Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
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Post by Dumien on Apr 3, 2013 16:25:51 GMT -5
WHERE AM I?!?!?!
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Apr 3, 2013 16:33:47 GMT -5
You should have just necro'd my KF thread Neg. I still have my fingers crossed for a Gunner perk or a sequel. The closest things we have to LMGs are the Flamethrower and the ZED Gun, both of which suck but at least the ZED Gun has a baby monitor.
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Post by kirbyderby on Apr 3, 2013 16:44:56 GMT -5
UT2004 Ballistic Weapons Mutator is a pretty cool guy.
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Post by LeGitBeeSting on Apr 3, 2013 17:07:52 GMT -5
You tosser!
legitbeastin
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prioc
True Bro
eep
Posts: 235
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Post by prioc on Apr 3, 2013 17:08:20 GMT -5
I started playing this around a week ago again after a long break, now I am trying to play a bit more
my steam id is priok , if you want to play it with me sometimes
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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Post by 42 on Apr 3, 2013 17:58:04 GMT -5
Looks like we may have a group at some point.
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Post by beavernator on Apr 3, 2013 19:56:30 GMT -5
I sunk 8 1/2 days into this game way back before the M4 was introduced. It was fun and I'd be down to play again. Unfortunately there was this annoying bug where I keep disconnecting from every server I join and had to open console to type in a command to reconnect every time I join a new server. EVERY. TIME.
Besides that I REALLY like the concept behind this game. The setup doesn't allow for excessively long matches, having the shop rotating around the map was a good idea, kiting/tactical loitering are both viable strategies, and the pros and cons of straying off alone versus sticking together are properly incentivized.
In a nutshell this is how the game played out: Medic: Only useful on Hard or harder. I think this guy should have access to better weapons on higher tiers.
Commando: He doesn't have a lot of firepower, but he's useful at all ranges and all combat scenarios. He's great for picking off small guys, and I honestly think his extended magazine bonuses should continue to stack until he's level 6 to fill a heavy gunner role.
Support: Arguably the backbone of every squad; all zombies are allergic to buckshot.
Firebug: Ridiculously economic class that can take on fleshpounds with a full flamethrower tank. His only downside is this annoying bug where firing your flamethrower will cause your guy to keep spewing flames until you swapped weapons; also he doesn't sync very well with Sharpshooters.
Demolitions: This is a great late-game class that requires butt-loads of money to even start. Leveling this guy is a pain, and more low-tier weapons (besides grenades) would be nice.
Berserker: I think this class would be better off merged with the Medic Class. The heightened armour integrity, bonus speed, and extra healing can make the berserker a better tank. One annoying thing I've noticed about this class is how I could be slashing away at a scrake, but I'll be punished if a teammate shoots at the scrake. What'll happen is his bullet will interrupt the scrake's flinch animation and giving him the ability to melee me.
Sharpshooter: He's good at long range, he's insanely good at medium range, he's useless at close range... at least if you don't have an M14. I like how sharpshooters have two build orders (Handcannon, M14 or Crossbow, Lever-Action Rifle), and I think other classes should have that. This guy is very fun to play.
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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Post by 42 on Apr 4, 2013 23:09:58 GMT -5
Maybe we'll see you online sometime?
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Post by beavernator on Apr 4, 2013 23:44:02 GMT -5
I should probably head back on again tomorrow to see if Tripwire fixed their game. I am a level 6 in every class except Medic (5), Demolitions (4), and Berserker (2); and let me just tell you; that DOOM 2 map is a great map to powerlevel on. I stopped playing altogether because I was unable to find matches on the game period. I would go find servers, and not a single server would pop up. I was then lead over to the Tripwire forums with the promise of a patch update, but I couldn't download it if I wasn't a registered membe rof the forum. So I registered as a member for the forum; it told me I was IP banned from this site I've never been to in my life. I reset my modem, I get the same message. EDIT: Never mind, the game's fixed. My Steam ID is Beavernator
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prioc
True Bro
eep
Posts: 235
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Post by prioc on Apr 5, 2013 14:52:07 GMT -5
woah, nice levels. I think I am 5 in medic, 4 in sharpshooter, engineer and firebug, and then 3 in everything else. I don't use medic that often, but I just heal people anyway. My favorite one is probably firebug, and use something like flamethrower + MK23 or MAC10. Doom 2 is also a good map, I like that one, defense and the ganja farm the most
have you tried to reinstall it? I don't think that would really fix it, but hopefully you can figure something out easily
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Post by beavernator on Apr 6, 2013 7:16:50 GMT -5
Apart from a few lag issues this game meta has improved quite a bit since I last played.
The medic has more firepower now! The MP5 and M7 look like mid-tier weapons and the Vector stat-wise looks like a glorified bullpup... which I'm alright with. For the commando, despite all the new mid-tier weapons he got, is still outclassed by the Bullpup. Maybe I'm just resistant to change, but the low recoil, high fire rate, and generous magazine size of the bullpup makes it really easy to get headshots and handle mid-tier enemies. The free sight just makes it even better. I do like the FAL despite its sluggish reload and higher cost, but its higher fire rate an lower recoil make it a lot more effective in handling scrakes, which was the whole point behind the SCAR in the first place. However, I like the reflex sight on the SCAR better because of the red dot over the potentially obstrusive T-crosshairs the FAL has, so maybe the SCAR would be better on long-range maps. Support just went crazy. I've rarely found a lot of use for the HSG-1's extended mag, but the combat shotgun feels like a mini AA12. It seems that the sharpshooter has a third build that can counter fleshpounds better; M9, .44 Magnum, and AMR. I think the ammo for the AMR is ridiculously overpriced (£250/bullet) for a one-shot-kill to a fleshpound's face. The crossbow does it in two hits (£36/bolt) on normal and reloads pretty fast. I'd recommend fixing that to something like £150. Demolitions gets an M4 Grenadier now... that could be worthwhile. Demos always struggled with picking off stragglers. Firebug gets a trenchgun... that doesn't really make a lot of sense considering how the flamethrower is the best close-medium range weapon you'll ever get your hands on. I'm guessing it's supposed to be good with the huskball launcher, and I have no idea what that does. And finally the berserker. I don't really play this class a lot, but it seems that he has better counters to Fleshpounds and mid-tier enemies with the Claymore (sword).
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Post by kirbyderby on Apr 6, 2013 10:40:15 GMT -5
I'm pretty sure you can't do a Magnum/M99 combo, since the M99 weighs in at 13 blocks IIRC. You should be limited to a Machete/Pipe Bomb. Personally, I prefer the MK.23 to the Magnum anyways.
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tiesieman
True Bro
mental lagger
Posts: 1,401
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Post by tiesieman on Apr 6, 2013 10:50:10 GMT -5
got this because of the humble bundle
so i'm gonna randomly bug people to play this beware
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tiesieman
True Bro
mental lagger
Posts: 1,401
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Post by tiesieman on Apr 6, 2013 12:30:58 GMT -5
i never specified a time
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tiesieman
True Bro
mental lagger
Posts: 1,401
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Post by tiesieman on Apr 6, 2013 12:37:49 GMT -5
k
i'm gonna bug you
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Post by LeGitBeeSting on Apr 6, 2013 12:50:43 GMT -5
imma try it out k imma try it out k imma try it outttttttttttttttttttttttwubwubwubwbuwbuwuwubwuwbubuwuwbuwbubwuwbubwbwubuwwbuuwbuwbuwwbubwub
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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Post by 42 on Apr 6, 2013 14:16:53 GMT -5
So Mousey is up for HoE 6-man Wyre today?
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Post by beavernator on Apr 6, 2013 15:58:16 GMT -5
Huh. Never mind, the Magnum/M99 combo doesn't work out. Apparently you can't just sell your grenade pouch and get a 15th unit of weight to work with; everyone actually gets 14 units of weight by default. That's kind of misleading. I also learned that you need the MAC 10 in every firebug build combined with either the trenchgun, fireball launcher, or the flamethrower, which is a bummer since the Flamethrower is already insanely good to begin with, and the MAC-10 is already there to counter Husks.
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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Post by 42 on Apr 6, 2013 16:11:37 GMT -5
The husk launcher sucks
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prioc
True Bro
eep
Posts: 235
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Post by prioc on Apr 6, 2013 23:00:05 GMT -5
the support/engineer class can have more than 15 kg, I think mine is level 4 and has 17 or 20, but it doesn't matter as much since you do not get the sharpshooter bonuses.
I disagree with you saying the trench gun seems pointless, it is a lot better against scrakes and fleshpounds than the flamethrower is. when I use the flamethrower I mainly go for the weaker monsters, but when nobody on my team is attacking the strong ones then I will focus on them. I also don't really think the flamethrower is the best close-medium ranged weapon either, it's the best when you are targeting only weak monsters, but for stronger ones it is better to use a hunting shotgun or something.
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Post by LeGitBeeSting on Apr 7, 2013 10:23:41 GMT -5
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Post by beavernator on Apr 7, 2013 17:25:18 GMT -5
the support/engineer I disagree with you saying the trench gun seems pointless, it is a lot better against scrakes and fleshpounds than the flamethrower is. when I use the flamethrower I mainly go for the weaker monsters, but when nobody on my team is attacking the strong ones then I will focus on them. I also don't really think the flamethrower is the best close-medium ranged weapon either, it's the best when you are targeting only weak monsters, but for stronger ones it is better to use a hunting shotgun or something. As a higher level firebug it's viable to take on scrakes with the flamethrower, just M1 'til they're well done. However, you might need to backpedal a little, and you'll definitely get hit when flaming up a fleshpound. In fact, this guy's useless against the patriarch. While exact damage values are yet to be revealed on the KF wiki, the trenchgun is supposedly ineffective against scrakes and fleshpounds. I'll have to test that out later.
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prioc
True Bro
eep
Posts: 235
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Post by prioc on Apr 7, 2013 17:46:08 GMT -5
yeah, I've killed scrakes with it before, but it's not very effective. the benefit of having a flamethrower on the patriarch is that you can see where he's going while he uses camouflage. I've definitely had an easier time using the trench gun against the harder ones, but generally I use the flamethrower because it's easier to kill a lot of weak enemies without reloading, and usually that is what I do when I play firebug
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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Post by 42 on Apr 7, 2013 18:36:07 GMT -5
Actually exact damage values are out there. They are on the official forums somewhere.
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Post by beavernator on Apr 7, 2013 20:29:45 GMT -5
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Post by beavernator on Apr 22, 2013 20:39:57 GMT -5
I think the demo can benefit from cheaper grenades. The M79 is a £1250 weapon before discounts; it wouldn't hurt for the demo to have a more economic option to put out some sort of AoE damage in the early rounds.
I also think disabling friendly fire across the boards is a good thing, along with enabling allies to walk through each other. It might work out well for a tight-knit group of friends, but not a random squad. If people can be arseholes, they will be. There are probably people out there shooting each other on TK-on servers boosting their medic class that way. There are people who will keep rejoining servers to avoid a kick vote from being fully placed against them so they can keep trying to TK other players trying to enjoy the game. There are (were?) people who used to block the doorway to the trader, preventing anyone from getting in and buying stuff. Just because they could.
I also wanted to say adding more players into KF would make for a funner game, but I'm actually torn on that issue. The meta-game on most 12+ player servers boils down into meat shields and DPSers. It's no fun when you're not getting any kills or sitting out half of every round with a scrapped income because nobody usually bothers to return your weapons or spare cash. I guess leaving an option to increase the maximum player count open-ended would do the trick in future/current iterations of this game. That, or organizing maps by size would help. This was a commonplace issue I've noticed in Left 4 Dead 2 modded servers when I play with 12-20 players at once. A lot of L4D1 levels are generally more choke-pointy and would hardly facilitate a lot of players going in at once. What happens is that players will branch off into small squads behind each other. Not a huge deal, but it's something worth considering when designing maps.
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tiesieman
True Bro
mental lagger
Posts: 1,401
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Post by tiesieman on Apr 24, 2013 13:18:46 GMT -5
put me down on the list, really wanna try this one out. most preferably with non-randoms
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Post by beavernator on Apr 24, 2013 18:21:48 GMT -5
You know that new map Moonbase? That map is probably the most hectic one I've ever played thus far.
-Leveling up Medic -Everyone else is a sharpshooter levels 2-3, except one guy who goes commando midway -We tried covering the main foyer of that map -I'm literally keeping people off their deathbeds from round 1 because it's a multilevel map with lots of twisted corridors and uneven flooring to it, which is the bane of sharpshooters in general. The weakened gravity can also throw some people's aim off. -There was one AFK guy on our team -Forget mediserking, I grab a Vector and go to work -I thought it would be a good idea covering the hall to the left of the main foyer because it only had 3 entry points and one of those was a weldable door -It wasn't. Everyone ends up dying on round 6 because the door broke and we all got sandwiched in -I die because a scrake came at me when the game decides to freeze for a few seconds on me -I end up healing over 3000 HP that match; probably the most I've ever healed in one match.
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Post by kirbyderby on Apr 25, 2013 7:43:29 GMT -5
ahahahahahaahahaha dying to a skrake on moon, what a chump.
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Post by beavernator on Apr 25, 2013 9:47:43 GMT -5
'Least I have chicken.
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