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Post by kirbyderby on Apr 25, 2013 16:59:43 GMT -5
To be fair, in my experience it's really a lot easier to move around on that map than to hold an area. Try Berserker, or get a shotgun.
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Post by beavernator on Apr 25, 2013 22:58:08 GMT -5
It's pretty futile going berserker without a medic around; especially since I'm only a level 3 berserker. I think the biggest issue during that match was the team's composition more than anything; if anyone had to capital to go demo they would have raked it in that match. The only reason I held back from swapping was because i was the only thing keeping the team alive; we should have been wiped out on round 4. If I went demo I'd be screwed if I lost my sharpshooter meat shield.
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Post by beavernator on Apr 28, 2013 20:42:22 GMT -5
I might have said this before; but the medic is a really good class to cross-class with. Just grab an MP7, another low-tier weapon, and you're good to go. Sometimes mid-tier weapons can work if you ever get your hands on that. Also the M7 is a ridiculously cost-effective weapon.
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tiesieman
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mental lagger
Posts: 1,401
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Post by tiesieman on Apr 30, 2013 2:21:56 GMT -5
the aa-12 was fun
i was probably playing on easy, but it seems like enemies aren't bullet sponges for the most part? i like that
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Post by LeGitBeeSting on Apr 30, 2013 9:43:08 GMT -5
Buff pistols.
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Post by beavernator on Apr 30, 2013 10:23:22 GMT -5
the aa-12 was fun i was probably playing on easy, but it seems like enemies aren't bullet sponges for the most part? i like that For the most part, yeah. They're only a threat if they can catch you with your back turned; which is why going it alone is so risky. It's a neat concept.
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Post by beavernator on Apr 30, 2013 10:24:39 GMT -5
Lol, I just realized an axe is worth 7x as much as a 9mm pistol in this game.
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Post by beavernator on May 1, 2013 22:46:33 GMT -5
I think more lower-tier weapons should be naturally halved in price, but remain unaffected by discounts like the Lever Action Rifle. I've ran into many instances where I waltz into a game in between rounds, and I can literally do nothing with the 250 Pounds I start off with but buy a Lever Action Rifle and hold back. The Shotgun, Bullpup, Mac 10, and Machete in particular could benefit greatly from this. EDIT: And yes, I have tried asking for money. Most of the time I just go ignored.
I also think the demo needs to either (1) have explosives do more damage upon a direct impact or (2) get demo weapons to have a larger bandoleer. He only seems to be useful against the Patriarch, and if it wasn't for the pipe bomb I'd call him completely useless.
I also redact my earlier statement suggesting that the Medic and berserker should merge classes. Never go berserker if there are no medics on your team, and go medic if there are berserkers on your team and no medics.
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prioc
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eep
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Post by prioc on May 1, 2013 23:31:21 GMT -5
usually I just go medic when nobody on my team is doing a good job as it or there isn't one, or people are dying. I agree with you on the demo thing though, maybe they should just introduce a cheaper weapon for it, or lower the M79's price or something
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Post by beavernator on May 1, 2013 23:58:04 GMT -5
usually I just go medic when nobody on my team is doing a good job as it or there isn't one, or people are dying. That is also true; but I find the berserkers' peak combat effectiveness is when he has someone at his back constantly patching him up. It's tough taking on a crawler (, siren or bloat) without getting hit using a melee weapon. The more acceptable losses the berserker can take the more aggressive he can get; and for that I find that he syncs with the medic better than other classes.
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Post by beavernator on May 2, 2013 0:01:34 GMT -5
I'd be more worried about the nail gun, fireball launcher, M4 grenadier, and Claymore sword.
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Post by LeGitBeeSting on May 2, 2013 12:09:17 GMT -5
The Combat Shotgun is underwhelming too.
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42
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Post by 42 on May 2, 2013 14:21:08 GMT -5
The Combat Shotgun is underwhelming too. It should be cheaper.
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Post by beavernator on May 2, 2013 15:46:41 GMT -5
The combat shotgun is essentially a stock shotgun with a faster fire rate; I'm guessing this gun was designed to be a budget AA12 that could still take on FPs and scrakes. Making it hold 7 or 8 shells would probably be enough of a buff.
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Post by beavernator on May 3, 2013 21:28:26 GMT -5
The M7A3 is a ridiculously good weapon, even against the Scnitzelpretzel in CQC if you can nail a few headshots. If it's treated as a semi-auto weapon you'll rarely use up half your ammo reserve on normal in a 6-player match. It's decent against scrakes and FPs if you plan on wittling them down or helping your teammates. The only downside is the slower recharge rate on the drug cannon and the smaller mag, which can be a pretty big deal for lower-level medics.
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Post by beavernator on May 4, 2013 12:16:59 GMT -5
-Enter modded lobby -Custom map, nobody else is playing on the server -Spawn in as a medic in round 1 -Find an axe -Kill a few clots and gorefasts -Scrake comes in out of nowhere... on round 1. -Down to 14% health after miraculously taking down a scrake with an axe -Fleshpound spawns ahead of me and finishes me off. A Fleshpound from round 1/10. -Dafuq did I just play?
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Post by LeGitBeeSting on May 4, 2013 18:47:34 GMT -5
Nerf Berzerker.
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42
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Post by 42 on May 4, 2013 19:15:30 GMT -5
Last patch was actually effective in balancing them
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Post by LeGitBeeSting on May 4, 2013 21:14:48 GMT -5
You mean the Buzzsaw Bow?
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42
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Post by 42 on May 4, 2013 21:41:09 GMT -5
You mean the Buzzsaw Bow? Ammo costs a lot and recently berserker weapons' prices were jacked up. So yeah, more balanced.
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Post by frigginbacon on May 4, 2013 22:44:46 GMT -5
I'll play some Killing Floor if anyone wants to.
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42
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Post by 42 on May 4, 2013 22:48:24 GMT -5
I'll play some Killing Floor if anyone wants to. I guess add me on Steam or anyone else if you ever want to play.
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Post by beavernator on May 4, 2013 23:51:52 GMT -5
I don't comprehend how the berserker's OP. He's hard-countered by crawlers and large clusters of enemies.
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Post by LeGitBeeSting on May 5, 2013 17:11:33 GMT -5
He doesn't rely on ammo. Only really noticeable in upper difficulties.
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Post by beavernator on May 6, 2013 11:18:05 GMT -5
He doesn't rely on ammo. Only really noticeable in upper difficulties. True as that may be, but he's only useful with a medic at his back. He still can't wittle down FPs very well like every other class can, and he has to be alone to take down Scrakes without getting a scratch. I'm guessing it's the Firebug, Demo, and Support that run out of ammo first. Demo needs a bigger bandolier; even with the M32/M79 combo on a series of good chokepoints. Support could use a bandolier upgrade on his weapons, but then again he's got a lot of invy space; he could juggle 3 weapons, I guess. It'll be awkward, but it can work. Firebug's lack of ammo should be his only downfall; he has AoE and DoT to back him up in all scenarios.
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42
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Post by 42 on May 6, 2013 11:20:37 GMT -5
Berserkers and medics are the classes that can effectively solo even HoE given a good enough player.
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Post by beavernator on May 6, 2013 11:58:40 GMT -5
Berserkers and medics are the classes that can effectively solo even HoE given a good enough player. Considering the low enemy count and the DoT, Firebug can easily pull off a solo HoE too.
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42
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Post by 42 on May 6, 2013 12:06:26 GMT -5
Berserkers and medics are the classes that can effectively solo even HoE given a good enough player. Considering the low enemy count and the DoT, Firebug can easily pull off a solo HoE too. Usually isn't fast enough and doesn't have the DR to compensate.
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Post by beavernator on May 6, 2013 12:40:41 GMT -5
Not if you kite them. Husks can be countered with a Mac-10, and the only way to tell if a scrake is low on health is when he charges you without having to raise his chainsaw. FPs can be a an issue if you don't have pipes, but aside from that it's possible. Never mind; Berserker can counter FPs; I didn't know a fire axe could do that. Support seems fit for the task: And Sharpshooter:
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Post by LeGitBeeSting on May 6, 2013 13:26:27 GMT -5
Neg's looking at it on a solo standalone perspective but the issue w/ the Berzerker is that in full man game he doesn't bring much to table in terms of utility and fire power. If you need a tank just have a medic, if you need lead down range just use Sharpshooter/Support.
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