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Post by kylet357 on Mar 9, 2018 16:58:27 GMT -5
wild. I haven't seemed to notice it though, so I'm guessing the spread is basically negligible? Well, the spread on BO2 SMGs was like 0.3 and you could still hit at long ranges. But it's probably not "negligible", insofar as "unnoticeable". Because let's be honest, in BO2 the map sizes made it possible for that spread to be a factor. In WW2, not as much.
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Post by blak on Mar 9, 2018 19:33:07 GMT -5
Hey man, just wanna start off saying awesome work getting these stats (especially with the degree of accuracy), they've been massively helpful when porting weapons to the BO3 Mod Tools.
I'm also really pleased to see the WWII stats up now with a similar degree of accuracy - there's only one thing I've noticed, it seems a few reload times might be incorrect (the main one I've noticed being the Type 100, where the stats sheet says 1.8 seconds but my rough testing produced results always over 2 seconds), would you be able to look into this?
Many thanks!
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Post by Marvel4 on Mar 10, 2018 11:39:50 GMT -5
The animation can be longer but you can fire before it's finished.
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Post by blak on Mar 10, 2018 13:46:09 GMT -5
Oh, that makes sense - I think I know then actually how I can get the animation length (they use state_timer_end as a notetrack which is probably everything before it scaled to the state timer). Many thanks!
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Post by -3055- on Mar 12, 2018 12:03:19 GMT -5
wild. I haven't seemed to notice it though, so I'm guessing the spread is basically negligible? Well, the spread on BO2 SMGs was like 0.3 and you could still hit at long ranges. But it's probably not "negligible", insofar as "unnoticeable". Because let's be honest, in BO2 the map sizes made it possible for that spread to be a factor. In WW2, not as much. yeah WW2 maps are garbage. pointe du hoc is more unplayable path than playable path. not only are they small, but they all have huge zones of unplayable path
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Deleted
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Post by Deleted on Mar 25, 2018 16:05:58 GMT -5
Okay, I think he's not coming back.
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Post by kylet357 on Mar 25, 2018 18:53:15 GMT -5
Okay, I think he's not coming back.
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Deleted
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Post by Deleted on Mar 26, 2018 5:13:34 GMT -5
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
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Post by JustABitAgroed on Mar 26, 2018 11:57:01 GMT -5
Perhaps he thought there was actually an error in the way the sheets presented themselves online. Considering Marvel hasn't changed it, that's almost certainly not the case. But aside from that, he's a big boy. He's 900 or something. He'll be fine. Even if we were 'overly harsh' which was hardly the case, facts>feefees.
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Post by TheHawkNY on Mar 26, 2018 14:50:27 GMT -5
Mousey is right, you guys were unnecessarily rude, and there's no reason to still be making fun of him, it's simply mean-spirited. He might have been confused and wrong, but we've all been there before. It also could have been avoided by Marvel simply responding to the kid. I've stopped buying COD games so I hadn't even noticed that they didn't have the sheets in a more palatable format anymore. Am I to understand that none of you are familiar with vlookup? You've got the time to rag on the kid but not show Marvel how to set it up so the spreadsheet automatically updates when he pastes in the data? Marvel4 if you would like me to show you how to set it up so that a formatted tab automatically updates from the Raw Weapons tab when you update it let me know.
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Deleted
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Post by Deleted on Mar 27, 2018 5:48:45 GMT -5
And if nuby1kenubi does read this 3+ weeks onward he can feel free to log back on and call me a kike. And everyone can join in too because you warned me, but I didn't listen.
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Mar 27, 2018 11:27:10 GMT -5
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Post by Marvel4 on Mar 29, 2018 13:55:00 GMT -5
Marvel4 if you would like me to show you how to set it up so that a formatted tab automatically updates from the Raw Weapons tab when you update it let me know. Thanks for the offer, but that's not the problem. I just lost interest.
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Post by -3055- on Apr 9, 2018 16:07:12 GMT -5
can someone point me to the right direction in the raw weapon files of how much damage incendiary shells do
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Post by Marvel4 on Apr 12, 2018 4:29:44 GMT -5
Check the attachments sheet.
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Post by blue17echo on Apr 21, 2018 14:45:48 GMT -5
Here's updated recoil charts for the new guns (and the mp40/type100 changes from a couple patches ago). imgur.com/a/6VnKC
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banana
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Post by banana on Apr 26, 2018 11:32:23 GMT -5
Here's updated recoil charts for the new guns (and the mp40/type100 changes from a couple patches ago). imgur.com/a/6VnKCcan you also add a total magnitude score? with the y-axis being preferred 2.16x more than the x-axis? got those proportions from measuring the difference between the stomach to the head, and waist to waist: imgur.com/7t1Uu5m
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Post by blue17echo on Apr 27, 2018 16:16:45 GMT -5
Here's updated recoil charts for the new guns (and the mp40/type100 changes from a couple patches ago). imgur.com/a/6VnKCcan you also add a total magnitude score? with the y-axis being preferred 2.16x more than the x-axis? got those proportions from measuring the difference between the stomach to the head, and waist to waist: imgur.com/7t1Uu5mDone: imgur.com/a/6VnKCIf you just want the list of magnitudes: M1941 magnitude 5.817 M1 Garand magnitude 3.905 STG44 magnitude 1.433 M1A1 Carbine magnitude 0.031 FG 42 magnitude 0.983 BAR magnitude 1.457 SVT-40 magnitude 0.339 Gewehr 43 magnitude 0.381 Volkssturmgewehr magnitude 2.129 M2 Carbine magnitude 2.542 ITRA Burst magnitude 0.089 Grease Gun magnitude 2.241 PPSh-41 magnitude 3.37 Type 100 magnitude 1.229 Waffe 28 magnitude 9.944 M1928 magnitude 6.931 MP-40 magnitude 1.695 Sten magnitude 0.822 Orso magnitude 6.286 M-38 magnitude 2.87 Sterling magnitude 0.862 Lewis magnitude 0.532 MG 15 magnitude 0.646 Bren magnitude 0.883 MG 42 magnitude 0.347 GPMG magnitude 1.25 MG 81 magnitude 0.385 The Sterling presents a large caveat in the form of very unpredictable, but on average mild recoil, but I think most of this is usable.
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banana
True Banana
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Post by banana on May 30, 2018 0:41:03 GMT -5
So what exactly do the incendiary shells do
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Post by ultimate94ninja on Jun 7, 2018 5:54:32 GMT -5
Haven't updated my sheet in a little bit, will get to that soon. In regards to your sheet, doesn't the ITRA Burst currently have a firetime of 63ms as opposed to 62? Also, pretty sure the Stinger w/ Extended Mag holds 100 rounds, not 120.
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banana
True Banana
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Post by banana on Jun 12, 2018 8:55:14 GMT -5
can you also add a total magnitude score? with the y-axis being preferred 2.16x more than the x-axis? got those proportions from measuring the difference between the stomach to the head, and waist to waist: imgur.com/7t1Uu5mDone: imgur.com/a/6VnKCIf you just want the list of magnitudes: M1941 magnitude 5.817 M1 Garand magnitude 3.905 STG44 magnitude 1.433 M1A1 Carbine magnitude 0.031 FG 42 magnitude 0.983 BAR magnitude 1.457 SVT-40 magnitude 0.339 Gewehr 43 magnitude 0.381 Volkssturmgewehr magnitude 2.129 M2 Carbine magnitude 2.542 ITRA Burst magnitude 0.089 Grease Gun magnitude 2.241 PPSh-41 magnitude 3.37 Type 100 magnitude 1.229 Waffe 28 magnitude 9.944 M1928 magnitude 6.931 MP-40 magnitude 1.695 Sten magnitude 0.822 Orso magnitude 6.286 M-38 magnitude 2.87 Sterling magnitude 0.862 Lewis magnitude 0.532 MG 15 magnitude 0.646 Bren magnitude 0.883 MG 42 magnitude 0.347 GPMG magnitude 1.25 MG 81 magnitude 0.385 The Sterling presents a large caveat in the form of very unpredictable, but on average mild recoil, but I think most of this is usable. could you do this for black ops 2 please?
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Post by blue17echo on Jun 13, 2018 15:43:02 GMT -5
could you do this for black ops 2 please? No.
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Post by blue17echo on Jun 13, 2018 15:46:26 GMT -5
Does anyone know when the Reichsrevolver got 1.1x multipliers to the chest sniper rifle style? Has that always been in game and I just never gave the gun it's just desserts? It appears to be before the blitzkrieg patch, since that's the last spreadsheet I have kicking around in some form on my PC, but I thought it was originally a 3 shot kill everywhere but the head?
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Post by Marvel4 on Jun 16, 2018 13:42:03 GMT -5
Updated the Black Ops III spreadsheet.
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Usagi
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Post by Usagi on Jun 16, 2018 16:05:05 GMT -5
Updated the Black Ops III spreadsheet. Did they add new weapons?
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Post by kylet357 on Jun 16, 2018 18:37:31 GMT -5
Updated the Black Ops III spreadsheet. Did they add new weapons? Yep. M14 and some new sniper iirc.
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Post by dexter307 on Jun 28, 2018 23:11:14 GMT -5
What’s the fire rate of the of the ripper in AR mode in infinite warfare? Trying to find the difference between the AR mode of the regular RPR and the Ripper variant but can’t seem to find the stats for the AR mode of the gun on the spread sheet.
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Post by Marvel4 on Jul 1, 2018 11:54:36 GMT -5
Check "arripper" on the attachments sheet.
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Post by ultimate94ninja on Jul 16, 2018 11:18:13 GMT -5
Marvel updated his WWII source Sheet, meaning I've updated my Sheet. Includes all weapon balancing since last update, and the new weapons. Please let me know of any outdated/missing data. Does the De Lisle w/ rapid fire really get *0.76 fire time? That's rather excessive compared to other bolt-action sniper rifles, and is actually on par with the semi-auto ones. Also, now your sheet somehow lists the maximum ammunition values minus one magazine. As for other outdated/missing data, here are missing max ammo values (at least according to what the stats of Marvel's sheet are supposed to give) : AVS-36: 144 rounds (216 with extended mag) Nambu Type 2: 180 (270 w/ extended mag) ZK-383: 192 (288 w/ extended mag) Stinger: 320 (400 w/ extended mag) - also, its starting ammo with extended mag is 200 Lever Action: 48 (72 w/ extended mag) PTRS-41: 40 (56 w/ extended mag) De Lisle: 80 (108 w/ extended mag) Blunderbuss: 20 As for the M1 Bazooka and the Panzerschreck: starting ammo is 1, and max ammo is listed as 3 though I don't know if it can be accomplished in-game.
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Post by kylet357 on Jul 16, 2018 16:12:53 GMT -5
Marvel updated his WWII source Sheet, meaning I've updated my Sheet. Includes all weapon balancing since last update, and the new weapons. Please let me know of any outdated/missing data. Does the De Lisle w/ rapid fire really get *0.76 fire time? That's rather excessive compared to other bolt-action sniper rifles, and is actually on par with the semi-auto ones. Also, now your sheet somehow lists the maximum ammunition values minus one magazine. As for other outdated/missing data, here are missing max ammo values (at least according to what the stats of Marvel's sheet are supposed to give) : AVS-36: 144 rounds (216 with extended mag) Nambu Type 2: 180 (270 w/ extended mag) ZK-383: 192 (288 w/ extended mag) Stinger: 320 (400 w/ extended mag) - also, its starting ammo with extended mag is 200 Lever Action: 48 (72 w/ extended mag) PTRS-41: 40 (56 w/ extended mag) De Lisle: 80 (108 w/ extended mag) Blunderbuss: 20 As for the M1 Bazooka and the Panzerschreck: starting ammo is 1, and max ammo is listed as 3 though I don't know if it can be accomplished in-game. That's always been the rapid fire value for snipers, there isn't a separate one for the semi-autos and bolt-actions. The fire time on Snipers is only one part of their fire rate. The other part is their rechamber time. e.g. The Enfield fire time is 0.2, but it also has a rechamber time of 1. So its total time between shots is 1.2 (50 RPM). With rapid fire, the fire time is (0.2*0.76) = 0.152 but the rechamber time is untouched and thus the total time is 1.152 (52 RPM). So it's a lot, but it's still shit. As for the magazine stats, he's talking about total ammunition (which includes the loaded mag/shot). So the Bazooka has 1 + 2 reserve shots, or 3 in total.
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