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Post by snakex on Feb 19, 2010 7:52:33 GMT -5
yes but on situation like, so TAR-21 vs FAL or so, the TAR-21 wins. but when the FAL have an higher fire rate cap, u have more chances with an good trigger finger and on longer range it´s easier with the all other ARs instead of the FAL. u can´t use tha FAL in leagues like gamebattles, because it gives so many other good AR´s with no recoil. it´s a no go gun. in CoD4 for the Patch u can use the G3 instead of M16 or so, no recoil, good fire rate. it´s was a beast i forget i´m an Iron Sight user use for every gun only FMJ or Extended Mag
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Post by toad on Feb 19, 2010 8:30:36 GMT -5
I unlocked the holo on the FAL the other day from scratch. I was suprised to find that it *seemed* to be quite manageable with the iron sights and red dot, but as soon as I used it with a silencer and holo, it seemed to gain a lot of recoil.
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Post by J on Feb 21, 2010 5:54:34 GMT -5
oh so you meant a patch to make it even better =D Agree
The whole point of single fire guns for me is to see how fast I can shoot it with my rapid fire finger -- a shame cos all of them seem to be capped on this game.
Although with the FAL I tend to take it real slow. I shoot a guy then know I've got 5 seconds to hit the guy again. What do you run with the FAL? I bling mine then make the most of it with akimbo silenced glocks.
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Post by snakex on Feb 21, 2010 8:21:56 GMT -5
FAL Extended Mag/FMJ Stinger SP Scavenger/SOH Ninja
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toysrme
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Post by toysrme on Feb 21, 2010 13:22:45 GMT -5
FAL+HS, sohp+SP+SRP/NJP akimbo magnums to finish enemies quickly alternate between semi, 2 shot and 3 shot burst - like semi and 2 shot burst the most
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Post by snakex on Feb 21, 2010 21:39:21 GMT -5
Update: first Update on new chart, only ARs are Updated. next update follow later
made the chart a little bit smaller for a better overview
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Post by commandantmax on Feb 22, 2010 10:37:24 GMT -5
Well done ! Just a little mistake, we cannot put a silence onto a masterkey
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Post by snakex on Feb 22, 2010 12:19:47 GMT -5
i know and shotguns don´t have 1.4 headshot multilpier the next days i get an capture card, so i can find more things like, fire rate, reload time, etc...
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Post by jathomas on Feb 22, 2010 15:29:27 GMT -5
no (surprise) major changes with any of the recent patches?
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James
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Post by James on Feb 22, 2010 17:52:53 GMT -5
Why does the M9 have more range than the USP, when it already has the advantage of more ammo. Also, it seems like the m9 has less recoil than the USP too. Is there anything going for the USP here, other than the fact you unlock it at level 4?
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Post by diggernicks on Feb 22, 2010 17:56:41 GMT -5
Say, what happened to the range information for the bulk of the weapons?
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ryan
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Post by ryan on Feb 22, 2010 21:13:42 GMT -5
Is there anything going for the USP here, other than the fact you unlock it at level 4? Silencer works properly.
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James
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Post by James on Feb 22, 2010 22:36:05 GMT -5
Is there anything going for the USP here, other than the fact you unlock it at level 4? Silencer works properly. Yeah I forgot to mention that, but for people like me, who don't like silencing their pistols (because of the detrimental effective range reduction), is there anything else that makes the USP better?
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ryan
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Post by ryan on Feb 23, 2010 11:33:39 GMT -5
Looking at Den's chart (since snakex's is under construction), it seems like the USP .45 starts to drop off slightly before the M9, however has a shallower slope down to minimum 25 damage. If I can read these correctly, this means it will actually be a 3 hit kill without stopping power for farther as well as a 2 hit kill with stopping power for farther, if you're not using a silencer, which you're not. If you did, the USP would be better with the silencer (even if the M9's worked) due to less drop off range with the silencer.
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Post by commandantmax on Feb 23, 2010 15:17:30 GMT -5
Yeah I forgot to mention that, but for people like me, who don't like silencing their pistols (because of the detrimental effective range reduction), is there anything else that makes the USP better? A faster knife in akimbo that all weapons except tactical knife perhaps...
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Post by snakex on Feb 25, 2010 6:17:30 GMT -5
i´m also on work on Killstreak dmg and range. the predator have a kill radius of 10m
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mannon
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Post by mannon on Feb 25, 2010 16:11:03 GMT -5
Your new chart contains a ghost meter at the beginning since each block is 2 meters and you have 3 blocks before the first marked hash, which is 5 meters. I can see it is not merely mislabeled 5 instead of 6 because 5 fits in with all the other labels.
Also why did you choose to label 19, 37, and 59? Those seem very odd ranges to pick. I suppose you couldn't do 20 or 60 because of your ghost meter pushing the lines onto odd instead of even numbers, though I think I'd have gravitated to 35. Of course if you fixed your ghost meter you could change the labels to 6, 20, 36, 60.
Would you mind maybe putting up both charts until the new graphs are finished so we can reference the missing weapons?
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Post by snakex on Feb 26, 2010 6:19:07 GMT -5
ok first, i must do this because it was difficult to make the first meter at 1 then it means every half block was the correct meter. and on excel u can´t make a line on a half block. su must use this way. but it´s don´t make the chart incorrect.
so 2nd the 19m, 37m,59m was on my first chart, 20m, 38m, 60m, like on the mini map but this numbers are incorrect by 1m so i change it. and now, the 20m and 60m are on a half block, so i can´t make a line on excel. but it´s under construction and 38m(now 37m) is the range where it say on the screen long range.
i can upload this, but it´s a little bit incorrect, by range and dmg values. it shows u only the range by shots to kill stats on double health.
after this WE my stats are finished to upload
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Post by roboblitz on Mar 2, 2010 11:01:50 GMT -5
what exactly does the aim assist chart say? I'm kinda dense, I'm sorry
for example, the M21 has a blue line that is further than the other snipers, but the red line is a lot shorter than the other snipers. What exactly does that mean?
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ryan
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Post by ryan on Mar 2, 2010 11:34:16 GMT -5
what exactly does the aim assist chart say? I'm kinda dense, I'm sorry for example, the M21 has a blue line that is further than the other snipers, but the red line is a lot shorter than the other snipers. What exactly does that mean? No worries. There's a key at the upper right of that section of the chart. Red line is aim assist range for ADS, and blue tick is for aim assist range from the hip.
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acidsnow
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Post by acidsnow on Mar 2, 2010 18:18:46 GMT -5
I've waited 3 days to make this post Snake, because I thought you were updating the chart, but I don't see the weapon damage for any of the guns except for the Assault Rifles... For some reason 3 (or 4) days ago the rest of them just went blank. So now I can't compare the pistols (or anything else) to eachother. Is anyone else having this problem? Or am I the only one who's red/blue lines are disappearing?
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toysrme
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Post by toysrme on Mar 2, 2010 18:48:39 GMT -5
i have a copy of the chart he made before the 1887 patch hit xbox live. Here you go, and I give this with a strong warning. dm8x is for the betterment of WOMEN who play video games. NOT your personal dating service. It is a supportive website. Anyone acting otherwise I will come down on hard. So mind your manners; ladies are present. This is not for you to see if cute girls play video games on xbox live. dm8x.webs.com/apps/photos/photo?photoid=68905564
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Post by snakex on Mar 3, 2010 1:31:42 GMT -5
sry for the long time, i´v gotten some problems. so it needs a little bit longer. but i have upload my old chart. i finished ARs, SMG and MP on the new chart. will upload the new chart first on the last site of this thread until it´s finished.
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Post by unknown on Mar 5, 2010 18:15:47 GMT -5
according to this chart, does this mean its not always 2 hit kill with holo+stopping power+silencer on the fal?
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n1gh7
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Post by n1gh7 on Mar 5, 2010 18:24:57 GMT -5
according to this chart, does this mean its not always 2 hit kill with holo+stopping power+silencer on the fal? Right. It could be a one shot kill.
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Post by unknown on Mar 5, 2010 18:35:00 GMT -5
lol well i was talking about the fact that the holographic sight line doesnt go to the silencer line on the graph like den's chart. does that mean holo doesnt work bling wtih silencer?
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n1gh7
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Post by n1gh7 on Mar 5, 2010 19:15:25 GMT -5
Yes the holographic line does not touch the silencer line. How does that change anything relating to shots to kill.
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Post by unknown on Mar 5, 2010 21:10:23 GMT -5
wouldn't that mean holo+stopping power+silencer would be three shots at far range?
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n1gh7
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Post by n1gh7 on Mar 5, 2010 21:47:00 GMT -5
The holographic line is always above the 3 shots to kill "line." Weapons use the "strongest" attachment. This still has nothing to do with with the lines touching. Not enough testing has been done to determine which attachment a gun would follow to the end. Den's chart is prolly right. It's not clear which to follow.
Note: Den is always faster to update than Snakex. I trust Den's charts.
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toysrme
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Post by toysrme on Mar 6, 2010 2:15:08 GMT -5
It's not about "trusting" one more than the other. DEN plays PC and many of us play 360/PS3.
DEN's flash chart is less accurate looking & modeled for PC, snakes is for the 100x more players that play 360.
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