iKONIG
True Bro
Don't know what to put here, Just something random.
Posts: 220
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Post by iKONIG on Dec 28, 2008 2:51:30 GMT -5
I dont want to bark up the wrong tree but since we got our own little 'denkirsons' family/clan/bro thing going on, i thought we want share our little secrets.
S&D
Head Quarters
Sniperspots
'Unique' Weapons
Why I Should Use 'THIS' & 'NOT THAT'
But since im asking you to scratch my back, i guess i better scratch yours.
NO. 1
On Cliff Side, theres a like a little gap that some people use to sneak in and plant the bomb at A on the left of the map.(you'll soon notice it when you bring up the map)
Go into a private match or Split Screen if you are a console player, and just try hiding in the grass or bushes in the little gap. You'll be very surprised on how consealed you are. Very usefull in S&D. But for goodness sake dont get court.
Dont consider this as tactical loitering or glitching. consider as 'putting you'r ghillie suit to use'.
The samething can be done on any map, go to private match and just have geez!!
P.S DONT CAMP !!
oh and ah... you are my bro, bro
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Post by zombie on Dec 28, 2008 9:18:31 GMT -5
Please press the spellcheck button before posting. It'd save my eyes a lot of hurt.
I gotta tip, if someone says use a gun because they [glow=red,2,300]think[/glow] it's good, they [glow=red,2,300]might[/glow] be wrong!
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Tapap
True Bro
Posts: 10,158
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Post by Tapap on Dec 28, 2008 16:48:35 GMT -5
Dom/HQ In domination or HQ if your flag or hq is inside dont place your satchels on the floor. place them on the celling in the room. There very hard to spot and your almost always going to kill every1 in that room.
On the map Makin where the B flag is, instead of trying to assult the doorways look up and there is a little crack in the roof. Toss a nade in then hit the doorways.
On round house dont use the high catwalk to snipe from. Every1 looks there for snipers. Instead lay by the post under it. I get more kills that way.
If your not going to use that tank, put a betty by the rear. You will be surprised when the spawns change and they go for the tank.
Its always a good idea to have atleast 1 class with camo on it. If the enemy team has recon plains over and over they are going to have the advantage.
Every1 go to B flag then when it is captured 1 person goes back to a or c and take while every1 else defends. Nothing else messes up a game of dom when every1 stays at the first flag and only 1 person goes to b
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Dec 28, 2008 20:36:52 GMT -5
Do not die.
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dog
True Bro
woof
Posts: 10,608
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Post by dog on Dec 28, 2008 20:58:40 GMT -5
Best guide ever!
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Tapap
True Bro
Posts: 10,158
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Post by Tapap on Dec 28, 2008 21:05:35 GMT -5
ooooooooooooooooo thats what i been doing wrong
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iKONIG
True Bro
Don't know what to put here, Just something random.
Posts: 220
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Post by iKONIG on Dec 29, 2008 2:01:15 GMT -5
On S&D, plant bouncing bettys on TOP of the objective.
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Post by Commander Qupie on Dec 29, 2008 4:14:48 GMT -5
On S&D, plant bouncing bettys on TOP of the objective. That is a pretty good one, but also pretty strange... as you try to defent it from explosives.... ;D In some maps, snipe from any place, and if you die switch to your panther clas. Alot off peaple you killed will get to your snipe place, or look towards it and you can kill them from behind. I yust love that tactic and it gave me 24/1 once in TDM (11 kils with scoped garand and then 13 with MP 40 silenced witch camo... the peaple who came and get that sniper that killed them ;D )
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Post by zombie on Dec 29, 2008 11:36:25 GMT -5
Nobody told me he was that clever.
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Tapap
True Bro
Posts: 10,158
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Post by Tapap on Dec 29, 2008 16:58:15 GMT -5
On S&D, plant bouncing bettys on TOP of the objective. That is a pretty good one, but also pretty strange... as you try to defent it from explosives.... ;D In some maps, snipe from any place, and if you die switch to your panther clas. Alot off peaple you killed will get to your snipe place, or look towards it and you can kill them from behind. I yust love that tactic and it gave me 24/1 once in TDM (11 kils with scoped garand and then 13 with MP 40 silenced witch camo... the peaple who came and get that sniper that killed them ;D ) iv did something like that. snipe from a spot for a min then move and snipe my old sniping spot. it does work
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Dec 30, 2008 5:32:18 GMT -5
Ultimate basic out of the way, here is a pivotal technique derived from the design of the engine. Since the beginning of the engine's creation, Quake III Arena, there have remained several constants. For example, the ability to break the speed barrier with several methods, most have come to be known as Strafe Jumping or Bunnyhopping (as it is truly defined - multiple jumps in succession to maintain or gain speed). But another constant, lag. Many games on the Quake 3 engine have their own kind of "impact prediction" or "syncronyzation" or "anti lag", though Call of Duty lacked an effective version until COD4. There are two parts to this: 1) Where players see themselves 2) Where players see others Each player's model trails behind when a player moves, and will never catch up. The time difference of transmitting one's location to the server and then the time it takes the server to transmit that location to others is the separator. The worse a person's ping is, the greater the distance between where other players actually are according to the server and where their models are seen. Without anti-lag, if you have a bad connection, you have to be psychic, shoot far ahead of where you currently see the enemy - you have to shoot him where he sees himself. With COD4's Anti-Lag, everyone is on the same page. --- Now, the factor. Even though all players can now shoot what they see, where they shoot from still remains ahead of that model, where they see themselves - where and when they tell the server they've fired. With a difference in connection speed/quality, a player can turn a corner and shoot the head off of an enemy before the enemy even sees him turn the corner (leading to a lot of "omg howd he hit me so quick hax" and "wtf I got behind cover how did i die"). This works both ways, a good connection against a bad, bad against good, bad against bad. Of course, if both guys have a good connection, they have far less time to act before their model exposes itself, but that gap still exists as long as ping is not zero. In the situation of bad connections, the aggressive player always has the advantage. Turn a corner and lay waste to the enemy before he has a chance to retaliate... before he has something to retaliate against. Playing all-out aggressive will get you killed by the defense, but playing with the understanding of this seperation of your "weapon" and your "body" based on connection, considering it when making a move or waiting for someone else to move in will passively improve your methods of defense and offense.
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Tapap
True Bro
Posts: 10,158
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Post by Tapap on Dec 30, 2008 8:18:27 GMT -5
im getting better internet because of this
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AvatarZero
True Bro
You look a bit green, comrade.
Posts: 10,024
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Post by AvatarZero on Jan 3, 2009 1:49:09 GMT -5
When I defend an area, I usually listen for them and turn the corner at the last second; I thought it was the element of surprise giving me the advantage, but it seems that the lag code may have contributed. Interesting.
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iKONIG
True Bro
Don't know what to put here, Just something random.
Posts: 220
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Post by iKONIG on Jan 6, 2009 1:06:51 GMT -5
if you'r defusing OR planting, crawl up to the bomb/objective, then defuse/plant. bouncing bettys can still get you even if it is behind the objective. SO CROUCH!! unless you wanna loose half your face, if you know what i mean!?!
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Post by greg on Jan 6, 2009 6:57:21 GMT -5
Anti-Lag is super duper and quoting whole posts is pooper scooper. Forgive the nooby question but is this a PC thing or is it on the consoles too? Whenever I read a Call of Duty forum, you can't move for people talking about lag.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Jan 6, 2009 7:51:27 GMT -5
Same game engine, same internet, same method, same issues. XBox Live or Playstation Network shouldn't make any difference.
You aren't going to notice it on splitscreen, obviously, but it will exist in some (if not exactly the same) form.
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Post by greg on Jan 7, 2009 7:43:57 GMT -5
Sorry for the mega quote.
I'm thinking it's a PC only thing. There are differences in that the PC has dedicated servers whereas one of the players host on PS360.
I have the Wii and 360 version and I'm pretty sure I see lots of lag.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Jan 7, 2009 8:32:22 GMT -5
Sure, since a player hosts, and many players have a bare-minimum broadband connection on the upload, connection speeds will be comparatively poor for many players.
It is likely that compared to dedicated PC servers offering pings of 50 or less for most players on the same continent, the peer-to-host-to-peer would be far slower to the point that a "good" connection could be 200 milliseconds.
I don't know the specifics, but there is a limit to Anti-Lag. Exceptionally poor speeds could go beyond the threshold at which Anti-Lag compensates for the distance between worldmodel and viewmodel.
Though, you may just be mentioning the time it takes for a shot to land; Anti-Lag my still be behaving well enough, just there may be a long fraction of a second before the little X indicator shows up and the guy takes the hit on his side.
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shadz
True Bro
Posts: 10,185
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Post by shadz on Jan 11, 2009 18:32:24 GMT -5
That really is incredible stuff Den.
I've always found for Domination that rushing B when A/C is further away (ie Ambush, Broadcast on COD4) whereas if A/C is close, take it, then flank round to the other A/C whilst dropping a nade on B.
That route tends to walk exceptionally well on maps such as Backlot. It's not necessarily a good way to capture flags, but it's a good way to catch everyone off guard and grabbing that early air strike or chopper.
Learning some prenades is really useful to, knowing the well travelled spots and how to hit them with a grenade.
It's a very useful skill to be able to quick scope or no scope. You're taking a 1 hit kill gun into combat and taking out enemies quickly. Thus, the ACOG is great.
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iKONIG
True Bro
Don't know what to put here, Just something random.
Posts: 220
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Post by iKONIG on Feb 10, 2009 0:09:03 GMT -5
I thought i better shout this out...
HARDCORE
PPSH & MP40
R TOP !!
MP40 + Stopping Power is a one shot kill from any distance, but it lacks CQC capabilities due to its Low Rate Of Fire...
PPSH + Stopping Power + Steady Aim...Slap this bad boy, learn to shoot from the hip and "We'll Come Up On Top" (said by dat american guy.) with this gun, using stopping power is a one shot kill in close enconters, put that with some 1250 RPM, and he's gonna be like last weeks custard...
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iKONIG
True Bro
Don't know what to put here, Just something random.
Posts: 220
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Post by iKONIG on Jul 6, 2009 1:56:36 GMT -5
"The DickTits Switch" A sexy lil trick to cut down the switch annimation! Copy and Paste Weapon - Raise/ DropM16 - 0.35 / 0.25AK47 - 0.95 / 0.60M4 - 0.75 / 0.45G3 - 0.85 / 0.60G36c - 0.40 / 0.25M14 - 0.80 / 0.70MP44 - 0.95 / 0.60MP5 - 0.66 / 0.25AK74u - 0.95 / 0.60Uzi - 0.80 / 0.42Skorpion- 0.80 / 0.42P90 - 0.76 / 0.80M40A3 - 0.90 / 0.66M21 - 0.80 / 0.70Dragunov- 1.15 / 0.85R700 - 0.90 / 0.66Barrett - 1.00 / 0.70SAW - 0.66 / 0.25RPD - 1.25 / 0.60M60 - 1.25 / 0.60W1200 - 0.625/ 0.33M1014 - 0.75 / 0.43Beretta - 0.55 / 0.45USP - 0.55 / 0.451911 - 0.55 / 0.45Eagle - 0.55 / 0.45 For You Covenience, Yikes That Looks UGLY! I'll just put a link - denkirson.proboards.com/index.cgi?board=general&action=display&thread=265With this trick you can cut the animation down by a bit! Heres the link - Oh, hey Den, I didnt see you there!
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Post by bradqqqqq on Aug 12, 2009 20:33:32 GMT -5
The BAR sucks.
Same with the DP-28.
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Post by robesh on Aug 13, 2009 2:47:03 GMT -5
If you play to win, use the overpowered weapons.
For CoD4 on Console, use the M16/AK-47/M4, MP5/P90/AK-74U, M40/M21/Barrett .50. Those are the only guns that are really effective.
In spawning gametypes, call your chopper after you die. That makes it so the chopper will be able to get UAV's for you. I'm not sure, but I think it can get other kill-streaks as well. Search and Destroy tips: Suppressors are good, but they aren't as necessary most make it out to be. For most ARs, suppressors aren't worth it. RDS is usually a better choice, but the bottom line is: Use what you feel best with.
Extreme Conditioning is your friend. Use it on an SMG to get to popular areas first. Use it on a sniper to "spawn-snipe", or get to the sniper spot first. Use it on an AR if you want to be able to rush or defuse the bomb faster.
Dead Silence is good, but not that good. Don't think it is necessary. Its only use is for if you want to be able to make less noise when you sprint. Otherwise, its not that great. It is great if you have a gaming headset.
When you think enemies are defending the bomb, but you don't want to risk it by clearing rooms, start defusing the bomb and immediately stop. The defender will think you are defusing and come out to kill you, but he will only get a face-full of bullets.
When you are on defense, your main objective is to kill the other team. Your secondary objective is to let the time run out. If you are 1 v 3, and you are in a corner with the bomb, then just let them come to you, or the time will run out. If the time runs out, the defense side wins. Keep that in mind, I see too many good men die because they carelessly rush when they could just camp.
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Post by ssog on Aug 13, 2009 14:49:44 GMT -5
If you play to win, use the overpowered weapons. For CoD4 on Console, use the M16/AK-47/M4, MP5/P90/AK-74U, M40/M21/Barrett .50. Those are the only guns that are really effective. In spawning gametypes, call your chopper after you die. That makes it so the chopper will be able to get UAV's for you. I'm not sure, but I think it can get other kill-streaks as well. Choppers can easily get other kill streaks. If you ever want to be the lamest person to ever play CoD4, get a 7-kill streak in Shipment with a silencer/UAV Jammer class, then let yourself die. Now go hide in the empty crate in the middle with your gun trained at the door and call your chopper, which will quickly get you another air strike and chopper. Repeat until somebody manages to take you out before your chopper gets a 7-kill streak. Leave the lobby afterwards, because everyone will hate you. Also, you forgot the Dragunov. Best utility sniper around (i.e. equally good in HC and SC, so you don't need to set up two classes), and the best choice if you want to use a perk2 other than SP (Drag + Jugg + Last Stand = greatest counter-sniper EVAR).
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qupie
True Bro
Posts: 12,400
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Post by qupie on Aug 14, 2009 8:50:47 GMT -5
Why would you want LS on a counter sniper? sure the other sniper will have a hard time getting you killed, but that is about it, and if your opponent has SP on a decent sniper he will still have the same kill ratio's as you. but I really like the dragon with the UAV jammer
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Post by ssog on Aug 14, 2009 15:03:39 GMT -5
Why would you want LS on a counter sniper? sure the other sniper will have a hard time getting you killed, but that is about it, and if your opponent has SP on a decent sniper he will still have the same kill ratio's as you. but I really like the dragon with the UAV jammer LS is mostly just a grief move. The most common sniper is the M40, and the Jugg/LS combo especially screws over the M40. Even with SP, the M40 is a 2-shot kill on anything except headshots. Last Stand makes it a 3-shot kill, and the gun has to be rebolted between each shot, which makes it really annoying to put someone down. Also, if you've got the other guy scoped when he puts you into LS, your DEagle will be pointed right at him when you fall and you can sometimes pull off a sweet "DEagle Snipe" across the map. Finally, a lot of times LS will make you fall behind cover, meaning the Sniper can't finish you off, which is another great grief move. Besides, other than Iron Lungs, there's not much else to use in the Perk3 slot for a countersniper.
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j1000
True Bro
Posts: 268
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Post by j1000 on Aug 14, 2009 16:24:46 GMT -5
A sexy lil trick to cut down the switch annimation! He says to double tap "Y". For us PC players, what does "Y" do?
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Post by ssog on Aug 15, 2009 1:15:04 GMT -5
A sexy lil trick to cut down the switch annimation! He says to double tap "Y". For us PC players, what does "Y" do? Weapon switch.
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Post by imrlybord7 on Aug 15, 2009 1:40:17 GMT -5
Just about any Perk 3, except Martyrdom, would be more useful than Last Stand. Griefing isn't going to help your score.
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Post by ssog on Aug 15, 2009 2:12:10 GMT -5
Just about any Perk 3, except Martyrdom, would be more useful than Last Stand. Griefing isn't going to help your score. Countersniping isn't about maximizing score, it's about nullifying the enemy sniper. Last Stand is much more useful than Eavesdropping, obviously. It's better than Martyrdom. I think it's pretty clearly better than Dead Silence (especially on a sniper, seeing as you're never going to... you know... actually go near the other team). Steady Aim is also pretty useless on a sniper rifle, since even with it you're not going to be hitting anything from the hip. Deep Impact is pretty pointless, since shooting through cover without SP is a guaranteed 2-shot kill whether you have DI or not. That leaves LS, Extreme Conditioning, and Iron Lungs. Iron Lungs is a crutch which you can easily do without and which carries its own negatives (if you use that additional breath-holding time, it's going to take longer to regain your breath). Some people might prefer Extreme Conditioning, but I never get much use on a sniper class. Last Stand is plenty useful, whether as a means of inconveniencing the other team, getting free kills, or extending killstreaks. Like I said, it's not as if there's any better choice out there.
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