probaddie
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Post by probaddie on Jan 31, 2013 1:48:39 GMT -5
Another discrepancy, and it's a huge one: GunKickReducedKick affects Viewkick, too! It's almost certain that this is what was giving the G36C and SCAR-L their incredible two-round burst accuracy all along. I'll update with revisions and diagrams tomorrow.
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Post by MastaQ on Jan 31, 2013 2:11:59 GMT -5
Why hasn't this gotten government funding yet?
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probaddie
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You're triggering my intelligence
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Post by probaddie on Jan 31, 2013 10:46:51 GMT -5
Why hasn't this gotten government funding yet? What makes you think it isn't? Sorry, what's that? "Common sense," you say? Pfft, well, but... yeah.
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probaddie
True Bro
You're triggering my intelligence
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Post by probaddie on Jan 31, 2013 11:23:39 GMT -5
What makes you think it isn't? Sorry, what's that? "Common sense," you say? Pfft, well, but... yeah. You don't know the cod community as well as you should. You're not gonna derail this one, Mouse. Shoo!
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probaddie
True Bro
You're triggering my intelligence
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Post by probaddie on Jan 31, 2013 13:37:38 GMT -5
You're d amn right it is. This gun needs a higher adsGunKickSpeedDecay value.
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42
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Post by 42 on Jan 31, 2013 13:41:45 GMT -5
That guy is so fortunate.
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Post by mizeriq on Apr 22, 2013 22:25:41 GMT -5
The part about random number generators is just silly. There isn't a different random number generator for every possible single range of numbers. They generate a specific range(typically a long integer or a real between 0 and 1) that is then adjusted to match what you need(the random function typically has that, but it's very simple to code it yourself). You can just use the appropriate % of the range for each side and it would be a very simple solution that requires very little code.
To give a very simplified example - you roll a 6 sided dice to determine gun kick and the gun kicks from -6 to -4 or from 4 to 6, If the dice rolls a 1 the gun kick would be -6, 2 -> -5, 3 -> -4, 4-> 4, 5-> 5, 6-> 6. I.e. the first half of the range is decreased by 7, while the second half is used directly and there you have it - one random number easily used for 2 ranges.
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probaddie
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You're triggering my intelligence
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Post by probaddie on Apr 22, 2013 22:48:11 GMT -5
The part about random number generators is just silly. There isn't a different random number generator for every possible single range of numbers. They generate a specific range(typically a long integer or a real between 0 and 1) that is then adjusted to match what you need(the random function typically has that, but it's very simple to code it yourself). You can just use the appropriate % of the range for each side and it would be a very simple solution that requires very little code. To give a very simplified example - you roll a 6 sided dice to determine gun kick and the gun kicks from -6 to -4 or from 4 to 6, If the dice rolls a 1 the gun kick would be -6, 2 -> -5, 3 -> -4, 4-> 4, 5-> 5, 6-> 6. I.e. the first half of the range is decreased by 7, while the second half is used directly and there you have it - one random number easily used for 2 ranges. Before I respond I'll preface what I'm going to say with the following from the end of that section: Of course you're not wrong with anything you said. I'm well aware that the RNG chooses a number in the range [0,1] and scales appropriately. I just didn't think that detail was relevant as long as it was understood by the reader that, when all is said and done, the velocity is chosen from a uniform distribution with the given range. Why introduce more complications into an already technical subject? And yes, it's not impossible to use that fact to create a generator that can choose a number uniformly within the two ranges determined by the minimum, maximum and minimum magnitude numbers, rather than choose the number uniformly between the minimum and maximum and then "bump" that number up or down accordingly using a conditional statement. I was only arguing that the latter was simpler to code, and thus less prone to error. (How do you handle exceptional cases, e.g. when either the minimum or maximum is less than or greater than the minimum magnitude?) You are certainly right about your first point, and possibly correct about your second. But the second only challenges a theory I presented as speculation in the first place -- you may take that as you will.
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Will
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Post by Will on Mar 15, 2015 2:16:21 GMT -5
In Advanced Warfare we are given two new variables:
adsViewKickMag hipViewKickMag
Any idea what these do? The word "mag" seems to imply magnitude or something. Things with typically "low" recoil (i.e. ARs and the EM1) have "0" for this value, SMGs have "15", and LMGs have "30".
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cat
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Post by cat on Mar 15, 2015 6:18:53 GMT -5
In Advanced Warfare we are given two new variables: adsViewKickMag hipViewKickMag Any idea what these do? The word "mag" seems to imply magnitude or something. Things with typically "low" recoil (i.e. ARs and the EM1) have "0" for this value, SMGs have "15", and LMGs have "30". probaddie has explained it on Lynx example denkirson.proboards.com/thread/6885/minimum-magnitude-recoil-mechanic-ghosts
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Will
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Post by Will on Mar 15, 2015 6:24:02 GMT -5
Well shit, that's what I miss out on by skipping Ghosts.
probaddie is such a nerd
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probaddie
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Post by probaddie on Mar 15, 2015 6:48:46 GMT -5
Well shit, that's what I miss out on by skipping Ghosts. probaddie is such a nerd I'll fight you at LAN, noob.
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cat
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Post by cat on Mar 17, 2015 18:25:12 GMT -5
About the Lynx. In most recent patch they have removed min/max view yaw kick completely and decreased min/max pitch kick to 0/5 yet adsViewKickMagMin still remains the same - 100 degrees/sec so pitch kick values has no effect on recoil, it will always kick up at same speed, isn't?
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probaddie
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Post by probaddie on Mar 17, 2015 19:04:59 GMT -5
About the Lynx. In most recent patch they have removed min/max view yaw kick completely and decreased min/max pitch kick to 0/5 yet adsViewKickMagMin still remains the same - 100 degrees/sec so pitch kick values has no effect on recoil, it will always kick up at same speed, isn't? Yes, that's what is expected - I assumed as much in the latest update to my recoil plots. Unfortunately, I don't own a copy of the game and could not verify that theory myself.
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Will
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Post by Will on Mar 17, 2015 19:35:06 GMT -5
I don't own a copy of the game
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Post by kylet357 on Mar 17, 2015 19:47:07 GMT -5
I don't own a copy of the game Where can I find this hot video of you and ProBaddie making out?
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probaddie
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You're triggering my intelligence
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Post by probaddie on Mar 17, 2015 20:05:26 GMT -5
I don't own a copy of the game I fu cking hate you guys sometimes. Full disclosure: at the time Advanced Warfare was released, I was in the middle of a school term, with six computer science courses on my plate. That, more than anything, dictated my decision not to purchase the game.
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