mmacola
True Bro
the brazilian guy
Posts: 1,995
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Post by mmacola on Apr 11, 2013 3:01:51 GMT -5
Also, Riot Shield rebalancing. Increase how wide it is for simple reasons: Your butt sticking out for the side when you move is a good one. The other one is because of lag, someone simply can get around you and shoot because on their screen you're looking at nothing like an idiot. This should be enough to not make it impenetrable tbh
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wwaa
True Bro
PC / PS4 / X1
Posts: 2,086
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Post by wwaa on Apr 11, 2013 5:34:03 GMT -5
MW4 will be a complete crap game dominated by some Akimbo monster for 6 months on PC, like MW3 was, on PC 75% of guns will be competitively useless for 9-12 months after release.
Writing abt anything what shud be done in MW4 is pointless.
Looking at huge drop I saw from MW2 to MW3 I do not expect anything from MW4.
But I can tell what will happen: - SMG-Hipfiring buff to extreme, sniping nerf to make them completely uncompetitive any range, shotguns nerf going even further than in BO2.
- More killstreaks that require no skill and randomly kill players almost instantly just after usage.
- UAV will become even more stronger than before, you will be able to mark opponents on the minimap with the single thought.
- IW will add one perk that will counter everything, just in case people complain too much.
- New Deathstreaks: Predator, Attack Heli, Chopper Gunner
Have fun ; )
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adw1983
True Bro
Red Frostraven
Posts: 244
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Post by adw1983 on Apr 11, 2013 5:48:44 GMT -5
Make good maps.
That means: Maps with separate buildings and maps that are realistic locations. Realistics =/= cluttered and contrieved
Snipers SHOULD be allowed to control a part of a map, and most maps should be big enough to ALLOW other players to run around the sniper's overview. Examples of awesome maps designs are: -Hazard (BO) -Overgrown (CoD4) -Broadcast (CoD4 DLC) -Pipeline (CoD4) -Terminal (MW2) -Wet Works (CoD4 -- only 3x frags ruined this)
============ Weapons:
Play more with weapon statistics -- like you almost perfected in CoD4 with the AK74u's rifle bullet penetration and rifle hip-spread, and P90's LMG magazine size. The AK47 FELT like a AR-LMG hybrid too. The RPD FELT like a LMG-AR hybrid. The M14 felt like a AR-Sniper hybrid The M4 felt like a AR-SMG hybrid
How about emphasizing more on stuff like that by tossing up the ADS times and walk and run speeds, if only marginally, to create a deeper weapon system?
Using CoD4 weapons: M4: 0.22 seconds to ADS with medium range and medium-low damage 0.97 runspeed AK47: 0.27 seconds to ADS with medium-long range and high-medium damage 0.93 runspeed G36: 0.25 seconds to ADS with medium-long range and medium-low damage 0.95 runspeed M14: 0.27 seconds to ADS with long range and high damage 0.90 runspeed (1.4, 1.4, 1.2, 1.0, 1.0) G3: 0.25 seconds to ADS with medium range and high-medium damage 0.93 runspeed (1.4, 1.4, 1.2, 1.0, 1.0)
M21: 0.30 seconds to ADS with very high range and high damage 0.90 runspeed (1.4, 1.4, 1.4, 1.0, 1.0) SVD: 0.35 seconds to ADS with very high range and high damage 0.90 runspeed (1.4, 1.4, 1.4, 1.4, 1.0)
If I was put in charge of weapon statistics, there would be NO best weapon -- only some weapons that are more well-rounded than others and weapons that are better on specific ranges and situations. Increased handling for CoD4 weapons like the UZI could make it better: If it's runspeed was 1.03 and ADS speed was 0.17 seconds, it would not have been bad -- because it allows it's user to have a tangible advantage on the run.
PLEASE spend more time on the weapon statistics.
============ Attachments and perks:
IF there is such a thing as quickdraw -- make the effect more marginal, please. Halving the time it takes to aim down the sights ruins competetive gaming, and that trend bleeds over to casual games, where casuals have needless disadvantages because they can't aim as fast as good players and don't even have an advantage when using the quickdraw. Better players WILL kill in half the normal time if they use quickdraw and quickdraw halves the time it takes to aim down the sights. A flat 0.05 second decrease to ADS times is more than enough: It allows the user to fire one shot before the other player CAN fire his first shot.
As BO2 demonstrated -- an ACOG that IMPROVES accuracy STILL won't be used as much as iron sights and non-zoom sights because of the inherent disadvantage of the sights; Obstruction and loss of short range combat abilites. If the next CoD is full-HD -- ACOG will be used even less. Please do not make the ACOG worse -- I like to use the same weapons in 5 and 5 of my classes and like to have ACOG on one of those.
The less grenade launchers and RPGs killing players-- the better the experience. Seriously. Nothing ruins a game of search and destroy more than a random RPG blowing up on the wall next to you, shot randomly by a person who knows that it's a hot-spot, killing you with the splash damage, 12 seconds into the game on 40 meters range.
=======
Killsteaks: Airstrikes should hit the map. Air strikes CAN be super-awesome AND balanced enough IF they have a long enough delay: If it takes 10 seconds for an airstrike to hit -- it can be balanced even if it wipes that part of the map. Example of bad airstrikes: Lightning strike and MW3 "hit-the-side-of-the-map-boundaries-without-hitting-the-map-strike" Examples of good airstrikes: CoD4 airstrike: If that could be directed instead of appearing seemingly randomly, it would be perfect. Stealth Bomber. But have it move faster, spreading bombs more and hitting the map with fewer bombs -- but have each bomb have more splash. Javelin-type splash. It's as if the strike drops cars or something.
===========================
Spawning: Revenge spawning simply has to go, outside of free for all.
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Amirror
True Bro
Call of Duty! Ah, Grrr, Ohhh… Argh… Yaaagh!… It’s not right… not right… not right…
Posts: 10,767
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Post by Amirror on Apr 11, 2013 5:59:09 GMT -5
NO Machine Pistols at all please. Only Pistols have akimbo but they can use other attachments with it as well if possible.
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Post by -3055- on Apr 11, 2013 7:30:11 GMT -5
Yeah machine pistols typically kill the point of smgs. Primary & MP9 was better than any smg setup.
As far as skill-requiring killstreaks go, how about a 5kill chopper killstreak where you're given a mounted bolt-actio. sniper rifle? I know for a fact this is a popular usage in some militaries, considering how reckless & expensive gatlings are.
The AGM/predator required a good amount of skill, especially if you wanted to curve shots into buildings.
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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Post by danoski666 on Apr 11, 2013 7:39:45 GMT -5
-Buff the maps.: Less cluster and random items on the ground that you can get stuck on. Didnt like the fact that every single building had 50 ways in(in BO2). -Buff shotguns. I know, I know, but seriously, buff shotguns. -Dual wield instakill MPs seriously need to go if anyone is to treat the secondary choice seriously. Handguns in MW3 were pretty much useless compared to Fun Machine Cannon 9 and Machine PWNer9. -Soundwhoring akin to BO2/CoD4/No soundwhoring perks at all. -Guns. Low RoF LMGs should have infinite 3/4HK range, SRs should be okay if the maps are somewhat biggerand the ADS isnt turtle slow. Also shotguns with tight Hip/Ads spread and more range abilities, more of a skill weapon than a noob, enormous spread OHK panic weapon. -Stealth perks are alright if they have sufficient competition. Pretty much nothing in the second tier but Quickdraw and Assassin was any use in MW3. -Gold camo that looks at least moderately good.
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Post by -3055- on Apr 11, 2013 8:14:08 GMT -5
Use black ops 1 for a template for how beautiful gold guns should be. MW3 was disgusting (cheap gold paint) and black ops 2 was disappointing. Black elements, but not matte finish, & gold was lackluster.
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Post by pupilofcod on Apr 11, 2013 8:22:38 GMT -5
Show real ping numbers in the lobby. Show current or last ping while in the pause menu. In the option menu have more helpful network info..maybe even trace route? Detail host selection process. Since internet latency is a reality...help demystify it so we can optimize or connections, pick or party host...or know before the match starts what kind of layout to prepare.
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Post by -3055- on Apr 11, 2013 8:33:34 GMT -5
PRIVATE MATCH LOBBY: BE ABLE TO CHOOSE WHICH PATCH UPDATE YOU WANT TO PLAY ON.
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Post by UrbaneVirtuoso on Apr 11, 2013 8:47:20 GMT -5
Well, for the sake of suggesting something I beg IW to bring back the Emblem editor. Highly unlikely given their previous track record, but damn it all if I don't find enjoyment in creativity as a whole. The dicks can by dealt with via reporting system, too.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Apr 11, 2013 9:31:15 GMT -5
Bring quickscoping back! It requires more skill than running around with a mp7/acr. If it was as gamebreaking as everybody says it is it would be seen more in mlg
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tiesieman
True Bro
mental lagger
Posts: 1,401
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Post by tiesieman on Apr 11, 2013 9:53:58 GMT -5
Balance is the enemy of all things fun. Don't think in numbers; think in features, and make up the numbers along as you go. In the end, you don't balance the game, the community does
Have an option to show raw stats in-game. The bars are long overdue
Oh and make shotguns not suck and skillfull to use. That'd be great
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Shakerag
True Bro
Unapologetic Tube User
Posts: 10,204
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Post by Shakerag on Apr 11, 2013 12:31:46 GMT -5
Dear sirs and madams:
Please cease nerfing explosives. Having played from MW2 through BO2, I feel that within a game or two explosives will start healing my opponents rather than doing damage.
Pretty much the main reason I play CoD is to run a "shock and awe" area-denial class. (Also, I like to hear people complain about being blown up.) Right now, with how powerful flak jacket is, and how watered-down explosives are, I'm pretty much just banking on the psychological aspect of explosions (because it seems that most players think they're still "cheap" and to be feared/loathed) rather than the actual damage they do.
Please give me back slight of hand on my RPG/stinger, and I'd really like scavenger to refill launchers, but I'll take the former.
Also, can I get a portable mortar as a secondary weapon for Christmas? As long as I'm making a wishlist, bringing back Javelins or the equivalent would be awesome.
P.S. Buff shotguns. By buff I mean let them have a grenade launcher attachment. Hell, let's throw a grenade launcher attachment on everything.
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Post by ho1rse on Apr 11, 2013 13:07:06 GMT -5
I hope for balanced shotguns. Treyarch are terrible with shotgun design with their gay variable spreads and after I played black ops 2 with the R870 long barrel I wonder why the stock USAS12 without steady aim has more one shot kill range.
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Post by jaedrik on Apr 11, 2013 13:18:33 GMT -5
Many things have already been said, but there are a few personal taste things and gripes my feeble vocal chords can eek out: I liked 2 hit kill guns, I liked maps with longer sight lines like Wasteland they made me know how to burst fire, I liked effective explosives, I liked effective shotguns. I don't know any more about putting the numbers in the game, but somewhere maybe, or make them easy to access to those dedicated enough. Most assuredly in any community no matter how awesome the developer, there will be brazen and impetuous jerks who stoke the flames if immaturity and hate with virulent words, ignore them.
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Post by iron5nake on Apr 11, 2013 13:39:14 GMT -5
Maybe you guys see this as a stupid idea, but lets try Add an option in the Report Menu that says: Unskilled Player This would put that player into lobbys with other unskilled players, for the benefit of good gamers and themselves. Good gamers will be able to make sure they dont have to carry newbies that end up 4-19, and newbies will have a better time playing VS other begginers. And if you are thinking "Tons of people would report with this option pubstompers for being to good for the sake of trolling". I think this wouldn't be the case, for the simple fact that if you report them for that, you will be making his gaming easier and actually "help" him.
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Post by daftpunk on Apr 11, 2013 13:42:27 GMT -5
Give us some decent maps like MW2 's , that is all i ask...
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Post by Aphoristic on Apr 11, 2013 13:53:44 GMT -5
I read on Reddit or IGN that the next COD will only be appearing on next gen consoles. If so, I expect a completely new engine. Why is a new engine expected? I really would like to know. What massive flaw does it have other than the claim that it's old?
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adw1983
True Bro
Red Frostraven
Posts: 244
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Post by adw1983 on Apr 11, 2013 15:59:33 GMT -5
<--- YES to custom emblems. Mine from BO2 YES to pick 10. Balance is the enemy of all things fun. Don't think in numbers; think in features, and make up the numbers along as you go. In the end, you don't balance the game, the community does Have an option to show raw stats in-game. The bars are long overdue Oh and make shotguns not suck and skillfull to use. That'd be great Having shotguns not suck is balance. NOT having ANYTHING utterly useless is balance. NOT having ANYTHING blatantly overpowered is balance. There is still room for A HEAPLOAD of variety: 75 damage assault rifles with 650 RPM 30 damage assault rifles with 750 RPM They can be balanced by recoil, movement speed and ADS time. M14 EBR: 75 damage high recoil, 90 movement speed 0.30 ADS time, 7 seconds sprint ACR 30 damage low recoil, 95 movement speed 0.25 ADS time, 10 seconds sprint ____ 40 damage SMGs with 1000 RPM 40 damage SMGs with 600 RPM They can be balanced by recoil, ADS time and hip-fire spread AND range: Example: MP7: 40 damage 1000 RPM 20 meter range --> 30 damage --> 30 meter range 20 damage 100 movement speed 12 second sprint Peacekeeper: 600 RPM 40 meter range --> 30 damage --> 60 meter range 25 damage 97 movement speed 7 second sprint THAT is just a fraction of the amount of specialization the weapon files allows for, but nobody has applied to the weapons over the years. ____ The shotguns are sacked because of Touch Football: HOWEVER -- a smaller spread can mitigate that by imposing a higher skill requirement on their use: If you have to aim to hit and kill people, dealing 50 damage on 15 meters can be perfectly balanced even in Touch Football. Because you can't point and click and get a kill. Sawed off shotguns could replace the non-functional shotguns and have the same type of spread as they do -- and then the functioning shotguns could have better range but lower spread. ============================================== Oh. And don't have WIIU or whatever in mind when developing: Just make a mediocre port.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 11, 2013 16:23:02 GMT -5
Bring back the holy trinity that was SP, Jug, and Double tap. If Double tap doesn't work swap out for Ghost.
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Post by bucket415 on Apr 11, 2013 16:29:37 GMT -5
The holy trinity...aka...Stopping Power, Jugg & Cold Blooded (MW2 version) should be the only perks in tier 1. You choose your "power" perk first. Then go from there. I like combining like perks into the same tier, i.e. all perks that effect your gun (sleight of hand, steady aim, quick draw, etc) in 2 tier ,all protection perks (flak jacket, blind eye, engineer, etc) in tier 3 and then the bonus / attribute perks in the last (marathon, light weight, scavenger, hardline) in the last tier. So basically a 4 tier system. I'd love to see this implemented.
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Post by -3055- on Apr 11, 2013 16:39:47 GMT -5
Don't bring that back. Nope.
And no to quickscoping. No one hated it because it was cheap; we hated it because it was a gimmick.
Hipfire bolt action across map. Happens very very rarely. But when it happens, it's bullshit. They just got lucky; why should I pay for that? At least with assault rifles there's a sense of consistency since it takes a bit to kill someone.
And to be honest, quickscoping doesn't take much skill; let's be honest. The aim assist does 90% of the work for you.
Sniper rifles and LMGs should excel at long ranges only. They're not supposed to be for run&gun usage. However, they are absolutely USELESS because of the map sizes and little changes that make them less viable (loud bullets, smoke trail, you can't camp with UAV up) so they're considered underpowered. Bring back large MW2/black ops maps back and they'll regain their strengths regardless of any other intrinsic changes.
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Post by beavernator on Apr 11, 2013 17:03:14 GMT -5
In my opinion... I would like to see Sniper Rifles, LMGs and Shotguns being used more in competitive CoD. Aside from the occasional R870 or DSR in Search & Destroy, ARs and SMGs are the backbone of every competitive team AND of every YouTuber that can play CoD well. Speaking of LMGs, I'd like to see beefy-assault-rifle LMGs. The AUG H-BAR, Stoner63, and QBB-LSW did a really good job at filling this role. I like how shotguns are only more accurate when ADSed. I find that spammable shotguns with high rates of fire and low one-shot-kill potential is a bad design choice for making shotguns skillful weapons. I'd like to see more weapons like the 9-pellet USAS from MW3. Accurate, moderate rate of fire (for a shotgun), and at only at a slight demerit in one-shot-kill potency. If the AA12 were to return to CoD at its 400 RPM glory, I'd probably make it so it had a longer effective range to it when ADSed, but its spread quickly bloomed when fired from the hip... or something like that. I think semi-auto sniper rifles (maybe sniper rifles in general) could use some closer-range optics like a red-dot in lieu of using hybrid optics. It wouldn't hurt to experiment either way. I like how pistols had more viability over any primary weapon in MW2 and BO2. Keep it that way. Noob-tubes could serve more of a utility role over a direct combat role. I like how Battlefield Bad Company 2 handled this, and an M203 that fires smoke grenades would be very helpful. Maybe tubes in the next CoD can spew out smoke grenades further and faster than hand-thrown ones. The pick-10 system was genius. Reminds me of the good ol' days with the buy menu in Counter-Strike. Don't be afraid to toy around with this system more. Oh god, imagine if Counter-Strike's core mode ended up in CoD, and I don't mean Search and Destroy. I mean the (probably copyrighted) mode where you bought stuff every round and lost it upon dying. THAT would be awesome. Personally I miss 32+ player servers from CoD4 on the PC. It probably won't happen, but it'd still be nice. I don't think dedicated servers for the console version is at all possible, but it would be nice if CoD wanted to go over 18-player matches. Totalbiscuit will probably be reviewing your game at some point... make sure there's an FoV slider on the PC version so he won't bite you. Campaign-wise if it involves a lot of explosions and no chance of dying on uneven tiled flooring I'm perfectly fine with it. Strike Packages from MW3 were a neat idea. It could use some tweaking, but it was a cool idea otherwise. 60 Frames Per Second on half a gig of VRAM is impressive. If this is going on the next gen of console 90 or 120 FPS would be helpful in multiplayer, but not necessary. There's no point adding perks that amplify/silence footsteps; even if you're planning on making sound the way it was in MW2. I appreciate how the Terran now has Hellbats and widow mines to make Mech-ing Terrans better versus zerg and protoss... Lol. I liked the concept behind the Death Machine and the War Machine being killstreaks. Adding a drum-mag AA12 and/or a beastly (but nimble) sniper rifle in there would be pretty cool. Napalm Strikes from BO1 were a great idea, especially for the Area of Denial effects that followed. Throw that in there.
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adw1983
True Bro
Red Frostraven
Posts: 244
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Post by adw1983 on Apr 11, 2013 17:12:41 GMT -5
Ok i'm sorry but that's not something you're gonna be able to influence at all. It was worth a try ;D Perhaps Bobby Kotick is reading the boards too? --- Foxtrot twitter -- DenKirson's @ Proboards is where the serious devs go to discuss games
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Post by citrus on Apr 11, 2013 17:18:04 GMT -5
The aim assist does 90% of the work for you. You have never played with a Wiimote. I'll leave most of the technical aspects up to everyone else, but I must say I appreciated the pistol buff in Black Ops 2. In the previous Treyarch games, they were frequently viewed as containing double s's and about as powerful as their modified name. Not worth much of your time if you weren't a sniper. You made the .45 ACP handgun powerful. Good job. Keep that next game. The 1911 and USP are combat sidearms, not tiny weak mousey plinkers. Make shotguns better. Everyone here is crying for it. Snipers need to be competitive weapons. Create some larger maps with longer sightlines, and lower the idle sway to make target acquisition easier. Don't change the scoping mechanism, but don't give sniper rifles aim assist until they're aimed for more than 3/4 of a seconds. The M4A1 doesn't need to be a peashooter. Of course, COD 4 and MW2 had stopping power. This being said, MW3's M4A1 was the most fitting. A fast firing CQC oriented AR with fair damage up close and piddly punch at range. (It's probably the closest to the real life carbine.) Last thing: 1200 RPM 48 round 3HK SMGee's are plain ridiculous.
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Post by theuberelite on Apr 11, 2013 17:50:08 GMT -5
As a PC player who has experience with promod (I'm nowhere near amazing lol) and a lot of various games theres a lot to be said.
1. Less invisible walls, allow more parkour. Of course, keep it fair in Infection, and if there's a jump that's insanely broken, fix it. Although honestly, I can't think of any jumps that were insanely broken other than elevator glitches. Interchange on MW3 was one of the most ridiculous maps ever because of invisible walls EVERYWHERE. It only limits creativity and use of mechanics.
2. Lower price of DLC on PC, or make it free. This was mentioned earlier in the thread, and yeah, finding people playing the DLC on PC is almost impossible. How much profit do you lose on PC by making the DLC free? An EXTREMELY small amount compared to Xbox/PS3. There are other reasons this is good too.
3. Give us more config options again. It's really not hard to allow filmtweaks in theater/demos and not in public lobbies. But I'd like to be able to change a lot of things such as r_fog, clientsideeffects, r_detail, cg_drawFPS, lagometer, com_maxfps, etcetc. That's just the clientside.
4. Mod Tools. This is probably a longshot, and either way we did create mod tools for the MW3 servers even though a lot of the good stuff about it got fixed. (Mind you, servers could change thing on the client side which would then be able to be used in public lobbies or would stay permanently). There are definitely ways to circumvent this probably though. But I'd really like there to be a proper promod again, or at least promod settings. And proper server customization. We don't need to have anything like on the level of CoD4's Star Wars mod, just want to be able to make things like RollTheDice (which existed on MW3 for a while until they made a whitelist for changing client variables)
5. Don't remove double weapon switching, there's nothing wrong with it. Sure it causes there to be trickshotting, but who cares about that? There are ways to use it to an advantage but it's not like it's game breaking.
6. Take the time to add checks for variables. Seriously, my friend got banned on MW3 for having 15 classes, and it was a manual ban due to IW Enforcers watching his stream. Is it really that hard to add a check that says if (classes > 10) classes = 10; And even worse, why were pistols able to have lethal/tactical/deathstreaks set as a proficiency? Snipers that had damage, so on and so forth. And the deathstreak/lethals etc weren't able to be set on primaries, so why could they be set on secondaries?
7. Improvements on anticheat. It seems like you guys are really focused on this, but please try and keep other things in mind (custom servers etc) when working on this. Highly suggest screenshot method.
8. Better theater. Don't like how we couldn't have first person on anyone's perspective other than our own. Also, it was basically impossible to record anything cinematic on PC. pretty much the only place that it would have helped to have controller support as well is here though
9. Make sure that secondaries are actually secondaries and not as powerful as primaries. Pretty much every single shot pistol has been fine in CoD, if not underpowered. The Deagle was perfect in CoD4 and I'd love for that to come back, especially the sound of it lol
All I can think of right now, there's probably a lot more.
Basically, just let the players have more freedom, I guess.
I'll probably respond again/edit when my brain is working properly lol
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Pentaza
True Bro
Most kills, fewest deaths.
Posts: 304
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Post by Pentaza on Apr 11, 2013 17:53:54 GMT -5
It's great to hear that the developers do read this forum and thanks Drift0r for letting us know.
I've skimmed the earlier posts and noted a few things, but I'm undoubtedly going to duplicate other people's suggestions.
First, some things that Treyarch introduced in BOII that I think IW should retain (or improve on)...
- Pick 10 system; I like the suggestion above by ovni about giving different categories of items different costs. - Scorestreaks (i.e. versus pointstreaks or deathstreaks). - I like the way that there's a lot of variety between weapons within each class. For example the assualt rifles where we've got semi-auto, 3-round burst, 4-round burst, automatic with low damage low recoil vs. high damage high recoil, AN-94 with faster initial shots. Similar variety with the other weapon classes. When I go back and play MW3, all the assault rifles seem the same as each other by comparison. - The ability to mute all but party. - The ability to disable the in-game music (I think the original BO had this, but MW3 did not). - Ghost/Assasin which only takes you off the UAV when moving. - Combat record. - I like the prevalence of use mind bullets spots on the maps. - Assault shield planting. [Edit] - I also generally like the unlock system, and the fact that prestiging doesn't lose you all your weapon attachments.
Suggestions for new features / improvements...
- Dedicated servers for consoles would be nice; I appreciate the cost issue. - Sniper rifle movement speed to be in line with LMGs. - More flinch for snipers when they take a bullet. - A perk which makes you complete objectives - plant/defuse bombs, cap flags, etc. - faster than usual. - It would be good if some of the maps were larger, more like the MW2 maps. But without them being too slow like Yemen, where 6v6 games don't finish. This is possibly quite difficult to get balanced correctly. - A new gamemode. E.g. one-flag CTF (flag in centre of map). Another example would be a game type similar to Overload from Quake 3 TA where both teams have to attack and defend bases at the same time. - Make the LMGs more competitive, although I'm not sure how. - Fix the dashboarding bug which results in stats getting dropped. - Matchmaking... maybe quite difficult to do, but put a bias on matching solo players versus solo players and parties versus parties. - Try to avoid dropping people into games already in progress, especially when the game has been going on for more than a minute. I appreciate the difficulty here, because the flip side is that games where one or two people leave on a team will be ruined for those who remain. For instance, you could make the game not count towards win/loss if you don't actually start the game. Another idea would be to give immunity to scorestreaks for the first minute when joining an in-progress game. Or you could give double XP if you join a game in progress in the first half of the game, and triple XP if joining in the second half of the game. Or give the ability to leave an in-progress game immediately without it being considered a loss. My win/loss ratio is very distorted due to the number of in-progress games I join (and immediately leave the vast majority of the time), relative to the number of games I start. And the second problem with BOII in particular, where joining in-progress games seems a lot more frequent than MW3, is that you join on the heavily losing team where the enemy has either called in, or is about to call in, the high-end scorestreaks and you take a beating. - If League Play remains, make it so that there's no crossover of stats from League into the main Combat Record. So things like K/D, W/L, SPM, etc. are completely segregated. And League Play needs to rank you up faster. - Fix the bug where when you're looking from behind cover no player name appears above your teammates. - Recoil - give guns a decent amount of recoil; MW3 had too many lasers where you could hold your finger down for the whole clip at mid-long range. - Tactical insertions - maybe give a respawn delay. - Fix the dropshotting gun spread that Treyarch broke in BOII. - Ensure that explosives (RPG, grenades, C4, etc.) have a powerful blast, but small blast radius, to put an emphasis on accuracy over spam.
Some things I'd like to not see...
- Death streaks. The random factor causes frustration. And I'd rather not know that I've been killed 5 times in a row without getting a kill in return. - The "random death" scorestreaks like hunter killer drone - again, random deaths cause frustration. - "Pro" perks; for instance, I never managed to get Sit Rep Pro on MW3, despite putting in a lot of game time, and was probably at a signifcant disadvantage as a result. - Too much background sound noise, like trains, things rustling in the wind, etc. If the background noise is not too loud, the footsteps don't need to be turned up, and the BOII level of footsteps (post the patch that fixed it) is fine. - Don't have select-fire or an equivalent; it just makes weapons difficult to balance in BOII and there are already enough choices between full auto, semi-auto and burst weapons. - Support point/score/killstreaks - it's not a "streak" if it doesn't reset when you die. Also, as much as I loved Specialist in MW3 (and used it almost exclusively), I don't think it should return - it should remain a feature of MW3. - MOAB / Nuke - I enjoyed getting MOABs in MW3, but at times it became my primary objective in every game, rather than the game itself and it took some fun out of the game.
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Post by UrbaneVirtuoso on Apr 11, 2013 18:05:38 GMT -5
for instance, I never managed to get Sit Rep Pro on MW3, despite putting in a lot of game time, and was probably at a signifcant disadvantage as a result. You have no idea.
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Post by Pegasus Actual on Apr 11, 2013 18:37:24 GMT -5
Screw custom emblems. Thanks to that stupid system I've seen more black dicks than a Kardashian. Also I can't draw worth doo-doo, and I certainly can't get anywhere with the extra steps and limitations required to make a decent looking Blops emblem.
The good emblems should be for unlocking challenges.
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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Post by 42 on Apr 11, 2013 19:43:53 GMT -5
It would be nice if both options were available. Also, keeping a pick 10-like system would be nice.
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