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Post by iw5000 on Nov 29, 2012 7:27:50 GMT -5
I have been very late to the game, in noticing how this map is being played. At first, I just kind of assumed it was going to be like 'Nuketown' on BO1. Play in that manner. But lately, after getting this map at least three times last night, ..it's even worse than I expected. Noticing some trends. The last of the three games last night, ...our four person group went up against some serious, big time KD whores. The old 2.40Kd, crapazz 0.70ish WL ratio. Both were around there. Obviously, we knew what was coming. KD whoring to prove their 'skillz', but this? I guess the new cool kid, KDwhore strategy on this map is for the all the whores to immediately bum rush UNDER the ship, into the tunnel, and then immediately go Coleman Tent Pole-tactical loitering up in the bedroom on the other team's flag side. Then throw up hordes of Electric spikes, claymores...and try to build up Microwaves and Sentry guns.....then rather than place this stuff near the B flag (the obvious spot).. ...nope, just place their streaks up guarding the bedroom door areas. I guess the strategy is to tent-pole-camp it up there, so long, to such an extreme, ...that the other team will ultimately just get pushed back on their side so much, that they'll either like give up from dying,....or I suppose (from the KD whores perspective), maybe his side will have one smart playerer who will jump the B flag. I saw all of this watching the CoDcasting thing after i finished playing By the third game, we figured this all out. But it's just ridiculous. Watching the CoDCasting post match....in two of the games, ...these whores didn't even budge from their lying prone, aiming at the stairs position.....even though they could hear my team retaking the B flag a number of times. Sentries sitting in the room with them, lying prone watching doors....COMPLETELY oblivious to what was happening on the deck. In all the games, these guys were just intensely focused on just holding those rooms. In all three games, we won.... while they just stayed there. Did nothing. The one guy was like 34-4, 0 caps, 3 defends. I suppose using this strategy helps him win 1 out of 3 of his matches, wow, serious props. He's a great player winning slightly over 1 in 3 matches. But I guess he's happy, he's only worried about the 34-4. Have to maintain that 2.4KD. So anyways, ...don't know if YouTube videos are spiraling around bragging about to 'go big' on Hijacked, but in all three games, this was the cool kid strategy. Watch for it. Hold those rooms, bunker, never move, use KS to guard the rooms,...and buff up your KD ratio. Be 'the man'. The more things change with BO2, the more it really, truly does .....stay the same. It's so freaking pathetic. I pretty much see a 2.0 KD player now in Domination and almost immediately know he's a douchebag. Almost go a step further. In BO2, high KD ~ Douchebag.
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Post by iw5000 on Nov 29, 2012 8:20:30 GMT -5
1. Use mms 2. Secure poop deck 3. Shoot through floor Tried it. I must be doing something wrong, as it didn't work.
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Post by mastermarth on Nov 29, 2012 8:29:53 GMT -5
1) Engineer 2) Black Hat PDA
^ This takes care of their streaks.
Bonus points if they use the Betty or Claymore and you can get them to kill themselves on them.
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wwaa
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Post by wwaa on Nov 29, 2012 8:37:09 GMT -5
any tactical / strategical tips for Hijacked?
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Post by iw5000 on Nov 29, 2012 9:08:53 GMT -5
Uh what gun were you floorbaning with? Keep in mind its a lot easier from the bottom up because of random pipes down there The problem was I couldn't see them, via the microwave, to even shoot at them. I didn't try it in the above games....but i have tried it three times on other games on Hijacked (B being capped, looking right up...no one there) Maybe i am standing in the wrong spot? Not looking in the right place? I probably need to test it out in a private match.
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Post by iw5000 on Nov 29, 2012 9:19:12 GMT -5
any tactical / strategical tips for Hijacked? I'm open for suggestions on the above. Every time I come across a KDwhore trying to boost, ...i watch the game later via the CoDCasting. Especially so if he does well. Right now, BO2 Domination is just FLOODED with no skill, high-KD hacks, who are just desperate to run up KS's and high KD's. Yeah, they have decent gun skills I suppose, quick trigger fingers, but in terms of 'what they do'....there's not a single original thought in their heads. Same old sh1t. 90% of them, their tactics just come from watching YouTube videos of supposes superstars going 60-2. They copy and do the same thing. I don't have time to search YouTube...so as I come across a guy who goes say 34-8 against us...I watch what he does. Learn. That's why I put this thread, hopefully save some other people some aggravation. All in all...tjhe whoring is presently worse than MW3. I'm enjoying BO2....but i'm on the border right now of slipping into indifference with this game. It's not because of lag. It's not because anything but the people who play this game. The people in this game suck. Wanna be 'pros' who can't play TDM, so they hide in Domination trying to take advantage of people playing the right way. And I think due to KD ratios being lower (for whatever reason, that's another topic)....it's making people 100x more campy, even more desperate to boost the KD. It's really making this game mode kind of suck. Especially the quitting, that most of all. Like I said, if someone has a 2.40KD in BO2...and they can't even parlay that killing into winning half their games....they suck major league azz. I don't care if they play solo. It's no excuse. These people are scum. And I'm tired of hearing ..."MY TEAMMATES WON'T HELP, WHY SHOULD I". With CoDCasting, I can now see just much bullsh1t that excuse is. 90% of the faggs who blame other teammates for not helping....they are doing exactly what I described above...pure killwhoring.
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Post by iw5000 on Nov 29, 2012 9:43:38 GMT -5
any tactical / strategical tips for Hijacked? Sorry, I didn't answer this. Here are my thoughts, not sure how good they are? These might be dumb and just stating the obvious, sorry if that's the case. 1. Watch CoDCasting after any game you play, in which an opponent goes big. This helps a ton. 2. The spawns on Hijacked, Dom....are ridiculously tight. You can push right past the A, C spawn and watch people spawn right in front you. At some point it will flip, but not initially. 3. Never ever ever ever try to hold two flags (B,A or C,B) but guarding the B flag area. With the way gun battles are so 50/50'ish in terms of duals, lag, etc......you'll lose B quickly. This map, once you have 'B', you really do have to immediately push waaaay past it, and into the next rooms and just tent-pole it out. One guy in the middle, three or four covering the flanks. As I said in #2, you can go pretty deep. 4. The side rail/platform on the side of the boat, that sits near 'B flag, it is surprisingly (at least from what i see)still a very unused path. I think people know it's there, but forget. I'm constantly able to flank on it. And if i can get a TI on the far side, ...really wreck havoc in the back spawns. 5. Cool-kid KD douchebag move is the tunnel as described in the first post. People who want high KD's, are just repeating this move over and over and over and over all freaking game long. 6. ITrying to guard/hold the B flag....from sniping, shooting from the 2nd floor bedrooms (while behind b)...I think is a wasted position. It's the first stop circle-jerk KD players look at while going around the map. If you want to help win, ...get out of that room and follow #3. 7. If trying to retake the B flag, after losing it.....9 out of 10 times it is pointless to go directly to B if you are the front person. Only do that if you actually see teammates capping it. Otherwise...what loses games on this map is getting caught in the rape train. Even though the map is small, it's just long enough to that people coming out ...one at a time to the B flag...get raped. Try to come out of your spawn, slow down, and move in bunches. And first people to B....flank and push past. Kill people. This map is just so freaking tight, widthwise every spot in the middle can knock out B. 8. If you fall behind, need a flag, equip the FlakJacket class.
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Post by jackaltornmoons on Nov 29, 2012 9:48:30 GMT -5
You could just... leave them in there.
I never understood the whole "complaining-about-campers-whilst-continuously-running-into-their-camp" mentality that people in CoD have. They are gonna sit there as long as people keep running up there to die.
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wwaa
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Post by wwaa on Nov 29, 2012 9:51:12 GMT -5
Guardians are great on Hijacked, 3 can block opponents severely if one holds 2 flags = underdeck tunel has a ladder at the end, easy to defend & the same story with the window above.
Even 1 Guardian makes a difference.
At first I thought that mobile microwave is another crap 3arc invented but it is my most fav killstreak now.
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pwn3d
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Post by pwn3d on Nov 29, 2012 9:54:53 GMT -5
Use EMP Grenades, they destroy Betties, Shock Charges, Guardians and Sentries. They even work through walls.
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Post by mastermarth on Nov 29, 2012 9:55:25 GMT -5
wwaa: I would suggest one of 3 routes at the start of the match, depending on play style and class setup. Either way, Flak Jacket or the Trophy System is pretty much required and the Tactical Insertion is a big help if you have it. You could pick a fast class, rush PAST B and pick people from behind as they move to B. You could flank through the ship's belly or around the railing to either hit B from behind or try to cap their starter flag. You could also hang back, let them take B and then push to cap it after they scatter. Myself, it depends on my mood. If I feel like trying to bum-rush B, I use my KSG class. If I feel like taking my time and capping it after they do, then I use the HAMR. Another thing to do if you rush is to toss something at B (EG: Betty). If it's not the start of the match, then it depends on what the enemies are doing. If we're being spawn camped, I just try to push past it and go through the belly of the ship to get to the other flag. There, you can either solo cap the flag on the other end and swap spawns, or turn back and hit B from behind. Really, what you should do depends on where the enemies are and what they are doing. More often then not though, they are not protecting their A/C flag, so grabbing that to flip the spawns is usually about the only thing you can do.
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Post by iw5000 on Nov 29, 2012 10:00:47 GMT -5
You could just... leave them in there. I never understood the whole "complaining-about-campers-whilst-continuously-running-into-their-camp" mentality that people in CoD have. They are gonna sit there as long as people keep running up there to die. I'll try to answer. I think your thoughts are misdirected though. 1. If you were to leave a guy up there, unattended to the whole time, he will be enough of a nuisance to grind you down around B. Both 2nd floor rooms can take pot shots at the enclosed walkway that sits adjacent to the B flag ( in theory, you shouldn't be sitting in there anyways though) It will never win, but it's annoying. 2. Most of the time, at least my groups...we do leave them there. I had a game the other night a guy went 13-0 on us lying prone in the tunnel the entire game. We just left him there. 3. But to answer your question of 'why' do we go chase them? There's a simple answer. Because I am fvcking BORED. Well over half the Dom games I play almost immediately break down into blowouts in which most of the opposing team is bunkering down in 2nd floor rooms head-glitching. It's not much fun to start a Dom game on BO2, race to B, and then notice the ENTIRE team has ran off to sit in 2nd floor rooms. At some point, one gets bored, triple caps and then the whole banging your head against the wall rooting out the rats takes over. A lot of dying rooting them out.
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Post by UrbaneVirtuoso on Nov 29, 2012 10:14:29 GMT -5
As soon as I read about them doing what they did, this was the first thing that came to mind.
Sardonically, of course. EMP grenades would have indeed shut them down, and quite bluntly at that.
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Post by jackaltornmoons on Nov 29, 2012 10:19:24 GMT -5
Complaining about situations where you are knowingly and needlessly (because your team is guaranteed a win scorewise) throwing yourselves into engagements where you are at a massive disadvantage over an area of the map that holds little tactical value seems a little odd to me. The other team is letting you win. Embrace it. If you don't find it fun, there are 2 other map options, and also a plethora of other game types to play. If neither of those choices seem viable, then I'd suggest having your team throw a metric ass tonne of simultaneous grenades at the tactical loitering fools.
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Post by iw5000 on Nov 29, 2012 10:35:08 GMT -5
Complaining about situations where you are knowingly and needlessly (because your team is guaranteed a win scorewise) throwing yourselves into engagements where you are at a massive disadvantage over an area of the map that holds little tactical value seems a little odd to me. Why is it odd? There's a fine line between being bored, sitting there doing nothing in a game, while four asshats all sit hiding in a 2nd floor room. Versus the frustration of dying a few extra times chasing them them out of the spot. Just how the game is now. There are no other choices with it.
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Dumien
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Post by Dumien on Nov 29, 2012 12:07:16 GMT -5
Mousey suggestion works best with the scar iw. You can easily spray and pray. Once we get prestige master I can see people having a "hijacked" specific class. You need to play in a very different way compared to everything else.
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Post by mastermarth on Nov 29, 2012 13:04:53 GMT -5
Or get an LMG. If that can't go through, nothing can.
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Dumien
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Post by Dumien on Nov 29, 2012 13:07:51 GMT -5
Or get an LMG. If that can't go through, nothing can. correct me if I am wrong...but I don't think MMS can be used on an LMG. I could see that being broken as all get out. P.S. Yes mousey. LMG on all of the places. Seriously. I suppose you could apply quantity over quality and just bullet hose all around the capture area. If the enemies are out of the little center hidey hole...they are going to be picked off my teammates. The center is the only remotely safe place to cap in.
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Dumien
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Post by Dumien on Nov 29, 2012 13:13:07 GMT -5
good point. But ARs have pisspoor hipfire compared to an LMG dropshot capabilities when combined with Laser Sight.
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Dumien
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Post by Dumien on Nov 29, 2012 13:16:57 GMT -5
only 5% difference though right?
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Dumien
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Post by Dumien on Nov 29, 2012 13:25:16 GMT -5
but but but....I've used them.
In previous games I had problems with the LMG's handling barring the M60-i-win-all-of-the-cqc!
In this game?
I feel so much less pain. They are still all about positioning and defense...but I feel much less pain when I decide to go all rambo on some people. Trust me. I feel like a badass when I plant the shield, run out from cover and get a triple kill because they never expected me to move.
But yes...they are slower...and yes...it is significant. It is just much less significant than before.
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Post by mastermarth on Nov 29, 2012 13:31:51 GMT -5
Dumien: You are right, they can't have the MMS. SCAR-H it is then. @mousey: I've used LMGs on all maps. I am sad for the lack of an M60 "clone" in BO2 though... especially if it had great irons (BO1 M60) and not terrible ones (MW3 M60). And 5% is not that big of a deal. If you feel it is, pop Lightweight.
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wittyscorpion
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Post by wittyscorpion on Nov 29, 2012 13:38:52 GMT -5
There is one simple strategy against tunnel -> bedroom flankers: have one teammate guard the tunnel exit. Another flanking route to guard against is at the starboard side (the walkway behind the hottub).
Have these 2 routes effectively blocked would force the enemy into head-on battles in the middle section and the port side room, at which the outcome is determined by numbers. Organized teams + TIs should easily prevail. After that just hold the middle (and ideally both upper deck and bottom floor of their bedroom) and "spawn limit" the enemy in their side of the boat.
If done right, I believe that the enemy team will just keep repawning at the far back, and a good marksman at the upper deck can even spawn kill them as they pop up. (I was on the receiving end of this strategy a few times).
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Dumien
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Post by Dumien on Nov 29, 2012 13:52:20 GMT -5
Witty the game didn't record, but about 5 days ago we played a game on hijacked where we had them in a nice neat spawn lock. I was using the shield/LMG strategy on the long right side sightline into their spawn. Everybody else was keeping them off of me in the middle/left side. This was really really effective. Imagine if we could set up one of those sightlines for the left side too...then there is only the middle/tunnels to worry about.
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wittyscorpion
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Post by wittyscorpion on Nov 29, 2012 14:30:06 GMT -5
Witty the game didn't record, but about 5 days ago we played a game on hijacked where we had them in a nice neat spawn lock. I was using the shield/LMG strategy on the long right side sightline into their spawn. Everybody else was keeping them off of me in the middle/left side. This was really really effective. Imagine if we could set up one of those sightlines for the left side too...then there is only the middle/tunnels to worry about. Cool. Then on the right side the player (like you) can guard the flanking route as well spawn killing. It is not possible to do on the left side (shoot into their spawn area). But we can lock the left side with a sniper inside the room with TI right behind. Sentry Gun will work even better if the enemies are not wise enough to throw EMP grenades over.
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Post by mastermarth on Nov 29, 2012 14:52:17 GMT -5
@mouser: I only really see the Stock and/or Quickdraw as being the "required" things to get on the LMGs, and even then it depends on what you build them for. For Hijacked, like Nuketown, if you are stuck in a Spawn Trap it is just really hard to escape. If you are not in a party, you just nee to try whatever you can to break through.
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Dumien
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Post by Dumien on Nov 29, 2012 14:54:34 GMT -5
Its all about the laser sight Marth.
LMGs get a much higher hipspread bonus from it than any other weapon.
Added to the other hispread bonus (again higher than other classes) you get from prone...
I'll stop beating the dead horse now. I'm starting to arcanine this subject up.
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Post by mastermarth on Nov 29, 2012 14:59:48 GMT -5
Laser Sight? I wouldn't think it'd be that great on LMGs... I don't dropshot though so I probably couldn't take advantage of the stance bonus much. I'm enjoying my Stock+Quickdraw HAMR at the moment. @mouser: It can be used, but isn't really required. Or, considering the "range" of most of the sightlines in this game, I don't think it's a requirement...
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Dumien
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Post by Dumien on Nov 29, 2012 15:02:03 GMT -5
I wouldn't think it'd be that great on LMGs... and yet it is. Oh well. The less people use it. The more I'l feel special about using it.
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Post by mastermarth on Nov 29, 2012 15:08:34 GMT -5
Dumien: As I said, I don't dropshot, so it wouldn't be that great for me. Plus, despite being LMGs, I still "rush" with them here and there, so I'd rather have Quickdraw + Stock over Laser Sight myself. Especially since I usually try and pre-ADS around corners.
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