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Post by didjeridu on Oct 28, 2013 16:08:24 GMT -5
Stats are out: symthic.com/bf4-weapon-chartsI won't delve too deep just yet, but just some things I wanted to point out. Share anything else that jumps out. -Similar to BF3 balance-wise, and the higher damage (25 max as opposed to 20) was kept. -Weapons have individual values for spread increase per shot (higher RPM = higher spread for the most part). Now low RPM weapons are somewhat balanced. -Some weapons are still outclassed completely (1911, G36C). -DMRs are more diverse, and actually have good capacity now. -AKU-12 (carbine) has 1000RPM burst, AK-12 (AR) has 900RPM burst. -ACE-52 is super sexy. G3 for all classes! -M16A4 is in, no M16A3. -SCAR-H was not nerfed. As much as I love the thing, it's overpowered imo.
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tiesieman
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Post by tiesieman on Oct 28, 2013 16:40:15 GMT -5
2 major improvements over BF3:
- Lower base spread across the board. Some varying base spreads, with slight penalties to higher RoF weapons
- Spread increase per shot having an inverted relationship with RoF. G36C doesn't look completely outclassed since it has the lowest spread increase per shot (but it doesn't look stunning)
Also manly 34 - 25 damage model (this is a freaking 2 shot kill in the head at all range), even for the carbine.
Yeah I'm happy. Arguabally the problem where most weapons end up feeling similiar will still be there, but the individual weapon balance just looks solid. Now what's left is how well the shotguns will fare...
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Post by didjeridu on Oct 28, 2013 18:47:49 GMT -5
Now what's left is how well the shotguns will fare... Oops, forgot those. Here's the ammo specs for now: symthic.com/bf4-shotgun-stats?p=damage-Buckshot vs Flechette is the same, but flechette now has a bonus to suppression (or buckshot a penalty, whatever). -Pump frags got a slight min damage boost, but semi frags are the same. -Pump slugs have a minor decrease in min damage, semi slugs the same. -And...apparently the Hawk/QBS are special and get their own values for buck/flechette (weaker). Are those full-autos? I haven't paid attention to the shotgun unlocks, much to my shame.
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tiesieman
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Post by tiesieman on Oct 28, 2013 19:02:48 GMT -5
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Post by Deleted on Oct 29, 2013 16:58:22 GMT -5
I guess flechette ammo was used a lot in BF3 and this was done to make both ammo types equally as viable. That, or shotguns are now a new FOO strategy with buckshot being stronger. I've also noticed in the Symthic BF4 weapon stats that the Compact 45 outclasses the M1911 by 3 rounds, which makes me wonder how complete that chart is to begin with. There's no way Dice could do something that silly. Aside from that a lot of in-game changes seem solid. Sure the DMRs are no longer-2-shot kills, but funnily enough they're still viable enough on paper no matter which class uses them. It'll be interesting to see if Engis or Recon players see use for this weapon in lieu of their class-specific weapons. I am a little concerned about the lower-damage belt-fed LMGs being outclassed by mag-fed LMGs like they have been in almost every FPS known to man, but I don't see a lot of easy solutions to this. Maybe it's just me... and my unusual fetish for 3-digit magazine sizes.
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Post by didjeridu on Oct 29, 2013 18:23:17 GMT -5
There's always the PKP and M240B, and the M60 eventually. They have 25 min damage now! Slap on a heavy barrel and you have a 100-round DMR...almost.
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Post by jaedrik on Oct 29, 2013 21:30:10 GMT -5
There's always the PKP and M240B, and the M60 eventually. They have 25 min damage now! Slap on a heavy barrel and you have a 100-round DMR...almost. Oh doo doo (dang it Den, no custom filter? I had to type that in manually!), that's hot. I might have to get the game just for this.
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tiesieman
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Post by tiesieman on Oct 31, 2013 8:22:30 GMT -5
Open choke shotguns: point blank machine
Full choke shotguns: HOLY SHIT. RELIABLE 15 METER ONE SHOT KILL MACHINE who cares about the need to ads a bit more when everything actually dies instead of being tickled
Want to use a shotgun? Better grind to 40 kills (or 80, if you're a slug kinda guy). Haven't tried the modified choke yet but it's probably worse than full choke
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Post by ChloeB42 (Alexcalibur42) on Oct 31, 2013 12:52:28 GMT -5
110 damage no drop off for .50 cal snipers I like.
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Post by didjeridu on Oct 31, 2013 15:04:53 GMT -5
Open choke shotguns: point blank machine Full choke shotguns: HOLY SHIT. RELIABLE 15 METER ONE SHOT KILL MACHINE who cares about the need to ads a bit more when everything actually dies instead of being tickled Want to use a shotgun? Better grind to 40 kills (or 80, if you're a slug kinda guy). Haven't tried the modified choke yet but it's probably worse than full choke I like. I'm still dying to know the shotgun stats, so I can pick out my favorite. My only experience is with the campaign, for what it's worth (nothing). The large, blocky shotgun that loads rounds on both sides seemed pretty good. Well, I've used the USAS in multiplayer, but that doesn't really count. It's hilarious to use though. 110 damage no drop off for .50 cal snipers I like. I don't like...
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Post by ChloeB42 (Alexcalibur42) on Oct 31, 2013 15:13:16 GMT -5
Open choke shotguns: point blank machine Full choke shotguns: HOLY SHIT. RELIABLE 15 METER ONE SHOT KILL MACHINE who cares about the need to ads a bit more when everything actually dies instead of being tickled Want to use a shotgun? Better grind to 40 kills (or 80, if you're a slug kinda guy). Haven't tried the modified choke yet but it's probably worse than full choke I like. I'm still dying to know the shotgun stats, so I can pick out my favorite. My only experience is with the campaign, for what it's worth (nothing). The large, blocky shotgun that loads rounds on both sides seemed pretty good. Well, I've used the USAS in multiplayer, but that doesn't really count. It's hilarious to use though. 110 damage no drop off for .50 cal snipers I like. I don't like... Which is why I like. I'm sure there's a .9 multiplier on arms and legs.
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Post by didjeridu on Oct 31, 2013 15:22:33 GMT -5
Last I knew there was no modifier for the legs, but that was beta. Maybe there is one now...hopefully. I did notice that there were two .50 cals in the stats. I know the Barrett is a pickup, but is the other one too? Seems silly to have both, even if one is a bolt.
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exxtrooper
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Post by exxtrooper on Nov 10, 2013 19:13:43 GMT -5
Is the M16 in this game any good? Anything like the bad company 2 m16. Like is it a good burst rifle actually worth using or is it more of a novelty/useless?
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tiesieman
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Post by tiesieman on Nov 11, 2013 17:48:16 GMT -5
It's interesting. Basically, the burst goes like this: low recoil shot, low recoil shot, high recoil shot (with all other non-burst rifles, it's always high recoil on the first shot). It's accurate and has the same rate of fire as it did in BC2, but it probably feels alot different
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Post by didjeridu on Nov 12, 2013 16:19:55 GMT -5
Personally I think all burst weapons are useless (only exception being the AN-94, which is a different matter entirely). The M16A4 is the same as it ever was, unless you count the moved 1st shot multiplier. If you're really bent on using one, then BF4 is an okay place to do it. You're never going to 1-burst kill full health targets, but at least you can spam your bursts for when things get hairy. My experience with the semi-autos in this game leads me to believe that the "jamming" from BF3 is either fixed or greatly reduced. That's one thing that made me completely loathe the A4/M4/KH.
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Post by Deleted on Feb 1, 2014 11:09:23 GMT -5
Massive patch went live yesterday- get the whole list of stuff here But I'd say the biggest change was the DMR buff: DMRs now deal 45-38 damage (Except the QBU-88 and the SKS) according to LevelCap. DMRs accuracy has been improved "allowing more rapid follow up shots in combat"; no numbers on that as of yet.
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Post by ChloeB42 (Alexcalibur42) on Feb 1, 2014 11:57:58 GMT -5
Aww, no 2HK?
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Post by didjeridu on Feb 1, 2014 12:52:16 GMT -5
Yeah, a lot more DMR users around now. I don't mind though, and the change was needed. But now you can rightfully laugh at DMR spammers since it's no longer "necessary."
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Post by Deleted on Feb 1, 2014 13:43:20 GMT -5
I can get why DICE would be reluctant about that; if damage values were ever buffed again we'll probably see an increase in headshot damage and no more. DMRs could get away with their CQC 2HK in BF3 because of how Recon was barely viable to begin with. More importantly the transition to being an all-kit weapon could make DMRs too viable if the all-around long-range weapon was suddenly potent in close range.
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Post by ChloeB42 (Alexcalibur42) on Feb 1, 2014 15:01:20 GMT -5
I'd be more okay with it if they gave it a 6x at least. Right now DMRs are more Battle rifles then marksman rifles.
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Post by didjeridu on Feb 18, 2014 18:36:45 GMT -5
Too bad I and many others already sold our souls to pistol servers. It was more fun that way too.
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