, but no real reason to go A4 over A3. If you prefer burst though, go for it. AN-94 Kobra Sight (preferred), Holo Sight (2nd option), PKA-S (3rd option), and Reflex (4th option) Bi-Pod Silencer or Heavy BarrelI'd personally go foregrip instead. The spread increase from the foregrip is moot when you're firing only 2 bullets at a time. I'd also suggest Holo or 3.4x. M16A3 Kobra Sight (preferred), Holo Sight (2nd option), and Reflex (4th option) Heavy Barrel Pi-PodGood. HK2002 Kobra Sight (preferred), Holo Sight (2nd option), and Reflex (3rd option) Foregrip Heavy BarrelA better burst alternative to the M16A4. The horizontal recoil preference and lower vertical recoil pair perfectly with the forgrip + heavy barrel. Holo is good. AEK-971 Kobra Sight (preferred), Holo Sight (2nd option), and Reflex (3rd option) Bi-Pod Heavy BarrelIt could work, but the AEK is more for close range, and there are better alternatives for a bipod + heavy barrel combo. I'd recommend the laser or flashlight, and the foregrip is good to combat the horizontal recoil. AK-74M Kobra Sight (preferred), Holo Sight (2nd option), and Reflex (3rd option) Bi-Pod Heavy BarrelSolid, but I'd use the GP-30 (M320) or M26, since the AK-74 suffers up close. It's always nice to have to have a backup weapon besides the pistol. M416 Kobra Sight (preferred), Holo Sight (2nd option), and Reflex (3rd option) Bi-Pod Heavy BarrelGood. L85A2 Kobra Sight (preferred), Holo Sight (2nd option), and Reflex (3rd option) Bi-Pod Heavy BarrelGood. I don't like the L85 personally, but it's a good medium range weapon. Engineer:
M4A1 Kobra Sight (preferred) and Reflex (2nd option) Bi-Pod Heavy BarrelGood, and a mini-M16. You can go foregrip on Carbines if you want, if only to offset the large 1st shot multiplier. They won't be shining at range anyway without the heavy barrel. M4 Kobra Sight (preferred) and Reflex (2nd option) Bi-Pod Heavy BarrelA good setup, but a pointless weapon. Burst won't be doing you any favors with the recoil multiplier and low min damage. AKS-74u Iron Sight (preferred) and Kobra Sight (2nd option) Bi-Pod Heavy BarrelGood. Lackluster to other Carbine options however. G36c Kobra Sight (preferred) and Reflex (2nd option) Bi-Pod Heavy BarrelForegrip on the G36c for sure. A-91 Kobra Sight (preferred) and Reflex (2nd option) Foregrip Heavy BarrelA-91 only has one niche, and that's foregrip + laser. Otherwise, it's a bad M4A1. It's outclassed by the MTAR from a pure damage standpoint, but it's a little easier to handle. Support:
M27 IAR Kobra Sight (preferred), Holo Sight (2nd option), and Reflex (3rd option) Bi-Pod Heavy BarrelGood. Just consider that it has one of the fastest reload speeds in the game and a decent RoF, so a close range setup works well. QBB-95 Kobra Sight (preferred), Holo Sight (2nd option), and Reflex (3rd option) Bi-Pod Heavy BarrelGood. Definitely a frequently overlooked weapon. Just keep in mind the RoF, so you may want to save it for a more ranged role, and you may want more zoom. RPK-74M Kobra Sight (preferred), Holo Sight (2nd option), and Reflex (3rd option) Bi-Pod Heavy BarrelGood, and about the only setup for it. The RoF keeps it from being a true "AR" LMG. PKP, M240B, M60E4, or M249 (really unsure) Kobra Sight (preferred), Holo Sight (2nd option), PKA-S (3rd option), and Reflex (4th option) Bi-Pod Silencer, Flash Suppressor, and now possibly Heavy Barrel?No heavy barrel for belt LMGs. The belts are mostly flavor at this point. Here's a quick rundown to help you decide. Regardless, belt LMGs should only ever be bipod + extended unless you're screwing around. M249 - better off as a fun weapon. High RoF doesn't lend well to area denial, which is what belts are for. PKP - fastest belt reload, high recoil, good RoF. Balanced and reliable. M240 - only 50 RPM faster than PKP in exchange for higher recoil. Not worth it, but it's a little better up close. M60 - 20 RPM slower than PKP, lower and vertically oriented recoil. The best of the 34 damage belts for firing outside of bipod. Beware of the slow reloads. I'd personally recommend either the PKP or M60. M60 is really manly, but the PKP is as well because it's Russian. Decide if you like recoil or reloads better. Recon:
M98B Ballistic Scope Straight Pull Bolt Laser SightGood, and for future reference the only setup to use on a bolt-action. If you're fine with only having 5(6) rounds, then the M98 is one of the best. M39 EMR ACOG Scope Bi-Pod Laser Sight or Silencer or Flash Suppressor or Heavy Barrel?No heavy barrel for sniper rifles (man oh man, that would be glorious). Only the SKS gets the FS. The M39 has the best velocity and range of the semi-autos, so silencer is not ideal. L96 Ballistic Scope Straight Pull Bolt Laser SightGood. Just realize that the L96 is the slowest RoF bolt. Not by much, but still something to consider. SKS ACOG Scope Bi-Pod Laser Sight or Silencer or Flash Suppressor or Heavy Barrel?Go FS for range, or silencer up close. The SKS is still decent at medium range, so don't consider it too weak. MK11 Mod 0 ACOG Scope Bi-Pod Laser Sight or Silencer or Flash Suppressor or Heavy Barrel?MK11 is in a unique spot. It used to be the go-to close range and/or silenced semi-auto, but the M417 has absorbed that position with its higher RoF and 20 rounds (and the same reload speed, what a broken weapon). Still, silencer and laser or your only options. If you don't have the CQ expansion, then use it silenced. Otherwise, it's a well balanced semi-auto, and it would do well in the traditional marksman role. General:P90 Kobra Sight (preferred) and Reflex Sight (2nd Option) Nothing Laser SightYour choice on whether or not to go silenced. Generally it doesn't matter, since optimal PDW range is well within the silenced max damage range. MP7 Kobra Sight (preferred) and Reflex Sight (2nd Option) (Extended Mag?) or Nothing (Extended Mag?) or Laser SightLaser + extended is the only setup to use for the MP7. If you don't feel like silencing your P90, then use the MP7 instead. AS VAL Kobra Sight (preferred) and Reflex Sight (2nd Option) (Extended Mag?) or Nothing (Extended Mag?) or Laser Sight or Silencer or Flash Suppressor?VAL only has one attachment slot, and you only get laser, flashlight, or extended (silenced by default). It has the fastest reload in the game, so decide for yourself if the 10 rounds are worth giving up the laser. 870MCS Iron Sight (preferred), Kobra Sight (2nd Option, and Reflex Sight (3rd Option) (Extended Mag?) or Nothing (Extended Mag?) or Laser Sight or FlashlightShotguns only get one attachment, and then an ammo choice. The 870 has the most pellets of all the shotguns, so combine that with the laser and you have the absolute best chance of 1 shot kills. Alternatively, the flashlight can help you get a second shot off without dying. USAS-12 Iron Sight (preferred), Kobra Sight (2nd option) and Reflex Sight (3rd Option) (Extended Mag?) or Nothing (Extended Mag?) or Laser Sight or FlashlightThe USAS is garbage now, firing only 7 pellets and having the widest spread. I don't recommend the USAS or MK3 at all. The semi-autos are now fast enough to give you the speed you want, while still maintaining power. M1014: 10 pellets, shell reloads, 5 rounds. SAIGA: 9 pellets, magazine reloads, 7 rounds. DAO-12: 9 pellets, shell reloads, 8 rounds. SAIGA is the most balanced and reliable, while the M1014 is probably the best 1v1 shotgun in the game. Use any of them, but remember that extended will affect your reloads. The SAIGA can just reload as normal, but it adds time if you want to top off the M1014 or DAO. They have less pellets than the pump shotguns, so laser can really help put those pellets on target. Buckshot: high max damage, low min damage. Flechette: lower max damage, higher min damage, penetrates thin cover and bodies. Slugs: high damage, 1 "pellet," good 1 shot kill capability on pump. Frags: suppression and fighting enemy clusters, poor damage.
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Post by raxcoswell on Jul 25, 2012 18:57:57 GMT -5
. .44 scoped is the slowest, but who uses that? hey, somebody called me? I haven't played in around a month due to rl but I'll be back soon, off the top of my head this is what I've been using lately. I tend not to use that many different loadouts, and often just stick with one thing on a class for a while. Shooting playstyle: I move a lot, almost constantly. I hipfire out to pretty obscene distances, and when I do ADS it's very common that I'm moving. I like to start all my encounters and I like to do so as close as possible. NB I don't get particularly jizzle jammed about loadouts and differences between various kit guns beyond the differences between the niche outliers (Scar L, AN94 etc) and the main bulk. Often I'll set my attachments up wrong in a rush and not even notice for a round or two, so I don't put a particularly huge amount of stock in their efficacy. Even so: Assault F2000 with laser and grip (it has great irons) for close maps and maps where I'm going to be pretty dynamic (eg most rush attacks) L85A2 with heavy barrel and grip and kobra for longer stuff, static stuff Engineer All these guns are the same. I'm using the G53 at the moment for no particular reason. Kobra, laser sight, grip. Support M240B, bipod, ex mag, 3.4x. I don't really use support much except for a few situations I know are going to be static, long range and so on. Defending the first base of Metro or the first couple on Damavand, that sort of thing. Recon 870 buck, tac light - super close range, dynamic, fightstarter roles 870 flechette, laser - slightly longer range, more reactive roles I also use those 870 load outs on Support and Assault occasionally (probably more than I use actual support guns) but tend to find they work nicest with recon gadgets, and it's just a habit to play recon like that anyway I guess. Also on occasion I will use a P90 with operator operator laser and silencer, or an MP7 with laser and exmag. Mostly recon and support again. I rarely ADS the F2000, almost never the G53, and never the 870 or P90/MP7. Basically my advice would be think about how you're going to play the map. You're most likely largely going to be dynamic - getting things done, going places, or reactive - locking stuff down. Dynamic roles - tend towards superior hipfire, higher ROFs, good moving ADS accuracy and weapons with the ADS speed boost. Have a very good reason if you're not taking the laser sight. I find the Kobra's lines easy to follow through muzzle flare and such, good sight for full auto/'2nd+ shot accuracy'. Reactive roles - tend towards ADS accuracy, magazine size, heavy barrels, bipods. You can get away with a slower sight, or the RDS tends to be a little more precise for initial shots.
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Post by turdferguson on Jul 25, 2012 23:53:07 GMT -5
... M16A4 Kobra Sight (preferred), Holo Sight (2nd option), PKA-S (3rd option), and Reflex (4th option) Bi-Pod Heavy Barrel [/i] Good, but no real reason to go A4 over A3. If you prefer burst though, go for it. AN-94 Kobra Sight (preferred), Holo Sight (2nd option), PKA-S (3rd option), and Reflex (4th option) Bi-Pod Silencer or Heavy BarrelI'd personally go foregrip instead. The spread increase from the foregrip is moot when you're firing only 2 bullets at a time. I'd also suggest Holo or 3.4x. ... [/quote] I was looking at the A4 today, and it has amazing ADS accuracy on the move with a heavy barrel, although I'm not sure how relavent that is if you are not strafing at bullpup speed. If you can manage the kick, it is incredibly accurate with its accuracy bonus over the A3--much more so than the KH2002 which pretty much needs the foregrip. Also, as far as I can tell, the M4 with heavy barrel has the best moving ADS accuracy of any gun in the game; I do agree with didjeridu that it is not a very useful weapon, though. Also, I have to disagree with the foregrip on the AN-94. The horizontal recoil is not bad at all, and you noticeably lose some of your countersniping ability, at least in my experience. Overall these setups look pretty good, and I would recommend a heavy barrel in almost any situation for the damage range bonus if not only for the accuracy bonus. I would experiment with the foregrip when the horizontal recoil values get higher than 0.3, although that is probably a contentious number.
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mrite
True Bro
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Post by mrite on Jul 25, 2012 23:54:57 GMT -5
M16A4 Kobra Sight (preferred), Holo Sight (2nd option), PKA-S (3rd option), and Reflex (4th option) Bi-Pod Heavy Barrel [/i] Good, but no real reason to go A4 over A3. If you prefer burst though, go for it. [/quote] to be fair to the A4, it has very predictable recoil, and the very nice half spread at all times, making it amazing for all long range combat, and making it have equivalent spread to the AEK, while strafing, giving it an amazing niche
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Post by didjeridu on Jul 26, 2012 15:17:14 GMT -5
A4 has its uses, but I'd rather have the option of full auto. Burst in BF3 has really short delays though (if it even has any), so it's not that big of a deal. Regardless, I've banned myself from using the M16 in all forms, so my opinion is tainted. If I wanted to go burst though, AN-94 is the only one for me. I've never encountered any spread issues with the foregrip, and I've killed plenty of snipers with it. The horizontal recoil isn't bad, but it's just enough that the foregrip actually helps, and it's not like I'm going to be sitting still long enough to get good use out of the bipod. Of course, I am a bit more aggressive with the AN-94 than I should be.
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eLantern
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"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
Posts: 10,761
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Post by eLantern on Jul 26, 2012 16:31:33 GMT -5
Some questions I've been pondering since I really started looking into the weapon stats and attachment stats... 1) Does the benefits of the Bi-Pod only take effect when it's deployed or are they always present (deployed or not)? 2) Does the Laser's benefit only take effect when the laser is on or is it always present regardless to whether a player toggles it off? 3) What is the benefit to being able to move faster while ADS with the Bullpup rifles? It seems like it's almost more of a detriment due to the fact that it seems to harm the bullet spread more then the non-Bullpup rifles. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Well after reading what you had to say, then playing with some of the setups last night, I think I've come to my top 3 loadouts per class for now... until I can finally decide whether or not I'm going to purchase Premium. Assault:M16A4 Kobra Sight or Holo Sight Bi-Pod Heavy Barrel I choose this one as my favorite because of the ADS strafing accuracy you can maintain with it and it doesn't really have a weakness other than not being fully automatic.AN-94 Kobra Sight or Holo Sight Bi-Pod (or Foregrip) Silencer or Heavy Barrel This one I ponder about a lot just because it seems like it would be the best Assault Rifle to make use of the Silencer. I only wish that the Foregrip's ADS spread penalty wasn't greater than the Silencer's ADS spread benefit, otherwise I would jump all over the Foregrip + Silencer combo. Do you think the recoil reduction from the Silencer and Foregrip is great enough to more then compensate for the additional ADS bullet spread?M16A3 Kobra Sight or Holo Sight Pi-Pod Heavy Barrel Because it's in many ways the best all around gunEngineer:M4 Kobra Sight or Holo Sight Bi-Pod Heavy Barrel I again favor a burst firing weapon as my favorite because of the ADS strafing accuracy you get with it and because it doesn't have any glaring weakness other than not being fully automatic. M4A1 (or AKS-74u) Kobra Sight (or Iron Sight) Bi-Pod Heavy Barrel For the all around strength of the M4A1 I can't ignore it, although I really like the accuracy of the AKS-74u with it's much smaller 1st shot multiplier. Though, the AKS-74u's slower rate of fire and slower bullet velocity causes it to get crapped on in many closer encounters.G36c Kobra Sight Foregrip Silencer My favored loadout for a Silenced Carbine. I like how the Foregrip's ADS spread penalty is basically canceled by the Silencer's ADS spread benefit. The only big draw back is the Hip firing penalty suffered with this combination.Support:QBB-95 (or M27 IAR) Holo Sight or Kobra Sight Foregrip (or Bi-Pod) Heavy Barrel I favored the QBB-95 because of the ADS strafing accuracy you get with it in comparison to all the other LMGs and because of it's magazine size. I'm thinking that the Foregrip may not be a bad way to go in order to reduce the horizontal recoil while the Heavy Barrel more then compensates for the Foregrip's added ADS bullet spread. Unfortunately, the rate of fire is lacking greatly which gives it a pretty bad TTK in comparison to the other LMGs. On the flip side, the M27 IAR, which I would attempt to use in a similar role as the QBB-95, has, as you pointed out, a good reload speed, somewhat manageable recoil, and a solid rate of fire which lends itself toward giving the weapon decent TTK times, but unfortunately it also has a small magazine clip compared to the other LMGs and it's ADS strafing accuracy is pretty bad.M60E4 (or PKP) Holo Sight or Kobra Sight Bi-Pod (or Foregrip) Flash Suppressor or Silencer or Extended Mag If I really try to hold down an area then I'll probably go with the M60E4 with the Bi-Pod, however choosing between the Flash Suppressor, Silencer and Extended Mags is tough. If I think I'll be moving around from spot to spot while holding to the same idea, then I may favor the PKP w/ the Foregrip and choosing between the Flash Suppressor, Silencer or Extended Mags will still be tough.RPK-74M Kobra Sight Bi-Pod Extended Mag I like this setup as a good in-between setup up in comparison to the above setups. I can hold down a location pretty well with it's massive amount of ammo, which I believe maintains the same reload speed as the standard reload speed, and it's recoil is much easier to handle than most of the other big ammunition LMGs. Unfortunately, the weapon doesn't have the same damage numbers as the PKP or M60E4 and giving it the extra ammo means losing out on the benefits of the Heavy Barrel.Recon:M98B Ballistic Scope Straight Pull Bolt Laser Sight M39 EMR ACOG Scope Bi-Pod Laser Sight SKS Holo Sight Bi-Pod Silencer General:MP7 Kobra Sight Extended Mag Laser Sight P90 Kobra Sight Silencer Laser Sight 870MCS Iron Sight Tac-Light Buckshot
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Post by volgon on Jul 26, 2012 20:42:14 GMT -5
The Bipod is a bit tricky. I don't use it at all but when I have it works essentially like this:
1.) Right click to open Bipod (I'm on PC) 2.) Bipod is deployed but not in ADS. You have an extremely tight hip fire reticle. 3.) Right click again to ADS with Bipod deployed.
When I was ready to collapse the Bipod I just moved and it was put away automatically.
The Laser Sight only takes effect when it's on.
Third question, I don't know the exact answer to (I didn't know strafing faster actually affected your spread either) but I would imagine strafing faster is meant to make you a more difficult target to hit. Most weapons that have faster strafing are bullpups and so are built more towards close combat where spread might not be much of a big deal (which is also a reason people often use the Foregrip on CQC weapons).
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Post by kirbyderby on Jul 26, 2012 21:34:19 GMT -5
1) volgon's right here. On consoles, it's functionally similar; a slight pull of the trigger in a valid spot will open the Bipod, and you get tightened hipfire as well as reduced recoil. No benefits while the bipod isn't deployed, but no downsides either.
2) Yeah, it only works when on, but it doesn't help your accuracy while ADS and you'll reveal yourself to enemies, so toggle it when you're not anticipating CQC.
3) The faster strafing on bullpups doesn't make you less accurate than strafing with any other carbine, so abuse it. In fact, according to symthic's charts, some bullpup assault rifles are actually more accurate while strafing than other rifles, so you should definitely maximize that advantage. Let's not forget PDWs (besides AS VAL) and pistols; they get fast movement ADS as well as no spread increase while strafing.
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Post by volgon on Jul 26, 2012 22:34:54 GMT -5
I think what he's referring to is the statement (I've read it either here or Symthic, sorry don't remember where) that strafing faster negatively affects bullet spread. So if you (just random numbers) have a spread of 1.0 while strafing at normal speed, your spread might actually be 1.2 while strafing at bullpup speed. I'm not sure if this is actually true or not, though. EDIT: symthic.com/forum/index.php?page=Thread&threadID=978 might explain it better.
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eLantern
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"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
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Post by eLantern on Jul 27, 2012 8:34:24 GMT -5
I think what he's referring to is the statement (I've read it either here or Symthic, sorry don't remember where) that strafing faster negatively affects bullet spread. So if you (just random numbers) have a spread of 1.0 while strafing at normal speed, your spread might actually be 1.2 while strafing at bullpup speed. I'm not sure if this is actually true or not, though. EDIT: symthic.com/forum/index.php?page=Thread&threadID=978 might explain it better. Yup. Unless I completely misinterpreted what that thread was saying.
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Post by kirbyderby on Jul 27, 2012 13:45:12 GMT -5
I think what he's referring to is the statement (I've read it either here or Symthic, sorry don't remember where) that strafing faster negatively affects bullet spread. So if you (just random numbers) have a spread of 1.0 while strafing at normal speed, your spread might actually be 1.2 while strafing at bullpup speed. I'm not sure if this is actually true or not, though. EDIT: symthic.com/forum/index.php?page=Thread&threadID=978 might explain it better. Yup. Unless I completely misinterpreted what that thread was saying. Was not aware of that, thanks for the heads-up. I think being able to move faster is more valuable than moving slowly and being slightly more accurate. Besides, on consoles you can just move slower if you want to.
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tiesieman
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Post by tiesieman on Jul 28, 2012 3:45:00 GMT -5
Most of the bullpup have such a spread so that it's exactly the same as strafing with a non-bullpop weapon I think there's 2 exceptions, the KH2002 and QBZ-95B (the small chinese gun). I think the new AUG did it too, but not sure
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Post by didjeridu on Jul 28, 2012 11:20:09 GMT -5
That reminds me. You know what they should do to make PDWs more attractive? Give them faster ADS walk/strafe. If there's one thing I loved about SMGs in CoD4, it was the ADS move speed.
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Post by kirbyderby on Jul 28, 2012 12:23:57 GMT -5
That reminds me. You know what they should do to make PDWs more attractive? Give them faster ADS walk/strafe. If there's one thing I loved about SMGs in CoD4, it was the ADS move speed. GOTTA GO FAST I'm up for anything that lets me justify using a PDW.
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tiesieman
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Post by tiesieman on Jul 28, 2012 16:00:47 GMT -5
All PDWs except for the AS VAL already go at the "fast" strafing speed (75% speed of walking while aiming vs 50% for normal)
plus on top of that PDWs are just as accurate while strafing as they are when standing still. that's their selling point
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Post by didjeridu on Jul 29, 2012 8:55:11 GMT -5
All PDWs except for the AS VAL already go at the "fast" strafing speed (75% speed of walking while aiming vs 50% for normal) plus on top of that PDWs are just as accurate while strafing as they are when standing still. that's their selling point Make them faster then! And give us that UMP buff while you're at it! VGW VGCY
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