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Post by I Am Hollywood5 on Nov 4, 2013 12:41:46 GMT -5
Dear god look at the MSBullShit's 2HK range... I just vomited blood. When I get my own custom PC server, that will be the first gun on the ban list. And the PM9 (Oh I'm sorry CBJ-MS) is once again absolutely pointless when put up against the PP90M1 (Oh sorry again I meant Bizon). Aside from the integrated FMJ there's literally no reason to use that gun over the Bizon or any other SMG for that matter. Check the RF numbers. Bizon gets no effect. MTAR-X RF completely dominates the Bizon and every other SMG except a tiny 150 unit window where the vector is still a 3 hk when the mtar is 4, and the CBJ RF inside its 3hk range. You can hate the irons if you want, but numerically the mtar is the best SMG by a mile. Also, if you think the MSBS is a problem (lol) you should know that the MR class has a burst fire attachment, and it doesn't reduce damage or range, but does increase RoF by 25%. MR-28 is a 2hk to 1269, and a 3hk forever, in a 750 rpm burst. Fantastic news. So there's absolutely no reason to use any MR without the burst attachment. And I was comparing the CBJ to the Bizon because the Bizon is the most similar SMG. I know the MTARX wins the game.
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Post by aidsaidsaids on Nov 4, 2013 12:43:45 GMT -5
I'm saying the CBJ at least has a (small- like 300 units) niche as RF hipfire spray cannon. Because of the mtar-x the Bizon has nothing.
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Post by sabre on Nov 4, 2013 13:04:25 GMT -5
Dear god look at the MSBullShit's 2HK range... I just vomited blood. When I get my own custom PC server, that will be the first gun on the ban list. And the PM9 (Oh I'm sorry CBJ-MS) is once again absolutely pointless when put up against the PP90M1 (Oh sorry again I meant Bizon). Aside from the integrated FMJ there's literally no reason to use that gun over the Bizon or any other SMG for that matter. And I cannot understand the R5 RGP. The AK-12 and CM901 both have the same RoF, max damage, and recoil. The R5's 3HK range is just a little bit longer, but it drops off to a 5HK while the AK never drops below a 4HK. To put the finishing curb stomp on the R5, it has a 24 round mag compared to the AK's 30 round mag. Typical IW balance... Uggghhhh. Developers need really need to start hiring teams solely dedicated to balance. Balance is the most important aspect of any competitive MP experience. IW sucks at it, Treyarch sucks at it, DICE sucks at it, almost all studios suck at it, and they never taken in suggestions from the community who usually have much better ideas about balance than the developers do. I think some weapons are balanced around hard core mode. For example, the damage dropoff for the R5 does not occur in hard core mode, where a weapon is either a 1 or 2 shot kill. The R5 has a longer 1 shot kill range than the AK.
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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Post by 42 on Nov 4, 2013 13:06:15 GMT -5
Typical IW balance... Uggghhhh. Developers need really need to start hiring teams solely dedicated to balance. Balance is the most important aspect of any competitive MP experience. IW sucks at it, Treyarch sucks at it, DICE sucks at it, almost all studios suck at it, and they never taken in suggestions from the community who usually have much better ideas about balance than the developers do. Are you so naive that you really think any of the CoD studios are making their games for competitive play? Hint: They're not They've pretty much stated it's a game for casuals multiple times.
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exxtrooper
True Bro
Who the fuck is Mousey
Posts: 398
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Post by exxtrooper on Nov 4, 2013 13:44:27 GMT -5
Dear god look at the MSBullShit's 2HK range... I just vomited blood. When I get my own custom PC server, that will be the first gun on the ban list. And the PM9 (Oh I'm sorry CBJ-MS) is once again absolutely pointless when put up against the PP90M1 (Oh sorry again I meant Bizon). Aside from the integrated FMJ there's literally no reason to use that gun over the Bizon or any other SMG for that matter. Check the RF numbers. Bizon gets no effect. MTAR-X RF completely dominates the Bizon and every other SMG except a tiny 150 unit window where the vector is still a 3 hk when the mtar is 4, and the CBJ RF inside its 3hk range. You can hate the irons if you want, but numerically the mtar is the best SMG by a mile. Also, if you think the MSBS is a problem (lol) you should know that the MR class has a burst fire attachment, and it doesn't reduce damage or range, but does increase RoF by 25%. MR-28 is a 2hk to 1269, and a 3hk forever, in a 750 rpm burst. Any source on this? Is there a consistent attribute 3-round burst mod adds to the weapon, and does semi mod do anything to guns at all? Full auto MSBS still 2 hit kill?
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Post by I Am Hollywood5 on Nov 4, 2013 13:52:31 GMT -5
^ yes it's still a 2 hit kill in full auto. Just watch some footage of it on YouTube. In a few hours I'll have the game loaded on Steam and work some magic to try unlocking it early, and I'll confirm it.
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Post by aidsaidsaids on Nov 4, 2013 13:52:38 GMT -5
Check the RF numbers. Bizon gets no effect. MTAR-X RF completely dominates the Bizon and every other SMG except a tiny 150 unit window where the vector is still a 3 hk when the mtar is 4, and the CBJ RF inside its 3hk range. You can hate the irons if you want, but numerically the mtar is the best SMG by a mile. Also, if you think the MSBS is a problem (lol) you should know that the MR class has a burst fire attachment, and it doesn't reduce damage or range, but does increase RoF by 25%. MR-28 is a 2hk to 1269, and a 3hk forever, in a 750 rpm burst. Any source on this? Is there a consistent attribute 3-round burst mod adds to the weapon, and does semi mod do anything to guns at all? Full auto MSBS still 2 hit kill? Full auto MSBS goes down to 49-18 (garbage, in other words). Source on the burst fire is what marvel4 got out of the files and told me on the IRC. It adds some recoil in addition to the RoF as well, though.
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Post by I Am Hollywood5 on Nov 4, 2013 14:39:05 GMT -5
Full auto MSBS goes down to 49-18 (garbage, in other words). Source on the burst fire is what marvel4 got out of the files and told me on the IRC. It adds some recoil in addition to the RoF as well, though. 49-18 is more like it. Still a way higher RoF than all the other 3HK ARs, it needs the 18 min damage.
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Post by -3055- on Nov 4, 2013 15:50:30 GMT -5
Stop arguing and just use shotguns. They're the best weapons in the game no contest.
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Post by Disgruntled Jigglypuff on Nov 4, 2013 15:53:42 GMT -5
For fucks sake even the executioner has 500 units of range. There is no way in hell that the shotguns were thoroughly play-tested.
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Post by kylet357 on Nov 4, 2013 16:53:46 GMT -5
I wanted to say that too, but I couldn't remember the gun's name lol
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Post by hamburglar86 on Nov 4, 2013 16:53:53 GMT -5
I hate the horrible range on these shotties too, but I'm trying to convince myself (see: trying not to cry) that they won't be horrible. Specifically, I believe that the FP6 has the longest 2-hit kill pellet range of any shotty in CoD history. That means that if you've got a guy with ~7 meters then he's dead. I guess that is a small silver lining.
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Post by angrybeast96 on Nov 4, 2013 17:09:59 GMT -5
I hate the horrible range on these shotties too, but I'm trying to convince myself (see: trying not to cry) that they won't be horrible. Specifically, I believe that the FP6 has the longest 2-hit kill pellet range of any shotty in CoD history. That means that if you've got a guy with ~7 meters then he's dead. I guess that is a small silver lining. I don't think so. In mw2, the spas with SP was two pellets up to 12 meters.
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Post by angrybeast96 on Nov 4, 2013 17:11:29 GMT -5
I wanted to say that too, but I couldn't remember the gun's name lol I just call it "that one shitty pistol"
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Post by -3055- on Nov 4, 2013 17:14:19 GMT -5
"Pistol" implies it's a gun. You're really going to tell me the executioner could actually kill people?
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tiesieman
True Bro
mental lagger
Posts: 1,401
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Post by tiesieman on Nov 4, 2013 17:14:40 GMT -5
Wow, I thought bf4s balance was mediocre
This looks utter trash
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Post by hamburglar86 on Nov 4, 2013 17:15:19 GMT -5
I hate the horrible range on these shotties too, but I'm trying to convince myself (see: trying not to cry) that they won't be horrible. Specifically, I believe that the FP6 has the longest 2-hit kill pellet range of any shotty in CoD history. That means that if you've got a guy with ~7 meters then he's dead. I guess that is a small silver lining. I don't think so. In mw2, the spas with SP was two pellets up to 12 meters. Marvel's spreadsheet suggests max pellet damage for MW2 Spas-12 was 40. But Rangers do have a 2-pellet kill range up to 325 units, but they only had 6 pellets, so 1/3 of pellets had to hit instead of the 1/4 of pellets that have to hit on the FP6 up through 290 units (with muzzle brake).
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Post by angrybeast96 on Nov 4, 2013 17:35:31 GMT -5
I don't think so. In mw2, the spas with SP was two pellets up to 12 meters. Marvel's spreadsheet suggests max pellet damage for MW2 Spas-12 was 40. But Rangers do have a 2-pellet kill range up to 325 units, but they only had 6 pellets, so 1/3 of pellets had to hit instead of the 1/4 of pellets that have to hit on the FP6 up through 290 units (with muzzle brake). You're ignoring stopping power, which was a big part of MW2 classes & strategy.
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Post by ChloeB42 (Alexcalibur42) on Nov 4, 2013 17:36:18 GMT -5
I don't think so. In mw2, the spas with SP was two pellets up to 12 meters. Marvel's spreadsheet suggests max pellet damage for MW2 Spas-12 was 40. But Rangers do have a 2-pellet kill range up to 325 units, but they only had 6 pellets, so 1/3 of pellets had to hit instead of the 1/4 of pellets that have to hit on the FP6 up through 290 units (with muzzle brake). Stopping Power made max damage 56 That's a 2 pellet up to 464
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Post by hamburglar86 on Nov 4, 2013 17:43:08 GMT -5
Marvel's spreadsheet suggests max pellet damage for MW2 Spas-12 was 40. But Rangers do have a 2-pellet kill range up to 325 units, but they only had 6 pellets, so 1/3 of pellets had to hit instead of the 1/4 of pellets that have to hit on the FP6 up through 290 units (with muzzle brake). You're ignoring stopping power, which was a big part of MW2 classes & strategy. Ah yes. I remember the stopping power days. It was crazy that we used to be able to get 1.4x damage for a single perk slot and now we have to pay 2/3 of our perk points to get 1.4x damage 50% of the time after 4 consecutive kills...
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Post by ChloeB42 (Alexcalibur42) on Nov 4, 2013 17:49:34 GMT -5
Uhhh...I forgot how much I love MW2 Spas, just had a perfect match not even using SP
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Post by Judge_St3vo on Nov 4, 2013 17:52:56 GMT -5
Seems the MTAR w/ RF is the only SMG worth considering. Everything else is outclassed by the ARs and MRs.
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Post by UrbaneVirtuoso on Nov 4, 2013 17:54:44 GMT -5
Marvel's spreadsheet suggests max pellet damage for MW2 Spas-12 was 40. But Rangers do have a 2-pellet kill range up to 325 units, but they only had 6 pellets, so 1/3 of pellets had to hit instead of the 1/4 of pellets that have to hit on the FP6 up through 290 units (with muzzle brake). Stopping Power made max damage 56 That's a 2 pellet up to 464 STOP IT GUYS YOU'RE MAKING ME CRY. ;_;
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Post by ChloeB42 (Alexcalibur42) on Nov 4, 2013 18:00:47 GMT -5
Stopping Power made max damage 56 That's a 2 pellet up to 464 STOP IT GUYS YOU'RE MAKING ME CRY. ;_;Don't cry just think the FP6 is a 1 pellet kill...........................................
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Post by Judge_St3vo on Nov 4, 2013 18:01:35 GMT -5
Stopping Power made max damage 56 That's a 2 pellet up to 464 STOP IT GUYS YOU'RE MAKING ME CRY. ;_;I am in awe at how bad the Shotguns are in this game. If they're this crappy, they should make them secondaries.
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Post by LeGitBeeSting on Nov 4, 2013 18:05:48 GMT -5
No, that would make sense.
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Post by Judge_St3vo on Nov 4, 2013 18:21:04 GMT -5
No, that would make sense. Unfortunately true. The magnum looks like a lot of fun, I will give IW credit for that. I feel like that 1HK to the upper torso is going to make people rage.
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Post by ChloeB42 (Alexcalibur42) on Nov 4, 2013 18:26:01 GMT -5
No, that would make sense. Unfortunately true. The magnum looks like a lot of fun, I will give IW credit for that. I feel like that 1HK to the upper torso is going to make people rage. Which is why I will be enjoying it I hope they have death chat again
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Post by hard1ine on Nov 4, 2013 18:50:41 GMT -5
So the shotguns are terrible again. Why can't they Ctrl+C and Ctrl+V the MW2 shotguns with Stopping Power built in into Ghosts?
And snipers get an attachment that makes their already massive 1-shot kill areas even larger?
Good ol' IW.
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Post by randyrandy on Nov 4, 2013 19:22:30 GMT -5
Glad to see the shotguns are terrible. I can understand why people are sad, but it's frustrating to play against a team of them.
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