Post by rudybojangles on Aug 22, 2012 9:17:47 GMT -5
I took a long break to immerse myself in post-Extended Content patch Mass Effect, and school and work and boring stuff like that. I am almost done with school, and Armored Kill is coming out soon... so is anyone getting back into the game? Or have you been seduced by other offerings?
Post by turdferguson on Aug 26, 2012 11:04:19 GMT -5
I guess I would play more, but the guys I play with haven't been playing at all lately. Come AK and/or the next patch, everyone should have their interest renewed for a couple weeks at least. Meanwhile I will play other stuff.
Post by kirbyderby on Sept 11, 2012 11:15:21 GMT -5
I haven't played much since that gun patch before the CQ map pack, but I spent a lot of time as a recon spotting, harassing and roadkilling with the MAV.143 kills and 700 spot assists total (for comparison, my top weapon is the G3 at about 230 kills). It's gotten me kicked from a good few servers.
What I'm saying here is my team sucks and I hate them
Last Edit: Sept 11, 2012 11:16:15 GMT -5 by kirbyderby
Post by raxcoswell on Sept 11, 2012 11:30:00 GMT -5
If it makes you guys feel all optimistic and inspired, when I lose games other than because I join a server and it instantly says "your team lost" or when my squad is on the other side, it's almost always a rush game that a single squad is running single-handedly. What I'm saying is if you have 3 friends and read my amazo-fantastico rush guide you can win all ur games even if you're on incredible clown teams
i don't know how raxcoswell does it..i follow his tips to the letter, and i'm not terrible at the actual killing stuff part. but often enough my team manages to zergrush into the enemy defenses like the bloody yanks at omaha so hard that we are out of tickets before i've even ever had two or so runs at an mcom
also, i want to say something about the balance on rush in AK.
Post by didjeridu on Sept 14, 2012 16:14:11 GMT -5
Yeah, Rush in AK is garbage. Defenders have little chance against the armored onslaught, and the AC-130 provides overpowered spawn potential (on top of unparalled plant defense).
The rest of it is...okay I guess. I mean if vehicles are your thing, you'll have a grand time. For infantry, if you're not packing rockets, C4, or SOFLAM, then you're going to have a bad time. The maps are mediocre at best. Unless you have a vehicle (a real one), you're not going anywhere. Hoofing it or driving a jeep/ATV across the massive space between objectives is suicide. There are so many tanks and helis, not to mention the AC-130 that can deliver instant death at any moment.
Overall I don't care for AK one bit. I've played enough rounds of it that I won't be doing it again without a party. Don't let my opinion bother you though, as I knew I wasn't going to like AK from the start. Pure vehicle play is just not my thing. My only real complaint with AK is that it's going to make regular servers more rare. Although hopefully all the stupid instant vehicle spawn servers will move over to AK and leave the rest of the maps alone.
Post by rudybojangles on Sept 17, 2012 10:00:00 GMT -5
The maps are really really good! The gameplay can be really good too. Operation Armored Shield (or whatever it is) is most prone to baseraping, and Alborz Mountain is a bit barren, but Death Valley is a perfect map for me (good mix of infantry, undulating terrain, and NO SUN), and Bandar Desert is amazing, bright, beautiful, hectic, and unforgiving.
If there was a server rotating those two maps, I would play AK all day.
Really, 64m conquest on these maps is just so gosh darn golly gee whiz fun. Until your team gets steamrolled. But YOU can help: if you want to play on-foot, go to the bunched-up objectives and fend off other infantry. If you want to cruise around in a Tank Destroyer, hit those isolated, distant objectives. Sometimes, it's hard to make an impact when you have 31 friends and 32 enemies to contend with, but I have been getting used to this since launch. It takes persistence and tenacious defense at key flags, and you can really turn it around.
Plus, just wait til you unlock the TOW on Tank Destroyers. Killing tanks in the front in 4 seconds is just bloody satisfying.
Post by wantonRULE on Nov 15, 2012 11:06:50 GMT -5
been loving the game since i stopped mw3 beginning of summer. i was playing until the day i bought blops2 on tuesday...i have a lot of respect for bf3 game mechanics wise, and dice/ea after experiencing blops1/mw3 and now what seems like another lag-issue blops2...still have bf3 and will play it in the future looking forward to bf4
Post by ParaGoombaSlayer on Dec 12, 2012 20:20:21 GMT -5
When I bought my new Radeon 7850 video card I got a product key for Far Cry 3. I traded it for Battlefield 3 a few weeks ago.
I don't have any DLC and I don't plan on getting it. Most of the time I use Night Vision 870 with extended magazine and slugs because trying to kill any other way is too unreliable in this game. Add me on Origin or Steam (preferably Steam, because I always have Steam running and I launch BF3 from Steam anyways), my name on here is the same as on Steam and Origin.
Most of the time I use Night Vision 870 with extended magazine and slugs because trying to kill any other way is too unreliable in this game.
This actually made me laugh. I don't doubt the weapon setups ability, but still. Any other way?
Whenever I use an assault rifle or non-bipod LMG and get a steady bead on someone, they seem to still be able to kill me anyways much of the time, especially If I'm not using the AEK.
I'm used to CoD where whatever I aim at just dies. The 870's slugs also seem to be one hit kills to the arms, which is important because a significant amount of upper body shots I pull off with other similar one shot kill weapons like the sniper rifles and the M26 Slugs aren't one hit kills within ranges where they should be.
Marvel4: "The random direction scale view kick"
May 31, 2019 14:02:25 GMT -5
probaddie: Yeah. And the direction your point of aim is kicked in is exactly the compass direction from which you were shot. Total deflection in degrees is damage * bg_viewKickScale. The time to recover (no matter the amount of kick) is 0.5 seconds.
Jun 7, 2019 6:37:20 GMT -5
probaddie: Was gonna post about this at some point, but... meh?
Jun 7, 2019 6:37:47 GMT -5
probaddie: Oh yeah. That random bit doesn't seem to work, btw.
Jun 7, 2019 7:15:35 GMT -5
drdoom: How the hell did u find all this stuff out?
Jun 7, 2019 11:20:39 GMT -5
probaddie: Handtesting and maffs.
Jun 8, 2019 16:25:04 GMT -5
drdoom: Hitscan gone in MW?
Aug 2, 2019 11:08:11 GMT -5
prioc: only for marshmallow gun
Aug 6, 2019 21:15:21 GMT -5