Post by arcanine2009 on Nov 17, 2012 23:17:16 GMT -5
I don't recall it being explained to anyone before, outside this thread, and it wasn't on the charts. People are just randomly throwing things out there without data, and I was simply asking where and how they got it. >_>
I'm making a new chart that includes range for weapons with rapid fire and I'd like to include new information regarding snipers and stk locations. Can someone (Mousey?) please PM me with any relevant information that is confirmed to be true so that I can modify the spreadsheet accordingly?
MW3 was the only game that had a lower reduction than this, at 25%
This. Suppressor is the best attachment even with a 66% reduc.
Oh wow, never knew this. I see it was also 66% in black ops 1. That would explain why i never used a silencer in BO1... only time I'd use a silencer in MW2 was on the UMP (no penalty trololol) and SCAR/TAR21 combined with Stopping Power.
I just hate sacrificing my range. A longer effective range is far more important to me than stealth, especially in such a chaotic game
Marvel4: "The random direction scale view kick"
May 31, 2019 14:02:25 GMT -5
probaddie: Yeah. And the direction your point of aim is kicked in is exactly the compass direction from which you were shot. Total deflection in degrees is damage * bg_viewKickScale. The time to recover (no matter the amount of kick) is 0.5 seconds.
Jun 7, 2019 6:37:20 GMT -5
probaddie: Was gonna post about this at some point, but... meh?
Jun 7, 2019 6:37:47 GMT -5
probaddie: Oh yeah. That random bit doesn't seem to work, btw.
Jun 7, 2019 7:15:35 GMT -5
drdoom: How the hell did u find all this stuff out?
Jun 7, 2019 11:20:39 GMT -5
probaddie: Handtesting and maffs.
Jun 8, 2019 16:25:04 GMT -5
drdoom: Hitscan gone in MW?
Aug 2, 2019 11:08:11 GMT -5
prioc: only for marshmallow gun
Aug 6, 2019 21:15:21 GMT -5