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Post by ovni on Mar 31, 2013 15:00:13 GMT -5
While looking through Marvel's weapon stats spreadsheet, I noticed that certain weapons can have Sprint Out times that are longer than their respective ADS times (e.g. Kap-40, all SMGs and ARs w/ Quickdraw but w/o Dexterity). How does that work? Both those timers start simultaniously as soon as you pull the left trigger to ADS after sprinting, don't they? So either ADSing and then firing is faster than hipfiring straight away (doesn't make any sense ) or there is a delay after completing the ADSing process, which would make Quickdraw usless, unless paired with Dexterity (for most weapons anyway). Or maybe I have the wrong idea regarding Sprint Out times. Can somebody please explain it to me? I'm confused...
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42
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Post by 42 on Mar 31, 2013 15:28:19 GMT -5
Read mmacola's post. It's right
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Post by ovni on Mar 31, 2013 15:45:44 GMT -5
That explains a lot. Thanks. It always felt much faster than .5 sec to get from sprinting to ADSing with an Assault Rifle (even without QD and Dexterity). Shows jet again that it's not a good idea to rely on feelings when it comes to CoD Read mmacola's post. It's right Ok.
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Post by imrlybord7 on Mar 31, 2013 19:24:11 GMT -5
Pulling the left trigger while sprinting will cause you to start ADSing and there is some overlap between sprint out time and ADS time in this scenario. The only thing you can't do during sprint out is shoot. I do not have good maths for you though, sorry.
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Post by -3055- on Mar 31, 2013 20:25:02 GMT -5
I'm pretty sure there's only overlap in the animation to make it look more fluid. I don't think the times are also overlapped.
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mmacola
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Post by mmacola on Mar 31, 2013 20:29:27 GMT -5
Lets take an smg (Pdw) and say it takes .2 s to ads and .3 to sprint out. After sprinting, the player is unable to do anything but walk for .3 s. Wrong. Lets use real examples here so things will go better. PDW: 0.2 ADS time, 0.2 sprint out time. (ADS time = Sprint Out time)1) You are sprinting and see a very close enemy, so you decide to hipfire him. After you stop running, the PDW will go back to the "firing enabled mode" in 0.2 seconds -the sprint out time- and then will start shooting. 2) You are sprinting and see a far away enemy, so you decide to ads fire him. While running, you press the ADS button and then, after 0.2 seconds your sights will be up, but you will NOT be able to shoot him until the sights are completely up. PDW Quickdraw Handle: 0.1 ADS time, 0.2 sprint out time. (ADS time < Sprint Out time)1) You are sprinting and see a very close enemy, so you decide to hipfire him. After you stop running, the PDW will go back to the "firing enabled mode" in 0.2 seconds -the sprint out time- and then will start shooting. 2) You are sprinting and see a far away enemy, so you decide to ads fire him. While running, you press the ADS button and then, after 0.2 (edit: previously 0.1) seconds your sights will be up and ready to shoot. R870: 0.25 ADS time, 0.15 sprint out time. (ADS time > Sprint Out time)1) You are sprinting and see a very close enemy, so you decide to hipfire him. After you stop running, the R870 will go back to the "firing enabled mode" after 0.15 seconds -the sprint out time- and then will start shooting. 2) You are sprinting and see a far away enemy, so you decide to ads fire him. While running, you press the ADS button and then, after 0.15 seconds you already can shoot him, but you need to wait more 0.1 second to be fully ADSed. It seems they happen concurrently. The ADS In time matches the Sprint Out time if you press the ADS button to stop sprinting. So even if a weapon were to ADS In 0.1 seconds, it would take 0.2 seconds* for Sprint Out to end for the player to be able to shoot. Sniper rifles however, since their ADS time is longer than the Sprint Out, they animate normally and will be able to fire before they become ADS-accurate. *Modified to BO2 SMG numbersIf you ADS out of sprint with smgs*, it takes the SprintOutTime of 0.2 seconds* to be able to shoot. If the ADS is longer than the SprintOutTime, then you will be able to shoot before ADS accuracy is active. *Modified to BO2 SMG numbers
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42
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Post by 42 on Mar 31, 2013 20:36:10 GMT -5
You win this time, mmacola! I was actually unsure of the ADS during sprint-out, but I went with my gut which was unfortunately wrong. Thanks for rectifying my mistakes.
EDIT: Actually, have you tested this? As 3055, it might just be how the animation plays.
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mmacola
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Post by mmacola on Mar 31, 2013 20:42:34 GMT -5
No wait, I made a mistake too. It seems that if your ADS time is less than the Sprint Out time, the ADS time will be prolonged to match the Sprint Out time. I will edit my explanation above immediately with source
edit: OK done
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Post by -3055- on Mar 31, 2013 22:37:22 GMT -5
"The ADS In time matches the Sprint Out time if you press the ADS button to stop sprinting."
... I don't get it. What about LMGs? With dexterity? According to that sentence sprint-to-ads should be ridiculously slow.
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Post by APOCALYPSE on Mar 31, 2013 23:21:27 GMT -5
"The ADS In time matches the Sprint Out time if you press the ADS button to stop sprinting." ... I don't get it. What about LMGs? With dexterity? According to that sentence sprint-to-ads should be ridiculously slow. It is unless you're using dexterity; you can fire, but don't expect to hit anything.
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mmacola
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Post by mmacola on Apr 1, 2013 0:30:03 GMT -5
"The ADS In time matches the Sprint Out time if you press the ADS button to stop sprinting." ... I don't get it. What about LMGs? With dexterity? According to that sentence sprint-to-ads should be ridiculously slow. If the ADS time is bigger than the Sprint Out time, you will be able to shoot before the weapon is fully ADSed, or in other words a hipfire shot. The ADS in animation will remain the same. If the ADS time is lower than the Sprint Out time, the animation will be prolonged (slow motion) to whatever is the Sprint Out time. In the PDW quickdraw example I said above if the ADS animation was supposed to be 0.1 seconds, it will be 0.2, and only then you will be able to shoot. If they are the same, the animation will be let the same but you will only be able to fire when the weapon in fully ADSed, or in this example 0.2 seconds. And in fact all LMGs have faster sprint out time than ADS in time, so if you press the Aim button to stop sprinting, while adsing in you will still be able to fire, but will only be fully accurate when the whole (0.45s) ads in time is complete
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Post by ovni on Apr 1, 2013 8:02:34 GMT -5
If the ADS time is lower than the Sprint Out time, the animation will be prolonged (slow motion) to whatever is the Sprint Out time. In the PDW quickdraw example I said above if the ADS animation was supposed to be 0.1 seconds, it will be 0.2, and only then you will be able to shoot. So that means Quickdraw is usless on all SMGs and ARs, unless a) it's paired with Dexterity or b) you get used to walking when expecting a gunfight (e.g. when turning a corner) to enable the fast ADS time Is that correct?
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mmacola
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Post by mmacola on Apr 1, 2013 11:47:39 GMT -5
If the ADS time is lower than the Sprint Out time, the animation will be prolonged (slow motion) to whatever is the Sprint Out time. In the PDW quickdraw example I said above if the ADS animation was supposed to be 0.1 seconds, it will be 0.2, and only then you will be able to shoot. So that means Quickdraw is usless on all SMGs and ARs, unless a) it's paired with Dexterity or b) you get used to walking when expecting a gunfight (e.g. when turning a corner) to enable the fast ADS time Is that correct? a)Well there is the SMR and the Peacekeeper, but the rest does have the two variables identical, so if you get out of sprint by adsing you would be better using just dexterity than just quickdraw. b)Yes, this may happen more often on defensive playstyles or if you are using heavy setups (no extreme conditioning, using LMGs and snipers, etc)
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Post by ovni on Apr 1, 2013 20:01:32 GMT -5
To understand all of this better, I made myself a bar chart, so why not share it... The dashed part of each respective bar represents the Sprint Out time. It is also stated as a number in seconds, directly in the chart. The entire bar represents the time it takes to fully ADS after a sprint. The exact time in seconds is stated below in the table. If you find any mistake, please let me know... Update:Added M1216
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Post by asasa on Apr 1, 2013 20:15:27 GMT -5
Shotguns: M1216 ADS time is 0.2s Why isnt it 0.125s with both QD and Dexterity? Am I just confused?
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Post by volgon on Apr 1, 2013 20:18:06 GMT -5
If the ADS time is lower than the Sprint Out time, the animation will be prolonged (slow motion) to whatever is the Sprint Out time. In the PDW quickdraw example I said above if the ADS animation was supposed to be 0.1 seconds, it will be 0.2, and only then you will be able to shoot. Are you sure about this? I always thought that you would complete your ADS animation before you could fire. It would essentially give you (using the PDW) .1 seconds for stronger aim assist or manual aim correction.
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Post by ovni on Apr 1, 2013 20:24:38 GMT -5
Shotguns: M1216 ADS time is 0.2s Why isnt it 0.125s with both QD and Dexterity? Am I just confused? Going to add the M1216 later. Quickdraw ADS multiplier for Shotguns is .6 and not .5
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mmacola
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Post by mmacola on Apr 1, 2013 23:11:49 GMT -5
If the ADS time is lower than the Sprint Out time, the animation will be prolonged (slow motion) to whatever is the Sprint Out time. In the PDW quickdraw example I said above if the ADS animation was supposed to be 0.1 seconds, it will be 0.2, and only then you will be able to shoot. Are you sure about this? I always thought that you would complete your ADS animation before you could fire. It would essentially give you (using the PDW) .1 seconds for stronger aim assist or manual aim correction. I am sure (well according to Den), but I didn't quite get your question, so let me explain things again. If you ADS out of sprint, both the ADS time and the sprint out time occur simultaneously, not one after the other.
When the ads animation is over, you can always shoot.
During the sprint out time, you can't shoot, but you can do other actions such as aim down your weapon's sight.
If the ADS animation lasts less than the sprint out time, the former will be prolonged to match the latter.
If the ADS animation lasts longer than the sprint out time, the animation will be left untouched and after the sprint out time has passed you will be ready to shoot, even if the ADS animation is still in progress. Say your weapon ADS in 0.1 seconds and your sprint out time is 0.5. If you start to ADS while running, the ADS animation will last 0.5 seconds instead of the ordinary 0.1, and only then you will be able to shoot.
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Post by -3055- on Apr 3, 2013 9:38:35 GMT -5
It should also be noted that, with the exception of sniper rifles, if your ADS in time is lower than your sprint out time, using mmacola's number above, then after 0.1s (your weapon's ADS in time) you will have the FOV/zoom of the weapon's ADS FOV/zoom, not your hipfire FOV/zoom. Of course, this doesn't really mean anything because you can't fire for another 0.4 seconds, but just a little extra info.
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Post by citrus on Apr 5, 2013 21:27:56 GMT -5
b) you get used to walking when expecting a gunfight (e.g. when turning a corner) to enable the fast ADS time I've always done that. Just stop sprinting around like a doped cheetah and you should be fine.
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b0xr
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Post by b0xr on Apr 6, 2013 10:54:53 GMT -5
THE TORTOISE CHALLENGE!!! "Confucius say - the best pace is a snail's pace"
Play normally, under one condition. [DO NOT HIT THE SPRINT BUTTON EVER]
Just try it, it works. It's a nice change of pace for the game. You will hear and see everything.
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Post by -3055- on Apr 6, 2013 15:40:38 GMT -5
lol already do that in search & destroy. Ain't nobody need dexterity when you don't run
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Post by ktownlegend on Mar 15, 2015 1:28:26 GMT -5
Does all this sprint out/ads stuff apply in advanced warefare? if so, then why the glitchy ads while using gung ho? does it have some sort of penalty?
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Post by kylet357 on Mar 15, 2015 10:47:34 GMT -5
Does all this sprint out/ads stuff apply in advanced warefare? if so, then why the glitchy ads while using gung ho? does it have some sort of penalty? It's just a glitch (one that really shouldn't exist). It apparently does not affect ADS accuracy, nor how long it takes to reach ADS accuracy. For example, on Assault Rifles, as soon as 0.25s pass then you have ADS accuracy even though the animation for ADS hasn't finished yet due to the Gung-Ho glitch.
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Post by ktownlegend on Mar 15, 2015 11:14:48 GMT -5
Does all this sprint out/ads stuff apply in advanced warefare? if so, then why the glitchy ads while using gung ho? does it have some sort of penalty? It's just a glitch (one that really shouldn't exist). It apparently does not affect ADS accuracy, nor how long it takes to reach ADS accuracy. For example, on Assault Rifles, as soon as 0.25s pass then you have ADS accuracy even though the animation for ADS hasn't finished yet due to the Gung-Ho glitch. What if you use quickdraw? would it cut that time in half still?
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Post by kylet357 on Mar 15, 2015 13:46:09 GMT -5
Just means there would be a pause after 0.125s. Remember, you still have ADS accuracy during the pause. You just kinda have to deal with the lack of iron sights as well as any recoil that the weapon may have.
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Post by banana on Mar 15, 2015 15:51:37 GMT -5
So sprint to ads takes the highest of the 2 numbers? I thought it was sprint out + ads. So the doctor, pummeler, etc. are pointless variants?
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Post by cat on Mar 15, 2015 15:59:35 GMT -5
Sprint out and ADS times happens at same time, but you will be able to shoot only after sprint out time expired. If ads time shorter than sprint out time, there will delay. If sprint out time shorter than ads time you will be shooting with hip fire accuracy until ads time will be completed.
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Post by ktownlegend on Mar 16, 2015 10:35:38 GMT -5
So sprint to ads takes the highest of the 2 numbers? I thought it was sprint out + ads. So the doctor, pummeler, etc. are pointless variants? Looks that way. Quick Bolt or Long Rifle are probably the best variants, depending on your preference between fire rate and accuracy.
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Post by ktownlegend on Mar 16, 2015 12:14:29 GMT -5
If they fix the animation glitch, Gung-ho is the NO.1 perk. Your hopes are probably a little too high. I doubt they ever fix it.
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